17#define WINDOW_2_Y (55)
18#define WINDOW_2_HEIGHT (133)
23#define WINDOW_1_Y (10)
24#define WINDOW_2_Y (67)
25#define WINDOW_2_HEIGHT (113)
79 s32* posX, s32* posY, s32* posZ,
87 if (
window->updateCounter == 8) {
96 s32 width, s32 height,
97 s32 opacity, s32 darkening
110 xOffset =
temp_s2 + 6 + i * 11;
165#define KEYBOARD_ROW_HEIGHT 15
166#define FILEMENU_C9_OFFSET 16
168#define KEYBOARD_ROW_HEIGHT 17
169#define FILEMENU_C9_OFFSET 5
171#define KEYBOARD_COL_WIDTH 19
176 s32 width, s32 height,
177 s32 opacity, s32 darkening
184 s32 xOffset, yOffset;
200 for (row = 0; row <
menu->numRows; row++) {
201 for (layer = 0; layer < 2; layer++) {
202 yOffset = 15 * row + 4;
216 baseY + yOffset + 16);
219 for (col = 0; col <
menu->numCols; col++) {
222 if (col ==
menu->col && row ==
menu->row) {
235 if (
c >= 0xA2 &&
c < 0xF0) {
278 for (col = 0; col <
menu->numCols; col++) {
279 for (row = 0; row <
menu->numRows; row++) {
282 if (col ==
menu->col && row ==
menu->row) {
295 if (
c >= 0xA2 &&
c < 0xF0) {
385 if (
menu->row ==
menu->numRows - 1) {
386 if (
menu->col > 10) {
388 }
else if (
menu->col == 8 ||
menu->col == 9) {
392 else if (
menu->col == 5 ||
menu->col == 6) {
411 if (
menu->row ==
menu->numRows - 1) {
412 if (
menu->col > 10) {
414 }
else if (
menu->col == 8 ||
menu->col == 9) {
418 else if (
menu->col == 5 ||
menu->col == 6) {
430 switch (
menu->selected) {
583 for (i = 0; i < 3; i++) {
BSS s32 PopupMenu_SelectedIndex
@ WINDOW_FLAG_INITIAL_ANIMATION
@ FILE_MESSAGE_ENTER_A_FILE_NAME
@ SOUND_CREATE_FILE_MOVE_CURSOR
@ SOUND_CREATE_FILE_BACKSPACE
@ SOUND_CREATE_FILE_CHANGE_CHARSET
@ SOUND_CREATE_FILE_SET_CHARACTER
@ MSG_CHAR_MENU_USE_CHARSET_B
@ MSG_CHAR_MENU_USE_CHARSET_A
@ WIN_FILES_OPTION_CENTER
@ WIN_FILES_INPUT_KEYBOARD
@ WIN_FILES_CONFIRM_PROMPT
@ WIN_FILES_CONFIRM_OPTIONS
void set_window_update(s32 panelID, s32)
void filemenu_set_cursor_goal_pos(s32 windowIndex, s32 posX, s32 posY)
void setup_pause_menu_tab(MenuWindowBP *bpArray, s32 arraySize)
u8 * filemenu_get_menu_message(s32 idx)
void filemenu_set_selected(MenuPanel *menu, s32 col, s32 row)
void hud_element_draw_without_clipping(s32 id)
void hud_element_draw_next(s32 id)
void hud_element_set_render_pos(s32 id, s32 x, s32 y)
s32 hud_element_create(HudScript *anim)
Creates a new HUD element and returns its ID.
void hud_element_set_flags(s32 id, s32 flags)
Turns on the given flags.
void hud_element_free(s32 id)
#define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...)
void sfx_play_sound(s32 soundID)
#define MENU_PANEL_SELECTED_GRID_DATA(panel)