Here is a list of all variables with links to the structures/unions they belong to:
- i -
- i : backtrace_cb_ctx, WindowUpdateFunc
- icePillar : EffectData
- icePillarEffect : Actor
- iceShard : EffectData
- iconBounceDir : InspectIconData
- iconBounceVel : InspectIconData
- iconIndex12 : StatusBar
- iconIndex13 : StatusBar
- icons : PopupMessage.data
- id : Actor.shadow, AmbiencePlayer, AreaConfig, Evt, HudCacheEntry, MapConfig, NpcData, PauseMapSpace
- idle : DisguiseAnims, FollowAnims, NpcData.animations, PartnerAnimations.__unnamed31__, WorldPartner
- idleAnim : ShopOwner
- idleAnimations : ActorPart, ActorPartBlueprint
- idleFrameCounter : PlayerData, VanillaPlayerData
- idleRadius : NpcFollowData
- idleScript : Actor
- idleScriptID : Actor
- idleSource : Actor
- ignoreChanges : StatusBar
- image : SpriteRasterCacheEntry
- imageAddr : HudElement
- imageData : EntityModel.gfx, PlayerRastersHeader
- imgData : WindowBackground, WindowCorners
- imgfxArg1 : Npc
- imgfxArg2 : Npc
- imgfxArg3 : Npc
- imgfxArg4 : Npc
- imgfxFlags : Npc
- imgfxIdx : HudTransform, KnockdownData, SpriteComponent
- imgfxType : Npc
- increasingLeadInterp : Camera
- incrementStarPointDelay : BattleStatus
- index : ActorPartBlueprint, AuPVoice, BGMPlayerTrack, DemoSceneData, FormationRow.home, NpcMotionBlur, PartnerPosition, SeqArgs.MasterEffect, SeqArgs.SetTrackVoice, SeqArgs.SubTrackReverbType, ShopItemEntity
- indexRanges : PlayerRastersHeader
- info : AmbienceVoiceState, BGMHeader
- init : EffectBlueprint, GameModeData, MapConfig, NpcData, WorldPartner
- initBattleCallback : BattleStatus
- initBytecode : Enemy
- initialAmp : AuVoice
- initialAnim : NpcBlueprint, ParadeNpcInfo
- initialEnemyCount : BattleStatus
- initialized : MenuPanel, SpriteComponent, WattEffectData
- initiallyLoaded : PlayerSpriteSet
- initialPos : PopupMenu
- initialRot : LightRaysFXData
- initialRotY : PinkFlowerData
- initialScale : FireBreathFXData, SpinFXData
- initialSpinTime : PlayerSpinState
- initialX : TubbaHeartAttackFXData
- initialY : BlockData, HiddenPanelData, TubbaHeartAttackFXData
- initialZ : TubbaHeartAttackFXData
- inititalY : BoardedFloorData, BombableRockData
- INIToffset : SBNHeader
- initOpenPos : MessagePrintState
- initPos : FireBreathFXData
- initScript : ActorBlueprint, Enemy
- initScriptID : Enemy
- initVar : NpcData
- initVarCount : NpcData
- innerColor : LightningBoltFXData, MiscParticlesFXData
- innerDist : MusicProximityTrigger
- innerLinkLen : ChompChain
- innerWhirlRotY : TweesterData
- innerWhirlTexOffsetX : TweesterData
- innerWhirlTexOffsetY : TweesterData
- input : AuDelay, AuFX
- inputBitmask : BattleStatus
- inputBufferPos : BattleStatus
- inputBufPos : PlayerStatus
- inputDisabledCount : PartnerStatus, PlayerStatus
- inputMagnitude : PlayerSpinState
- ins : SeqNote
- instanceCounter : EffectGraphics
- instigatorValue : Actor, EncounterStatus, Enemy
- instrument : AmbienceTrack, AuLoadFilter, AuVoice, BGMPlayerTrack
- instrumentCount : BGMFileInfo
- instrumentGroup1 : AuGlobals
- instrumentGroup2 : AuGlobals
- instrumentGroup3 : AuGlobals
- instrumentGroup4 : AuGlobals
- instrumentGroup5 : AuGlobals
- instrumentGroup6 : AuGlobals
- instrumentGroups : AuGlobals
- instrumentGroupX : AuGlobals
- instrumentIndex : SoundPlayer
- instruments : BGMFileInfo, BKHeader
- instrumentsInfo : BGMPlayer
- instrumetsSize : BKHeader
- integrator : FlowerFXData, SlideParams
- intensity : HurricaneState
- interactBytecode : Enemy
- interactingWithID : PlayerStatus
- interactScript : Enemy
- interactScriptID : Enemy
- interp : Camera.params
- interpAlpha : Camera
- interpEasingParameter : Camera
- interpYaw : Camera
- interval : ImgFXIntVars.anim
- introPart : GameStatus
- ints : ImgFXState
- inventoryItemFlags : Shop
- inverseTransformMatrix : Entity
- invItems : PlayerData, VanillaPlayerData
- isActive : WattEffectData
- isAirborne : NpcHistoryPoint
- isBarFilled : ActionCommandStatus
- isBouncing : WattEffectData
- isChild : ShapeSpellFXData
- isDrumTrack : BGMPlayerTrack
- isExploded : FireworkRocketFXData
- isFacingAway : Npc
- isFlying : EnemyTerritoryPatrol, EnemyTerritoryWander, WorldPartner
- isGlowing : Actor
- isHidden : SuperBlockContentData
- isJumping : PlayerPathElement
- isRaised : BlueWarpPipeData
- isResumable : AmbienceVoiceState
- isVariant : TextureHeader
- isVisible : AttackResultTextFXData
- item : BlockData, ItemDrop
- itemDataPositions : Shop
- itemDropChance : EnemyDrops
- itemDrops : EnemyDrops
- itemEntityIndex : ChestData
- itemEntityPos : ChestData
- itemID : ChestData, FoliageDropList.drops, HiddenPanelData, ItemEntity, ShopItemData, ShopSellPriceData, WoodenCrateData
- itemList : Trigger, TriggerBlueprint
- itemLossTurns : BattleStatus
- itemSelectMenu : Shop
- itemUsesLeft : BattleStatus
- itemVelY : ChestData