Here is a list of all variables with links to the files they belong to:
- s -
- sam_maps : world.c
- sAtanFactors : 43F0.c
- SaveBlockResultPrinter : SaveBlock.c
- SaveBlockResultPrinterClosed : SaveBlock.c
- SaveBlockTutorialPrinter : SaveBlock.c
- SaveBlockTutorialPrinterClosed : SaveBlock.c
- SavedReverbMode : state_pause.c
- SavedWorldCameras : 16C8E0.c
- SavedWorldPlayerPosX : 16C8E0.c
- SavedWorldPlayerPosY : 16C8E0.c
- SavedWorldPlayerPosZ : 16C8E0.c
- sbk_maps : world.c
- sCosineTable : 43F0.c
- screen_overlay_backType : screen_overlays.c
- screen_overlay_backZoom : screen_overlays.c
- screen_overlay_frontType : screen_overlays.c
- screen_overlay_frontZoom : screen_overlays.c
- ScreenOverlays : screen_overlays.c
- SefCmdHandlers : 28910_len_5090.c, sfx_player.c
- SeqCmdArgCounts : 28910_len_5090.c, sfx_player.c
- SeqCmdHandlers : 28910_len_5090.c, sfx_player.c
- SFXEnvelopeFast : sfx_player.c
- SFXEnvelopeFastData : sfx_player.c
- SFXEnvelopePresets : sfx_player.c
- SFXEnvelopeSlow : sfx_player.c
- SFXEnvelopeSlowData : sfx_player.c
- SfxReverbMode : sfx.c
- ShakeCam1 : variables.h, cam_api.c
- ShakeCamX : variables.h, cam_api.c
- ShellTossHitboxState : kooper.c
- shiver_header : imgfx.c
- shock_header : imgfx.c
- ShootingStarBounceSounds : sfx.c
- ShootingStarFallSounds : sfx.c
- ShowingErrorMessage : btl_states_menus.c
- ShowMessageScreenOffsetX : msg_api.c, script_list.c
- ShowMessageScreenOffsetY : msg_api.c, script_list.c
- ShroudTintAmt : model.c
- ShroudTintB : model.c
- ShroudTintG : model.c
- ShroudTintR : model.c
- shuffle_cards_header : imgfx.c
- ShyGuyStepSounds : sfx.c
- SimpleRandLUT : effect_utils.c
- sIntegerDigits : 43F0.c
- SlashHudScript : partners.c, inventory.c
- SlideAcceleration : slide.c
- SlideLaunchSpeed : slide.c
- SMALL_ROOM_PARAMS : reverb.c
- sMashMeterSmoothDivisor : action_cmd.c
- SnapAwakeSounds : sfx.c
- SnoreExhaleSounds : sfx.c
- SnoreInhaleSounds : sfx.c
- SoftResetDelay : main_loop.c
- SoftResetOverlayAlpha : main_loop.c
- SoftResetState : main_loop.c
- SolidCombineModes : model.c
- something : charset.c
- SongsUsingVariationFlag : e0b30_len_b80.c
- SparkleScript_Coin : global_hud_scripts.c, item_entity.c
- SparkleSpawnIntervals : actor_rendering.c
- SpeechBubble : speech_bubble.c
- SpeechBubblePtr : speech_bubble.c, goombario.c
- SPIncrementHudScripts : inventory.c, partners.c
- SpinningFlower_AngleToCenter : use_spinning_flower.c
- SpinningFlower_EntityIndex : use_spinning_flower.c
- spirit_capture_header : imgfx.c
- spr_allocateBtlComponentsOnWorldHeap : 101b90_len_8f0.c, sprite.c
- spr_animUpdateTimeScale : sprite.c, sprite.h
- spr_asset_entry : 101b90_len_8f0.c
- spr_defaultQuad : sprite.c, sprite.h
- spr_playerCurrentAnimInfo : sprite.c
- spr_playerMaxComponents : sprite.c
- spr_playerSprites : sprite.c
- spr_playerSpriteSets : sprite.c, sprite.h
- sprite_shading_profiles_data_ROM_START : demo_api.c
- SpriteDataHeader : 101b90_len_8f0.c
- SpriteInstances : sprite.c
- SpriteShadingPalette : sprite_shading.c
- SpriteUpdateNotifyValue : sprite.c
- SprPauseVp : sprite.c, sprite.h
- SprPauseVpAlt : sprite.c, sprite.h
- SPStarHudScripts : inventory.c, partners.c
- SquareShadow : entity.h, Shadow.c
- SqueezeInterpPct : tubba_heart_attack.c
- StandardActorHomePositions : variables.h, actors.c
- starpoint_digit_scripts : level_up.c
- starpoint_lights1 : starpoint.c
- starpoint_lights2 : starpoint.c
- starpoint_space_script : level_up.c
- StarPointMultiplier : 1A5830.c
- StarPointsBasePosX : 16C8E0.c
- StarPointsBasePosY : 16C8E0.c
- StarPointsMoveInterpAmt : 16C8E0.c
- StarPowersTable : use_star_powers.c
- StarSpiritAppearSounds : sfx.c
- StarSpiritCastSounds : sfx.c
- startle_header : imgfx.c
- StaticEffectAlphaVals0 : static_status.c
- StaticEffectAlphaVals1 : static_status.c
- StaticEffectFrameCount : static_status.c
- StaticEffectScaleVals0 : static_status.c
- StaticEffectScaleVals1 : static_status.c
- StaticPalettesAnim : actor_rendering.c
- status_icons_rodata_alignment : status_icons.c
- StatusBarSPIncrementOffsets : inventory.c, partners.c
- StepPauseAlpha : state_pause.c
- StepPauseDelay : state_pause.c
- StepPauseState : state_pause.c
- StepUpLastY : 7BB60.c
- StepUpLastYaw : 7BB60.c
- StepUpPeachAnims : step_up.c
- StratsMenuLastPos : btl_states_menus.c
- StratsMenuLines : btl_states_menus.c
- StratsMenuPos : btl_states_menus.c
- SurfaceWalkEffectType : surfaces.c
- SwarmInterpPct : tubba_heart_attack.c
- SwitchToLink : Switch.c