Paper Mario DX
Paper Mario (N64) modding
 
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kzn_04.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
3
4#define NAMESPACE A(kzn_04)
5
6#include "./Decorations.inc.c"
7
43 Return
44 End
45};
46
48 Return
49 End
50};
51
52s32 N(ForegroundModels)[] = {
57};
58
59Stage NAMESPACE = {
60 .texture = "kzn_tex",
61 .shape = "kzn_bt04_shape",
62 .hit = "kzn_bt04_hit",
63 .preBattle = &N(EVS_PreBattle),
64 .postBattle = &N(EVS_PostBattle),
65 .foregroundModelList = N(ForegroundModels),
66};
BSS s32 PopupMenu_SelectedIndex
#define MODEL_iwa3
Bytecode EvtScript[]
@ TEX_PANNER_5
Definition enums.h:3988
@ TEX_PANNER_8
Definition enums.h:3991
@ TEX_PANNER_6
Definition enums.h:3989
@ TEX_PANNER_4
Definition enums.h:3987
@ TEX_PANNER_0
Definition enums.h:3983
@ TEX_PANNER_2
Definition enums.h:3985
@ TEX_PANNER_9
Definition enums.h:3992
@ TEX_PANNER_7
Definition enums.h:3990
@ TEX_PANNER_3
Definition enums.h:3986
@ TEX_PANNER_1
Definition enums.h:3984
@ MODEL_GROUP_HIDDEN
Definition enums.h:3961
@ CAM_BATTLE
Definition enums.h:1827
#define MODEL_16
#define MODEL_08
Definition isk_08_shape.h:2
#define MODEL_yougan
Definition kpa_01_shape.h:6
#define MODEL_ue3
#define MODEL_sita1
#define MODEL_y2_1
#define MODEL_awa2
#define MODEL_y3_2
#define MODEL_y3_1
#define MODEL_awa1
#define MODEL_y2_2
#define MODEL_tri
#define MODEL_6_you2
#define MODEL_6_you1
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
Definition macros.h:366
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:214
#define LVar1
Definition macros.h:150
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:577
#define LVar0
Definition macros.h:149
#define Exec(EVT_SOURCE)
Launches a new thread.
Definition macros.h:456
#define Return
Kills the current EVT thread.
Definition macros.h:218
#define STAGE_MODEL_LIST_END
Definition battle.h:8