4#include "sprite/player.h"
124 if (selectedOption != 0) {
BSS s32 PopupMenu_SelectedIndex
@ BS_FLAGS1_PLAYER_IN_BACK
@ BTL_MSG_CANT_SELECT_NOW
@ BTL_MENU_TYPE_STAR_POWERS
@ BS_FLAGS2_PARTNER_TURN_USED
@ BATTLE_STATE_SELECT_TARGET
@ BTL_MENU_ENABLED_STAR_POWERS
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_USING_IDLE_ANIM
void btl_show_variable_battle_message(s32, s32, s32)
void btl_cam_use_preset(s32)
void set_actor_anim(s32 actorID, s32 partID, AnimID animID)
void btl_set_state(s32 battleState)
s32 btl_is_popup_displayed(void)
BattleStatus gBattleStatus