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Enumerations | |
enum | { MERLEE_EFFECTS_HOLD = 0 , MERLEE_EFFECTS_RELEASE = 1 , MERLEE_EFFECTS_DISMISS = 2 } |
Functions | |
void | btl_set_player_idle_anims (void) |
anonymous enum |
Enumerator | |
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MERLEE_EFFECTS_HOLD | |
MERLEE_EFFECTS_RELEASE | |
MERLEE_EFFECTS_DISMISS |
Definition at line 32 of file player_events.c.
void btl_set_player_idle_anims | ( | void | ) |
Definition at line 40 of file player_events.c.
Referenced by btl_state_update_end_turn().
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extern |
Definition at line 2210 of file global_hud_scripts.c.
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extern |
Definition at line 2212 of file global_hud_scripts.c.
EvtScript EVS_Player_Celebrate |
Definition at line 1062 of file player_events.c.
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extern |
Definition at line 1090 of file standard_events.c.
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extern |
Definition at line 1048 of file standard_events.c.
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extern |
Definition at line 1103 of file standard_events.c.
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extern |
Definition at line 5 of file actors.c.
BSS s32 BattleMerleeEffectsTime |
Definition at line 22 of file player_events.c.
BSS f32 BattleMerleeBasePosY |
Definition at line 23 of file player_events.c.
BSS EffectInstance* BattleMerleeOrbEffect |
Definition at line 24 of file player_events.c.
BSS EffectInstance* BattleMerleeWaveEffect |
Definition at line 25 of file player_events.c.
BSS s32 HID_Refund |
Definition at line 26 of file player_events.c.
BSS s16 BattleMerleeEffectsState |
Definition at line 27 of file player_events.c.
BSS s32 HID_Happy |
Definition at line 28 of file player_events.c.
BSS s32 HID_HPDrain |
Definition at line 29 of file player_events.c.
BSS s32 D_8029FBB0[3] |
Definition at line 30 of file player_events.c.
EvtScript EVS_Mario_OnActorCreate |
Definition at line 673 of file player_events.c.
Referenced by btl_state_update_normal_start().
EvtScript EVS_Peach_OnActorCreate |
Definition at line 678 of file player_events.c.
Referenced by btl_state_update_normal_start().
EvtScript EVS_MarioEnterStage |
Definition at line 683 of file player_events.c.
Referenced by btl_state_update_normal_start().
EvtScript EVS_PeachEnterStage |
Definition at line 725 of file player_events.c.
Referenced by btl_state_update_normal_start().
EvtScript EVS_Mario_HandlePhase |
Definition at line 752 of file player_events.c.
Referenced by btl_state_update_9(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_player_turn(), btl_state_update_first_strike(), btl_state_update_player_move(), btl_state_update_run_away(), and btl_state_update_victory().
EvtScript EVS_Peach_HandlePhase |
Definition at line 784 of file player_events.c.
Referenced by btl_state_update_player_move().
EvtScript EVS_ExecuteMarioAction |
Definition at line 794 of file player_events.c.
EvtScript EVS_ExecutePeachAction |
Definition at line 818 of file player_events.c.
EvtScript EVS_PlayerFirstStrike |
Definition at line 831 of file player_events.c.
EvtScript EVS_StartDefend |
EvtScript EVS_Player_HandleEvent |
Definition at line 854 of file player_events.c.
Referenced by dispatch_event_player(), and dispatch_event_player_continue_turn().
EvtScript EVS_RunAwayNoCommand |
Definition at line 1076 of file player_events.c.
EvtScript EVS_RunAwayStart |
Definition at line 1172 of file player_events.c.
EvtScript EVS_RunAwayFail |
Definition at line 1286 of file player_events.c.
EvtScript EVS_PlayerDies |
Definition at line 1299 of file player_events.c.
EvtScript EVS_Unused_UseItemWithEffect |
Definition at line 1346 of file player_events.c.
EvtScript EVS_Unused_UseItem |
Definition at line 1388 of file player_events.c.
EvtScript EVS_Unused_PlayerGoHome |
Definition at line 1409 of file player_events.c.
EvtScript EVS_Unused_EatItem |
EvtScript EVS_Unused_DrinkItem |
EvtScript EVS_UseLifeShroom |
Definition at line 1447 of file player_events.c.
EvtScript EVS_MerleeRunOut |
Definition at line 1588 of file player_events.c.
EvtScript EVS_MerleeAttackBonus |
Definition at line 1600 of file player_events.c.
EvtScript EVS_MerleeDefenseBonus |
Definition at line 1649 of file player_events.c.
EvtScript EVS_MerleeExpBonus |
Definition at line 1703 of file player_events.c.
EvtScript EVS_PlayerHappy |
Definition at line 1752 of file player_events.c.
EvtScript EVS_ApplyDizzyAttack |
Definition at line 1806 of file player_events.c.
Referenced by btl_state_update_normal_start().
EvtScript EVS_PlayerRegainAbility |
Definition at line 1819 of file player_events.c.
Referenced by btl_state_update_begin_player_turn().