Go to the source code of this file.
◆ rising_bubble_init()
◆ rising_bubble_update()
Definition at line 62 of file rising_bubble.c.
62 {
65
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72 return;
73 }
74
75 if (timeLeft >= 6) {
77 } else {
78 data->
unk_14 = timeLeft * 20;
79 }
80
84 }
85
87 return;
88 }
89
93}
EffectInstanceDataPtr data
struct RisingBubbleFXData * risingBubble
Referenced by rising_bubble_main().
◆ rising_bubble_render()
Definition at line 95 of file rising_bubble.c.
95 {
98
103
106}
BSS s32 PopupMenu_SelectedIndex
#define queue_render_task
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_CLOUD_NO_ZCMP
void rising_bubble_appendGfx(void *effect)
void(* appendGfx)(void *)
Referenced by rising_bubble_main().
◆ rising_bubble_appendGfx()
void rising_bubble_appendGfx |
( |
void * | effect | ) |
|
Definition at line 108 of file rising_bubble.c.
108 {
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129 (
uls + 32) * 4, (
ult + 32) * 4);
130
134 } else {
138
140 }
141
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147 } else {
149 }
150
153}
#define VIRTUAL_TO_PHYSICAL(addr)
DisplayContext * gDisplayContext
Referenced by rising_bubble_render().
◆ rising_bubble_main()
Definition at line 25 of file rising_bubble.c.
25 {
29 s32 numParts = 1;
30
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42
51 } else {
53 }
57}
#define general_heap_malloc
#define create_effect_instance
#define ASSERT(condition)
void rising_bubble_update(EffectInstance *effect)
void rising_bubble_init(EffectInstance *effect)
void rising_bubble_render(EffectInstance *effect)
◆ D_09000200_356730
◆ D_090002E8_356818
◆ D_09000308_356838
◆ D_090003F0_356920
◆ D_09000410_356940
◆ D_09000430_356960
◆ D_E0046600
◆ D_E0046604
◆ D_E0046614
◆ D_E0046618