123 s32 unk_24 = data->
unk_24;
124 f32 scale = data->
unk_28 * 0.1;
136 guScaleF(sp50, scale, scale, scale);
149 vtx = (Vtx_t*) savedGfxPos;
152 vtx->ob[0] = i * 50 - 300;
155 vtx->tc[0] = (
unk_14 + i * 4) * 32;
156 vtx->tc[1] = (s32) data->
unk_2C[i] * 32;
160 vtx->cn[3] = -i * 20 - 1;
163 vtx->ob[0] = i * 50 - 300;
164 vtx->ob[1] = (data->
unk_2C[i] + 60.0f) * 10.0f;
166 vtx->tc[0] = (
unk_14 + i * 4) * 32;
171 vtx->cn[3] = -i * 20 - 1;
179 for (i = 0; i < savedIdx - 1; i++) {
182 i2 , i2 + 2, i2 + 1, i2,
183 i2 + 1, i2 + 2, i2 + 3, i2);
EffectInstance * waterfall_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)