Go to the source code of this file.
Variables | |
s32 | gLastRenderTaskCount |
Definition at line 8 of file 23680.c.
s32 get_coin_drop_amount | ( | Enemy * | enemy | ) |
Definition at line 312 of file 23680.c.
Referenced by update_encounters_post_battle().
Definition at line 358 of file 23680.c.
s32 func_80048F0C | ( | void | ) |
b32 is_point_outside_territory | ( | s32 | shape, |
f32 | centerX, | ||
f32 | centerZ, | ||
f32 | pointX, | ||
f32 | pointZ, | ||
f32 | sizeX, | ||
f32 | sizeZ ) |
Definition at line 412 of file 23680.c.
Referenced by basic_ai_check_player_dist(), basic_ai_wander(), CleftAI_Tackle(), FlyingAI_Wander(), FlyingAI_WanderInit(), FlyingMagikoopaAI_15(), HoppingAI_HopInit(), LakituAI_Wander(), and PiranhaPlantAI_10().
b32 basic_ai_check_player_dist | ( | EnemyDetectVolume * | territory, |
Enemy * | enemy, | ||
f32 | radius, | ||
f32 | fwdPosOffset, | ||
s8 | useWorldYaw ) |
Definition at line 429 of file 23680.c.
Referenced by AvoidPlayerAI_Chase(), AvoidPlayerAI_ChaseInit(), basic_ai_chase(), basic_ai_loiter(), basic_ai_wander(), CleftAI_FindPlayer(), CleftAI_Hiding(), CleftAI_ReturnHome(), ClubbaNappingAI_Loiter(), ClubbaNappingAI_ReturnHome(), ClubbaNappingAI_Sleep(), FlyingAI_Loiter(), FlyingAI_Wander(), FlyingNoAttackAI_13(), GuardAI_Chase(), GuardAI_Idle(), GuardAI_ReturnHome(), HoppingAI_Chase(), HoppingAI_Hop(), HoppingAI_Loiter(), LakituAI_Loiter(), LakituAI_Wander(), MagikoopaAI_CanShootSpell(), PatrolAI_Chase(), PatrolAI_Loiter(), PatrolAI_Move(), PiranhaPlantAI_01(), PiranhaPlantAI_LosePlayer(), SentinelAI_Chase(), SentinelAI_Descend(), SentinelAI_ReturnHome(), and UnkNpcAIFunc48().
Definition at line 515 of file 23680.c.
Referenced by CleftAI_CanSeePlayer(), and ProjectileHitbox_GetUsableProjectileID().
Definition at line 543 of file 23680.c.
Referenced by basic_ai_chase(), basic_ai_found_player_jump_init(), basic_ai_loiter(), basic_ai_wander(), CleftAI_Hiding(), ClubbaNappingAI_Sleep(), FlyingAI_Loiter(), FlyingAI_Wander(), FlyingMagikoopaAI_11(), FlyingMagikoopaAI_21(), FlyingMagikoopaAI_23(), GuardAI_Idle(), GuardAI_ReturnHome(), HoppingAI_ChaseInit(), HoppingAI_Hop(), HoppingAI_HopInit(), HoppingAI_Loiter(), LakituAI_Loiter(), LakituAI_Wander(), MagikoopaAI_21(), MagikoopaAI_23(), ParatroopaAI_Windup(), PatrolAI_Loiter(), PatrolAI_Move(), PiranhaPlantAI_01(), PiranhaPlantAI_10(), and SentinelAI_ReturnHome().
void basic_ai_wander_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 567 of file 23680.c.
Referenced by HoppingAI_HopInit(), and StoneChompAI_HopInit().
void basic_ai_wander | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 588 of file 23680.c.
void basic_ai_loiter_init | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_loiter | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 691 of file 23680.c.
void basic_ai_found_player_jump_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_found_player_jump | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_chase_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 769 of file 23680.c.
Referenced by HoppingAI_ChaseInit(), and StoneChompAI_ChaseInit().
void basic_ai_chase | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 804 of file 23680.c.
void basic_ai_lose_player | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
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extern |
Definition at line 636 of file model.c.
Referenced by execute_render_tasks(), and spawn_drops().