26 bp.renderUI =
nullptr;
91 if (data->
unk_14 > 108000) {
122 if (data->
unk_40 < 0.0f) {
125 if (data->
unk_44 < 0.0f) {
128 if (data->
unk_50 < 0.0f) {
131 if (data->
unk_54 < 0.0f) {
135 if (data->
unk_40 > 256.0f) {
138 if (data->
unk_44 > 256.0f) {
141 if (data->
unk_50 > 256.0f) {
144 if (data->
unk_54 > 256.0f) {
BSS s32 PopupMenu_SelectedIndex
EffectInstance * effect_75_main(s32 arg0, f32 posX, f32 posY, f32 posZ, f32 scale, s32 arg5)
void effect_75_init(EffectInstance *effect)
void effect_75_appendGfx(void *effect)
void effect_75_update(EffectInstance *effect)
void effect_75_render(EffectInstance *effect)
#define general_heap_malloc
#define queue_render_task
#define create_effect_instance
struct Effect75FXData * unk_75
EffectInstanceDataPtr data
#define ASSERT(condition)
@ FX_INSTANCE_FLAG_DISMISS
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_MODE_SURFACE_XLU_LAYER1
#define VIRTUAL_TO_PHYSICAL(addr)
DisplayContext * gDisplayContext