Here is a list of all functions with links to the files they belong to:
- p -
- PanToTarget() : common.h
- parasol_get_npc() : sneaky_parasol.c
- parasol_update_spin() : sneaky_parasol.c
- ParatroopaAI_Dive() : ParatroopaAI.inc.c
- ParatroopaAI_Overshoot() : ParatroopaAI.inc.c
- ParatroopaAI_Reset() : ParatroopaAI.inc.c
- ParatroopaAI_Windup() : ParatroopaAI.inc.c
- parent_collider_to_model() : functions.h, collision.c
- ParentColliderToModel() : common.h
- part_flash_off() : functions.h, actor_rendering.c
- part_flash_on() : functions.h, actor_rendering.c
- part_glow_off() : functions.h, actor_rendering.c
- part_glow_on() : actor_rendering.c
- partner_buff_init() : partner_buff.c
- partner_buff_main() : partner_buff.c
- partner_buff_render() : partner_buff.c
- partner_buff_update() : partner_buff.c
- partner_can_open_world_menus() : functions.h, partners.c
- partner_can_use_ability() : partners.c, partners.h
- partner_clear_player_tracking() : functions.h, partners.c
- partner_disable_input() : functions.h, partners.c
- partner_do_player_collision() : partners.h, partners.c
- partner_enable_input() : partners.c, partners.h
- partner_flying_enable() : functions.h, partners.c
- partner_flying_follow_player() : partners.c
- partner_flying_update_motion() : functions.h, partners.c
- partner_flying_update_player_tracking() : functions.h, partners.c
- partner_force_player_flip_done() : partners.c, partners.h
- partner_free_npc() : partners.c
- partner_get_enter_map_script() : functions.h, partners.c
- partner_get_out() : partners.c, partners.h
- partner_handle_after_battle() : encounter.c, partners.c
- partner_handle_before_battle() : functions.h, partners.c
- partner_init_after_battle() : functions.h, partners.c
- partner_init_get_out() : partners.c, partners.h
- partner_init_put_away() : partners.c, partners.h
- partner_initialize_data() : functions.h, partners.c
- partner_is_flying() : functions.h, partners.c
- partner_is_idle() : partners.c
- partner_kill_ability_script() : functions.h, partners.c
- partner_move_to_goal() : partners.c
- partner_put_away() : partners.c, partners.h
- partner_reset_data() : functions.h, partners.c
- partner_reset_tether_distance() : functions.h, partners.c
- partner_resume_ability_script() : partners.c, partners.h
- partner_set_goal_pos() : functions.h, partners.c
- partner_set_tether_distance() : functions.h, partners.c
- partner_suspend_ability_script() : partners.h, partners.c
- partner_test_enemy_collision() : functions.h, partners.c
- partner_use_ability() : 77480.c, partners.c, partners.h
- partner_walking_enable() : functions.h, partners.c
- partner_walking_follow_player() : partners.c, partners.h
- partner_walking_update_motion() : functions.h, partners.c
- partner_walking_update_player_tracking() : functions.h, partners.c
- PartnerCanUseAbility() : common.h
- PartnerIsFlying() : common.h
- PatrolAI_Chase() : States_PatrolAI.inc.c
- PatrolAI_ChaseInit() : States_PatrolAI.inc.c
- PatrolAI_Jump() : States_PatrolAI.inc.c
- PatrolAI_JumpInit() : States_PatrolAI.inc.c
- PatrolAI_Loiter() : States_PatrolAI.inc.c
- PatrolAI_LoiterInit() : functions.h, States_PatrolAI.inc.c
- PatrolAI_LosePlayer() : States_PatrolAI.inc.c
- PatrolAI_Move() : States_PatrolAI.inc.c
- PatrolAI_MoveInit() : States_PatrolAI.inc.c
- PatrolAI_PostLoiter() : States_PatrolAI.inc.c
- PatrolNoAttackAI_15() : States_PatrolAI.inc.c
- pause_badges_cleanup() : pause_badges.c
- pause_badges_comparator() : pause_badges.c
- pause_badges_count_all() : pause_badges.c
- pause_badges_count_equipped() : pause_badges.c
- pause_badges_draw_bp_orbs() : pause_badges.c
- pause_badges_draw_contents() : pause_badges.c
- pause_badges_get_column() : pause_badges.c
- pause_badges_get_pos_x() : pause_badges.c
- pause_badges_get_pos_y() : pause_badges.c
- pause_badges_get_row() : pause_badges.c
- pause_badges_handle_input() : pause_badges.c
- pause_badges_init() : pause_badges.c
- pause_badges_is_visible() : pause_badges.c
- pause_badges_load_badges() : pause_badges.c
- pause_badges_scroll_offset_x() : pause_badges.c
- pause_badges_scroll_offset_y() : pause_badges.c
- pause_badges_try_equip() : pause_badges.c
- pause_badges_try_remove() : pause_badges.c
- pause_badges_update() : pause_badges.c
- pause_cleanup() : functions.h, pause_main.c
- pause_draw_cursor() : pause_main.c
- pause_draw_menu_label() : pause_gfx.c, pause_common.h
- pause_draw_rect() : pause_common.h, pause_main.c
- pause_get_menu_msg() : pause_common.h, pause_gfx.c
- pause_get_total_equipped_bp_cost() : pause_common.h, pause_main.c
- pause_handle_input() : functions.h, pause_main.c
- pause_init() : functions.h, pause_main.c
- pause_interp_cursor() : pause_main.c
- pause_interp_text_scroll() : pause_main.c
- pause_interp_vertical_scroll() : pause_common.h, pause_main.c
- pause_items_cleanup() : pause_items.c
- pause_items_comparator() : pause_items.c
- pause_items_draw_contents() : pause_items.c
- pause_items_get_column() : pause_items.c
- pause_items_get_pos_x() : pause_items.c
- pause_items_get_pos_y() : pause_items.c
- pause_items_get_row() : pause_items.c
- pause_items_handle_input() : pause_items.c
- pause_items_init() : pause_items.c
- pause_items_is_visible() : pause_items.c
- pause_items_load_items() : pause_items.c
- pause_items_scroll_offset_x() : pause_items.c
- pause_items_scroll_offset_y() : pause_items.c
- pause_items_update() : pause_items.c
- pause_main_draw_contents() : pause_main.c
- pause_map_calc_path_points() : pause_map.c
- pause_map_cleanup() : pause_map.c
- pause_map_draw_border_arrows() : pause_map.c
- pause_map_draw_contents() : pause_map.c
- pause_map_draw_title() : pause_map.c
- pause_map_handle_input() : pause_map.c
- pause_map_init() : pause_map.c
- pause_map_update() : pause_map.c
- pause_partners_cleanup() : pause_partners.c
- pause_partners_draw_contents() : pause_partners.c
- pause_partners_draw_movelist() : pause_partners.c
- pause_partners_draw_movelist_flower() : pause_partners.c
- pause_partners_draw_movelist_title() : pause_partners.c
- pause_partners_draw_title() : pause_partners.c
- pause_partners_handle_input() : pause_partners.c
- pause_partners_init() : pause_partners.c
- pause_partners_load_portrait() : pause_partners.c
- pause_partners_update() : pause_partners.c
- pause_set_cursor_opacity() : pause_main.c, pause_common.h
- pause_set_cursor_pos() : pause_common.h, pause_main.c
- pause_set_cursor_pos_immediate() : pause_common.h, pause_main.c
- pause_sort_item_list() : pause_common.h, pause_main.c
- pause_spirits_cleanup() : pause_spirits.c
- pause_spirits_draw_contents() : pause_spirits.c
- pause_spirits_draw_title() : pause_spirits.c
- pause_spirits_handle_input() : pause_spirits.c
- pause_spirits_init() : pause_spirits.c
- pause_spirits_update() : pause_spirits.c
- pause_stats_cleanup() : pause_stats.c
- pause_stats_draw_contents() : pause_stats.c
- pause_stats_handle_input() : pause_stats.c
- pause_stats_init() : pause_stats.c
- pause_tabs_cleanup() : pause_tabs.c
- pause_tabs_draw_badges() : pause_tabs.c
- pause_tabs_draw_invis() : pause_tabs.c
- pause_tabs_draw_items() : pause_tabs.c
- pause_tabs_draw_map() : pause_tabs.c
- pause_tabs_draw_party() : pause_tabs.c
- pause_tabs_draw_spirits() : pause_tabs.c
- pause_tabs_draw_stats() : pause_tabs.c
- pause_tabs_handle_input() : pause_tabs.c
- pause_tabs_init() : pause_tabs.c
- pause_tabs_update() : pause_tabs.c
- pause_textbox_draw_contents() : pause_main.c
- pause_tutorial_draw_contents() : pause_main.c
- pause_tutorial_input() : pause_main.c
- pause_update_page_active_1() : pause_main.c, pause_common.h
- pause_update_page_active_2() : pause_common.h, pause_main.c
- pause_update_page_inactive_1() : pause_common.h, pause_main.c
- pause_update_page_inactive_2() : pause_common.h, pause_main.c
- pause_update_tab_active() : pause_common.h, pause_main.c
- pause_update_tab_default() : pause_common.h, pause_main.c
- pause_update_tab_inactive() : pause_common.h, pause_main.c
- peach_check_for_parasol_input() : functions.h, 7E9D0.c
- peach_disguise_check_overlaps() : 7E9D0.c, sneaky_parasol.c
- peach_force_disguise_action() : 7E9D0.c, sneaky_parasol.c
- peach_make_disguise_npc() : 7E9D0.c, functions.h
- peach_set_disguise_anim() : functions.h, 7E9D0.c
- peach_star_beam_appendGfx() : peach_star_beam.c
- peach_star_beam_init() : peach_star_beam.c
- peach_star_beam_main() : peach_star_beam.c
- peach_star_beam_render() : peach_star_beam.c
- peach_star_beam_update() : peach_star_beam.c
- peach_sync_disguise_npc() : functions.h, 7E9D0.c
- phys_adjust_cam_on_landing() : functions.h, 7E9D0.c
- phys_can_player_interact() : functions.h, 7BB60.c
- phys_check_interactable_collision() : 7BB60.c
- phys_clear_spin_history() : 7E9D0.c, spin.c, tornado_jump.c
- phys_get_spin_history() : functions.h, 7E9D0.c
- phys_init_integrator_for_current_state() : functions.h, 7BB60.c
- phys_is_on_sloped_ground() : 7BB60.c
- phys_main_collision_below() : 7BB60.c, functions.h
- phys_peach_update() : functions.h, 7E9D0.c
- phys_player_land() : functions.h, 7BB60.c
- phys_reset_spin_history() : functions.h, 7E9D0.c
- phys_save_ground_pos() : 7BB60.c
- phys_set_landing_adjust_cam_check() : functions.h, 7E9D0.c
- phys_set_player_sliding_check() : functions.h, 7BB60.c
- phys_should_player_be_sliding() : functions.h, 7BB60.c
- phys_update_action_state() : functions.h, 7E9D0.c
- phys_update_falling() : functions.h, 7BB60.c
- phys_update_interact_collider() : functions.h, 7BB60.c
- phys_update_jump() : functions.h, 7BB60.c
- phys_update_lava_reset() : 77480.c
- phys_update_standard() : 77480.c
- pink_sparkles_appendGfx() : pink_sparkles.c
- pink_sparkles_init() : pink_sparkles.c
- pink_sparkles_main() : pink_sparkles.c
- pink_sparkles_render() : pink_sparkles.c
- pink_sparkles_update() : pink_sparkles.c
- PiranhaPlantAI_00() : PiranhaPlantAI.inc.c
- PiranhaPlantAI_01() : PiranhaPlantAI.inc.c
- PiranhaPlantAI_10() : PiranhaPlantAI.inc.c
- PiranhaPlantAI_11() : PiranhaPlantAI.inc.c
- PiranhaPlantAI_12() : PiranhaPlantAI.inc.c
- PiranhaPlantAI_13() : PiranhaPlantAI.inc.c
- PiranhaPlantAI_LosePlayer() : PiranhaPlantAI.inc.c
- play_ambient_sounds() : functions.h, ambience.c
- play_hit_sound() : 1A5830.c
- play_model_animation() : functions.h, animator.c
- play_model_animation_starting_from() : model.h, animator.c
- play_movement_dust_effects() : functions.h, 190B20.c
- PlayAmbientSounds() : common.h
- PlayEffect_impl() : common.h
- player_check_collision_below() : functions.h, 7BB60.c
- player_fall_distance() : functions.h, 7BB60.c
- player_get_camera_facing_angle() : 7BB60.c, WoodenCrate.c, ItemBlock.c
- player_get_side_angle() : functions.h, 7BB60.c
- player_get_slip_vector() : 77480.c
- player_handle_floor_collider_type() : functions.h, 7BB60.c
- player_input_to_move_vector() : functions.h, 7B440.c
- player_jump() : player_api.c
- player_raycast_below() : 77480.c
- player_raycast_below_cam_relative() : functions.h, 77480.c
- player_raycast_down() : 77480.c
- player_raycast_general() : 77480.c
- player_raycast_up_corner() : 77480.c
- player_raycast_up_corners() : functions.h, 77480.c
- player_render_interact_prompts() : functions.h, 77480.c
- player_reset_data() : functions.h, 77480.c
- player_surface_spawn_basic_fx() : surfaces.c
- player_surface_spawn_cloud_fx() : surfaces.c
- player_surface_spawn_flower_fx() : surfaces.c
- player_surface_spawn_fx() : functions.h, surfaces.h, surfaces.c
- player_surface_spawn_hedges_fx() : surfaces.c
- player_surface_spawn_snow_fx() : surfaces.c
- player_surface_spawn_water_fx() : surfaces.c
- player_team_is_ability_active() : functions.h, 190B20.c
- player_test_lateral_overlap() : functions.h, 77480.c
- player_test_move_with_slipping() : functions.h, 77480.c
- player_test_move_without_slipping() : 77480.c, functions.h
- player_update_sprite() : 77480.c
- PlayerFaceNpc() : common.h
- PlayerJump() : common.h
- PlayerJump1() : common.h
- PlayerJump2() : common.h
- PlayerMoveTo() : common.h
- PlayMerleeGatherFX() : common.h
- PlayMerleeOrbFX() : common.h
- PlayModelAnimation() : common.h
- PlayModelAnimationStartingFrom() : common.h
- PlaySound() : common.h
- PlaySoundAt() : common.h
- PlaySoundAtCollider() : common.h
- PlaySoundAtF() : common.h
- PlaySoundAtModel() : common.h
- PlaySoundAtNpc() : common.h
- PlaySoundAtPlayer() : common.h
- PlaySoundWithVolume() : common.h
- poll_rumble() : functions.h, rumble.c
- PollMusicEvents() : common.h
- PopBattleSong() : common.h
- PopSong() : common.h
- popup_draw_already_have_partner() : 8a860_len_3f30.c
- popup_draw_cost_icon() : 8a860_len_3f30.c
- popup_menu_draw_menu_contents() : 8a860_len_3f30.c
- popup_menu_draw_title_contents() : 8a860_len_3f30.c
- popup_menu_update() : 8a860_len_3f30.c
- post_battle() : kooper.c, lakilester.c, parakarry.c, sushie.c, watt.c
- pre_battle() : watt.c, bow.c, sushie.c, parakarry.c, kooper.c, goombario.c, bombette.c, lakilester.c
- printf() : is_debug.c
- ProjectileHitbox_30() : ProjectileHitbox.inc.c
- ProjectileHitbox_31() : ProjectileHitbox.inc.c
- ProjectileHitbox_32() : ProjectileHitbox.inc.c
- ProjectileHitbox_33() : ProjectileHitbox.inc.c
- ProjectileHitbox_GetUsableProjectileID() : ProjectileHitbox.inc.c
- pulse_stone_notification_setup() : pulse_stone.c, functions.h
- pulse_stone_notification_update() : pulse_stone.c
- purple_ring_appendGfx() : purple_ring.c
- purple_ring_init() : purple_ring.c
- purple_ring_main() : purple_ring.c
- purple_ring_render() : purple_ring.c
- purple_ring_update() : purple_ring.c
- push_block_handle_fall() : PushBlockGravity.inc.c
- PushBattleSong() : common.h
- PushSong() : common.h
- PutPartnerAway() : common.h