Here is a list of all struct and union fields with links to the structures/unions they belong to:
- f -
- f : ModelNodePropertyData
- faceAnimState : TweesterData
- faceAnimTexOffset : TweesterData
- faceAnimTimer : StarBoxLauncherData, TweesterData
- faceDataIndex : StarBoxLauncherData
- faceTexOffset : StarBoxLauncherData
- fadeEndVolume : MusicSettings
- fadeGoal : AmbiencePlayer
- fadeInAmt : QuizmoAssistantFXData
- fadeInCounter : MessagePrintState
- fadeInfo : BGMPlayer, SoundManager
- fadeInTime : CreditsChar, MusicSettings
- fadeOutAccel : EncounterStatus
- fadeOutAmount : EncounterStatus
- fadeOutCounter : MessagePrintState, ShatteringBlockData
- fadeOutTime : MusicSettings
- fadeSettingsGoal : AmbiencePlayer
- fadeSettingsInitial : AmbiencePlayer
- fadeSettingsTime : AmbiencePlayer
- fadeSettingsType : AmbiencePlayer
- fadeSongName : BGMPlayer
- fadeStartVolume : MusicSettings
- fadeState : AmbientSoundSettings
- fadeStep : AmbiencePlayer, Fade
- fadeTime : AmbiencePlayer, AmbientSoundSettings, AuraFXData, Fade
- fadeVolume : AmbiencePlayer
- fall : FollowAnims, PartnerAnimations.__unnamed31__
- fallAccel : FloatingRockFXData
- fallingLeaves : EffectData
- falloff : PackedShadingLightSource, SpriteShadingLightSource
- fallSpeed : PadlockData
- fallVel : SwitchData
- farClip : Camera, CameraInitData
- fbcoef : AuDelay
- fc : AuLowPass
- fccoef : AuLowPass
- fcData : AnimatorNode
- ffcoef : AuDelay
- fgain : AuLowPass
- fileIndex : BufferEntry
- fileListLength : AuGlobals
- filename : SaveFileSummary, VanillaSaveFileSummary
- fileOffset : Symbol
- fileSize : SBNHeader
- filtering : TextureHeader
- finalMtx : Model, ModelTransformGroup
- finalPosY : BlueWarpPipeData
- finalVelX : MusicNoteFXData
- finalVelY : MusicNoteFXData
- finalVolume : SongUpdateEvent
- finalX : TubbaHeartAttackFXData
- finalY : TubbaHeartAttackFXData
- finalZ : TubbaHeartAttackFXData
- fineTune : BGMInstrumentInfo, SoundPlayer
- fireBreath : EffectData
- fireFlower : EffectData
- fireTrail : DecorationData
- firework : EffectData
- fireworkRocket : EffectData
- first : AuEnvMixer, AuLoadFilter, AuLowPass, AuResampler
- firstChar : CreditsPairOffset
- firstChild : Collider, HitAssetCollider
- firstNpc : FireBarAISettings, FireBarData
- firstPlayerX : PlayerOrbitState
- firstPlayerZ : PlayerOrbitState
- firstStrikeType : EncounterStatus
- firstVoiceIdx : AmbiencePlayer, MSEQHeader
- firstVtxIdx : ImgFXState
- fixedWidth : MessageNumber
- flag : Action, CameraControlSettings
- flagArray : Evt
- flagIdx : ItemDrop
- flagIndex : BlueWarpPipeData
- flags : Actor, ActorBlueprint, ActorPart, ActorPartBlueprint, AlUnkGemini, AmbienceTrack, AmbientSoundSettings, AnimatorNode, Camera, CameraInitData, Collider, ColliderBackupEntry, CreditsEntry, CreditsLine, EffectGraphics, EffectInstance, EncounterStatus, Enemy, Entity, EntityBlueprint, EntityModel, FireBarData, GameModeData, HudElement, HudStatusIcon, ImgFXAnimHeader, ImgFXRenderMode, ImgFXState, ItemEntity, LilOinkFXData, MapRoom, Model, ModelAnimator, ModelBlueprint, ModelTransformGroup, MoveData, MusicSettings, Npc, NpcBlueprint, NpcData, NpcQuizmoBlur, NpcSettings, PackedShadingLightSource, PeachStarBeamSpirit, PlayerStatus, Shadow, ShadowBlueprint, Shop, SimpleWindowUpdateData, SoundInstance, SpriteShadingLightSource, SpriteShadingProfile, StarBoxLauncherData, Trigger, TriggerBlueprint, Window, Worker
- flags1 : BattleStatus
- flags2 : Actor, BattleStatus
- flagsForCollider : ColliderBoundingBox
- flame : EffectData
- flashCount : ISpyNotification
- flashEnabled : DecorationTable
- flashFramesLeft : DecorationTable
- flashingBoxShockwave : EffectData
- flashMode : DecorationTable
- flashPalettes : DecorationTable
- flashState : DecorationTable
- flashStateChanged : DecorationTable
- fleeAttempts : PlayerData, VanillaPlayerData
- flipTriggerPosY : HiddenPanelsData
- flipYaw : PlayerStatus
- floatingCloudPuff : EffectData
- floatingFlower : EffectData
- floatingRock : EffectData
- floats : ImgFXState
- floorBelow : CollisionStatus
- floorY : FloatingRockFXData
- flowerDrops : EnemyDrops
- flowerSplash : EffectData
- flowerTrail : EffectData
- flushMusicEventQueue : AuGlobals
- fly : Actor, ActorSounds, PartnerAnimations.__unnamed31__
- flyArcAmplitude : ActorMovement
- flyElapsed : ActorMovement
- flyTime : ActorMovement
- fmt : SBNFileEntry.__unnamed98__.__unnamed100__, WindowBackground, WindowCorners
- followData : Npc.blur
- followState : NpcFollowData
- font : CreditsChar, MessageDrawState, MessagePrintState
- fontVariant : MessageDrawState, MessagePrintState
- footprint : EffectData
- footStepCounter : Actor
- forbidFleeing : EncounterStatus
- foregroundModelList : Stage
- format : BKHeader, MessageImageData
- formation : Battle
- formationSize : Battle
- fortressKeyCount : VanillaPlayerData
- fovScale : Camera.params.basic
- fp_offset : bt_func_t
- fpBlinkCounter : StatusBar
- fpBlinking : StatusBar
- fpBlinkTimer : StatusBar
- fpCleanup : MenuPanel
- fpDoPostRender : Camera
- fpDoPreRender : Camera
- fpDrawContents : MenuWindowBP, Window
- fpHandleCollision : EntityBlueprint
- fpHandleInput : MenuPanel
- fpIconHIDs : StatusBar
- fpInit : EntityBlueprint, MenuPanel
- fpPending : Window
- fpRenderCallback : ModelAnimator
- fpSetupGfxCallback : EntityModel
- fpTimesHID : StatusBar
- fpUpdate : MenuPanel, MenuWindowBP, Window
- frac : Matrix4s
- fragmentDisplayLists : ShatteringBlockData
- fragmentFallSpeed : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentFlags : ShatteringBlockData
- fragmentLateralSpeed : BoardedFloorData, BombableRockData, WoodenCrateData
- fragmentMoveAngle : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentPosX : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentPosY : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentPosZ : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentRebounds : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentRotSpeed : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentRotX : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentRotY : BoardedFloorData, BombableRockData, ShatteringBlockData, WoodenCrateData
- fragmentsGfx : BoardedFloorData, BombableRockData, WoodenCrateData
- frame : StaticStatusFXData
- frameBuf : CrashScreen
- frameCounter : ActionCommandStatus, Evt, GameStatus, HudComplexStatusIcon, PlayerData, TweesterData, VanillaPlayerData
- framePalette : MessageDrawState
- freeDelay : EffectGraphics
- frictionScale : PlayerSpinState
- frightJar : EffectData
- fstate : AuLowPass
- fullDescMsg : ItemData, MoveData
- fullSpeedSpinTime : PlayerSpinState
- func : WindowUpdateFunc
- func1 : WorldArgs
- func2 : WorldArgs
- functionTemp : ActorState.__unnamed35__, Evt.__unnamed5__
- functionTempF : ActorState.__unnamed35__, Evt.__unnamed5__
- functionTempPtr : ActorState.__unnamed35__, Evt.__unnamed5__
- fxBus : AuSynDriver
- fxL : AuFxBus
- fxR : AuFxBus