Here is a list of all functions with links to the files they belong to:
- g -
- _get_hit_vert_index_from_buffer() : collision.c
- game_input_to_move_vector() : 7B440.c, functions.h
- game_mode_nop() : game_modes.c
- gather_energy_pink_appendGfx() : gather_energy_pink.c
- gather_energy_pink_init() : gather_energy_pink.c
- gather_energy_pink_main() : gather_energy_pink.c
- gather_energy_pink_render() : gather_energy_pink.c
- gather_energy_pink_update() : gather_energy_pink.c
- gather_magic_appendGfx() : gather_magic.c
- gather_magic_init() : gather_magic.c
- gather_magic_main() : gather_magic.c
- gather_magic_render() : gather_magic.c
- gather_magic_update() : gather_magic.c
- general_heap_create() : functions.h, heap.c
- general_heap_create_obfuscated() : general_heap_create_obfuscated.c, obfuscation_shims.c
- general_heap_free() : functions.h, heap.c
- general_heap_malloc() : functions.h, heap.c
- general_heap_malloc_tail() : heap.c
- get_actor() : functions.h, actor_api.c
- get_actor_part() : functions.h, 190B20.c
- get_anim_model_fog_color() : animator.c
- get_anim_model_fog_distance() : animator.c
- get_animator_by_index() : model.h, animator.c
- get_animator_child_for_model() : animator.c
- get_animator_child_with_id() : animator.c
- get_animator_child_with_id_helper() : animator.c
- get_animator_node_for_tree_index() : model.h, animator.c
- get_animator_node_with_id() : model.h, animator.c
- get_area_byte() : vars_access.c, vars_access.h
- get_area_flag() : vars_access.c, vars_access.h
- get_asset_offset() : world.c, functions.h
- get_cam_subject_properties() : camera.c
- get_cam_viewport() : cam_main.c
- get_cam_viewport_bounds() : cam_main.c
- get_clamped_angle_diff() : functions.h, 43F0.c
- get_coin_drop_amount() : 23680.c, encounter.c
- get_collider_center() : functions.h, collision.c
- get_collider_flags() : functions.h, collision.c
- get_consumables_count() : inventory.c, inventory.h
- get_consumables_empty() : inventory.h, inventory.c
- get_current_item_entity_render_group() : item_entity.c, rooms.c
- get_current_map_config() : world.c
- get_current_map_settings() : map.h, world.c
- get_current_merlee_message() : status_icons.c
- get_current_partner_id() : functions.h, 7BB60.c
- get_defeated() : encounter.c
- get_defense() : functions.h, 190B20.c
- get_enemy() : npc.c, npc.h
- get_enemy_safe() : npc.c, npc.h
- get_entity_by_index() : functions.h, entity.c
- get_entity_fog_color() : entity_model.c
- get_entity_fog_distance() : entity_model.c
- get_entity_list() : entity.c
- get_entity_model() : entity.h, entity_model.c
- get_entity_type() : functions.h, entity.c
- get_flash_damage_intensity() : actor_rendering.c
- get_flat_collider_normal() : collision.c, rooms.c
- get_fortress_key_count() : functions.h
- get_game_mode() : game_modes.c, game_modes.h
- get_global_byte() : vars_access.c, vars_access.h
- get_global_flag() : vars_access.h, vars_access.c
- get_global_short() : vars_access.h, vars_access.c
- get_global_timespace() : script_list.c
- get_global_word() : vars_access.h, vars_access.c
- get_hud_element() : hud_element.c, hud_element.h
- get_item_entity() : functions.h, item_entity.c
- get_lava_reset_pos() : functions.h, map_api.c
- get_map_IDs_by_name() : functions.h, world.c
- get_map_IDs_by_name_checked() : functions.h, world.c
- get_maximum_interp_delta() : cam_mode_zone_interp.c
- get_model_center_and_size() : functions.h, model.c
- get_model_from_list_index() : functions.h, model.c
- get_model_list_index_from_tree_index() : functions.h, model.c
- get_model_property() : model.h, model.c
- get_movement_from_input() : lakilester.c, sushie.c
- get_msg_lines() : functions.h, msg.c
- get_msg_properties() : functions.h, msg.c
- get_msg_width() : functions.h, msg.c
- get_nearest_home_index() : actor_api.c
- get_npc_anim_for_status() : 190B20.c, actor_rendering.c
- get_npc_by_index() : npc.h, npc.c
- get_npc_comp_imgfx_idx() : sprite.c, sprite.h
- get_npc_pos() : 39210_len_aa0.c
- get_npc_safe() : npc.h, npc.c
- get_npc_unsafe() : npc.h, npc.c
- get_overriding_player_anim() : 77480.c
- get_path_position() : f8f60_len_1560.c
- get_player_anim_for_status() : 190B20.c, btl_states_menus.c, actor_rendering.c
- get_player_back_anim() : 77480.c
- get_player_normal_pitch() : 43F0.c, functions.h
- get_player_normal_yaw() : functions.h, 43F0.c
- get_screen_coords() : functions.h, cam_main.c
- get_screen_overlay_params() : functions.h, screen_overlays.c
- get_script_by_id() : functions.h, script_list.c
- get_script_by_index() : functions.h, script_list.c
- get_shadow_by_index() : functions.h, entity.c
- get_shadow_list() : entity.c
- get_spirits_rescued() : fio.c
- get_stick_input_radial() : 16C8E0.c
- get_stored_count() : inventory.h, inventory.c
- get_stored_empty() : inventory.h, inventory.c
- get_time_freeze_mode() : functions.h, main_loop.c
- get_transform_group() : functions.h, model.c
- get_transform_group_index() : functions.h, model.c
- get_trigger_by_id() : functions.h, trigger.c
- get_trigger_tattle() : goombario.c
- get_worker() : worker.c, functions.h
- get_world_fog_color() : functions.h, model.c
- get_world_fog_distance() : model.c
- get_xz_dist_to_player() : functions.h, 77480.c
- GetAngleBetweenNPCs() : common.h
- GetAngleToNPC() : common.h
- GetAngleToPlayer() : common.h
- GetAnimatedModelRootPosition() : common.h
- GetAnimatedNodePosition() : common.h
- GetAnimatedNodeRotation() : common.h
- GetAnimatedPositionByTreeIndex() : common.h
- GetAnimatedRotationByTreeIndex() : common.h
- GetBattleOutcome() : common.h
- GetCamDistance() : common.h
- GetCamLookAtObjVector() : common.h
- GetCamPitch() : common.h
- GetCamPosA() : common.h
- GetCamPosB() : common.h
- GetCamPosC() : common.h
- GetCamPosition() : common.h
- GetCamType() : common.h
- GetColliderCenter() : common.h
- GetCurrentPartnerID() : common.h
- GetDemoState() : common.h
- GetDist2D() : common.h
- GetEncounterTriggerHitTier() : common.h
- GetEntryID() : common.h
- GetFirstTriangleNormal() : GetFirstTriangleNormal.inc.c
- GetIconBrightnessForAngle() : GetIconBrightnessForAngle.inc.c
- GetInterpCamDist() : common.h
- GetInterpCamOffsetY() : common.h
- GetItemPower() : common.h
- GetLoadType() : common.h
- GetMapID() : common.h
- GetModelCenter() : common.h
- GetModelIndex() : common.h
- GetNextPathPos() : common.h
- GetNpcAnimation() : common.h
- GetNpcPointer() : common.h
- GetNpcPos() : common.h
- GetNpcVar() : common.h
- GetNpcYaw() : common.h
- GetOwnerEncounterTrigger() : common.h
- GetPartnerInUse() : common.h
- GetPartnerPos() : common.h
- GetPlayerActionState() : common.h
- GetPlayerAnimation() : common.h
- GetPlayerPos() : common.h
- GetPlayerTargetYaw() : common.h
- GetSelfAnimationFromTable() : common.h
- GetSelfNpcID() : common.h
- GetSelfVar() : common.h
- GetTransformGroup() : common.h
- GetValueByRef() : common.h
- GetVirtualEntityPosition() : common.h
- gfx_build_knocked_down_player() : KnockDownPlayer.inc.c
- gfx_draw_background() : background_gfx.c, main_loop.c
- gfx_draw_frame() : main.c, main_loop.c
- gfx_frame_filter_pass_0() : background_gfx.c
- gfx_frame_filter_pass_1() : background_gfx.c
- gfx_init_state() : background_gfx.c, main.c, main_loop.c
- gfx_task_background() : functions.h, main_loop.c
- gfx_task_end_callback() : main.c
- gfx_transfer_frame_to_depth() : background_gfx.c
- gfxPreNMI_Callback() : main.c
- gfxRetrace_Callback() : main.c
- got_item_outline_appendGfx() : got_item_outline.c
- got_item_outline_init() : got_item_outline.c
- got_item_outline_main() : got_item_outline.c
- got_item_outline_render() : got_item_outline.c
- got_item_outline_update() : got_item_outline.c
- goto_map() : map_api.c
- GotoMap() : common.h
- GotoMapByID() : common.h
- GotoMapSpecial() : common.h
- GrabCamera() : common.h
- gravity_use_fall_parms() : 7BB60.c, functions.h
- green_impact_appendGfx() : green_impact.c
- green_impact_init() : green_impact.c
- green_impact_main() : green_impact.c
- green_impact_render() : green_impact.c
- green_impact_update() : green_impact.c
- GrooveGuyAI_02() : GrooveGuyAI.inc.c
- GrooveGuyAI_03() : GrooveGuyAI.inc.c
- GuardAI_Alert() : GuardAI.inc.c
- GuardAI_AlertInit() : GuardAI.inc.c
- GuardAI_Chase() : GuardAI.inc.c
- GuardAI_ChaseInit() : GuardAI.inc.c
- GuardAI_Idle() : GuardAI.inc.c
- GuardAI_IdleInit() : GuardAI.inc.c
- GuardAI_LosePlayer() : GuardAI.inc.c
- GuardAI_ReturnHome() : GuardAI.inc.c
- GuardAI_ReturnHomeInit() : GuardAI.inc.c