Paper Mario DX
Paper Mario (N64) modding
 
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battle.c File Reference

Go to the source code of this file.

Macros

#define BTL_AREA(id, jpName)
 
#define BTL_AREA_DMA(id, jpName)
 
#define BTL_AREA_AUX(id, jpName)
 

Functions

void reset_battle_status (void)
 
void load_battle_section (void)
 
void load_battle (s32 battleID)
 
void set_battle_stage (s32 stageID)
 
void set_battle_formation (Battle *battle)
 
void setup_demo_player (void)
 
void load_demo_battle (u32 index)
 

Variables

BSS StageListRowgCurrentStagePtr
 
BSS s32 gBattleState
 
BSS BattleStatus gBattleStatus
 
BSS s32 gLastDrawBattleState
 
BSS s32 gDefeatedBattleSubstate
 
BSS s32 gBattleSubState
 
BSS s32 gDefeatedBattleState
 
BSS s32 gCurrentBattleID
 
BSS s32 gCurrentStageID
 
BSS BattlegOverrideBattlePtr
 
BSS BattlegCurrentBattlePtr
 
BattleArea gBattleAreas []
 

Macro Definition Documentation

◆ BTL_AREA

#define BTL_AREA ( id,
jpName )
Value:
{ \
.dmaStart = battle_area_##id##_ROM_START, \
.dmaEnd = battle_area_##id##_ROM_END, \
.dmaDest = battle_area_##id##_VRAM, \
.battles = &b_area_##id##_Formations, \
.stages = &b_area_##id##_Stages, \
.name = jpName, \
} \

Definition at line 22 of file battle.c.

22#define BTL_AREA(id, jpName) { \
23 .dmaStart = battle_area_##id##_ROM_START, \
24 .dmaEnd = battle_area_##id##_ROM_END, \
25 .dmaDest = battle_area_##id##_VRAM, \
26 .battles = &b_area_##id##_Formations, \
27 .stages = &b_area_##id##_Stages, \
28 .name = jpName, \
29} \
30

◆ BTL_AREA_DMA

#define BTL_AREA_DMA ( id,
jpName )
Value:
{ \
.dmaStart = battle_area_##id##_ROM_START, \
.dmaEnd = battle_area_##id##_ROM_END, \
.dmaDest = battle_area_##id##_VRAM, \
.battles = &b_area_##id##_Formations, \
.stages = &b_area_##id##_Stages, \
.dmaTable = b_area_##id##_dmaTable, \
.name = jpName, \
} \

Definition at line 32 of file battle.c.

32#define BTL_AREA_DMA(id, jpName) { \
33 .dmaStart = battle_area_##id##_ROM_START, \
34 .dmaEnd = battle_area_##id##_ROM_END, \
35 .dmaDest = battle_area_##id##_VRAM, \
36 .battles = &b_area_##id##_Formations, \
37 .stages = &b_area_##id##_Stages, \
38 .dmaTable = b_area_##id##_dmaTable, \
39 .name = jpName, \
40} \
41

◆ BTL_AREA_AUX

#define BTL_AREA_AUX ( id,
jpName )
Value:
{ \
.dmaStart = battle_area_##id##_ROM_START, \
.dmaEnd = battle_area_##id##_ROM_END, \
.dmaDest = battle_area_##id##_VRAM, \
.name = jpName, \
} \

Definition at line 43 of file battle.c.

43#define BTL_AREA_AUX(id, jpName) { \
44 .dmaStart = battle_area_##id##_ROM_START, \
45 .dmaEnd = battle_area_##id##_ROM_END, \
46 .dmaDest = battle_area_##id##_VRAM, \
47 .name = jpName, \
48} \
49

Function Documentation

◆ reset_battle_status()

void reset_battle_status ( void )

Definition at line 100 of file battle.c.

100 {
105 gCurrentBattlePtr = NULL;
107 gCurrentStagePtr = NULL;
108 gCurrentStageID = 0;
109 gOverrideBattlePtr = NULL;
110}
BSS s32 gBattleSubState
Definition battle.c:14
BSS Battle * gOverrideBattlePtr
Definition battle.c:18
BSS s32 gLastDrawBattleState
Definition battle.c:12
BSS StageListRow * gCurrentStagePtr
Definition battle.c:9
BSS s32 gCurrentBattleID
Definition battle.c:16
BSS s32 gCurrentStageID
Definition battle.c:17
BSS s32 gBattleState
Definition battle.c:10
BSS Battle * gCurrentBattlePtr
Definition battle.c:19
@ BTL_SUBSTATE_INIT
Definition enums.h:3670
@ BATTLE_STATE_0
Definition enums.h:3630
GameStatus * gGameStatusPtr
Definition main_loop.c:32

Referenced by load_demo_battle(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().

◆ load_battle_section()

void load_battle_section ( void )

Definition at line 112 of file battle.c.

112 {
114 s32 battleIdx = UNPACK_BTL_INDEX(gCurrentBattleID);
115
116 dma_copy(battleArea->dmaStart, battleArea->dmaEnd, battleArea->dmaDest);
117
118 gCurrentBattlePtr = &(*battleArea->battles)[battleIdx];
119
120 if (gCurrentStageID < 0) {
121 gCurrentStagePtr = NULL;
122 } else {
123 gCurrentStagePtr = &(*battleArea->stages)[gCurrentStageID];
124 }
125
128}
BattleArea gBattleAreas[]
Definition battle.c:51
@ BATTLE_STATE_NORMAL_START
Definition enums.h:3631
u32 dma_copy(Addr romStart, Addr romEnd, void *vramDest)
Definition 43F0.c:443
void btl_set_state(s32 battleState)
#define UNPACK_BTL_AREA(battleID)
Definition macros.h:152
#define UNPACK_BTL_INDEX(battleID)
Definition macros.h:153
void * dmaDest
Definition battle.h:217
BattleList * battles
Definition battle.h:218
StageList * stages
Definition battle.h:219
void * dmaEnd
Definition battle.h:216
void * dmaStart
Definition battle.h:215

Referenced by state_step_battle().

◆ load_battle()

void load_battle ( s32 battleID)

Definition at line 130 of file battle.c.

130 {
131 gCurrentBattleID = battleID;
136}
void set_game_mode(s32 modeID)
Definition game_modes.c:127
@ GAME_MODE_BATTLE
Definition game_modes.h:15

Referenced by load_demo_battle(), and update_encounters_pre_battle().

◆ set_battle_stage()

void set_battle_stage ( s32 stageID)

Definition at line 138 of file battle.c.

138 {
139 gCurrentStageID = stageID;
140}

Referenced by load_demo_battle(), and update_encounters_pre_battle().

◆ set_battle_formation()

void set_battle_formation ( Battle * battle)

Definition at line 142 of file battle.c.

142 {
143 gOverrideBattlePtr = battle;
144}

Referenced by update_encounters_pre_battle().

◆ setup_demo_player()

void setup_demo_player ( void )

Definition at line 146 of file battle.c.

146 {
147 PlayerData* playerData = &gPlayerData;
148 s32 i;
149
150 playerData->curHP = 15;
151 playerData->curMaxHP = 15;
152 playerData->hardMaxHP = 15;
153 playerData->curFP = 10;
154 playerData->curMaxFP = 10;
155 playerData->hardMaxFP = 10;
156 playerData->level = 3;
157 playerData->hasActionCommands = TRUE;
158 playerData->starPoints = 55;
159 playerData->bootsLevel = 0;
160 playerData->hammerLevel = 0;
161 playerData->coins = 34;
162
163 for (i = 1; i < ARRAY_COUNT(playerData->partners); i++) {
164 playerData->partners[i].enabled = TRUE;
165 playerData->partners[i].level = 2;
166 }
167
168 playerData->curPartner = PARTNER_GOOMBARIO;
169
170 for (i = 0; i < ARRAY_COUNT(playerData->badges); i++) {
171 playerData->badges[i] = ITEM_NONE;
172 }
173
174 for (i = 0; i < ARRAY_COUNT(playerData->equippedBadges); i++) {
175 playerData->equippedBadges[i] = ITEM_NONE;
176 }
177
178 for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
179 playerData->invItems[i] = ITEM_NONE;
180 }
181
182 playerData->unused_288 = 0;
184 playerData->merleeCastsLeft = 0;
185 playerData->merleeTurnCount = 0;
186 playerData->maxStarPower = 0;
187 playerData->starPower = 0;
188 playerData->starBeamLevel = 0;
189}
s16 equippedBadges[64]
s16 badges[128]
PartnerData partners[12]
s16 invItems[10]
@ MERLEE_SPELL_NONE
Definition enums.h:1910
@ PARTNER_GOOMBARIO
Definition enums.h:2886
#define ARRAY_COUNT(arr)
Definition macros.h:40
PlayerData gPlayerData
Definition 77480.c:40

Referenced by load_demo_battle().

◆ load_demo_battle()

void load_demo_battle ( u32 index)

Definition at line 191 of file battle.c.

191 {
192 PlayerData* playerData = &gPlayerData;
193 u32 mode;
194 s32 battleID;
195
200
208 clear_npcs();
217 clear_entity_data(TRUE);
226
227 switch (index) {
228 case 0: // hammer first strike on Fuzzies
230 mode = 0;
231 playerData->hasActionCommands = FALSE;
232 battleID = BTL_DIG_FORMATION_00;
233 break;
234 case 1: // jump on Monty Mole
236 mode = 0;
237 playerData->curPartner = PARTNER_BOW;
238 battleID = BTL_DIG_FORMATION_01;
239 break;
240 case 2: // Parakarry shell shot against Pokey
242 mode = 0;
243 playerData->curPartner = PARTNER_PARAKARRY;
245 battleID = BTL_DIG_FORMATION_02;
246 break;
247 case 3: // Thunder Rage on Shy Guys at the slot machine
249 mode = 0;
250 playerData->curPartner = PARTNER_WATT;
251 battleID = BTL_DIG_FORMATION_03;
252 break;
253 case 4: // stomped by Tubba Blubba
255 mode = 0;
256 playerData->curPartner = PARTNER_KOOPER;
258 battleID = BTL_DIG_FORMATION_04;
259 break;
260 default:
262 mode = 2;
263 battleID = BTL_DIG_FORMATION_00;
264 }
265
268
269 switch (mode) {
270 case 0:
277 break;
278 case 1:
283 break;
284 case 2:
289 break;
290 case 3:
294 break;
295 case 4:
300 break;
301 }
302
308 gOverrideFlags &= ~GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME;
309 load_battle(battleID);
310}
void set_battle_stage(s32 stageID)
Definition battle.c:138
void setup_demo_player(void)
Definition battle.c:146
void reset_battle_status(void)
Definition battle.c:100
void load_battle(s32 battleID)
Definition battle.c:130
@ BTL_DIG_FORMATION_02
@ BTL_DIG_FORMATION_01
@ BTL_DIG_FORMATION_03
@ BTL_DIG_FORMATION_00
@ BTL_DIG_FORMATION_04
@ OVERLAY_TYPE_9
Definition enums.h:2397
@ DEBUG_CONTACT_NONE
Definition enums.h:4266
@ DEMO_BTL_FLAG_10
Definition enums.h:3545
@ DEMO_BTL_FLAG_20
Definition enums.h:3546
@ DEMO_BTL_FLAG_ENEMY_ACTING
Definition enums.h:3544
@ DEMO_BTL_FLAG_ENABLED
Definition enums.h:3542
@ DEMO_BTL_FLAG_40
Definition enums.h:3547
@ DEMO_BTL_FLAG_PARTNER_ACTING
Definition enums.h:3543
@ ENCOUNTER_TRIGGER_JUMP
Definition enums.h:269
@ ENCOUNTER_TRIGGER_HAMMER
Definition enums.h:271
@ ENCOUNTER_TRIGGER_NONE
Definition enums.h:268
@ ENCOUNTER_TRIGGER_PARTNER
Definition enums.h:273
@ CONTEXT_WORLD
Definition enums.h:3528
@ PARTNER_WATT
Definition enums.h:2891
@ PARTNER_BOW
Definition enums.h:2894
@ PARTNER_PARAKARRY
Definition enums.h:2889
@ PARTNER_KOOPER
Definition enums.h:2887
@ PLAYER_SPRITES_MARIO_WORLD
Definition enums.h:6345
@ FIRST_STRIKE_NONE
Definition enums.h:3458
@ FIRST_STRIKE_ENEMY
Definition enums.h:3460
@ FIRST_STRIKE_PLAYER
Definition enums.h:3459
void clear_script_list(void)
void clear_item_entity_data(void)
void create_cameras(void)
Definition cam_main.c:255
void clear_animator_list(void)
Definition animator.c:222
void clear_model_data(void)
Definition model.c:2364
void clear_trigger_data(void)
Definition trigger.c:13
void clear_sprite_shading_data(void)
void clear_entity_data(b32)
Definition entity.c:787
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition evt.c:1846
void set_screen_overlay_params_front(u8, f32)
void clear_printers(void)
Definition msg.c:196
void clear_player_status(void)
Definition 77480.c:807
void clear_effect_data(void)
Definition effects.c:41
HeapNode * general_heap_create(void)
Definition heap.c:6
void clear_worker_list(void)
Definition worker.c:10
void clear_player_data(void)
Definition inventory.c:55
void func_80138188(void)
void clear_entity_models(void)
void reset_background_settings(void)
Definition background.c:33
void initialize_status_bar(void)
Definition inventory.c:483
void hud_element_clear_cache(void)
char unk_07
Definition npc.h:370
void clear_npcs(void)
Definition npc.c:60
void clear_encounter_status(void)
Definition npc.c:2223
EncounterStatus gCurrentEncounter
Definition encounter.c:176
s8 instigatorValue
Definition npc.h:378
s8 firstStrikeType
Definition npc.h:367
@ GF_Tutorial_SwapTurnOrder
void spr_init_sprites(s32 playerSpriteSet)
Definition sprite.c:764
#define BTL_STAGE_DEFAULT
Definition stage_names.h:3
s32 gOverrideFlags
Definition main_loop.c:11

Referenced by state_step_demo().

Variable Documentation

◆ gCurrentStagePtr

◆ gBattleState

◆ gBattleStatus

BSS BattleStatus gBattleStatus

Definition at line 11 of file battle.c.

Referenced by action_command_free(), action_command_init_status(), action_command_update(), adjust_action_command_difficulty(), appendGfx_npc_actor(), appendGfx_partner_actor_reflection(), appendGfx_player_actor(), appendGfx_player_actor_reflection(), btl_are_all_enemies_defeated(), btl_cam_move(), btl_cam_use_preset_impl(), btl_check_can_change_partner(), btl_delete_actor(), btl_draw_enemy_health_bars(), btl_draw_upgrade_windows(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_items(), btl_init_menu_partner(), btl_main_menu_draw(), btl_main_menu_update(), btl_menu_show_switch_to_peach(), btl_menu_show_switch_to_twink(), btl_merlee_on_first_strike(), btl_merlee_on_start_turn(), btl_render_actors(), btl_restore_world_cameras(), btl_set_player_idle_anims(), btl_set_state(), btl_state_draw_celebration(), btl_state_draw_end_battle(), btl_state_draw_select_target(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_submenu_moves_update(), btl_update(), btl_update_ko_status(), btl_update_message_popup(), btl_update_starpoints_display(), btl_update_strats_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), can_switch_to_partner(), can_switch_to_player(), check_block_input(), count_power_plus(), count_targets(), create_actor(), create_target_list(), deduct_current_move_fp(), disable_partner_blur(), disable_player_blur(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), dispatch_damage_event_player(), dispatch_damage_tick_event_player(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), draw(), draw_content_level_up_textbox(), enable_partner_blur(), enable_player_blur(), force_disable_partner_blur(), force_disable_player_blur(), force_disable_player_blur_immediately(), get_actor(), get_cam_subject_properties(), get_flash_damage_intensity(), get_player_anim_for_status(), get_stick_input_radial(), hide_foreground_models(), hide_foreground_models_unchecked(), inflict_status(), initialize_battle(), is_actor_health_bar_visible(), is_actortype_health_bar_visible(), load_partner_actor(), load_player_actor(), load_tattle_flags(), player_team_is_ability_active(), remove_player_buffs(), render_with_player_debuff_palettes(), reset_actor_turn_info(), reset_partner_blur(), reset_player_blur(), save_tattle_flags(), show_action_rating(), show_damage_fx(), show_foreground_models(), show_foreground_models_unchecked(), show_immune_bonk(), try_inflict_status(), update(), update_action_ratings(), update_camera_no_interp(), update_enemy_shadows(), update_health_bars(), update_hero_shadows(), update_nonplayer_actor_shadows(), and update_player_actor_shadow().

◆ gLastDrawBattleState

◆ gDefeatedBattleSubstate

BSS s32 gDefeatedBattleSubstate

Definition at line 13 of file battle.c.

Referenced by btl_check_player_defeated().

◆ gBattleSubState

◆ gDefeatedBattleState

BSS s32 gDefeatedBattleState

Definition at line 15 of file battle.c.

Referenced by btl_check_player_defeated().

◆ gCurrentBattleID

BSS s32 gCurrentBattleID

◆ gCurrentStageID

BSS s32 gCurrentStageID

◆ gOverrideBattlePtr

BSS Battle* gOverrideBattlePtr

◆ gCurrentBattlePtr

◆ gBattleAreas

BattleArea gBattleAreas[]

Definition at line 51 of file battle.c.

51 {
52 [BTL_AREA_KMR_1] BTL_AREA(kmr_part_1, "エリア KMR その1"),
53 [BTL_AREA_KMR_2] BTL_AREA(kmr_part_2, "エリア KMR その2"),
54 [BTL_AREA_KMR_3] BTL_AREA(kmr_part_3, "エリア KMR その3"),
55 [BTL_AREA_MAC] BTL_AREA(mac, "エリア MAC"),
56 [BTL_AREA_HOS] BTL_AREA(hos, "エリア HOS"),
57 [BTL_AREA_NOK] BTL_AREA(nok, "エリア NOK"),
58 [BTL_AREA_TRD_1] BTL_AREA(trd_part_1, "エリア TRD その1"),
59 [BTL_AREA_TRD_2] BTL_AREA(trd_part_2, "エリア TRD その2"),
60 [BTL_AREA_TRD_3] BTL_AREA(trd_part_3, "エリア TRD その3"),
61 [BTL_AREA_IWA] BTL_AREA(iwa, "エリア IWA"),
62 [BTL_AREA_SBK] BTL_AREA(sbk, "エリア SBK"),
63 [BTL_AREA_ISK_1] BTL_AREA(isk_part_1, "エリア ISK その1"),
64 [BTL_AREA_ISK_2] BTL_AREA(isk_part_2, "エリア ISK その2"),
65 [BTL_AREA_MIM] BTL_AREA(mim, "エリア MIM"),
66 [BTL_AREA_ARN] BTL_AREA(arn, "エリア ARN"),
67 [BTL_AREA_DGB] BTL_AREA(dgb, "エリア DGB"),
68 [BTL_AREA_OMO] BTL_AREA(omo, "エリア OMO"),
69 [BTL_AREA_OMO2] BTL_AREA(omo2, "エリア OMO2"),
70 [BTL_AREA_OMO3] BTL_AREA(omo3, "エリア OMO3"),
71 [BTL_AREA_KGR] BTL_AREA(kgr, "エリア KGR"),
72 [BTL_AREA_JAN] BTL_AREA(jan, "エリア JAN"),
73 [BTL_AREA_JAN2] BTL_AREA(jan2, "エリア JAN2"),
74 [BTL_AREA_KZN] BTL_AREA(kzn, "エリア KZN"),
75 [BTL_AREA_KZN2] BTL_AREA_DMA(kzn2, "エリア KZN2"),
76 [BTL_AREA_FLO] BTL_AREA(flo, "エリア FLO"),
77 [BTL_AREA_FLO2] BTL_AREA(flo2, "エリア FLO2"),
78 [BTL_AREA_TIK] BTL_AREA(tik, "エリア TIK"),
79 [BTL_AREA_TIK2] BTL_AREA(tik2, "エリア TIK2"),
80 [BTL_AREA_TIK3] BTL_AREA(tik3, "エリア TIK3"),
81 [BTL_AREA_SAM] BTL_AREA(sam, "エリア SAM"),
82 [BTL_AREA_SAM2] BTL_AREA(sam2, "エリア SAM2"),
83 [BTL_AREA_PRA] BTL_AREA(pra, "エリア PRA"),
84 [BTL_AREA_PRA2] BTL_AREA(pra2, "エリア PRA2"),
85 [BTL_AREA_PRA3] BTL_AREA(pra3, "エリア PRA3"),
86 [BTL_AREA_KPA] BTL_AREA(kpa, "エリア KPA"),
87 [BTL_AREA_KPA2] BTL_AREA(kpa2, "エリア KPA2"),
88 [BTL_AREA_KPA3] BTL_AREA(kpa3, "エリア KPA3"),
89 [BTL_AREA_KPA4] BTL_AREA(kpa4, "エリア KPA4"),
90 [BTL_AREA_KKJ] BTL_AREA(kkj, "エリア KKJ"),
91 [BTL_AREA_DIG] BTL_AREA(dig, "エリア DIG"),
92 [BTL_AREA_OMO2_1] BTL_AREA_AUX(omo2_1, "エリア OMO2_1"),
93 [BTL_AREA_OMO2_2] BTL_AREA_AUX(omo2_2, "エリア OMO2_2"),
94 [BTL_AREA_OMO2_3] BTL_AREA_AUX(omo2_3, "エリア OMO2_3"),
95 [BTL_AREA_OMO2_4] BTL_AREA_AUX(omo2_4, "エリア OMO2_4"),
96 [BTL_AREA_OMO2_5] BTL_AREA_AUX(omo2_5, "エリア OMO2_5"),
97 [BTL_AREA_OMO2_6] BTL_AREA_AUX(omo2_6, "エリア OMO2_6"),
98};
#define BTL_AREA_DMA(id, jpName)
Definition battle.c:32
#define BTL_AREA_AUX(id, jpName)
Definition battle.c:43
#define BTL_AREA(id, jpName)
Definition battle.c:22
@ BTL_AREA_KGR
Definition battle.h:30
@ BTL_AREA_ISK_1
Definition battle.h:22
@ BTL_AREA_TRD_2
Definition battle.h:18
@ BTL_AREA_OMO
Definition battle.h:27
@ BTL_AREA_HOS
Definition battle.h:15
@ BTL_AREA_ISK_2
Definition battle.h:23
@ BTL_AREA_TRD_3
Definition battle.h:19
@ BTL_AREA_KMR_3
Definition battle.h:13
@ BTL_AREA_KZN2
Definition battle.h:34
@ BTL_AREA_TIK2
Definition battle.h:38
@ BTL_AREA_OMO2_5
Definition battle.h:56
@ BTL_AREA_KPA4
Definition battle.h:48
@ BTL_AREA_IWA
Definition battle.h:20
@ BTL_AREA_KPA2
Definition battle.h:46
@ BTL_AREA_NOK
Definition battle.h:16
@ BTL_AREA_KZN
Definition battle.h:33
@ BTL_AREA_MIM
Definition battle.h:24
@ BTL_AREA_KPA3
Definition battle.h:47
@ BTL_AREA_JAN2
Definition battle.h:32
@ BTL_AREA_OMO2_2
Definition battle.h:53
@ BTL_AREA_TIK
Definition battle.h:37
@ BTL_AREA_KKJ
Definition battle.h:49
@ BTL_AREA_SBK
Definition battle.h:21
@ BTL_AREA_KMR_1
Definition battle.h:11
@ BTL_AREA_OMO2_4
Definition battle.h:55
@ BTL_AREA_OMO2_3
Definition battle.h:54
@ BTL_AREA_DIG
Definition battle.h:50
@ BTL_AREA_TRD_1
Definition battle.h:17
@ BTL_AREA_OMO2_6
Definition battle.h:57
@ BTL_AREA_PRA
Definition battle.h:42
@ BTL_AREA_MAC
Definition battle.h:14
@ BTL_AREA_JAN
Definition battle.h:31
@ BTL_AREA_KMR_2
Definition battle.h:12
@ BTL_AREA_TIK3
Definition battle.h:39
@ BTL_AREA_ARN
Definition battle.h:25
@ BTL_AREA_SAM2
Definition battle.h:41
@ BTL_AREA_SAM
Definition battle.h:40
@ BTL_AREA_KPA
Definition battle.h:45
@ BTL_AREA_PRA2
Definition battle.h:43
@ BTL_AREA_FLO
Definition battle.h:35
@ BTL_AREA_OMO2_1
Definition battle.h:52
@ BTL_AREA_OMO2
Definition battle.h:28
@ BTL_AREA_FLO2
Definition battle.h:36
@ BTL_AREA_PRA3
Definition battle.h:44
@ BTL_AREA_OMO3
Definition battle.h:29
@ BTL_AREA_DGB
Definition battle.h:26

Referenced by load_battle_section().