Here is a list of all functions with links to the files they belong to:
- d -
- damage_indicator_init() : damage_indicator.c
- damage_indicator_main() : damage_indicator.c
- damage_indicator_render() : damage_indicator.c
- damage_indicator_render_impl() : damage_indicator.c
- damage_indicator_render_ui() : damage_indicator.c
- damage_indicator_update() : damage_indicator.c
- damage_stars_appendGfx() : damage_stars.c
- damage_stars_init() : damage_stars.c
- damage_stars_main() : damage_stars.c
- damage_stars_render() : damage_stars.c
- damage_stars_update() : damage_stars.c
- debuff_appendGfx() : debuff.c
- debuff_init() : debuff.c
- debuff_main() : debuff.c
- debuff_render() : debuff.c
- debuff_update() : debuff.c
- debug_backtrace() : backtrace.c, backtrace.h
- decode_yay0() : functions.h
- decrement_status_bar_disabled() : functions.h, inventory.c
- deduct_current_move_fp() : functions.h, 190B20.c
- default_trigger_on_activate() : trigger.c
- delete_entity() : entity.c
- delete_entity_and_unload_data() : entity.c
- delete_model_animator() : model.h, animator.c
- delete_model_animator_node() : model.h, animator.c
- delete_model_animator_nodes() : model.h, animator.c
- delete_shadow() : functions.h, entity.c
- delete_trigger() : functions.h, trigger.c
- DeleteAnimatedModel() : common.h
- DeleteNpc() : common.h
- DeleteTrigger() : common.h
- DeleteVirtualEntity() : common.h
- DemoJoystickRadial() : common.h
- DemoJoystickXY() : common.h
- DemoPressButton() : common.h
- DemoReleaseButton() : common.h
- DemoSetButtons() : common.h
- destroy_popup_menu() : 8a860_len_3f30.c, functions.h
- Disable8bitMario() : common.h
- disable_actor_blur() : functions.h, actor_rendering.c
- disable_anim_model_fog() : animator.c
- disable_background_wave() : background.c
- disable_entity_fog() : entity_model.c
- disable_npc_blur() : functions.h, npc.c
- disable_npc_shadow() : npc.h, npc.c
- disable_partner_blur() : functions.h, actor_rendering.c
- disable_player_blur() : functions.h, actor_rendering.c
- disable_player_input() : functions.h, 77480.c
- disable_player_shadow() : functions.h, 77480.c
- disable_player_static_collisions() : functions.h, 77480.c
- disable_sounds() : 30450.c, public.h
- disable_status_bar_input() : functions.h, inventory.c
- disable_transform_group() : functions.h, model.c
- disable_world_fog() : model.c
- disable_x_init() : disable_x.c
- disable_x_main() : disable_x.c
- disable_x_render() : disable_x.c
- disable_x_update() : disable_x.c
- DisableCameraFollowPlayerY() : common.h
- DisableCameraLeadingPlayer() : common.h
- DisablePartner() : common.h
- DisablePartnerAI() : common.h
- DisablePlayerInput() : common.h
- DisablePlayerPhysics() : common.h
- DisablePulseStone() : common.h
- DismissEffect() : common.h
- DismissItemOutline() : common.h
- dispatch_damage_event_actor() : 1A5830.c
- dispatch_damage_event_actor_0() : functions.h, 1A5830.c
- dispatch_damage_event_actor_1() : functions.h, 1A5830.c
- dispatch_damage_event_partner() : functions.h, dmg_partner.c
- dispatch_damage_event_partner_0() : dmg_partner.c
- dispatch_damage_event_partner_1() : dmg_partner.c
- dispatch_damage_event_player() : dmg_player.c
- dispatch_damage_tick_event_player() : btl_states_actions.c, dmg_player.c
- dispatch_event_actor() : functions.h, 1A5830.c
- dispatch_event_general() : 1A5830.c
- dispatch_event_partner() : functions.h, dmg_partner.c
- dispatch_event_partner_continue_turn() : dmg_partner.c
- dispatch_event_player() : functions.h, dmg_player.c
- dispatch_event_player_continue_turn() : dmg_player.c
- dispatch_hazard_event_player() : dmg_player.c
- dispose_merlee_message() : status_icons.c
- dispose_static_effect() : watt.c
- dist2D() : functions.h, 43F0.c
- dist3D() : functions.h, 43F0.c
- dma_copy() : functions.h, 43F0.c
- dma_load_msg() : msg.c, msg.h
- dma_write() : 43F0.c
- dma_write_block() : 43F0.c
- does_script_exist() : functions.h, script_list.c
- does_script_exist_by_ref() : functions.h, script_list.c
- DoNpcDefeat() : common.h
- draw() : hurricane.c, whirlwind.c, water_block.c, tidal_wave.c, stop_leech.c, squirt.c, power_shock.c, mega_shock.c, jump.c, hammer.c, flee.c, draw_hud_elements.inc.c, break_free.c, body_slam.c, air_lift.c, 07.c
- draw_adjustable_tiled_image() : draw_img_util.c
- draw_all_status_icons() : status_icons.c
- draw_box() : functions.h, draw_box.c
- draw_ci_image_with_clipping() : functions.h, draw_img_util.c
- draw_coin_sparkles() : item_entity.c
- draw_content_cant_carry_more() : item_entity.c
- draw_content_cant_increase_popup() : level_up.c
- draw_content_level_up_textbox() : level_up.c
- draw_content_pickup_item_desc() : item_entity.c
- draw_content_pickup_item_header() : item_entity.c
- draw_digit() : msg.c
- draw_encounter_ui() : npc.h, npc.c
- draw_encounters_conversation() : functions.h, encounter.c
- draw_encounters_neutral() : encounter.c, functions.h
- draw_encounters_post_battle() : functions.h, encounter.c
- draw_encounters_pre_battle() : functions.h, encounter.c
- draw_entity_model_A() : functions.h, entity_model.c
- draw_entity_model_B() : functions.h, entity_model.c
- draw_entity_model_C() : functions.h, entity_model.c
- draw_entity_model_D() : functions.h, entity_model.c
- draw_entity_model_E() : functions.h, entity_model.c
- draw_first_strike_ui() : npc.h, npc.c
- draw_hud_element_internal() : hud_element.c, hud_element.h
- draw_image_with_clipping() : draw_img_util.c, msg.c
- draw_item_entities() : item_entity.c
- draw_mash_meter() : action_cmd.c
- draw_mash_meter_blink() : action_cmd.c, action_cmd.h
- draw_mash_meter_blink_with_divisor() : action_cmd.c, action_cmd.h
- draw_mash_meter_mode() : action_cmd.c
- draw_mash_meter_mode_with_divisor() : action_cmd.h, action_cmd.c
- draw_mash_meter_multicolor() : action_cmd.c, action_cmd.h
- draw_mash_meter_multicolor_with_divisor() : action_cmd.c, action_cmd.h
- draw_merlee_message() : status_icons.c
- draw_merlee_message_string() : status_icons.c
- draw_merlee_messages() : functions.h, status_icons.c
- draw_message_window() : msg.c, msg_draw.c
- draw_msg() : functions.h, msg.c
- draw_number() : functions.h, msg.c
- draw_prev_frame_buffer_at_screen_pos() : functions.h, screen_render_util.c
- draw_shop_items() : shops.c
- draw_status_ui() : functions.h, inventory.c
- draw_tiled_image() : draw_img_util.c
- draw_ui_item_entities() : item_entity.c
- draw_ui_item_entity_collectable() : item_entity.c
- draw_ui_item_entity_no_pickup() : item_entity.c
- draw_ui_item_entity_stationary() : item_entity.c
- drawbox_message_delegate() : msg_draw.c
- drop_leaves_appendGfx() : drop_leaves.c
- drop_leaves_init() : drop_leaves.c
- drop_leaves_main() : drop_leaves.c
- drop_leaves_render() : drop_leaves.c
- drop_leaves_update() : drop_leaves.c
- DropItemEntity() : common.h
- DropResizableItemEntity() : common.h
- dust_appendGfx() : dust.c
- dust_init() : dust.c
- dust_main() : dust.c
- dust_render() : dust.c
- dust_update() : dust.c
- dx_ascii_char_to_msg() : utils.c, utils.h
- dx_string_to_msg() : utils.c, utils.h