Here is a list of all functions with links to the files they belong to:
- c -
- calc_enemy_damage_target() : 1A5830.c
- calc_enemy_test_target() : 1A5830.c
- calc_item_check_hit() : dmg_item.c
- calc_item_damage_enemy() : dmg_item.c
- calc_partner_damage_enemy() : dmg_partner.c
- calc_partner_test_enemy() : dmg_partner.c
- calc_player_damage_enemy() : dmg_player.c
- calc_player_test_enemy() : dmg_player.c
- calculate_camera_yinterp_rate() : 7B440.c, functions.h
- calculate_line_segment_intersection() : cam_math.c
- calculate_segment_intersection() : cam_math.c
- can_control_status_bar() : functions.h, inventory.c
- can_dismount() : lakilester.c
- can_open_menus() : bombette.c, goombario.c
- can_open_world_menu() : menus.c
- can_switch_to_partner() : btl_states_menus.c
- can_switch_to_player() : btl_states_menus.c
- can_trigger_loading_zone() : functions.h, 7BB60.c
- can_use_ability() : bombette.c
- cancel_current_message() : functions.h, msg_api.c
- cancel_message() : functions.h, msg.c
- CancelMessage() : common.h
- ChangeModelAnimation() : common.h
- chapter_change_appendGfx() : chapter_change.c
- chapter_change_init() : chapter_change.c
- chapter_change_main() : chapter_change.c
- chapter_change_render() : chapter_change.c
- chapter_change_update() : chapter_change.c
- check_block_input() : action_cmd.h, action_cmd.c
- check_conversation_trigger() : functions.h, encounter.c
- check_for_conversation_prompt() : 77480.c
- check_for_interactables() : 77480.c
- check_for_ispy() : 77480.c
- check_for_item_collision() : kooper.c
- check_for_pulse_stone() : 77480.c
- check_for_treadmill_overlaps() : bow.c
- check_input_hammer() : 7E9D0.c, functions.h
- check_input_jump() : functions.h, 7E9D0.c
- check_input_midair_jump() : functions.h, 7BB60.c
- check_input_open_menus() : functions.h, menus.c
- check_input_spin() : functions.h, 7E9D0.c
- check_input_status_bar() : functions.h, menus.c
- check_input_use_partner() : 77480.c
- check_player_action_debug() : functions.h, 77480.c
- chomp_drop_appendGfx() : chomp_drop.c
- chomp_drop_init() : chomp_drop.c
- chomp_drop_main() : chomp_drop.c
- chomp_drop_render() : chomp_drop.c
- chomp_drop_update() : chomp_drop.c
- ChompChainAddPolarPos() : ChompChainSupport.inc.c
- ChompChainGetPolarX() : ChompChainSupport.inc.c
- clamp_angle() : 43F0.c, functions.h
- clamp_edge_pos_x() : camera.c
- ClampAngleFloat() : common.h
- ClampAngleInt() : common.h
- clear_actor_flash_mode() : 190B20.c
- clear_actor_glow_pal() : 190B20.c
- clear_actor_static_pal_adjustments() : functions.h, 190B20.c
- clear_animator_flags() : animator.c
- clear_animator_list() : functions.h, animator.c
- clear_area_flag() : vars_access.h, vars_access.c
- clear_area_flags() : functions.h, vars_access.c
- clear_character_set() : functions.h, msg.c
- clear_conversation_prompt() : 77480.c
- clear_effect_data() : effects.c, functions.h
- clear_encounter_status() : npc.h, npc.c
- clear_entity_data() : functions.h, entity.c
- clear_entity_model_flags() : functions.h, entity_model.c
- clear_entity_models() : functions.h, entity_model.c
- clear_game_mode() : game_modes.c, game_modes.h
- clear_global_flag() : vars_access.h, vars_access.c
- clear_interact_prompt() : 77480.c
- clear_ispy_icon() : 77480.c
- clear_item_entity_data() : functions.h, item_entity.c
- clear_item_entity_flags() : functions.h, item_entity.c
- clear_model_data() : functions.h, model.c
- clear_npcs() : npc.c, npc.h
- clear_part_flag_bits() : 190B20.c
- clear_part_flash_mode() : 190B20.c, actor_rendering.c
- clear_part_glow_pal() : 190B20.c
- clear_part_pal_adjustment() : functions.h, 190B20.c
- clear_player_data() : functions.h, inventory.c
- clear_player_status() : 77480.c, functions.h
- clear_printers() : functions.h, msg.c
- clear_pulse_stone_icon() : 77480.c
- clear_render_tasks() : functions.h, model.c
- clear_saved_variables() : functions.h, vars_access.c
- clear_screen_overlays() : functions.h, screen_overlays.c
- clear_script_flags() : functions.h, script_list.c
- clear_script_list() : functions.h, script_list.c
- clear_sprite_shading_data() : functions.h, sprite_shading.c
- clear_trigger_data() : functions.h, trigger.c
- clear_virtual_entity_list() : functions.h, virtual_entity.c
- clear_windows() : functions.h, windows.c
- clear_worker_list() : functions.h, worker.c
- clear_world_menus() : functions.h, menus.c
- ClearAmbientSounds() : common.h
- ClearDefeatedEnemies() : common.h
- ClearPartnerMoveHistory() : common.h
- CleftAI_Ambush() : CleftAI.inc.c
- CleftAI_CanSeePlayer() : CleftAI.inc.c
- CleftAI_Disguise() : CleftAI.inc.c
- CleftAI_DisguiseInit() : CleftAI.inc.c
- CleftAI_FindPlayer() : CleftAI.inc.c
- CleftAI_FindPlayerInit() : CleftAI.inc.c
- CleftAI_Hiding() : CleftAI.inc.c
- CleftAI_HidingInit() : CleftAI.inc.c
- CleftAI_LosePlayer() : CleftAI.inc.c
- CleftAI_PostDisguise() : CleftAI.inc.c
- CleftAI_PreAmbush() : CleftAI.inc.c
- CleftAI_ReturnHome() : CleftAI.inc.c
- CleftAI_RevUp() : CleftAI.inc.c
- CleftAI_RevUpInit() : CleftAI.inc.c
- CleftAI_Tackle() : CleftAI.inc.c
- clone_model() : functions.h, model.c
- CloneModel() : common.h
- close_action_command_instruction_popup() : functions.h, popup_messages.c
- close_message() : functions.h, msg.c
- close_status_bar() : inventory.c, functions.h
- CloseChoice() : common.h
- CloseChoicePopup() : common.h
- CloseMessage() : common.h
- cloud_puff_appendGfx() : cloud_puff.c
- cloud_puff_init() : cloud_puff.c
- cloud_puff_main() : cloud_puff.c
- cloud_puff_render() : cloud_puff.c
- cloud_puff_update() : cloud_puff.c
- cloud_trail_appendGfx() : cloud_trail.c
- cloud_trail_init() : cloud_trail.c
- cloud_trail_main() : cloud_trail.c
- cloud_trail_render() : cloud_trail.c
- cloud_trail_update() : cloud_trail.c
- ClubbaNappingAI_FallAsleep() : ClubbaNappingAI.inc.c
- ClubbaNappingAI_Init() : ClubbaNappingAI.inc.c
- ClubbaNappingAI_Loiter() : ClubbaNappingAI.inc.c
- ClubbaNappingAI_LoiterInit() : ClubbaNappingAI.inc.c
- ClubbaNappingAI_ReturnHome() : ClubbaNappingAI.inc.c
- ClubbaNappingAI_ReturnHomeInit() : ClubbaNappingAI.inc.c
- ClubbaNappingAI_Sleep() : ClubbaNappingAI.inc.c
- ClubbaNappingAI_WakeUp() : ClubbaNappingAI.inc.c
- coin_counter_draw_content() : inventory.c
- cold_breath_appendGfx() : cold_breath.c
- cold_breath_init() : cold_breath.c
- cold_breath_main() : cold_breath.c
- cold_breath_render() : cold_breath.c
- cold_breath_update() : cold_breath.c
- collision_check_player_intersecting_world() : 7BB60.c
- collision_check_player_overlaps() : functions.h, 7BB60.c
- collision_heap_create() : collision.c, heap.c
- collision_heap_free() : heap.c, collision.c
- collision_heap_malloc() : collision.c, heap.c
- collision_lateral_peach() : functions.h, 7BB60.c
- collision_lava_reset_check_additional_overlaps() : functions.h, 7BB60.c
- collision_main_above() : functions.h, 7BB60.c
- collision_main_lateral() : 7BB60.c, functions.h
- confetti_appendGfx() : confetti.c
- confetti_init() : confetti.c
- confetti_main() : confetti.c
- confetti_render() : confetti.c
- confetti_update() : confetti.c
- ContinueSpeech() : common.h
- copy_matrix() : functions.h, 43F0.c
- COPY_set_defeated() : npc.h, npc.c
- copy_world_hud_element_ref_to_battle() : hud_element.h, hud_element.c
- cos_deg() : functions.h, 43F0.c
- cos_rad() : functions.h, 43F0.c
- cosine() : functions.h, 43F0.c
- count_item() : inventory.h, inventory.c
- count_power_plus() : functions.h, 190B20.c
- count_targets() : actor_api.c
- crash_screen_copy_to_buf() : crash_screen.c
- crash_screen_draw() : crash_screen.c
- crash_screen_draw_glyph() : crash_screen.c
- crash_screen_draw_rect() : crash_screen.c
- crash_screen_get_faulted_thread() : crash_screen.c
- crash_screen_init() : functions.h, crash_screen.c
- crash_screen_print_fpcsr() : crash_screen.c
- crash_screen_print_fpr() : crash_screen.c
- crash_screen_printf() : crash_screen.c
- crash_screen_printf_proportional() : crash_screen.c
- crash_screen_printf_with_bg() : crash_screen.c
- crash_screen_set_assert_info() : crash_screen.c, is_debug.c
- crash_screen_set_draw_info() : functions.h, crash_screen.c
- crash_screen_sleep() : crash_screen.c
- crash_screen_thread_entry() : crash_screen.c
- create_actor() : battle.h, 190B20.c
- create_audio_system() : private.h, 25f00_len_940.c, main.c
- create_audio_system_obfuscated() : create_audio_system_obfuscated.c, obfuscation_shims.c
- create_basic_npc() : npc.h, npc.c
- create_battle_popup_menu() : 8a860_len_3f30.c, btl_states_menus.c
- create_camera_leadplayer_matrix() : camera.h, cam_math.c
- create_cameras() : functions.h, cam_main.c
- create_current_pos_target_list() : functions.h, 190B20.c
- create_effect_instance() : effects.h, effects.c
- create_encounters() : functions.h, encounter.c
- create_entity() : entity.c, functions.h
- create_entity_shadow() : entity.c
- create_home_target_list() : functions.h, 190B20.c
- create_mesh_animator() : functions.h, animator.c
- create_model_animator() : functions.h, animator.c
- create_npc_impl() : npc.h, npc.c
- create_part_shadow() : functions.h, 190B20.c
- create_part_shadow_by_ref() : functions.h, 190B20.c
- create_partner_npc() : partners.c
- create_peach_npc() : npc.h, npc.c
- create_shading_palette() : sprite.h, sprite_shading.c
- create_shadow_from_data() : entity.c
- create_shadow_type() : functions.h, entity.c
- create_shop_popup_menu() : 8a860_len_3f30.c, shops.c
- create_standard_npc() : npc.h, npc.c
- create_standard_popup_menu() : 8a860_len_3f30.c, hud_element.h
- create_static_effect() : watt.c
- create_status_chill_out() : actor_rendering.c, status_icons.c
- create_status_debuff() : status_icons.c, functions.h
- create_status_icon_boost_hammer() : actor_rendering.c, status_icons.c
- create_status_icon_boost_jump() : actor_rendering.c, status_icons.c
- create_status_icon_boost_partner() : status_icons.c
- create_status_icon_danger() : actor_rendering.c, status_icons.c
- create_status_icon_peril() : status_icons.c, actor_rendering.c
- create_status_icon_set() : functions.h, status_icons.c
- create_status_icon_surprise() : status_icons.c
- create_status_static() : functions.h, status_icons.c
- create_status_transparent() : functions.h, status_icons.c
- create_target_list() : 190B20.c
- create_trigger() : trigger.c, functions.h
- create_worker_backUI() : virtual_entity.c, worker.c
- create_worker_frontUI() : functions.h, worker.c
- create_worker_world() : functions.h, worker.c
- CreateNpc() : common.h
- CreateVirtualEntity() : common.h
- CreateVirtualEntity_ALT() : common.h
- CreateVirtualEntityAt() : common.h