Here is a list of all functions with links to the files they belong to:
- r -
- _remove_part_decoration() : actor_rendering.c, functions.h
- _render_transition_stencil() : overlay.h, screen_overlays.c
- radial_shimmer_appendGfx() : radial_shimmer.c
- radial_shimmer_init() : radial_shimmer.c
- radial_shimmer_main() : radial_shimmer.c
- radial_shimmer_render() : radial_shimmer.c
- radial_shimmer_update() : radial_shimmer.c
- radiating_energy_orb_appendGfx() : radiating_energy_orb.c
- radiating_energy_orb_init() : radiating_energy_orb.c
- radiating_energy_orb_main() : radiating_energy_orb.c
- radiating_energy_orb_render() : radiating_energy_orb.c
- radiating_energy_orb_update() : radiating_energy_orb.c
- rand_float() : 43F0.c, functions.h
- rand_int() : 43F0.c, functions.h
- rand_int_internal() : 43F0.c
- RandInt() : common.h
- record_jump_apex() : tornado_jump.c, 7BB60.c
- recover_fp() : inventory.c, inventory.h
- recover_hp() : inventory.c, inventory.h
- recover_init() : recover.c
- recover_main() : recover.c
- recover_render() : recover.c
- recover_update() : recover.c
- red_impact_appendGfx() : red_impact.c
- red_impact_init() : red_impact.c
- red_impact_main() : red_impact.c
- red_impact_render() : red_impact.c
- red_impact_update() : red_impact.c
- RegisterMusicEvents() : common.h
- reload_mesh_animator_node() : animator.c
- reload_mesh_animator_tree() : animator.c, model.h
- reload_world_entity_data() : entity.c
- remove_actor_decoration() : functions.h, 190B20.c
- remove_all_effects() : functions.h, effects.c
- remove_all_status_icons() : status_icons.c, functions.h
- remove_consumable() : partners.c, functions.h
- remove_effect() : effects.h, effects.c
- remove_item() : inventory.h, inventory.c
- remove_item_entity_by_index() : item_entity.c, functions.h
- remove_item_entity_by_reference() : item_entity.c
- remove_part_decor_bowser_aura() : functions.h, actor_rendering.c
- remove_part_decor_fiery_trail() : functions.h, actor_rendering.c
- remove_part_decor_golden_flames() : functions.h, actor_rendering.c
- remove_part_decor_none() : functions.h, actor_rendering.c
- remove_part_decor_radiating_stars() : actor_rendering.c, functions.h
- remove_part_decor_red_flames() : actor_rendering.c, functions.h
- remove_part_decor_seeing_stars() : functions.h, actor_rendering.c
- remove_part_decor_smoky_trail() : actor_rendering.c, functions.h
- remove_part_decor_sparkles() : functions.h, actor_rendering.c
- remove_part_decor_steam() : actor_rendering.c, functions.h
- remove_part_decor_sweat() : functions.h, actor_rendering.c
- remove_part_decor_whirlwind() : actor_rendering.c, functions.h
- remove_part_decoration() : functions.h, 190B20.c
- remove_part_shadow() : functions.h, 190B20.c
- remove_player_buffs() : functions.h, 190B20.c
- remove_status_chill_out() : functions.h, status_icons.c
- remove_status_debuff() : functions.h, status_icons.c
- remove_status_icon_boost_hammer() : status_icons.c, functions.h
- remove_status_icon_boost_jump() : status_icons.c, functions.h
- remove_status_icon_boost_partner() : functions.h, status_icons.c
- remove_status_icon_danger() : functions.h, status_icons.c
- remove_status_icon_peril() : functions.h, status_icons.c
- remove_status_icon_surprise() : status_icons.c, functions.h
- remove_status_static() : status_icons.c, functions.h
- remove_status_transparent() : functions.h, status_icons.c
- RemoveEffect() : common.h
- RemoveEncounter() : common.h
- RemoveItem() : common.h
- RemoveItemAt() : common.h
- RemoveItemEntity() : common.h
- RemoveKeyItemAt() : common.h
- RemoveNpc() : common.h
- render_animated_model() : model.h, animator.c
- render_animated_model_with_vertices() : animator.c, model.h
- render_animated_models() : model_api.c
- render_conversation_prompt() : 77480.c
- render_curtains() : functions.h, curtains.c
- render_effects_scene() : functions.h, effects.c
- render_effects_UI() : functions.h, effects.c
- render_entities() : functions.h, entity.c
- render_frame() : functions.h, cam_main.c
- render_game_mode_backUI() : game_modes.h, game_modes.c
- render_game_mode_frontUI() : game_modes.c, game_modes.h
- render_hud_element() : hud_element.c, hud_element.h
- render_hud_elements_backUI() : hud_element.c, hud_element.h
- render_hud_elements_frontUI() : hud_element.h, hud_element.c
- render_interact_prompt() : 77480.c
- render_ispy_icon() : 77480.c
- render_item_entities() : cam_main.c, item_entity.c
- render_messages() : functions.h, msg.c
- render_models() : cam_main.c, model.c
- render_npcs() : npc.h, npc.c
- render_player() : functions.h, 77480.c
- render_player_model() : functions.h, 77480.c
- render_pulse_stone_icon() : 77480.c
- render_screen_overlay_backUI() : functions.h, screen_overlays.c
- render_screen_overlay_frontUI() : functions.h, screen_overlays.c
- render_shadows() : entity.c
- render_transform_group() : model.c
- render_transform_group_node() : model.c
- render_transformed_hud_elements() : hud_element.h, hud_element.c
- render_window_root() : functions.h, windows.c
- render_windows() : windows.c
- render_with_adjusted_palettes() : functions.h, actor_rendering.c
- render_with_berserk_palettes() : actor_rendering.c
- render_with_fear_palettes() : actor_rendering.c
- render_with_pal_blending() : actor_rendering.c
- render_with_palset_blending() : actor_rendering.c
- render_with_paralyze_palettes() : actor_rendering.c
- render_with_player_debuff_palettes() : actor_rendering.c
- render_with_poison_palettes() : actor_rendering.c
- render_with_sleep_palettes() : actor_rendering.c
- render_with_static_palettes() : actor_rendering.c
- render_with_watt_attack_palettes() : actor_rendering.c
- render_with_watt_idle_palettes() : actor_rendering.c
- render_without_adjusted_palettes() : actor_rendering.c
- render_workers_backUI() : functions.h, worker.c
- render_workers_frontUI() : functions.h, worker.c
- render_workers_scene() : functions.h, worker.c
- replace_window_update() : functions.h, windows.c
- reset_actor_blur() : actor_rendering.c, functions.h
- reset_actor_turn_info() : functions.h, 190B20.c
- reset_all_actor_sounds() : functions.h, 190B20.c
- reset_ambient_sounds() : functions.h, ambience.c
- reset_animator_list() : model.h, animator.c
- reset_background_settings() : functions.h, background.c
- reset_battle_status() : functions.h, battle.c
- reset_max_rumble_duration() : rumble.h, rumble.c
- reset_model_animators() : functions.h, model_api.c
- reset_outta_sight_alpha_on_menu_close() : menus.c
- reset_partner_blur() : actor_rendering.c
- reset_player_blur() : functions.h, actor_rendering.c
- reset_player_status() : functions.h, 7B440.c
- reset_static_effect() : watt.c
- reset_status_bar() : functions.h, inventory.c
- ResetCam() : common.h
- ResetFromLava() : common.h
- resolve_npc() : WhaleAnim.inc.c, functions.h, npc_api.c
- restart_script() : functions.h, script_list.c
- RestartNpcAI() : common.h
- RestartNpcAux() : common.h
- restore_map_collision_data() : functions.h, collision.c
- resume_all_group() : functions.h, script_list.c
- resume_all_script() : functions.h, script_list.c
- resume_group_others() : functions.h, script_list.c
- resume_group_script() : script_list.c
- resume_group_script_index() : script_list.c
- reveal_item_entity() : item_entity.c
- ring_blast_appendGfx() : ring_blast.c
- ring_blast_init() : ring_blast.c
- ring_blast_main() : ring_blast.c
- ring_blast_render() : ring_blast.c
- ring_blast_update() : ring_blast.c
- rising_bubble_appendGfx() : rising_bubble.c
- rising_bubble_init() : rising_bubble.c
- rising_bubble_main() : rising_bubble.c
- rising_bubble_render() : rising_bubble.c
- rising_bubble_update() : rising_bubble.c
- rmonPrintf() : is_debug.c
- RotateGroup() : common.h
- RotateModel() : common.h
- round() : functions.h, 43F0.c