Here is a list of all functions with links to the files they belong to:
- u -
- _update_message() : msg.c
- _use_partner_ability() : partners.c
- underwater_appendGfx() : underwater.c
- underwater_init() : underwater.c
- underwater_main() : underwater.c
- underwater_render() : underwater.c
- underwater_update() : underwater.c
- UNK_FUN_PTR() : curtains.c
- unkAngleFunc002() : WhaleAnim.inc.c
- unkAngleFunc003() : WhaleAnim.inc.c
- UnkDistFunc() : States_TackleAI.inc.c
- UnkNpcAIFunc12() : States_TackleAI.inc.c
- UnkNpcAIFunc48() : ProjectileHitbox.inc.c
- unkVtxFunc001() : WhaleAnim.inc.c
- unused_main_menu_window_darkening() : filemenu.h, windows.c
- update() : mega_shock.c, power_shock.c, smack.c, spiny_surge.c, spook.c, squirt.c, stop_leech.c, tidal_wave.c, water_block.c, whirlwind.c, hurricane.c, hammer.c, flee.c, fire_shell.c, dizzy_shell.c, break_free.c, bomb.c, body_slam.c, air_raid.c, air_lift.c, jump.c, 07.c, 0A.c
- update_action_ratings() : functions.h, 190B20.c
- update_all_status_icons() : status_icons.c
- update_ambient_sounds() : functions.h, ambience.c
- update_animated_models() : model_api.c
- update_camera_from_controller() : cam_mode_zone_interp.c
- update_camera_interp_pos() : camera.h, cam_mode_interp.c
- update_camera_lead_amount() : cam_math.c
- update_camera_minimal() : cam_mode_minimal.c, camera.h
- update_camera_no_interp() : cam_mode_no_interp.c, camera.h
- update_camera_unused_ahead() : camera.h, cam_mode_unused_ahead.c
- update_camera_unused_confined() : cam_mode_unused_confined.c, camera.h
- update_camera_unused_leading() : camera.h, cam_mode_unused_leading.c
- update_camera_unused_radial() : camera.h, cam_mode_unused_radial.c
- update_camera_zone_interp() : camera.h, cam_mode_zone_interp.c
- update_cameras() : cam_main.c, functions.h
- update_coin_counter() : inventory.c
- update_collider_transform() : functions.h, collision.c
- update_current_floor() : parakarry.c
- update_curtains() : functions.h, curtains.c
- update_damage_popups() : functions.h, 190B20.c
- update_effects() : effects.c, functions.h
- update_encounters() : npc.h, npc.c
- update_encounters_conversation() : functions.h, encounter.c
- update_encounters_neutral() : functions.h, encounter.c
- update_encounters_post_battle() : encounter.c, functions.h
- update_encounters_pre_battle() : encounter.c, functions.h
- update_enemy_actor_blur_history() : actor_rendering.c
- update_enemy_shadows() : functions.h, actor_rendering.c
- update_enter_map_screen_overlay() : screen_overlays.c, functions.h
- update_entities() : entity.c, functions.h
- update_entity_inverse_rotation_matrix() : entity.c
- update_entity_shadow_position() : entity.c
- update_entity_transform_matrix() : entity.c
- update_exit_map_screen_overlay() : screen_overlays.c, functions.h
- update_health_bars() : functions.h, 190B20.c
- update_hero_shadows() : actor_rendering.c, functions.h
- update_hud_elements() : hud_element.c, hud_element.h
- update_input() : functions.h, input.c
- update_inspect_icon_pos() : inspect_icon.c
- update_item_entities() : functions.h, item_entity.c
- update_item_entity_collectable() : item_entity.c
- update_item_entity_no_pickup() : item_entity.c
- update_item_entity_pickup() : item_entity.c
- update_item_entity_stationary() : item_entity.c
- update_lerp() : functions.h, 43F0.c
- update_lerp_battle() : 1A5830.c
- update_locomotion_state() : functions.h, 7E9D0.c
- update_max_rumble_duration() : functions.h, rumble.c
- update_merlee_message() : status_icons.c
- update_merlee_messages() : functions.h, status_icons.c
- update_messages() : functions.h, msg.c
- update_model_animator() : model.h, animator.c
- update_model_animator_with_transform() : model.h, animator.c
- update_nonplayer_actor_blur_history() : actor_rendering.c
- update_nonplayer_actor_shadow() : actor_rendering.c
- update_nonplayer_actor_shadows() : 16C8E0.c
- update_npc_blur() : npc.h, npc.c
- update_npcs() : npc.h, npc.c
- update_part_flash() : actor_rendering.c
- update_part_glow() : actor_rendering.c
- update_partner_actor_blur_history() : actor_rendering.c
- update_partner_timers() : 77480.c
- update_player() : functions.h, 77480.c
- update_player_actor_blur_history() : actor_rendering.c
- update_player_actor_shadow() : actor_rendering.c
- update_player_blink() : 77480.c
- update_player_carry_anim() : watt.c
- update_player_input() : functions.h, 7B440.c
- update_player_shadow() : 77480.c
- update_riding_physics() : sushie.c, lakilester.c
- update_scripts() : functions.h, script_list.c
- update_shadow_transform_matrix() : entity.c
- update_shadows() : entity.c
- update_status_bar() : inventory.c
- update_triggers() : functions.h, trigger.c
- update_unused_lead_amt() : cam_mode_unused_leading.c
- update_window_hierarchy() : functions.h, windows.c
- update_windows() : functions.h, windows.c
- update_workers() : functions.h, worker.c
- UpdateColliderTransform() : common.h
- UpdateLerp() : common.h
- UpdatePlayerImgFX() : common.h
- use_consumable() : partners.c, functions.h
- UseDoorSounds() : common.h
- UseDynamicShadow() : common.h
- UseEntryHeading() : common.h
- UseExitHeading() : common.h
- UseRoomDoorSounds() : common.h
- UseSettingsFrom() : common.h