Paper Mario DX
Paper Mario (N64) modding
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Data Structures
Here are the data structures with brief descriptions:
C
Action
C
ActionCommandStatus
C
Actor
C
Actor.shadow
C
ActorBlueprint
C
ActorMovement
C
ActorOffsets
C
ActorPart
C
ActorPartBlueprint
C
ActorPartMovement
C
ActorPartMovement.__unnamed33__
C
ActorSounds
C
ActorState
C
ActorState.__unnamed35__
C
ActorState.__unnamed37__
C
ALConfig
C
AlternatingSoundSet
C
AlUnkGemini
C
AlUnkKappa
C
AlUnkPi
C
AmbienceManager
C
AmbiencePlayer
C
AmbienceSavedVoice
C
AmbienceTrack
C
AmbienceVoiceState
C
AmbientSoundSettings
C
AmbVoiceStateInfo
C
AmbVoiceStateInfo.__unnamed58__
C
AnimatedModel
C
AnimatorNode
C
AnimatorNode.fcData
C
AnimatorNodeBlueprint
C
AreaConfig
C
ArrowDataTableEntry
C
ArrowSignData
C
AssetHeader
C
AttackResultTextFXData
C
AuDelay
C
AuEffectChange
C
AuEnvMixer
C
AUFileMetadata
C
AuFX
C
AuFxBus
C
AuGlobals
C
AuLoadFilter
C
AuLowPass
C
AuPVoice
C
AuraFXData
C
AuResampler
C
AuSynDriver
C
AuVoice
C
BackgroundHeader
C
backtrace_cb_ctx
C
BalloonFXData
C
Battle
Zero-terminated
C
BattleArea
C
BattleMoveEntry
C
BattleStatus
C
BattleStatus.__unnamed24__
C
BGMDrumInfo
C
BGMFileInfo
C
BGMHeader
C
BGMInstrumentInfo
C
BGMPlayer
C
BGMPlayerTrack
C
BigSmokePuffFXData
C
BigSnowflakesFXData
C
BKHeader
C
BlastFXData
C
BlockData
C
BlueWarpPipeData
C
BoardedFloorData
C
BombableRockData
C
BombetteBreakingFXData
C
BombTrigger
C
BonkData
C
BreakingJunkFXData
C
bt_func_t
Description of a function for the purpose of backtracing (filled by __bt_analyze_func)
C
BuffData
C
BufferEntry
C
BulbGlowFXData
C
ButterfliesFXData
C
Camera
C
Camera.params
C
Camera.params.basic
C
Camera.params.confined
C
Camera.params.interp
C
Camera.params.radial
C
Camera.params.world
C
CameraControlSettings
C
CameraControlSettings.points
C
CameraControlSettings.points.three
C
CameraControlSettings.points.two
C
CameraInitData
C
CameraRig
C
CamSubjects
C
ChapterChangeFXData
C
ChestData
C
ChompChain
C
ChompDropFXData
C
CloudPuffFXData
C
CloudTrailFXData
C
ColdBreathFXData
C
Collider
C
Collider.__unnamed26__
C
ColliderBackupEntry
C
ColliderBoundingBox
C
ColliderTriangle
C
CollisionData
C
CollisionData.__unnamed28__
C
CollisionHeader
C
CollisionStatus
C
Color3i
C
Color4f
C
Color4i
C
Color_RGB8
C
Color_RGBA8
C
ConfettiFXData
C
CrashScreen
C
CreditsChar
C
CreditsData
C
CreditsEntry
C
CreditsLine
C
CreditsPairOffset
C
CymbalPlantData
C
DamageIndicatorFXData
C
DamageStarsFXData
C
DebuffFXData
C
DecorationData
C
DecorationTable
C
DecorBowserAura
C
DecorDataSparkles
C
DecorDataStars
C
DecorFireTrail
C
DecorGoldenFlames
C
DecorRedFlames
C
DefaultWindowStyle
C
DemoSceneData
C
DepthFloatFactors
C
DisableXFXData
C
DisguiseAnims
C
DisplayContext
C
DisplayListBufferHandle
C
DmaEntry
C
DmaTable
C
DripVolume
C
DripVolumeList
C
DropLeavesFXData
C
DustFXData
C
Effect3DFXData
C
Effect63FXData
C
Effect65FXData
C
Effect6BFXData
C
Effect75FXData
C
Effect86FXData
C
EffectBlueprint
C
EffectData
C
EffectGraphics
C
EffectInstance
C
EffectTableEntry
C
EmbersFXData
C
EmoteFXData
C
Encounter
C
EncounterStatus
C
EndingDecalsFXData
C
Enemy
C
Enemy.__unnamed54__
C
EnemyDetectVolume
C
EnemyDrops
C
EnemyTerritory
C
EnemyTerritoryPatrol
C
EnemyTerritoryWander
C
EnergyInOutFXData
C
EnergyOrbSet
C
EnergyOrbWaveFXData
C
EnergyShockwaveFXData
C
Entity
C
EntityBlueprint
C
EntityBlueprint.__unnamed11__
C
EntityData
C
EntityModel
C
EntityModel.gfx
C
EnvelopeData
C
EnvelopeOffset
C
EnvelopePreset
C
Evt
C
Evt.__unnamed5__
C
Evt.__unnamed7__
C
Evt.owner1
C
Evt.owner2
C
ExplosionFXData
C
ExtraArrowDataEntry
C
Fade
C
Fade.__unnamed86__
C
FallingLeavesFXData
C
FieldStatus
C
FireBarAISettings
C
FireBarData
C
FireBreathFXData
C
FireFlowerFXData
C
FireworkFXData
C
FireworkRocketFXData
C
FireworkRocketUnk
C
FlameFXData
C
FlamePreset
C
FloatingCloudPuffFXData
C
FloatingFlowerFXData
C
FloatingRockFXData
C
FlowerFXData
C
FogSettings
C
FoliageDropList
C
FoliageDropList.drops
C
FoliageModelList
C
FoliageVectorList
C
FollowAnims
C
FontData
C
FontRasterSet
C
FootprintFXData
C
FormationRow
C
FormationRow.home
C
FrightJarFXData
C
FxLightningBoltState
C
GameModeData
C
GameStatus
C
GatherEnergyPinkFXData
C
GatherMagicFXData
C
GotItemOutlineFXData
C
GreenImpactFXData
C
GuardAISettings
C
HammerHitData
C
HeapNode
C
HeartBlockContentData
C
HiddenPanelData
C
HiddenPanelsData
C
HieroglyphsFXData
C
HitAssetCollider
C
HitFile
C
HitFileHeader
C
HudCacheEntry
C
HudComplexStatusIcon
C
HudElement
C
HudElementSize
C
HudSimpleStatusIcon
C
HudStatusIcon
C
HudTransform
C
HuffPuffBreathFXData
C
HurricaneState
C
IcePillarFXData
C
IceShardFXData
C
IconHudScriptPair
C
ImgFXAnimHeader
C
ImgFXCacheEntry
C
ImgFXFloatVars
C
ImgFXFloatVars.anim
C
ImgFXFloatVars.overlay
C
ImgFXFloatVars.wavy
C
ImgFXIntVars
C
ImgFXIntVars.anim
C
ImgFXIntVars.args
C
ImgFXIntVars.color
C
ImgFXIntVars.hologram
C
ImgFXIntVars.overlay
C
ImgFXIntVars.wavy
C
ImgFXOverlayTexture
C
ImgFXRenderMode
C
ImgFXState
C
ImgFXTexture
C
ImgFXVtx
C
ImgFXWorkingTexture
C
INITHeader
C
InitSongEntry
C
InspectIconData
C
Instrument
C
Instrument.__unnamed88__
C
ISpyNotification
C
ISVDbg
C
ItemData
C
ItemDrop
C
ItemEntity
C
ItemEntityPhysicsData
C
KnockdownData
C
LandingDustFXData
C
LavaPiranhaVine
C
LavaReset
C
LensFlareFXData
C
LightningBoltFXData
C
LightningFXData
C
LightningPreset
C
LightRaysFXData
C
LilOinkFXData
C
MagikoopaTeleportAnim
C
MapConfig
C
MapRoom
C
MapSettings
Fields other than main, entryList, entryCount, background, and tattle are initialised when the map loads
C
MapSettings.tattle
C
Matrix4s
C
MenuPanel
C
MenuWindowBP
C
MerlinHouseStarsFXData
C
MesasgeFontGlyphData
C
MessageCharData
C
MessageCharset
C
MessageDrawState
C
MessageImageData
C
MessageNumber
C
MessagePrintState
C
MiscParticlesFXData
C
MobileAISettings
C
Model
C
ModelAnimator
C
ModelBlueprint
C
ModelBoundingBox
C
ModelDisplayData
C
ModelGroupData
C
ModelIDList
C
ModelLocalVertexCopy
C
ModelNode
C
ModelNodeProperty
C
ModelNodePropertyData
C
ModelTransformGroup
C
ModelTreeInfo
C
MotionBlurFlameFXData
C
MoveData
C
MovingCloudFXData
C
MSEQHeader
C
MSEQTrackData
C
MsgVoice
C
MunchlesiaData
C
MusicEvent
C
MusicNoteFXData
C
MusicProximityTrigger
C
MusicSettings
C
Npc
C
Npc.blur
C
NpcBlueprint
C
NpcChompBlur
C
NpcData
C
NpcData.animations
C
NpcFollowData
C
NpcGroup
Zero-terminated
C
NpcHistoryPoint
C
NpcInitialVars
C
NpcMotionBlur
Ring buffer of an NPC's position over the past 20 frames
C
NpcQuizmoBlur
C
NpcSettings
C
PackedShadingLightSource
Packed equivalent of
SpriteShadingLightSource
as baked into the ROM, smaller due to packed position vector
C
PadlockData
C
ParadeNpcInfo
C
PartnerAnimations
C
PartnerAnimations.__unnamed31__
C
PartnerBuffFXData
C
PartnerData
C
PartnerDMAData
C
PartnerPopupProperties
C
PartnerPosition
C
PartnerStatus
C
PartyImage
C
Path
C
PauseItemPage
C
PauseMapSpace
C
PeachStarBeamFXData
C
PeachStarBeamSpirit
C
PEREntry
C
PERHeader
C
PinkFlowerData
C
PinkSparklesFXData
C
PlayerCelebrationAnimOptions
C
PlayerCurrentAnimInfo
C
PlayerData
C
PlayerOrbitState
C
PlayerOrbitTarget
C
PlayerPathElement
C
PlayerRastersHeader
C
PlayerSpinState
C
PlayerSpriteCacheEntry
C
PlayerSpriteSet
C
PlayerStatus
C
PopupMenu
C
PopupMessage
C
PopupMessage.data
C
PulseStoneData
C
PurpleRingFXData
C
PushBlockGrid
C
Quad
C
QuizmoAssistantFXData
C
QuizmoAudienceFXData
C
QuizmoAudiencePositonOffsets
C
QuizmoStageFXData
C
QuizRequirement
C
RadialShimmerFXData
C
RadiatingEnergyOrbFXData
C
RecoverFXData
C
Rect
C
Rect2b
C
RedImpactFXData
C
RenderTask
C
RingBlastFXData
C
RisingBubbleFXData
C
RockingHorse
C
SaveBlockData
C
SaveData
C
SaveFileSummary
C
SaveGlobals
C
SaveInfo
C
SaveSlotMetadata
C
SBNFileEntry
C
SBNFileEntry.__unnamed98__
C
SBNFileEntry.__unnamed98__.__unnamed100__
C
SBNHeader
C
ScreenOverlay
C
SearchBushConfig
C
SEFHeader
C
SelectableTarget
C
SeqArgs
C
SeqArgs.Detour
C
SeqArgs.EventTrigger
C
SeqArgs.Jump
C
SeqArgs.MasterEffect
C
SeqArgs.MasterPitchShift
C
SeqArgs.MasterTempo
C
SeqArgs.MasterTempoFade
C
SeqArgs.MasterVolume
C
SeqArgs.MasterVolumeFade
C
SeqArgs.SegTrackTune
C
SeqArgs.SegTrackVolume
C
SeqArgs.SetTrackVoice
C
SeqArgs.SubTrackCoarseTune
C
SeqArgs.SubTrackFineTune
C
SeqArgs.SubTrackPan
C
SeqArgs.SubTrackReverb
C
SeqArgs.SubTrackReverbType
C
SeqArgs.SubTrackVolume
C
SeqArgs.TrackOverridePatch
C
SeqArgs.TrackTremolo
C
SeqArgs.TrackTremoloSpeed
C
SeqArgs.TrackTremoloTime
C
SeqArgs.TrackVolumeFade
C
SeqArgs.UnkCmdE3
C
SeqArgs.UnkCmdF4
C
SeqArgs.UnkCmdFF
C
SeqNote
C
Shadow
C
ShadowBlueprint
C
ShakeTreeConfig
C
ShapeFile
C
ShapeFileHeader
C
ShapeSpellFXData
C
ShatteringBlockData
C
ShatteringStonesFXData
C
ShimmerBurstFXData
C
ShimmerWaveFXData
C
ShinyFlareFXData
C
ShockOverlayFXData
C
ShockwaveFXData
C
Shop
C
ShopItemData
C
ShopItemEntity
C
ShopItemLocation
C
ShopOwner
C
ShopSellPriceData
C
SignpostData
C
SimpleSpringData
C
SimpleWindowUpdateData
C
SleepBubbleFXData
C
SlideParams
C
SmallGoldSparkleFXData
C
SmokeBurstFXData
C
SmokeImpactFXData
C
SmokeRingFXData
C
SnakingStaticFXData
C
SndGlobalsSub6C
C
SnowfallFXData
C
SnowflakeFXData
C
SnowmanDollFXData
C
SomethingRotatingFXData
C
SongUpdateEvent
C
SoundBank
C
SoundInstance
C
SoundLerp
C
SoundManager
C
SoundManager90
C
SoundManager90.__unnamed94__
C
SoundManager90.__unnamed94__.__unnamed96__
C
SoundManagerCustomCmdList
C
SoundPlayChange
C
SoundPlayChange.__unnamed90__
C
SoundPlayChange.__unnamed90__.__unnamed92__
C
SoundPlayer
C
SoundSFXEntry
C
SparklesFXData
C
SpeechBubbleData
C
SpikyWhiteAuraFXData
C
SpinFXData
C
SpinningFlowerData
C
SpiritCardFXData
C
SpriteAnimComponent
C
SpriteAnimData
Sprite data header
C
SpriteComponent
C
SpriteInstance
C
SpriteRasterCacheEntry
C
SpriteRasterInfo
C
SpriteShadingLightSource
C
SpriteShadingProfile
C
SquirtFXData
C
Stage
C
StageListRow
Zero-terminated
C
StarBoxLauncherData
C
StarFXData
C
StarOutlineFXData
C
StarOutlineState
C
StarOutlineState2
C
StarsBurstFXData
C
StarsOrbitingFXData
C
StarSpiritData
C
StarSpiritsEnergyFXData
C
StarsShimmerFXData
C
StarsSpreadFXData
C
StatChangeFXData
C
StatDrop
Describes heart/flower drop chances after defeating an
Npc
in the overworld
C
StaticAnimatorNode
C
StaticFormationActor
C
StaticFormationEntry
C
StaticStatusFXData
C
StatsEntryData
C
StatusBar
C
SteamBurstFXData
C
StopWatchFXData
C
SunFXData
C
SuperBlockContentData
C
SweatFXData
C
SwitchData
C
Symbol
C
SymbolTable
C
TattleAnimFrame
C
TattleWindowFXData
C
TextureHandle
C
TextureHeader
C
ThrowSpinyFXData
C
ThunderboltRingFXData
C
TitleDataStruct
C
TransformationData
C
Trigger
C
Trigger.__unnamed3__
C
Trigger.location
C
TriggerBlueprint
C
TrumpetPlantData
C
TubbaHeartAttackFXData
C
TweesterData
C
TweesterPhysics
C
UnderwaterFXData
C
Unk8a160
C
Unk8a160Outer
C
UnkBulbGlow
C
UnkStarSpiritsEnergy
C
UnkStruct
C
UnkVec2s
C
UseItemStruct
C
VanillaPartnerData
PartnerData
struct from unmodified Paper Mario
C
VanillaPlayerData
PlayerData
struct from unmodified Paper Mario
C
VanillaSaveData
SaveData
struct from unmodified Paper Mario
C
VanillaSaveFileSummary
C
Vec2b
C
Vec2bu
C
Vec2f
C
Vec2i
C
Vec2s
C
Vec2su
C
Vec3b
C
Vec3f
C
Vec3i
C
Vec3s
C
Vec4f
C
VecXZf
C
VecXZi
C
VirtualEntity
C
VolumeField
C
VtxRect
C
WalkingDustFXData
C
WaterBlockFXData
C
WaterBlockVtxData
C
WaterfallFXData
C
WaterFountainFXData
C
WaterSplashFXData
C
WattEffectData
C
WhirlwindFXData
C
Window
C
WindowBackground
C
WindowCorners
C
WindowGroup
C
WindowStyle
C
WindowStyleCustom
C
WindowUpdateFunc
C
WindyLeavesFXData
C
WoodenCrateData
C
Worker
C
WorldArgs
C
WorldPartner
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