Here is a list of all functions with links to the files they belong to:
- b -
- _bgm_set_song() : bgm_control.c
- backtrace() : backtrace.h, backtrace.c
- backtrace_address_to_string() : backtrace.h, backtrace.c
- backtrace_thread() : backtrace.c, backtrace.h
- backup_map_collision_data() : collision.c, functions.h
- balloon_appendGfx() : balloon.c
- balloon_init() : balloon.c
- balloon_main() : balloon.c
- balloon_render() : balloon.c
- balloon_update() : balloon.c
- basic_ai_chase() : functions.h, 23680.c
- basic_ai_chase_init() : functions.h, 23680.c
- basic_ai_check_player_dist() : npc.h, 23680.c
- basic_ai_found_player_jump() : functions.h, 23680.c
- basic_ai_found_player_jump_init() : functions.h, 23680.c
- basic_ai_loiter() : functions.h, 23680.c
- basic_ai_loiter_init() : functions.h, 23680.c
- basic_ai_lose_player() : functions.h, 23680.c
- basic_ai_suspend() : functions.h, 25AF0.c
- basic_ai_wander() : functions.h, 23680.c
- basic_ai_wander_init() : 23680.c, functions.h
- basic_hidden_window_update() : windows.c, functions.h
- basic_window_update() : functions.h, windows.c
- battle_heap_create() : functions.h, heap.c
- battle_heap_create_obfuscated() : battle_heap_create_obfuscated.c, obfuscation_shims.c
- bgm_adjust_proximity() : bgm_control.c, public.h
- bgm_clear_track_volumes() : bgm_control.c, public.h
- bgm_fade_in_song() : bgm_control.c, public.h
- bgm_get_map_default_variation() : bgm_control.c
- bgm_init_music_players() : bgm_control.c, public.h
- bgm_is_any_song_playing() : bgm_control.c, public.h
- bgm_NOOP() : bgm_control.c
- bgm_pop_battle_song() : functions.h, bgm_control.c, public.h
- bgm_pop_song() : public.h, bgm_control.c, functions.h
- bgm_push_battle_song() : bgm_control.c, public.h
- bgm_push_song() : bgm_control.c, public.h, functions.h
- bgm_quiet_max_volume() : bgm_control.c, public.h
- bgm_reset_max_volume() : bgm_control.c, public.h
- bgm_reset_sequence_players() : functions.h, bgm_control.c, public.h
- bgm_reset_volume() : public.h, bgm_control.c
- bgm_set_battle_song() : bgm_control.c, public.h
- bgm_set_linked_mode() : bgm_control.c, public.h
- bgm_set_song() : bgm_control.c, public.h
- bgm_set_target_volume() : bgm_control.c
- bgm_set_track_volumes() : bgm_control.c, public.h
- bgm_update_music_control() : public.h, functions.h, bgm_control.c
- bgm_update_volume() : bgm_control.c
- big_smoke_puff_appendGfx() : big_smoke_puff.c
- big_smoke_puff_init() : big_smoke_puff.c
- big_smoke_puff_main() : big_smoke_puff.c
- big_smoke_puff_render() : big_smoke_puff.c
- big_smoke_puff_update() : big_smoke_puff.c
- big_snowflakes_appendGfx() : big_snowflakes.c
- big_snowflakes_init() : big_snowflakes.c
- big_snowflakes_main() : big_snowflakes.c
- big_snowflakes_render() : big_snowflakes.c
- big_snowflakes_update() : big_snowflakes.c
- bind_enemy_ai() : npc.c, npc.h
- bind_enemy_aux() : npc.h, npc.c
- bind_enemy_interact() : npc.h, npc.c
- bind_entity_model_setupGfx() : functions.h, entity_model.c
- bind_npc_ai() : npc.h, npc.c
- bind_npc_aux() : npc.h, npc.c
- bind_npc_interact() : npc.h, npc.c
- bind_trigger() : script_list.c
- bind_trigger_1() : script_list.c, functions.h
- BindNpcAI() : common.h
- BindNpcAux() : common.h
- BindNpcDefeat() : common.h
- BindNpcHit() : common.h
- BindNpcIdle() : common.h
- BindNpcInteract() : common.h
- blast_affect_entities() : bombette.c
- blast_appendGfx() : blast.c
- blast_init() : blast.c
- blast_main() : blast.c
- blast_render() : blast.c
- blast_update() : blast.c
- blend_background_channel() : background.c
- blend_tattle_background_channel() : 16C8E0.c
- bombette_breaking_appendGfx() : bombette_breaking.c
- bombette_breaking_get_model_center_and_size() : bombette_breaking.c
- bombette_breaking_get_model_from_list_index() : bombette_breaking.c
- bombette_breaking_get_model_list_index_from_tree_index() : bombette_breaking.c
- bombette_breaking_init() : bombette_breaking.c
- bombette_breaking_main() : bombette_breaking.c
- bombette_breaking_render() : bombette_breaking.c
- bombette_breaking_update() : bombette_breaking.c
- BooPatrolAI_Loiter() : Boo_Patrol.inc.c
- BooPatrolAI_Move() : Boo_Patrol.inc.c
- boot_idle() : functions.h
- boot_main() : functions.h, main.c
- breaking_junk_appendGfx() : breaking_junk.c
- breaking_junk_init() : breaking_junk.c
- breaking_junk_main() : breaking_junk.c
- breaking_junk_render() : breaking_junk.c
- breaking_junk_update() : breaking_junk.c
- BringPartnerOut() : common.h
- btl_appendGfx_prim_quad() : 190B20.c
- btl_are_all_enemies_defeated() : functions.h, 190B20.c
- btl_bonk_cleanup() : functions.h, popup_messages.c
- btl_bonk_render() : popup_messages.c
- btl_bonk_setup_gfx() : popup_messages.c
- btl_bonk_update() : popup_messages.c
- btl_cam_add_zoom() : camera.c
- btl_cam_disable_clamp_x() : functions.h, camera.c
- btl_cam_is_moving_done() : functions.h, camera.c
- btl_cam_move() : functions.h, camera.c
- btl_cam_set_params() : functions.h, camera.c
- btl_cam_set_pos() : camera.c
- btl_cam_set_target_pos() : functions.h, camera.c
- btl_cam_set_zoffset() : functions.h, camera.c
- btl_cam_set_zoom() : functions.h, camera.c
- btl_cam_target_actor() : functions.h, camera.c
- btl_cam_target_actor_part() : camera.c
- btl_cam_unfreeze() : functions.h, camera.c
- btl_cam_use_preset() : functions.h, camera.c
- btl_cam_use_preset_immediately() : functions.h, camera.c
- btl_cam_use_preset_impl() : camera.c
- btl_check_can_change_partner() : 190B20.c, battle_menu.h
- btl_check_enemies_defeated() : functions.h, 190B20.c
- btl_check_player_defeated() : functions.h, 190B20.c
- btl_create_popup() : popup_messages.c
- btl_delete_actor() : functions.h, 16C8E0.c
- btl_delete_player_actor() : functions.h, 16C8E0.c
- btl_draw_enemy_health_bars() : 16C8E0.c
- btl_draw_prim_quad() : functions.h, 190B20.c
- btl_draw_ui() : functions.h, 16C8E0.c
- btl_draw_upgrade_windows() : level_up.c
- btl_init_menu_boots() : menu_player.c
- btl_init_menu_hammer() : menu_player.c
- btl_init_menu_items() : 190B20.c, battle_menu.h
- btl_init_menu_partner() : menu_partner.c
- btl_is_popup_displayed() : functions.h, popup_messages.c
- btl_main_menu_destroy() : battle_menu.h, btl_states_menus.c
- btl_main_menu_draw() : battle_menu.h, btl_states_menus.c
- btl_main_menu_hide() : battle_menu.h, btl_states_menus.c
- btl_main_menu_init() : battle_menu.h, btl_states_menus.c
- btl_main_menu_restore_choose() : battle_menu.h, btl_states_menus.c
- btl_main_menu_restore_submenu() : battle_menu.h, btl_states_menus.c
- btl_main_menu_resume_choose() : battle_menu.h, btl_states_menus.c
- btl_main_menu_update() : battle_menu.h, btl_states_menus.c
- btl_menu_moves_draw_content() : menu_moves.c
- btl_menu_moves_show_desc() : menu_moves.c
- btl_menu_moves_show_error() : menu_moves.c
- btl_menu_moves_show_icon() : menu_moves.c
- btl_menu_moves_show_title() : menu_moves.c
- btl_menu_strats_draw_content() : menu_strats.c
- btl_menu_strats_init() : menu_strats.c, battle_menu.h
- btl_menu_strats_show_desc() : menu_strats.c
- btl_menu_strats_show_error() : menu_strats.c
- btl_menu_strats_show_title() : menu_strats.c
- btl_merlee_on_first_strike() : btl_states_actions.c, player_first_strike.c
- btl_merlee_on_start_turn() : btl_states_actions.c, turn_begin.c
- btl_message_lock_box_pos() : popup_messages.c
- btl_message_popup_draw_content() : popup_messages.c
- btl_message_unlock_box_pos() : unused_flee.c, popup_messages.c
- btl_partner_can_act() : battle_menu.h, btl_states_menus.c
- btl_player_can_act() : btl_states_menus.c, battle_menu.h
- btl_popup_messages_delete() : popup_messages.c
- btl_popup_messages_draw_ui() : functions.h, popup_messages.c
- btl_popup_messages_draw_world_geometry() : functions.h, popup_messages.c
- btl_popup_messages_init() : functions.h, popup_messages.c
- btl_popup_messages_update() : functions.h, popup_messages.c
- btl_render_actors() : 16C8E0.c
- btl_restore_world_cameras() : 16C8E0.c, functions.h
- btl_save_world_cameras() : functions.h, 16C8E0.c
- btl_set_player_idle_anims() : functions.h, player_events.c
- btl_set_popup_duration() : functions.h, popup_messages.c
- btl_set_state() : functions.h, btl_states_actions.c
- btl_show_battle_message() : functions.h, popup_messages.c
- btl_show_message_popup() : popup_messages.c
- btl_show_variable_battle_message() : popup_messages.c, functions.h
- btl_start_blinking_starpoints() : functions.h, 16C8E0.c
- btl_state_draw_begin_partner_turn() : partner_turn_begin.c, states.h
- btl_state_draw_begin_player_turn() : player_turn_begin.c, states.h
- btl_state_draw_begin_turn() : states.h, turn_begin.c
- btl_state_draw_celebration() : level_up.c, states.h
- btl_state_draw_change_partner() : change_partner.c, states.h
- btl_state_draw_defeat() : states.h, defeat.c
- btl_state_draw_defend() : defend.c, states.h
- btl_state_draw_end_battle() : end_battle.c, states.h
- btl_state_draw_end_demo_battle() : end_demo.c, states.h
- btl_state_draw_end_partner_turn() : partner_turn_end.c, states.h
- btl_state_draw_end_player_turn() : player_turn_end.c, states.h
- btl_state_draw_end_training_battle() : end_training.c, states.h
- btl_state_draw_end_turn() : states.h, turn_end.c
- btl_state_draw_enemy_move() : enemy_move.c, states.h
- btl_state_draw_enemy_striking_first() : enemy_first_strike.c, states.h
- btl_state_draw_first_stike() : player_first_strike.c, states.h
- btl_state_draw_next_enemy() : enemy_next.c, states.h
- btl_state_draw_normal_start() : start_battle.c, states.h
- btl_state_draw_partner_menu() : menu_partner.c, states.h
- btl_state_draw_partner_move() : states.h, partner_move.c
- btl_state_draw_partner_striking_first() : partner_first_strike.c, states.h
- btl_state_draw_peach_menu() : menu_peach.c, states.h
- btl_state_draw_player_menu() : menu_player.c, states.h
- btl_state_draw_player_move() : player_move.c, states.h
- btl_state_draw_prepare_menu() : prepare_menu.c, states.h
- btl_state_draw_run_away() : run_away.c, states.h
- btl_state_draw_select_target() : states.h, select_target.c
- btl_state_draw_switch_to_partner() : states.h, switch_to_partner.c
- btl_state_draw_switch_to_player() : states.h, switch_to_player.c
- btl_state_draw_transfer_turn() : states.h, turn_transfer.c
- btl_state_draw_twink_menu() : menu_twink.c, states.h
- btl_state_draw_victory() : states.h, victory.c
- btl_state_update_begin_partner_turn() : partner_turn_begin.c, states.h
- btl_state_update_begin_player_turn() : player_turn_begin.c, states.h
- btl_state_update_begin_turn() : states.h, turn_begin.c
- btl_state_update_celebration() : level_up.c, states.h
- btl_state_update_change_partner() : change_partner.c, states.h
- btl_state_update_defeat() : defeat.c, states.h
- btl_state_update_defend() : defend.c, states.h
- btl_state_update_end_battle() : end_battle.c, states.h
- btl_state_update_end_demo_battle() : end_demo.c, states.h
- btl_state_update_end_partner_turn() : partner_turn_end.c, states.h
- btl_state_update_end_player_turn() : player_turn_end.c, states.h
- btl_state_update_end_training_battle() : end_training.c, states.h
- btl_state_update_end_turn() : states.h, turn_end.c
- btl_state_update_enemy_move() : enemy_move.c, states.h
- btl_state_update_enemy_striking_first() : enemy_first_strike.c, states.h
- btl_state_update_first_strike() : player_first_strike.c, states.h
- btl_state_update_next_enemy() : enemy_next.c, states.h
- btl_state_update_normal_start() : start_battle.c, states.h
- btl_state_update_partner_menu() : menu_partner.c, states.h
- btl_state_update_partner_move() : partner_move.c, states.h
- btl_state_update_partner_striking_first() : partner_first_strike.c, states.h
- btl_state_update_peach_menu() : menu_peach.c, states.h
- btl_state_update_player_menu() : menu_player.c, states.h
- btl_state_update_player_move() : player_move.c, states.h
- btl_state_update_prepare_menu() : prepare_menu.c, states.h
- btl_state_update_run_away() : run_away.c, states.h
- btl_state_update_select_target() : select_target.c, states.h
- btl_state_update_switch_to_partner() : states.h, switch_to_partner.c
- btl_state_update_switch_to_player() : states.h, switch_to_player.c
- btl_state_update_transfer_turn() : turn_transfer.c, states.h
- btl_state_update_twink_menu() : menu_twink.c, states.h
- btl_state_update_victory() : states.h, victory.c
- btl_stop_blinking_starpoints() : functions.h, 16C8E0.c
- btl_submenu_moves_destroy() : battle_menu.h, menu_moves.c
- btl_submenu_moves_hide() : battle_menu.h, menu_moves.c
- btl_submenu_moves_init() : battle_menu.h, menu_moves.c
- btl_submenu_moves_restore_choose() : battle_menu.h, menu_moves.c
- btl_submenu_moves_restore_locked() : battle_menu.h, menu_moves.c
- btl_submenu_moves_resume_choose() : battle_menu.h, menu_moves.c
- btl_submenu_moves_update() : battle_menu.h, menu_moves.c
- btl_submenu_strats_destroy() : battle_menu.h, menu_strats.c
- btl_submenu_strats_hide() : battle_menu.h, menu_strats.c
- btl_submenu_strats_restore_choose() : battle_menu.h, menu_strats.c
- btl_submenu_strats_restore_locked() : menu_strats.c, battle_menu.h
- btl_submenu_strats_resume_choose() : battle_menu.h, menu_strats.c
- btl_submenu_strats_update() : battle_menu.h, menu_strats.c
- btl_substate_try_hpfp_recovery() : player_turn_end.c
- btl_update() : functions.h, 16C8E0.c
- btl_update_ko_status() : functions.h, 190B20.c
- btl_update_message_popup() : popup_messages.c
- btl_update_starpoints_display() : 16C8E0.c
- build_custom_gfx() : model.c
- build_gfx_blue_stars() : hos_01.inc.c
- build_gfx_green_stars() : hos_01.inc.c
- build_gfx_pink_stars() : hos_01.inc.c
- build_gfx_star() : Snowflakes.inc.c
- build_gfx_yellow_stars() : hos_01.inc.c
- bulb_glow_appendGfx() : bulb_glow.c
- bulb_glow_init() : bulb_glow.c
- bulb_glow_main() : bulb_glow.c
- bulb_glow_render() : bulb_glow.c
- bulb_glow_update() : bulb_glow.c
- butterflies_appendGfx() : butterflies.c
- butterflies_init() : butterflies.c
- butterflies_main() : butterflies.c
- butterflies_render() : butterflies.c
- butterflies_update() : butterflies.c