Here is a list of all functions with links to the files they belong to:
- b -
- _bgm_set_song() : e0b30_len_b80.c
- backtrace() : backtrace.h, backtrace.c
- backtrace_address_to_string() : backtrace.h, backtrace.c
- backtrace_thread() : backtrace.c, backtrace.h
- backup_map_collision_data() : collision.c, functions.h
- balloon_appendGfx() : balloon.c
- balloon_init() : balloon.c
- balloon_main() : balloon.c
- balloon_render() : balloon.c
- balloon_update() : balloon.c
- basic_ai_chase() : functions.h, 23680.c
- basic_ai_chase_init() : functions.h, 23680.c
- basic_ai_check_player_dist() : npc.h, 23680.c
- basic_ai_found_player_jump() : functions.h, 23680.c
- basic_ai_found_player_jump_init() : functions.h, 23680.c
- basic_ai_loiter() : functions.h, 23680.c
- basic_ai_loiter_init() : functions.h, 23680.c
- basic_ai_lose_player() : functions.h, 23680.c
- basic_ai_suspend() : functions.h, 25AF0.c
- basic_ai_wander() : functions.h, 23680.c
- basic_ai_wander_init() : functions.h, 23680.c
- basic_hidden_window_update() : windows.c, functions.h
- basic_window_update() : functions.h, windows.c
- battle_heap_create() : functions.h, heap.c
- battle_heap_create_obfuscated() : battle_heap_create_obfuscated.c, obfuscation_shims.c
- bgm_adjust_proximity() : functions.h, e0b30_len_b80.c
- bgm_clear_music_events() : public.h, 30450.c
- bgm_clear_track_volumes() : functions.h, e0b30_len_b80.c
- bgm_flush_music_events() : 30450.c, public.h
- bgm_get_map_default_variation() : e0b30_len_b80.c
- bgm_init_music_players() : functions.h, e0b30_len_b80.c
- bgm_poll_music_events() : 30450.c, public.h
- bgm_pop_battle_song() : functions.h, e0b30_len_b80.c
- bgm_pop_song() : e0b30_len_b80.c, functions.h
- bgm_push_battle_song() : functions.h, e0b30_len_b80.c
- bgm_push_song() : functions.h, e0b30_len_b80.c
- bgm_quiet_max_volume() : functions.h, e0b30_len_b80.c
- bgm_reset_max_volume() : functions.h, e0b30_len_b80.c
- bgm_reset_sequence_players() : functions.h, e0b30_len_b80.c
- bgm_reset_volume() : e0b30_len_b80.c, functions.h
- bgm_set_battle_song() : functions.h, e0b30_len_b80.c
- bgm_set_proximity_mix_far() : 30450.c, public.h
- bgm_set_proximity_mix_full() : 30450.c, public.h
- bgm_set_proximity_mix_near() : 30450.c, public.h
- bgm_set_song() : e0b30_len_b80.c, functions.h
- bgm_set_target_volume() : e0b30_len_b80.c
- bgm_set_track_volumes() : functions.h, e0b30_len_b80.c
- bgm_set_variation() : functions.h, e0b30_len_b80.c
- bgm_trigger_music_event() : 30450.c, public.h
- bgm_update_music_settings() : functions.h, e0b30_len_b80.c
- bgm_update_volume() : e0b30_len_b80.c
- big_smoke_puff_appendGfx() : big_smoke_puff.c
- big_smoke_puff_init() : big_smoke_puff.c
- big_smoke_puff_main() : big_smoke_puff.c
- big_smoke_puff_render() : big_smoke_puff.c
- big_smoke_puff_update() : big_smoke_puff.c
- big_snowflakes_appendGfx() : big_snowflakes.c
- big_snowflakes_init() : big_snowflakes.c
- big_snowflakes_main() : big_snowflakes.c
- big_snowflakes_render() : big_snowflakes.c
- big_snowflakes_update() : big_snowflakes.c
- bind_enemy_ai() : npc.h, npc.c
- bind_enemy_aux() : npc.c, npc.h
- bind_enemy_interact() : npc.h, npc.c
- bind_entity_model_setupGfx() : functions.h, entity_model.c
- bind_npc_ai() : npc.h, npc.c
- bind_npc_aux() : npc.h, npc.c
- bind_npc_interact() : npc.h, npc.c
- bind_trigger() : script_list.c
- bind_trigger_1() : functions.h, script_list.c
- BindNpcAI() : common.h
- BindNpcAux() : common.h
- BindNpcDefeat() : common.h
- BindNpcHit() : common.h
- BindNpcIdle() : common.h
- BindNpcInteract() : common.h
- blast_affect_entities() : bombette.c
- blast_appendGfx() : blast.c
- blast_init() : blast.c
- blast_main() : blast.c
- blast_render() : blast.c
- blast_update() : blast.c
- blend_background_channel() : background.c
- blend_tattle_background_channel() : 16C8E0.c
- bombette_breaking_appendGfx() : bombette_breaking.c
- bombette_breaking_get_model_center_and_size() : bombette_breaking.c
- bombette_breaking_get_model_from_list_index() : bombette_breaking.c
- bombette_breaking_get_model_list_index_from_tree_index() : bombette_breaking.c
- bombette_breaking_init() : bombette_breaking.c
- bombette_breaking_main() : bombette_breaking.c
- bombette_breaking_render() : bombette_breaking.c
- bombette_breaking_update() : bombette_breaking.c
- BooPatrolAI_Loiter() : Boo_Patrol.inc.c
- BooPatrolAI_Move() : Boo_Patrol.inc.c
- boot_idle() : functions.h
- boot_main() : main.c, functions.h
- breaking_junk_appendGfx() : breaking_junk.c
- breaking_junk_init() : breaking_junk.c
- breaking_junk_main() : breaking_junk.c
- breaking_junk_render() : breaking_junk.c
- breaking_junk_update() : breaking_junk.c
- BringPartnerOut() : common.h
- btl_appendGfx_prim_quad() : 190B20.c
- btl_are_all_enemies_defeated() : functions.h, 190B20.c
- btl_bonk_cleanup() : functions.h, popup_messages.c
- btl_bonk_render() : popup_messages.c
- btl_bonk_setup_gfx() : popup_messages.c
- btl_bonk_update() : popup_messages.c
- btl_cam_add_zoom() : camera.c
- btl_cam_disable_clamp_x() : functions.h, camera.c
- btl_cam_is_moving_done() : functions.h, camera.c
- btl_cam_move() : functions.h, camera.c
- btl_cam_set_params() : functions.h, camera.c
- btl_cam_set_pos() : camera.c
- btl_cam_set_target_pos() : functions.h, camera.c
- btl_cam_set_zoffset() : functions.h, camera.c
- btl_cam_set_zoom() : functions.h, camera.c
- btl_cam_target_actor() : functions.h, camera.c
- btl_cam_target_actor_part() : camera.c
- btl_cam_unfreeze() : functions.h, camera.c
- btl_cam_use_preset() : functions.h, camera.c
- btl_cam_use_preset_immediately() : functions.h, camera.c
- btl_cam_use_preset_impl() : camera.c
- btl_check_can_change_partner() : 190B20.c, btl_states_menus.c
- btl_check_enemies_defeated() : functions.h, 190B20.c
- btl_check_player_defeated() : functions.h, 190B20.c
- btl_create_popup() : popup_messages.c
- btl_delete_actor() : functions.h, 16C8E0.c
- btl_delete_player_actor() : 16C8E0.c, functions.h
- btl_draw_enemy_health_bars() : 16C8E0.c
- btl_draw_prim_quad() : functions.h, 190B20.c
- btl_draw_ui() : functions.h, 16C8E0.c
- btl_draw_upgrade_windows() : functions.h, level_up.c
- btl_init_menu_boots() : 190B20.c, btl_states_menus.c
- btl_init_menu_hammer() : 190B20.c, btl_states_menus.c
- btl_init_menu_items() : btl_states_menus.c, 190B20.c
- btl_init_menu_partner() : 190B20.c, btl_states_menus.c
- btl_is_popup_displayed() : functions.h, popup_messages.c
- btl_main_menu_destroy() : btl_states_menus.c
- btl_main_menu_draw() : btl_states_menus.c
- btl_main_menu_init() : btl_states_menus.c
- btl_main_menu_update() : btl_states_menus.c
- btl_menu_moves_draw_content() : btl_states_menus.c
- btl_menu_moves_show_desc() : btl_states_menus.c
- btl_menu_moves_show_error() : btl_states_menus.c
- btl_menu_moves_show_icon() : btl_states_menus.c
- btl_menu_moves_show_title() : btl_states_menus.c
- btl_menu_show_switch_to_peach() : btl_states_menus.c
- btl_menu_show_switch_to_twink() : btl_states_menus.c
- btl_menu_strats_draw_content() : btl_states_menus.c
- btl_menu_strats_show_desc() : btl_states_menus.c
- btl_menu_strats_show_error() : btl_states_menus.c
- btl_menu_strats_show_title() : btl_states_menus.c
- btl_merlee_on_first_strike() : btl_states_actions.c
- btl_merlee_on_start_turn() : btl_states_actions.c
- btl_message_lock_box_pos() : popup_messages.c
- btl_message_popup_draw_content() : popup_messages.c
- btl_message_unlock_box_pos() : 07.c, popup_messages.c
- btl_popup_messages_delete() : popup_messages.c
- btl_popup_messages_draw_ui() : functions.h, popup_messages.c
- btl_popup_messages_draw_world_geometry() : functions.h, popup_messages.c
- btl_popup_messages_init() : functions.h, popup_messages.c
- btl_popup_messages_update() : functions.h, popup_messages.c
- btl_render_actors() : 16C8E0.c
- btl_restore_world_cameras() : functions.h, 16C8E0.c
- btl_save_world_cameras() : functions.h, 16C8E0.c
- btl_set_player_idle_anims() : functions.h, player_events.c
- btl_set_popup_duration() : functions.h, popup_messages.c
- btl_set_state() : functions.h, btl_states_actions.c
- btl_show_battle_message() : functions.h, popup_messages.c
- btl_show_message_popup() : popup_messages.c
- btl_show_variable_battle_message() : functions.h, popup_messages.c
- btl_state_draw_1C() : functions.h, btl_states_actions.c
- btl_state_draw_22() : btl_states_menus.c, functions.h
- btl_state_draw_9() : functions.h, btl_states_actions.c
- btl_state_draw_begin_partner_turn() : functions.h, btl_states_actions.c
- btl_state_draw_begin_player_turn() : functions.h, btl_states_actions.c
- btl_state_draw_begin_turn() : functions.h, btl_states_actions.c
- btl_state_draw_celebration() : functions.h, level_up.c
- btl_state_draw_change_partner() : functions.h, btl_states_actions.c
- btl_state_draw_defeat() : btl_states_actions.c, functions.h
- btl_state_draw_defend() : functions.h, btl_states_actions.c
- btl_state_draw_end_battle() : functions.h, btl_states_actions.c
- btl_state_draw_end_demo_battle() : functions.h, btl_states_actions.c
- btl_state_draw_end_partner_turn() : functions.h, btl_states_actions.c
- btl_state_draw_end_player_turn() : functions.h, btl_states_actions.c
- btl_state_draw_end_training_battle() : btl_states_actions.c, functions.h
- btl_state_draw_end_turn() : functions.h, btl_states_actions.c
- btl_state_draw_enemy_move() : functions.h, btl_states_actions.c
- btl_state_draw_enemy_striking_first() : functions.h, btl_states_actions.c
- btl_state_draw_first_stike() : functions.h, btl_states_actions.c
- btl_state_draw_next_enemy() : functions.h, btl_states_actions.c
- btl_state_draw_normal_start() : functions.h, btl_states_actions.c
- btl_state_draw_partner_menu() : functions.h, btl_states_menus.c
- btl_state_draw_partner_move() : functions.h, btl_states_actions.c
- btl_state_draw_partner_striking_first() : functions.h, btl_states_actions.c
- btl_state_draw_peach_menu() : functions.h, btl_states_menus.c
- btl_state_draw_player_menu() : functions.h, btl_states_menus.c
- btl_state_draw_player_move() : functions.h, btl_states_actions.c
- btl_state_draw_prepare_menu() : functions.h, btl_states_actions.c
- btl_state_draw_run_away() : functions.h, btl_states_actions.c
- btl_state_draw_select_target() : functions.h, btl_states_menus.c
- btl_state_draw_switch_to_partner() : functions.h, btl_states_actions.c
- btl_state_draw_switch_to_player() : functions.h, btl_states_actions.c
- btl_state_draw_twink_menu() : functions.h, btl_states_menus.c
- btl_state_draw_victory() : functions.h, btl_states_actions.c
- btl_state_update_1C() : functions.h, btl_states_actions.c
- btl_state_update_22() : btl_states_menus.c, functions.h
- btl_state_update_9() : functions.h, btl_states_actions.c
- btl_state_update_begin_partner_turn() : functions.h, btl_states_actions.c
- btl_state_update_begin_player_turn() : functions.h, btl_states_actions.c
- btl_state_update_begin_turn() : functions.h, btl_states_actions.c
- btl_state_update_celebration() : functions.h, level_up.c
- btl_state_update_change_partner() : functions.h, btl_states_actions.c
- btl_state_update_defeat() : functions.h, btl_states_actions.c
- btl_state_update_defend() : functions.h, btl_states_actions.c
- btl_state_update_end_battle() : functions.h, btl_states_actions.c
- btl_state_update_end_demo_battle() : functions.h, btl_states_actions.c
- btl_state_update_end_partner_turn() : functions.h, btl_states_actions.c
- btl_state_update_end_player_turn() : btl_states_actions.c, functions.h
- btl_state_update_end_training_battle() : functions.h, btl_states_actions.c
- btl_state_update_end_turn() : functions.h, btl_states_actions.c
- btl_state_update_enemy_move() : functions.h, btl_states_actions.c
- btl_state_update_enemy_striking_first() : functions.h, btl_states_actions.c
- btl_state_update_first_strike() : functions.h, btl_states_actions.c
- btl_state_update_next_enemy() : btl_states_actions.c, functions.h
- btl_state_update_normal_start() : functions.h, btl_states_actions.c
- btl_state_update_partner_menu() : functions.h, btl_states_menus.c
- btl_state_update_partner_move() : functions.h, btl_states_actions.c
- btl_state_update_partner_striking_first() : functions.h, btl_states_actions.c
- btl_state_update_peach_menu() : functions.h, btl_states_menus.c
- btl_state_update_player_menu() : functions.h, btl_states_menus.c
- btl_state_update_player_move() : btl_states_actions.c, functions.h
- btl_state_update_prepare_menu() : functions.h, btl_states_actions.c
- btl_state_update_run_away() : functions.h, btl_states_actions.c
- btl_state_update_select_target() : functions.h, btl_states_menus.c
- btl_state_update_switch_to_partner() : functions.h, btl_states_actions.c
- btl_state_update_switch_to_player() : functions.h, btl_states_actions.c
- btl_state_update_twink_menu() : btl_states_menus.c, functions.h
- btl_state_update_victory() : functions.h, btl_states_actions.c
- btl_submenu_moves_update() : btl_states_menus.c
- btl_update() : functions.h, 16C8E0.c
- btl_update_ko_status() : functions.h, 190B20.c
- btl_update_message_popup() : popup_messages.c
- btl_update_starpoints_display() : 16C8E0.c
- btl_update_strats_menu() : btl_states_menus.c
- build_custom_gfx() : model.c
- build_gfx_blue_stars() : hos_01.inc.c
- build_gfx_green_stars() : hos_01.inc.c
- build_gfx_pink_stars() : hos_01.inc.c
- build_gfx_star() : Snowflakes.inc.c
- build_gfx_yellow_stars() : hos_01.inc.c
- bulb_glow_appendGfx() : bulb_glow.c
- bulb_glow_init() : bulb_glow.c
- bulb_glow_main() : bulb_glow.c
- bulb_glow_render() : bulb_glow.c
- bulb_glow_update() : bulb_glow.c
- butterflies_appendGfx() : butterflies.c
- butterflies_init() : butterflies.c
- butterflies_main() : butterflies.c
- butterflies_render() : butterflies.c
- butterflies_update() : butterflies.c