Here is a list of all functions with links to the files they belong to:
- s -
- _show_message() : msg_api.c
- save_tattle_flags() : 181810.c, functions.h
- ScaleGroup() : common.h
- ScaleModel() : common.h
- SelfEnemyOverrideSyncPos() : common.h
- SentinelAI_Chase() : SentinelAI.inc.c
- SentinelAI_ChaseInit() : SentinelAI.inc.c
- SentinelAI_Descend() : SentinelAI.inc.c
- SentinelAI_DescendInit() : SentinelAI.inc.c
- SentinelAI_GrabPlayer() : SentinelAI.inc.c
- SentinelAI_LosePlayer() : SentinelAI.inc.c
- SentinelAI_LosePlayerInit() : SentinelAI.inc.c
- SentinelAI_PostLosePlayer() : SentinelAI.inc.c
- SentinelAI_ReturnHome() : SentinelAI.inc.c
- SentinelAI_ReturnHomeInit() : SentinelAI.inc.c
- set_action_state() : 7E9D0.c, functions.h
- set_actor_anim() : functions.h, 190B20.c
- set_actor_anim_by_ref() : functions.h, 190B20.c
- set_actor_anim_rate() : functions.h, 190B20.c
- set_actor_current_position() : actor_api.c
- set_actor_flash_mode() : functions.h, 190B20.c
- set_actor_glow_pal() : functions.h, 190B20.c
- set_actor_home_position() : actor_api.c
- set_actor_pal_adjustment() : 190B20.c, actor_rendering.c
- set_actor_yaw() : functions.h, 190B20.c
- set_anim_model_fog_color() : animator.c
- set_anim_model_fog_dist() : animator.c
- set_animator_flags() : animator.c
- set_animator_render_callback() : model.h, animator.c
- set_animator_tree_to_node_map() : animator.c
- set_area_byte() : vars_access.h, vars_access.c
- set_area_flag() : vars_access.c, vars_access.h
- set_aux_pan_u() : model.c, functions.h
- set_aux_pan_v() : functions.h, model.c
- set_background() : functions.h, background.c
- set_background_size() : functions.h, background.c
- set_battle_formation() : battle.c, encounter.c
- set_battle_stage() : functions.h, battle.c
- set_cam_viewport() : functions.h, cam_main.c
- set_camera_from_rig() : cam_mode_zone_interp.c
- set_current_item_entity_render_group() : rooms.c, item_entity.c
- set_curtain_draw_callback() : functions.h, curtains.c
- set_curtain_fade() : functions.h, curtains.c
- set_curtain_fade_goal() : functions.h, curtains.c
- set_curtain_scale() : functions.h, curtains.c
- set_curtain_scale_goal() : functions.h, curtains.c
- set_custom_gfx() : functions.h, model.c
- set_custom_gfx_builders() : model.c, model.h
- set_defeated() : encounter.c
- set_effect_pos_offset() : effects.c
- set_entity_commandlist() : functions.h, entity.c
- set_entity_fog_color() : functions.h, entity_model.c
- set_entity_fog_dist() : functions.h, entity_model.c
- set_entity_model_flags() : functions.h, entity_model.c
- set_entity_model_render_command_list() : entity.h, entity_model.c
- set_game_mode() : game_modes.c, game_modes.h
- set_game_mode_render_frontUI() : game_modes.h, game_modes.c
- set_global_byte() : vars_access.h, vars_access.c
- set_global_flag() : vars_access.h, vars_access.c
- set_global_short() : vars_access.h, vars_access.c
- set_global_timespace() : script_list.c
- set_global_word() : vars_access.h, vars_access.c
- set_goal_pos_to_part() : functions.h, actor_api.c
- set_item_entity_flags() : functions.h, item_entity.c
- set_item_entity_position() : item_entity.c, functions.h
- set_main_pan_u() : functions.h, model.c
- set_main_pan_v() : functions.h, model.c
- set_map_change_fade_rate() : functions.h, 111f0_len_860.c
- set_map_transition_effect() : functions.h, screen_overlays.c
- set_max_star_power() : functions.h, inventory.c
- set_mdl_custom_gfx_set() : model.h, model.c
- set_message_images() : functions.h, msg.c
- set_message_int_var() : functions.h, msg.c
- set_message_text_var() : functions.h, msg.c
- set_npc_animation() : functions.h, npc_api.c
- set_npc_imgfx_all() : sprite.c, sprite.h
- set_npc_imgfx_comp() : sprite.c, sprite.h
- set_npc_shadow_scale() : entity.c, functions.h
- set_npc_sprite() : npc.c, npc.h
- set_npc_yaw() : npc.h, npc.c
- set_part_absolute_position() : actor_api.c
- set_part_flag_bits() : 190B20.c
- set_part_flash_mode() : 190B20.c
- set_part_glow_pal() : functions.h, 190B20.c
- set_part_goal_to_actor_part() : actor_api.c
- set_part_pal_adjustment() : functions.h, 190B20.c
- set_part_yaw() : functions.h, 190B20.c
- set_peach_shadow_scale() : functions.h, entity.c
- set_player_imgfx_all() : sprite.c, sprite.h
- set_player_imgfx_comp() : sprite.c, sprite.h
- set_screen_overlay_alpha() : functions.h, screen_overlays.c
- set_screen_overlay_center() : functions.h, screen_overlays.c
- set_screen_overlay_center_worldpos() : functions.h, screen_overlays.c
- set_screen_overlay_color() : functions.h, screen_overlays.c
- set_screen_overlay_params_back() : functions.h, screen_overlays.c
- set_screen_overlay_params_front() : functions.h, screen_overlays.c
- set_script_flags() : functions.h, script_list.c
- set_script_group() : script_list.c, functions.h
- set_script_owner_npc_anim() : States_TackleAI.inc.c
- set_script_owner_npc_col_height() : States_TackleAI.inc.c
- set_script_priority() : functions.h, script_list.c
- set_script_timescale() : functions.h, script_list.c
- set_standard_shadow_scale() : functions.h, entity.c
- set_status_icons_offset() : actor_rendering.c, status_icons.c
- set_status_icons_properties() : actor_rendering.c, status_icons.c
- set_tex_panner() : functions.h, model.c
- set_time_freeze_mode() : functions.h, main_loop.c
- set_window_properties() : functions.h, windows.c
- set_window_update() : functions.h, windows.c
- set_windows_visible() : functions.h, windows.c
- set_world_fog_color() : functions.h, model.c
- set_world_fog_dist() : model.c, functions.h
- set_zone_enabled() : map_api.c
- SetAnimatedModelRenderMode() : common.h
- SetAnimatedModelRootPosition() : common.h
- SetAnimatedModelRootRotation() : common.h
- SetAnimatedModelRootScale() : common.h
- SetAnimatedNodeFlags() : common.h
- SetAnimatorFlags() : common.h
- SetBattleAsScripted() : common.h
- SetBattleMusic() : common.h
- SetBattleSong() : common.h
- SetCamBGColor() : common.h
- SetCamDistance() : common.h
- SetCamEnabled() : common.h
- SetCamLeadPlayer() : common.h
- SetCamLeadScale() : common.h
- SetCamLookTarget() : common.h
- SetCamNoDraw() : common.h
- SetCamPerspective() : common.h
- SetCamPitch() : common.h
- SetCamPosA() : common.h
- SetCamPosB() : common.h
- SetCamPosC() : common.h
- SetCamProperties() : common.h
- SetCamSpeed() : common.h
- SetCamTarget() : common.h
- SetCamType() : common.h
- SetCamUpdateMode() : common.h
- SetCamViewport() : common.h
- SetCustomGfx() : common.h
- SetCustomGfxBuilders() : common.h
- SetCustomGfxEnabled() : common.h
- SetEncounterStatusFlags() : common.h
- SetEnemyFlagBits() : common.h
- SetEntityCullMode() : common.h
- SetGameMode() : common.h
- SetGroupVisibility() : common.h
- SetInterpCamDist() : common.h
- SetInterpCamOffsetY() : common.h
- SetInterpCamParams() : common.h
- SetItemAlpha() : common.h
- SetItemFlags() : common.h
- SetItemPos() : common.h
- SetMessageImages() : common.h
- SetMessageText() : common.h
- SetMessageValue() : common.h
- SetModelCustomGfx() : common.h
- SetModelFlags() : common.h
- SetModelTexVariant() : common.h
- SetMotionBlurParams() : common.h
- SetMusicTrack() : common.h
- SetMusicTrackVolumes() : common.h
- SetNoInterpCamParams() : common.h
- SetNpcAnimation() : common.h
- SetNpcAnimationSpeed() : common.h
- SetNpcAux() : common.h
- SetNpcCollisionChannel() : common.h
- SetNpcCollisionSize() : common.h
- SetNpcDecoration() : common.h
- SetNpcFlagBits() : common.h
- SetNpcImgFXFlags() : common.h
- SetNpcImgFXParams() : common.h
- SetNpcJumpscale() : common.h
- SetNpcPaletteSwapLower() : common.h
- SetNpcPaletteSwapMode() : common.h
- SetNpcPaletteSwapping() : common.h
- SetNpcPos() : common.h
- SetNpcRenderMode() : common.h
- SetNpcRotation() : common.h
- SetNpcRotationPivot() : common.h
- SetNpcScale() : common.h
- SetNpcSpeed() : common.h
- SetNpcSprite() : common.h
- SetNpcVar() : common.h
- SetNpcYaw() : common.h
- SetOwnerInstigatorValue() : common.h
- SetPanTarget() : common.h
- SetPlayerActionState() : common.h
- SetPlayerAnimation() : common.h
- SetPlayerAnimationSpeed() : common.h
- SetPlayerCollisionSize() : common.h
- SetPlayerFlagBits() : common.h
- SetPlayerImgFXFlags() : common.h
- SetPlayerJumpscale() : common.h
- SetPlayerPos() : common.h
- SetPlayerPushVelocity() : common.h
- SetPlayerSpeed() : common.h
- SetRenderMode() : common.h
- SetSelfEnemyFlagBits() : common.h
- SetSelfEnemyFlags() : common.h
- SetSelfRotation() : common.h
- SetSelfVar() : common.h
- SetSleepBubbleTimeLeft() : common.h
- SetSpriteShading() : common.h
- SetTattleMessage() : common.h
- SetTexPanner() : common.h
- SetTexPanOffset() : common.h
- SetTimeFreezeMode() : common.h
- SetTransformGroupEnabled() : common.h
- setup_demo_player() : battle.c
- setup_item_popup() : menus.c
- setup_partner_popup() : menus.c
- setup_pause_menu_tab() : functions.h, windows.c
- setup_status_bar_for_battle() : functions.h, inventory.c
- setup_status_bar_for_world() : encounter.c, inventory.c
- SetValueByRef() : common.h
- SetVirtualEntityFlagBits() : common.h
- SetVirtualEntityFlags() : common.h
- SetVirtualEntityJumpGravity() : common.h
- SetVirtualEntityMoveSpeed() : common.h
- SetVirtualEntityPosition() : common.h
- SetVirtualEntityRenderCommands() : common.h
- SetVirtualEntityRenderMode() : common.h
- SetVirtualEntityRotation() : common.h
- SetVirtualEntityScale() : common.h
- SetZoneEnabled() : common.h
- sfx_adjust_env_sound_params() : public.h, sfx.c
- sfx_adjust_env_sound_pos() : public.h, sfx.c
- sfx_clear_env_sounds() : public.h, sfx.c
- sfx_clear_sounds() : sfx.c, public.h
- sfx_compute_spatialized_sound_params_full() : sfx.c, public.h
- sfx_compute_spatialized_sound_params_ignore_depth() : public.h, sfx.c
- sfx_compute_spatialized_sound_params_with_depth() : public.h, sfx.c
- sfx_get_env_sound_instance() : private.h, sfx.c
- sfx_get_reverb_mode() : public.h, sfx.c
- sfx_get_spatialized_sound_params() : public.h, sfx.c
- sfx_play_sound() : public.h, sfx.c
- sfx_play_sound_at_npc() : public.h, sfx.c
- sfx_play_sound_at_player() : sfx.c, public.h
- sfx_play_sound_at_position() : public.h, sfx.c
- sfx_play_sound_looping() : public.h, sfx.c
- sfx_play_sound_with_params() : public.h, sfx.c
- sfx_register_looping_sound_at_position() : public.h, sfx.c
- sfx_reset_door_sounds() : public.h, sfx.c
- sfx_set_reverb_mode() : public.h, sfx.c
- sfx_stop_env_sounds() : public.h, sfx.c
- sfx_stop_sound() : sfx.c, public.h
- sfx_update_env_sound_params() : public.h, sfx.c
- ShakeCam() : common.h
- shape_spell_appendGfx() : shape_spell.c
- shape_spell_init() : shape_spell.c
- shape_spell_main() : shape_spell.c
- shape_spell_render() : shape_spell.c
- shape_spell_update() : shape_spell.c
- shattering_stones_appendGfx() : shattering_stones.c
- shattering_stones_init() : shattering_stones.c
- shattering_stones_main() : shattering_stones.c
- shattering_stones_render() : shattering_stones.c
- shattering_stones_update() : shattering_stones.c
- shim_atan2() : effect_shims.h
- shim_battle_heap_create_obfuscated() : functions.h, obfuscation_shims.c
- shim_clamp_angle() : effect_shims.h
- shim_cos_deg() : effect_shims.h
- shim_create_audio_system_obfuscated() : functions.h, obfuscation_shims.c
- shim_create_effect_instance() : effect_shims.h
- shim_draw_box() : effect_shims.h
- shim_draw_msg() : effect_shims.h
- shim_draw_prev_frame_buffer_at_screen_pos() : effect_shims.h
- shim_general_heap_create_obfuscated() : functions.h, obfuscation_shims.c
- shim_general_heap_malloc() : effect_shims.h
- shim_get_msg_width() : effect_shims.h
- shim_guFrustumF() : effect_shims.h
- shim_guMtxCatF() : effect_shims.h
- shim_guMtxF2L() : effect_shims.h
- shim_guOrthoF() : effect_shims.h
- shim_guPerspectiveF() : effect_shims.h
- shim_guPositionF() : effect_shims.h
- shim_guRotateF() : effect_shims.h
- shim_guScaleF() : effect_shims.h
- shim_guTranslate() : effect_shims.h
- shim_guTranslateF() : effect_shims.h
- shim_is_debug_panic() : effect_shims.h
- shim_is_point_visible() : effect_shims.h
- shim_load_effect() : effect_shims.h
- shim_load_engine_data_obfuscated() : functions.h, obfuscation_shims.c
- shim_mdl_draw_hidden_panel_surface() : effect_shims.h
- shim_mdl_get_shroud_tint_params() : effect_shims.h
- shim_mem_clear() : effect_shims.h
- shim_npc_raycast_down_sides() : effect_shims.h
- shim_queue_render_task() : effect_shims.h
- shim_rand_int() : effect_shims.h
- shim_remove_effect() : effect_shims.h
- shim_sfx_play_sound_at_position() : effect_shims.h
- shim_sin_deg() : effect_shims.h
- shim_sqrtf() : effect_shims.h
- shim_transform_point() : effect_shims.h
- shimmer_burst_appendGfx() : shimmer_burst.c
- shimmer_burst_init() : shimmer_burst.c
- shimmer_burst_main() : shimmer_burst.c
- shimmer_burst_render() : shimmer_burst.c
- shimmer_burst_update() : shimmer_burst.c
- shimmer_wave_appendGfx() : shimmer_wave.c
- shimmer_wave_init() : shimmer_wave.c
- shimmer_wave_main() : shimmer_wave.c
- shimmer_wave_render() : shimmer_wave.c
- shimmer_wave_update() : shimmer_wave.c
- shiny_flare_appendGfx() : shiny_flare.c
- shiny_flare_init() : shiny_flare.c
- shiny_flare_main() : shiny_flare.c
- shiny_flare_render() : shiny_flare.c
- shiny_flare_update() : shiny_flare.c
- shockwave_appendGfx() : shockwave.c
- shockwave_init() : shockwave.c
- shockwave_main() : shockwave.c
- shockwave_render() : shockwave.c
- shockwave_update() : shockwave.c
- shop_close_item_select_popup() : shops.c
- shop_draw_item_desc() : shops.c
- shop_draw_item_name() : shops.c
- shop_get_sell_price() : shops.c
- shop_open_item_select_popup() : functions.h, shops.c
- shop_owner_begin_speech() : shops.c
- shop_owner_buy_dialog() : shops.c
- shop_owner_continue_speech() : shops.c
- shop_owner_continue_speech_with_quantity() : shops.c
- shop_owner_end_speech() : shops.c
- shop_owner_reset_speech() : shops.c
- shop_update_item_select_popup() : shops.c
- should_cancel_open_world_menu() : menus.c
- should_cancel_pulse_stone() : pulse_stone.c
- should_collider_allow_interact() : trigger.c, functions.h
- should_continue_inspect() : inspect_icon.c
- should_continue_pulse_stone() : pulse_stone.c
- show_action_rating() : functions.h, 190B20.c
- show_actor_health_bar() : functions.h, 190B20.c
- show_coin_counter() : functions.h, inventory.c
- show_damage_fx() : functions.h, 190B20.c
- show_first_strike_message() : functions.h, encounter.c
- show_foreground_models() : functions.h, 190B20.c
- show_foreground_models_unchecked() : functions.h, 190B20.c
- show_immune_bonk() : functions.h, popup_messages.c
- show_merlee_message() : functions.h, status_icons.c
- show_next_damage_popup() : functions.h, 190B20.c
- show_primary_damage_popup() : functions.h, 190B20.c
- show_recovery_shimmer() : functions.h, fx_api.c
- show_start_recovery_shimmer() : functions.h, fx_api.c
- ShowChoice() : common.h
- ShowCoinCounter() : common.h
- ShowConsumableChoicePopup() : common.h
- ShowEmote() : common.h
- ShowGotItem() : common.h
- ShowKeyChoicePopup() : common.h
- ShowMerleeCoinMessage() : common.h
- ShowMerleeRanOutMessage() : common.h
- ShowMessageAtScreenPos() : common.h
- ShowMessageAtWorldPos() : common.h
- ShowRecoveryShimmer() : common.h
- ShowSleepBubble() : common.h
- ShowStartRecoveryShimmer() : common.h
- ShowSweat() : common.h
- ShowWorldStatusBar() : common.h
- ShyGuyPatrolAI_14() : ShyGuyPatrolAI.inc.c
- ShyGuyPatrolAI_15() : ShyGuyPatrolAI.inc.c
- ShyGuyPatrolAI_16() : ShyGuyPatrolAI.inc.c
- ShyGuyPatrolAI_17() : ShyGuyPatrolAI.inc.c
- ShyGuyWanderAI_14() : ShyGuyWanderAI.inc.c
- ShyGuyWanderAI_15() : ShyGuyWanderAI.inc.c
- ShyGuyWanderAI_16() : ShyGuyWanderAI.inc.c
- ShyGuyWanderAI_17() : ShyGuyWanderAI.inc.c
- sign() : functions.h, 43F0.c
- signF() : functions.h, 43F0.c
- sin_cos_deg() : functions.h, 43F0.c
- sin_cos_rad() : functions.h, 43F0.c
- sin_deg() : functions.h, 43F0.c
- sin_rad() : functions.h, 43F0.c
- sleep_bubble_appendGfx() : sleep_bubble.c
- sleep_bubble_init() : sleep_bubble.c
- sleep_bubble_main() : sleep_bubble.c
- sleep_bubble_render() : sleep_bubble.c
- sleep_bubble_update() : sleep_bubble.c
- small_gold_sparkle_appendGfx() : small_gold_sparkle.c
- small_gold_sparkle_init() : small_gold_sparkle.c
- small_gold_sparkle_main() : small_gold_sparkle.c
- small_gold_sparkle_render() : small_gold_sparkle.c
- small_gold_sparkle_update() : small_gold_sparkle.c
- smoke_burst_appendGfx() : smoke_burst.c
- smoke_burst_init() : smoke_burst.c
- smoke_burst_main() : smoke_burst.c
- smoke_burst_render() : smoke_burst.c
- smoke_burst_update() : smoke_burst.c
- smoke_impact_appendGfx() : smoke_impact.c
- smoke_impact_init() : smoke_impact.c
- smoke_impact_main() : smoke_impact.c
- smoke_impact_render() : smoke_impact.c
- smoke_impact_update() : smoke_impact.c
- smoke_ring_appendGfx() : smoke_ring.c
- smoke_ring_init() : smoke_ring.c
- smoke_ring_main() : smoke_ring.c
- smoke_ring_render() : smoke_ring.c
- smoke_ring_update() : smoke_ring.c
- snaking_static_appendGfx() : snaking_static.c
- snaking_static_init() : snaking_static.c
- snaking_static_main() : snaking_static.c
- snaking_static_render() : snaking_static.c
- snaking_static_update() : snaking_static.c
- snd_adjust_sound() : public.h, 30450.c
- snd_adjust_sound_with_shift() : 30450.c, public.h
- snd_ambient_80055760() : 30450.c, public.h
- snd_ambient_disable() : 30450.c, public.h
- snd_ambient_enable() : 30450.c, public.h
- snd_ambient_is_stopped() : 30450.c, public.h
- snd_ambient_mute() : 30450.c, public.h
- snd_ambient_pause() : 30450.c, public.h
- snd_ambient_play() : 30450.c, public.h
- snd_ambient_play_only() : 30450.c, public.h
- snd_ambient_resume() : 30450.c, public.h
- snd_ambient_set_volume() : 30450.c, public.h
- snd_ambient_stop_all() : 30450.c, public.h
- snd_ambient_stop_quick() : 30450.c, public.h
- snd_ambient_stop_slow() : 30450.c, public.h
- snd_load_ambient() : 30450.c, public.h
- snd_load_BGM() : 2e230_len_2190.c
- snd_load_BK() : 2e230_len_2190.c, private.h
- snd_reset() : 30450.c, public.h
- snd_set_song_fade() : 30450.c, public.h
- snd_set_song_variation() : 30450.c, public.h
- snd_set_song_variation_fade() : 30450.c, public.h
- snd_set_song_variation_fade_time() : 30450.c, public.h
- snd_song_clear_track_volumes() : 30450.c, public.h
- snd_song_get_playing_info() : 30450.c, private.h
- snd_song_set_detune() : 30450.c, public.h
- snd_song_set_playback_rate() : 30450.c, public.h
- snd_song_set_track_vol_full() : 30450.c, public.h
- snd_song_set_track_vol_mute() : 30450.c, public.h
- snd_song_set_track_vol_quiet() : 30450.c, public.h
- snd_song_set_track_volumes() : 30450.c, public.h
- snd_start_sound() : 30450.c, public.h
- snd_start_sound_raw() : 30450.c, public.h
- snd_start_sound_with_shift() : 30450.c, public.h
- snd_stop_sound() : 30450.c, public.h
- snd_stop_tracking_env_sound_pos() : public.h, sfx.c
- snowfall_appendGfx() : snowfall.c
- snowfall_init() : snowfall.c
- snowfall_main() : snowfall.c
- snowfall_render() : snowfall.c
- snowfall_update() : snowfall.c
- snowflake_appendGfx() : snowflake.c
- snowflake_init() : snowflake.c
- snowflake_main() : snowflake.c
- snowflake_render() : snowflake.c
- snowflake_update() : snowflake.c
- snowman_doll_appendGfx() : snowman_doll.c
- snowman_doll_init() : snowman_doll.c
- snowman_doll_main() : snowman_doll.c
- snowman_doll_render() : snowman_doll.c
- snowman_doll_update() : snowman_doll.c
- something_rotating_appendGfx() : something_rotating.c
- something_rotating_init() : something_rotating.c
- something_rotating_main() : something_rotating.c
- something_rotating_render() : something_rotating.c
- something_rotating_update() : something_rotating.c
- SomeVtxFunc() : UnkVtxFunc.inc.c
- sort_consumables() : inventory.c, functions.h
- sort_scripts() : script_list.c
- sparkle_script_init() : item_entity.c
- sparkle_script_step() : item_entity.c
- sparkle_script_update() : item_entity.c
- sparkles_appendGfx() : sparkles.c
- sparkles_init() : sparkles.c
- sparkles_main() : sparkles.c
- sparkles_render() : sparkles.c
- sparkles_update() : sparkles.c
- spawn_cloud_surface_effects() : npc.h
- spawn_default_surface_effects() : npc.h
- spawn_drops() : functions.h, 23680.c
- spawn_flower_surface_effects() : npc.h
- spawn_hedge_surface_effects() : npc.h
- spawn_snow_surface_effects() : npc.h
- spawn_water_surface_effects() : npc.h
- SpeakToNpc() : common.h
- SpeakToPlayer() : common.h
- SpearGuyAI_Loiter() : SpearGuyAI.inc.c
- SpearGuyAI_LoiterInit() : SpearGuyAI.inc.c
- spiky_white_aura_appendGfx() : spiky_white_aura.c
- spiky_white_aura_init() : spiky_white_aura.c
- spiky_white_aura_main() : spiky_white_aura.c
- spiky_white_aura_render() : spiky_white_aura.c
- spiky_white_aura_update() : spiky_white_aura.c
- spirit_card_appendGfx() : spirit_card.c
- spirit_card_init() : spirit_card.c
- spirit_card_main() : spirit_card.c
- spirit_card_render() : spirit_card.c
- spirit_card_update() : spirit_card.c
- spr_allocate_components() : 101b90_len_8f0.c, sprite.c
- spr_appendGfx_component() : sprite.c
- spr_appendGfx_component_flat() : sprite.c
- spr_clear_quad_cache() : sprite.c
- spr_component_update() : sprite.c
- spr_component_update_commands() : sprite.c
- spr_component_update_finish() : sprite.c
- spr_draw_component() : sprite.c
- spr_draw_npc_sprite() : sprite.c, sprite.h
- spr_draw_player_sprite() : sprite.h, sprite.c
- spr_free_sprite() : sprite.c, sprite.h
- spr_get_cached_quad() : sprite.c
- spr_get_comp_position() : sprite.c, sprite.h
- spr_get_notify_value() : sprite.c, sprite.h
- spr_get_npc_color_variations() : sprite.c, sprite.h
- spr_get_npc_palettes() : sprite.c, sprite.h
- spr_get_npc_raster_info() : sprite.c, sprite.h
- spr_get_player_palettes() : sprite.c, sprite.h
- spr_get_player_raster() : 101b90_len_8f0.c, sprite.h
- spr_get_player_raster_info() : sprite.c, sprite.h
- spr_get_quad_for_size() : sprite.c
- spr_init_anim_state() : sprite.c
- spr_init_component_anim_state() : sprite.c
- spr_init_player_raster_cache() : 101b90_len_8f0.c, sprite.c
- spr_init_quad_cache() : sprite.c
- spr_init_sprites() : sprite.c, sprite.h
- spr_load_npc_extra_anims() : 101b90_len_8f0.c, sprite.c
- spr_load_npc_sprite() : sprite.h, sprite.c
- spr_load_player_sprite() : sprite.c
- spr_load_sprite() : 101b90_len_8f0.c, sprite.h
- spr_make_quad_for_size() : sprite.c
- spr_render_init() : sprite.c, sprite.h
- spr_set_anim_timescale() : sprite.c
- spr_swizzle_anim_offsets() : 101b90_len_8f0.c
- spr_transform_point() : sprite.c
- spr_unpack_signed_12bit() : sprite.c
- spr_unpack_signed_16bit() : sprite.c
- spr_update_player_raster_cache() : 101b90_len_8f0.c, sprite.h
- spr_update_player_sprite() : sprite.c, sprite.h
- spr_update_sprite() : sprite.c, sprite.h
- sprite_shading_set_light_source() : sprite_shading.c
- squirt_appendGfx() : squirt.c
- squirt_init() : squirt.c
- squirt_main() : squirt.c
- squirt_render() : squirt.c
- squirt_update() : squirt.c
- star_appendGfx() : star.c
- star_init() : star.c
- star_main() : star.c
- star_outline_appendGfx() : star_outline.c
- star_outline_init() : star_outline.c
- star_outline_main() : star_outline.c
- star_outline_render() : star_outline.c
- star_outline_update() : star_outline.c
- star_render() : star.c
- star_spirits_energy_appendGfx() : star_spirits_energy.c
- star_spirits_energy_init() : star_spirits_energy.c
- star_spirits_energy_main() : star_spirits_energy.c
- star_spirits_energy_render() : star_spirits_energy.c
- star_spirits_energy_update() : star_spirits_energy.c
- star_update() : star.c
- stars_burst_appendGfx() : stars_burst.c
- stars_burst_init() : stars_burst.c
- stars_burst_main() : stars_burst.c
- stars_burst_render() : stars_burst.c
- stars_burst_update() : stars_burst.c
- stars_orbiting_init() : stars_orbiting.c
- stars_orbiting_main() : stars_orbiting.c
- stars_orbiting_render() : stars_orbiting.c
- stars_orbiting_update() : stars_orbiting.c
- stars_shimmer_appendGfx() : stars_shimmer.c
- stars_shimmer_init() : stars_shimmer.c
- stars_shimmer_main() : stars_shimmer.c
- stars_shimmer_render() : stars_shimmer.c
- stars_shimmer_update() : stars_shimmer.c
- stars_spread_appendGfx() : stars_spread.c
- stars_spread_init() : stars_spread.c
- stars_spread_main() : stars_spread.c
- stars_spread_render() : stars_spread.c
- stars_spread_update() : stars_spread.c
- start_battle() : encounter_api.c
- start_bounce_a() : functions.h, 7E9D0.c
- start_bounce_b() : functions.h, 7E9D0.c
- start_child_script() : functions.h, script_list.c
- start_falling() : functions.h, 7E9D0.c
- start_rumble() : functions.h, rumble.c
- start_rumble_type() : functions.h, 190B20.c
- start_script() : functions.h, script_list.c
- start_script_in_group() : functions.h, script_list.c
- StartBattle() : common.h
- StartBattleWith() : common.h
- StartBossBattle() : common.h
- startup_draw_prim_rect() : 43F0.c, functions.h
- startup_draw_prim_rect_COPY() : functions.h, 43F0.c
- startup_fade_screen_in() : functions.h, startup_screen_fading.c
- startup_fade_screen_out() : functions.h, startup_screen_fading.c
- startup_fade_screen_update() : functions.h, startup_screen_fading.c
- startup_set_fade_screen_alpha() : functions.h, startup_screen_fading.c
- startup_set_fade_screen_color() : functions.h, startup_screen_fading.c
- stat_change_init() : stat_change.c
- stat_change_main() : stat_change.c
- stat_change_render() : stat_change.c
- stat_change_update() : stat_change.c
- state_drawUI_battle() : functions.h, state_battle.c
- state_drawUI_change_map() : functions.h, 111f0_len_860.c
- state_drawUI_demo() : functions.h, state_demo.c
- state_drawUI_end_battle() : functions.h, state_battle.c
- state_drawUI_enter_world() : functions.h, 111f0_len_860.c
- state_drawUI_exit_file_select() : functions.h, state_file_select.c
- state_drawUI_file_select() : functions.h, state_file_select.c
- state_drawUI_game_over() : functions.h, 111f0_len_860.c
- state_drawUI_intro() : functions.h, state_intro.c
- state_drawUI_logos() : functions.h, state_logos.c
- state_drawUI_pause() : functions.h, state_pause.c
- state_drawUI_startup() : functions.h, state_startup.c
- state_drawUI_title_screen() : functions.h, state_title_screen.c
- state_drawUI_unpause() : functions.h, state_pause.c
- state_drawUI_world() : state_world.c, functions.h
- state_init_battle() : functions.h, state_battle.c
- state_init_change_map() : functions.h, 111f0_len_860.c
- state_init_demo() : functions.h, state_demo.c
- state_init_end_battle() : functions.h, state_battle.c
- state_init_enter_demo() : functions.h, 111f0_len_860.c
- state_init_enter_world() : functions.h, 111f0_len_860.c
- state_init_exit_file_select() : state_file_select.c, functions.h
- state_init_file_select() : functions.h, state_file_select.c
- state_init_game_over() : functions.h, 111f0_len_860.c
- state_init_intro() : functions.h, state_intro.c
- state_init_logos() : functions.h, state_logos.c
- state_init_pause() : functions.h, state_pause.c
- state_init_startup() : functions.h, state_startup.c
- state_init_title_screen() : functions.h, state_title_screen.c
- state_init_unpause() : functions.h, state_pause.c
- state_init_world() : functions.h, state_world.c
- state_step_battle() : functions.h, state_battle.c
- state_step_change_map() : functions.h, 111f0_len_860.c
- state_step_demo() : functions.h, state_demo.c
- state_step_end_battle() : functions.h, state_battle.c
- state_step_enter_world() : functions.h, 111f0_len_860.c
- state_step_exit_file_select() : state_file_select.c, functions.h
- state_step_file_select() : functions.h, state_file_select.c
- state_step_game_over() : functions.h, 111f0_len_860.c
- state_step_intro() : functions.h, state_intro.c
- state_step_logos() : functions.h, state_logos.c
- state_step_pause() : functions.h, state_pause.c
- state_step_startup() : functions.h, state_startup.c
- state_step_title_screen() : functions.h, state_title_screen.c
- state_step_unpause() : functions.h, state_pause.c
- state_step_world() : state_world.c, functions.h
- state_world_draw_aux_ui() : state_world.c
- static_status_appendGfx() : static_status.c
- static_status_init() : static_status.c
- static_status_main() : static_status.c
- static_status_render() : static_status.c
- static_status_update() : static_status.c
- status_bar_always_show_off() : functions.h, inventory.c
- status_bar_always_show_on() : functions.h, inventory.c
- status_bar_draw_number() : functions.h, inventory.c
- status_bar_draw_stat() : inventory.c, functions.h
- status_bar_ignore_changes() : functions.h, inventory.c
- status_bar_is_ignoring_changes() : 8a860_len_3f30.c, inventory.c
- status_bar_respond_to_changes() : functions.h, inventory.c
- status_bar_show_and_ignore_changes() : inventory.c
- status_bar_start_blinking_coins() : inventory.c
- status_bar_start_blinking_fp() : functions.h, inventory.c
- status_bar_start_blinking_hp() : functions.h, inventory.c
- status_bar_start_blinking_sp() : functions.h, inventory.c
- status_bar_start_blinking_sp_bars() : functions.h, inventory.c
- status_bar_start_blinking_starpoints() : functions.h, inventory.c
- status_bar_stop_blinking_coins() : inventory.c
- status_bar_stop_blinking_fp() : functions.h, inventory.c
- status_bar_stop_blinking_hp() : functions.h, inventory.c
- status_bar_stop_blinking_sp() : functions.h, inventory.c
- status_bar_stop_blinking_starpoints() : functions.h, inventory.c
- steam_burst_appendGfx() : steam_burst.c
- steam_burst_init() : steam_burst.c
- steam_burst_main() : steam_burst.c
- steam_burst_render() : steam_burst.c
- steam_burst_update() : steam_burst.c
- step_entity_commandlist() : entity.c
- step_entity_model_commandlist() : entity_model.c
- step_game_loop() : functions.h, main_loop.c
- step_game_mode() : game_modes.c, game_modes.h
- step_mesh_animator() : model.h, animator.c
- step_model_animator() : model.h, animator.c
- StoneChompAI_ChaseInit() : StoneChompAI.inc.c
- StoneChompAI_HopInit() : StoneChompAI.inc.c
- stop_watch_appendGfx() : stop_watch.c
- stop_watch_init() : stop_watch.c
- stop_watch_main() : stop_watch.c
- stop_watch_render() : stop_watch.c
- stop_watch_update() : stop_watch.c
- StopSound() : common.h
- StopTrackingSoundPos() : common.h
- store_item() : inventory.h, inventory.c
- stub_effect_delegate() : effects.c
- STUB_npc_callback() : npc.h, npc.c
- subtract_fortress_keys() : functions.h
- subtract_hp() : functions.h, inventory.c
- suggest_player_anim_allow_backward() : functions.h, 77480.c
- suggest_player_anim_always_forward() : functions.h, 77480.c
- sun_appendGfx() : sun.c
- sun_init() : sun.c
- sun_main() : sun.c
- sun_render() : sun.c
- sun_update() : sun.c
- SuperBlock_get_partner_rank() : SuperBlock.inc.c
- surface_set_walk_effect() : surfaces.c, surfaces.h
- suspend_all_group() : functions.h, script_list.c
- suspend_all_script() : functions.h, script_list.c
- suspend_frozen_scripts() : script_list.c
- suspend_group_others() : script_list.c, functions.h
- suspend_group_script() : script_list.c
- suspend_group_script_index() : script_list.c
- sweat_appendGfx() : sweat.c
- sweat_init() : sweat.c
- sweat_main() : sweat.c
- sweat_render() : sweat.c
- sweat_update() : sweat.c
- switch_to_partner() : functions.h, partners.c
- SwitchMessage() : common.h
- sync_held_position() : watt.c
- sync_player_position() : lakilester.c
- sync_status_bar() : functions.h, inventory.c