Here is a list of all variables with links to the files they belong to:
- e -
- ECHO_PARAMS : reverb.c
- effect_prng_seed : effect_utils.c
- effectFuncs : effect_utils.c
- EMS_BonkIcon : entity_model_icons.c, popup_messages.c
- EMS_CursorIcon : entity_model_icons.c
- EMS_level_up : level_up.c
- EMS_StarIcon : food.c, entity_model_icons.c, up_and_away.c, super_soda.c, life_shroom.c, mushroom.c
- EMS_starpoint_digit_0 : starpoint.c, level_up.c
- EMS_starpoint_digit_1 : level_up.c, starpoint.c
- EMS_starpoint_digit_2 : level_up.c, starpoint.c
- EMS_starpoint_digit_3 : level_up.c, starpoint.c
- EMS_starpoint_digit_4 : level_up.c, starpoint.c
- EMS_starpoint_digit_5 : level_up.c, starpoint.c
- EMS_starpoint_digit_6 : level_up.c, starpoint.c
- EMS_starpoint_digit_7 : level_up.c, starpoint.c
- EMS_starpoint_digit_8 : level_up.c, starpoint.c
- EMS_starpoint_digit_9 : level_up.c, starpoint.c
- EMS_starpoint_dummy : level_up.c, starpoint.c
- EMS_starpoint_starpoint : level_up.c, starpoint.c
- EMS_starpoint_starpoints : starpoint.c, level_up.c
- EncounterStateChanged : variables.h, encounter.c
- end_maps : world.c
- EndBattleRewardIncrement : level_up.c
- EndBattleRewardsDone : level_up.c
- EndBattleRewardStep : level_up.c
- EndBattleRewardTotal : level_up.c
- EnemyNpcDefeat : common.h, encounter.c
- EnemyNpcHit : common.h, encounter.c
- EnterDoubleDoor : map.h, enter_exit.c
- EnterPostPipe : map.h, enter_exit.c
- EnterSavePoint : map.h, enter_exit.c
- EnterSingleDoor : enter_exit.c, map.h
- EnterSplitDoubleDoor : map.h, enter_exit.c
- EnterSplitSingleDoor : map.h, enter_exit.c
- EnterWalk : map.h, enter_exit.c
- EnterWalkCustom : enter_exit.c
- EnterWalkShort : enter_exit.c, map.h
- Entity_ArrowSign : entity.h, ArrowSign.c
- Entity_ArrowSign_LoadTexture : ArrowSign.c
- Entity_ArrowSign_mtxSign : ArrowSign.c
- Entity_ArrowSign_Render : ArrowSign.c
- Entity_ArrowSign_RenderPole : ArrowSign.c
- Entity_ArrowSign_RenderPole_ : ArrowSign.c
- Entity_ArrowSign_RenderPole__ : ArrowSign.c
- Entity_ArrowSign_RenderRotatedSign : ArrowSign.c
- Entity_ArrowSign_RenderScript : ArrowSign.c
- Entity_ArrowSign_RenderSign : ArrowSign.c
- Entity_ArrowSign_Script : ArrowSign.c
- Entity_ArrowSign_vtxPole : ArrowSign.c
- Entity_ArrowSign_vtxSign : ArrowSign.c
- Entity_BaseBlock_Script : Block.c
- Entity_BellbellPlant : Plants2.c, entity.h
- Entity_BellbellPlant_AnimationIdle : BellbellPlant_anim.c, Plants2.c
- Entity_BellbellPlant_AnimationUse : BellbellPlant_anim.c, Plants2.c
- Entity_BellbellPlant_dma : Plants2.c
- Entity_BellbellPlant_Mesh : Plants2.c, BellbellPlant_anim.c
- Entity_BellbellPlant_Node1 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node2 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node3 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node4 : BellbellPlant_anim.c
- Entity_BellbellPlant_Node5 : BellbellPlant_anim.c
- Entity_BellbellPlant_RenderNode1 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_RenderNode2 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_RenderNode3 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_RenderNode4 : BellbellPlant_gfx.c, BellbellPlant_anim.c
- Entity_BellbellPlant_RenderNode5 : BellbellPlant_anim.c, BellbellPlant_gfx.c
- Entity_BellbellPlant_Script : Plants2.c
- Entity_BlueSwitch : entity.h, Switch.c
- Entity_BlueSwitch_LoadExclMark : BlueSwitch.c
- Entity_BlueSwitch_LoadTexture : BlueSwitch.c
- Entity_BlueSwitch_mtxBlueBubble : BlueSwitch.c
- Entity_BlueSwitch_mtxExclMark : BlueSwitch.c
- Entity_BlueSwitch_Render : BlueSwitch.c, Switch.c
- Entity_BlueSwitch_RenderBase : BlueSwitch.c
- Entity_BlueSwitch_RenderBase2 : BlueSwitch.c
- Entity_BlueSwitch_RenderBaseMain : BlueSwitch.c
- Entity_BlueSwitch_RenderBlueBubble : BlueSwitch.c
- Entity_BlueSwitch_RenderExclMark : BlueSwitch.c
- Entity_BlueSwitch_RenderMain : BlueSwitch.c
- Entity_BlueSwitch_RenderRotatedBlueBubble : BlueSwitch.c
- Entity_BlueSwitch_RenderRotatedExclMark : BlueSwitch.c
- Entity_BlueSwitch_RenderScript : Switch.c
- Entity_BlueSwitch_Script : Switch.c
- Entity_BlueWarpPipe : entity.h, BlueWarpPipe.c
- Entity_BlueWarpPipe_LoadTextureBase : BlueWarpPipe.c
- Entity_BlueWarpPipe_LoadTexturePipe : BlueWarpPipe.c
- Entity_BlueWarpPipe_mtx : BlueWarpPipe.c
- Entity_BlueWarpPipe_RenderBase : BlueWarpPipe.c
- Entity_BlueWarpPipe_RenderPipe : BlueWarpPipe.c
- Entity_BlueWarpPipe_RenderScript : BlueWarpPipe.c
- Entity_BlueWarpPipe_Script : BlueWarpPipe.c
- Entity_BoardedFloor : entity.h, BoardedFloor.c
- Entity_BoardedFloor_FragmentMatrices : BoardedFloor.c
- Entity_BoardedFloor_FragmentsRender : BoardedFloor.c
- Entity_BoardedFloor_RenderScript : BoardedFloor.c
- Entity_BoardedFloor_RenderScriptShattered : BoardedFloor.c
- Entity_BoardedFloor_Script : BoardedFloor.c
- Entity_BombableRock : entity.h, BombableRock.c
- Entity_BombableRock_FragmentMatrices : BombableRock.c
- Entity_BombableRock_FragmentsRender : BombableRock.c
- Entity_BombableRock_RenderScript : BombableRock.c
- Entity_BombableRock_Script : BombableRock.c
- Entity_BombableRockWide : entity.h, BombableRock.c
- Entity_BreakingBlock_Script : Block.c
- Entity_BrickBlock : entity.h, Block.c
- Entity_BrickBlock_InitTexture : BrickBlock.c
- Entity_BrickBlock_LoadTexture : BrickBlock.c
- Entity_BrickBlock_Render : Block.c, BrickBlock.c
- Entity_BrickBlock_RenderFaces : BrickBlock.c
- Entity_BrickBlock_RenderScript : Block.c
- Entity_BrickBlock_Script : Block.c
- Entity_Chest : Chest.c, entity.h
- Entity_Chest_AdjustCam_ISK : Chest.c
- Entity_Chest_AdjustCam_KZN : Chest.c
- Entity_Chest_AdjustCam_TIK : Chest.c
- Entity_Chest_LidMtx : Chest.c
- Entity_Chest_LoadTexture1 : Chest.c
- Entity_Chest_LoadTexture2 : Chest.c
- Entity_Chest_LoadTextureLock : Chest.c
- Entity_Chest_RenderBox : Chest.c
- Entity_Chest_RenderBoxLock : Chest.c
- Entity_Chest_RenderBoxWooden : Chest.c
- Entity_Chest_RenderLid : Chest.c
- Entity_Chest_RenderLidLock : Chest.c
- Entity_Chest_RenderLidWooden : Chest.c
- Entity_Chest_RenderScript : Chest.c
- Entity_Chest_ResetCam_Default : Chest.c
- Entity_Chest_ResetCam_ISK : Chest.c
- Entity_Chest_Script : Chest.c
- Entity_Chest_ScriptOpened : Chest.c
- Entity_CircularShadowA_Render : Shadow.c
- Entity_CircularShadowB_Render : Shadow.c
- Entity_CreatedInertBlock_Script : Block.c
- Entity_CymbalPlant : entity.h, Plants1.c
- Entity_CymbalPlant_AnimationGrab : CymbalPlant_anim.c, Plants1.c
- Entity_CymbalPlant_AnimationIdle : Plants1.c, CymbalPlant_anim.c
- Entity_CymbalPlant_dma : Plants1.c
- Entity_CymbalPlant_LeftMtx : CymbalPlant_gfx.c
- Entity_CymbalPlant_LoadTexture : CymbalPlant_gfx.c
- Entity_CymbalPlant_Mesh : Plants1.c, CymbalPlant_anim.c
- Entity_CymbalPlant_Node1 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node10 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node2 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node3 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node4 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node5 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node6 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node7 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node8 : CymbalPlant_anim.c
- Entity_CymbalPlant_Node9 : CymbalPlant_anim.c
- Entity_CymbalPlant_NodeParent : CymbalPlant_anim.c
- Entity_CymbalPlant_RenderNode1 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode10 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode3 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode4 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode5 : CymbalPlant_gfx.c, CymbalPlant_anim.c
- Entity_CymbalPlant_RenderNode7 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode8 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RenderNode9 : CymbalPlant_anim.c, CymbalPlant_gfx.c
- Entity_CymbalPlant_RightMtx : CymbalPlant_gfx.c
- Entity_CymbalPlant_Update : Plants1.c
- entity_fog_alpha : entity_model.c
- entity_fog_blue : entity_model.c
- entity_fog_dist_max : entity_model.c
- entity_fog_dist_min : entity_model.c
- entity_fog_enabled : entity_model.c
- entity_fog_green : entity_model.c
- entity_fog_red : entity_model.c
- Entity_GiantChest : entity.h, Chest.c
- Entity_GiantChest_Script : Chest.c
- Entity_GreenStompSwitch : Switch.c, entity.h
- Entity_GreenStompSwitch_LoadExclMark : GreenStompSwitch.c
- Entity_GreenStompSwitch_LoadTexture : GreenStompSwitch.c
- Entity_GreenStompSwitch_mtx : GreenStompSwitch.c
- Entity_GreenStompSwitch_Render : GreenStompSwitch.c, Switch.c
- Entity_GreenStompSwitch_RenderBase : GreenStompSwitch.c
- Entity_GreenStompSwitch_RenderExclMark : GreenStompSwitch.c
- Entity_GreenStompSwitch_RenderMain : GreenStompSwitch.c
- Entity_GreenStompSwitch_RenderScript : Switch.c
- Entity_GreenStompSwitch_Script : Switch.c
- Entity_Hammer1Block : Block.c, entity.h
- Entity_Hammer1Block_LoadTexture : Hammer1Block.c
- Entity_Hammer1Block_Render : Block.c, Hammer1Block.c
- Entity_Hammer1Block_RenderBlock : Hammer1Block.c
- Entity_Hammer1Block_RenderFaces : Hammer1Block.c
- Entity_Hammer1Block_RenderScript : Block.c
- Entity_Hammer1Block_Script : Block.c
- Entity_Hammer1BlockTiny : entity.h, Block.c
- Entity_Hammer1BlockWideX : entity.h, Block.c
- Entity_Hammer1BlockWideZ : entity.h, Block.c
- Entity_Hammer2Block : entity.h, Block.c
- Entity_Hammer2Block_LoadTexture : Hammer2Block.c
- Entity_Hammer2Block_Render : Hammer2Block.c, Block.c
- Entity_Hammer2Block_RenderBlock : Hammer2Block.c
- Entity_Hammer2Block_RenderFaces : Hammer2Block.c
- Entity_Hammer2Block_RenderScript : Block.c
- Entity_Hammer2BlockTiny : entity.h, Block.c
- Entity_Hammer2BlockWideX : entity.h, Block.c
- Entity_Hammer2BlockWideZ : entity.h, Block.c
- Entity_Hammer3Block : entity.h, Block.c
- Entity_Hammer3Block_LoadTexture : Hammer3Block.c
- Entity_Hammer3Block_Render : Block.c, Hammer3Block.c
- Entity_Hammer3Block_RenderBlock : Hammer3Block.c
- Entity_Hammer3Block_RenderScript : Block.c
- Entity_Hammer3BlockTiny : entity.h, Block.c
- Entity_Hammer3BlockWideX : Block.c, entity.h
- Entity_Hammer3BlockWideZ : entity.h, Block.c
- Entity_HeartBlock : entity.h, HeartBlock.c
- Entity_HeartBlock_LoadTexture : HeartBlock.c
- Entity_HeartBlock_Render : HeartBlock.c
- Entity_HeartBlock_RenderBlock : HeartBlock.c
- Entity_HeartBlock_RenderScript : HeartBlock.c
- Entity_HeartBlock_Script : HeartBlock.c
- Entity_HeartBlockContent : HeartBlock.c
- Entity_HeartBlockContent_LoadPalette : HeartBlockContent.c
- Entity_HeartBlockContent_RenderHeartAwake : HeartBlock.c, HeartBlockContent.c
- Entity_HeartBlockContent_RenderHeartHappy : HeartBlock.c, HeartBlockContent.c
- Entity_HeartBlockContent_RenderHeartSleeping : HeartBlockContent.c, HeartBlock.c
- Entity_HeartBlockContent_RenderImage : HeartBlockContent.c
- Entity_HeartBlockContent_RenderScriptAfterHit : HeartBlock.c
- Entity_HeartBlockContent_RenderScriptHit : HeartBlock.c
- Entity_HeartBlockContent_RenderScriptIdle : HeartBlock.c
- Entity_HeartBlockContent_Script : HeartBlock.c
- Entity_HeartBlockContent_vtx : HeartBlockContent.c
- Entity_HeartBlockFrame : HeartBlock.c
- Entity_HiddenItemBlock_Script : ItemBlock.c
- Entity_HiddenPanel : entity.h, HiddenPanel.c
- Entity_HiddenPanel_Script : HiddenPanel.c
- Entity_HiddenPanel_vtxBottomSide : HiddenPanel.c
- Entity_HiddenPanel_vtxBottomSideDark : HiddenPanel.c
- Entity_HiddenPanel_vtxTopSide : HiddenPanel.c
- Entity_HiddenPanel_vtxTopSide2 : HiddenPanel.c
- Entity_HiddenRedBlock : ItemBlock.c, entity.h
- Entity_HiddenRedBlock_RenderScript : ItemBlock.c
- Entity_HiddenYellowBlock : entity.h, ItemBlock.c
- Entity_HiddenYellowBlock_RenderScript : ItemBlock.c
- Entity_HitBlock_Script : ItemBlock.c
- Entity_HitFloatingYellowBlock : ItemBlock.c
- Entity_HitFloatingYellowBlock_AnimationHit : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_AnimationIdle : HitFloatingYellowBlock_anim.c, ItemBlock.c
- Entity_HitFloatingYellowBlock_Mesh : ItemBlock.c, HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_NodeBlock1 : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_NodeBlock2 : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_NodeMain : HitFloatingYellowBlock_anim.c
- Entity_HitFloatingYellowBlock_RenderBlock1 : HitFloatingYellowBlock_anim.c, HitFloatingYellowBlock_gfx.c
- Entity_HitFloatingYellowBlock_RenderBlock2 : HitFloatingYellowBlock_gfx.c, HitFloatingYellowBlock_anim.c
- Entity_HitFloatinYellowBlock_dma : ItemBlock.c
- Entity_HitGroundedYellowBlock : ItemBlock.c
- Entity_HitRedBlock : ItemBlock.c
- Entity_HitRedBlock_AnimationHit : ItemBlock.c, HitRedBlock_anim.c
- Entity_HitRedBlock_dma : ItemBlock.c
- Entity_HitRedBlock_Mesh : ItemBlock.c, HitRedBlock_anim.c
- Entity_HitRedBlock_NodeBlock1 : HitRedBlock_anim.c
- Entity_HitRedBlock_NodeBlock2 : HitRedBlock_anim.c
- Entity_HitRedBlock_NodeMain : HitRedBlock_anim.c
- Entity_HitRedBlock_RenderBlock1 : HitRedBlock_anim.c, HitRedBlock_gfx.c
- Entity_HitRedBlock_RenderBlock2 : HitRedBlock_anim.c, HitRedBlock_gfx.c
- Entity_HitYellowBlock_AnimationHit : ItemBlock.c, HitYellowBlock_anim.c
- Entity_HitYellowBlock_AnimationIdle : ItemBlock.c, HitYellowBlock_anim.c
- Entity_HitYellowBlock_dma : ItemBlock.c
- Entity_HitYellowBlock_Mesh : HitYellowBlock_anim.c, ItemBlock.c
- Entity_HitYellowBlock_NodeBlock1 : HitYellowBlock_anim.c
- Entity_HitYellowBlock_NodeBlock2 : HitYellowBlock_anim.c
- Entity_HitYellowBlock_NodeMain : HitYellowBlock_anim.c
- Entity_HitYellowBlock_RenderBlock1 : HitYellowBlock_anim.c, HitYellowBlock_gfx.c
- Entity_HitYellowBlock_RenderBlock2 : HitYellowBlock_anim.c, HitYellowBlock_gfx.c
- Entity_HugeBlueSwitch : entity.h, Switch.c
- Entity_HugeBlueSwitch_RenderScript : Switch.c
- Entity_HugeBlueSwitch_Script : Switch.c
- Entity_InertBlock_Script : Block.c, HeartBlock.c
- Entity_InertRedBlock : entity.h, Block.c
- Entity_InertRedBlock_LoadTexture : InertRedBlock.c
- Entity_InertRedBlock_Render : InertRedBlock.c, Block.c
- Entity_InertRedBlock_RenderFaces : InertRedBlock.c
- Entity_InertRedBlock_RenderScript : Block.c
- Entity_InertRedBlock_RenderTopBottom : InertRedBlock.c
- Entity_InertYellowBlock : entity.h, Block.c
- Entity_InertYellowBlock_LoadTexture : InertYellowBlock.c
- Entity_InertYellowBlock_Render : InertYellowBlock.c, Block.c
- Entity_InertYellowBlock_RenderFaces : InertYellowBlock.c
- Entity_InertYellowBlock_RenderScript : Block.c
- Entity_InertYellowBlock_RenderTopBottom : InertYellowBlock.c
- Entity_ItemBlock_Script : ItemBlock.c
- Entity_MulticoinBlock : entity.h, Block.c
- Entity_MulticoinBlock_Script : Block.c
- Entity_MulticoinBrick_RenderScript : Block.c
- Entity_Munchlesia : Plants2.c, entity.h
- Entity_Munchlesia_Script : Plants2.c
- Entity_MunchlesiaBeginChew : Plants2.c
- Entity_MunchlesiaBeginChew_Animation : MunchlesiaBeginChew_anim.c, Plants2.c
- Entity_MunchlesiaBeginChew_dma : Plants2.c
- Entity_MunchlesiaBeginChew_Mesh : Plants2.c, MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node1 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node2 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node3 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node4 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node5 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node6 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node7 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node8 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Node9 : MunchlesiaBeginChew_anim.c
- Entity_MunchlesiaBeginChew_Render : MunchlesiaBeginChew_anim.c, MunchlesiaBeginChew_gfx.c
- Entity_MunchlesiaBeginChew_Script : Plants2.c
- Entity_MunchlesiaBeginChew_vertexArray : MunchlesiaBeginChew_gfx.c
- Entity_MunchlesiaChewing : Plants2.c
- Entity_MunchlesiaChewing_Animation : Plants2.c, MunchlesiaChewing_anim.c
- Entity_MunchlesiaChewing_dma : Plants2.c
- Entity_MunchlesiaChewing_Mesh : Plants2.c, MunchlesiaChewing_anim.c
- Entity_MunchlesiaChewing_Node1 : MunchlesiaChewing_anim.c
- Entity_MunchlesiaChewing_Render : MunchlesiaChewing_anim.c, MunchlesiaChewing_gfx.c
- Entity_MunchlesiaChewing_Script : Plants2.c
- Entity_MunchlesiaEnvelop : Plants2.c
- Entity_MunchlesiaEnvelop_Animation : Plants2.c, MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_dma : Plants2.c
- Entity_MunchlesiaEnvelop_Mesh : Plants2.c, MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node1 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node2 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node3 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node4 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node5 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node6 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node7 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Node8 : MunchlesiaEnvelop_anim.c
- Entity_MunchlesiaEnvelop_Render : MunchlesiaEnvelop_anim.c, MunchlesiaEnvelop_gfx.c
- Entity_MunchlesiaEnvelop_Script : Plants2.c
- Entity_MunchlesiaEnvelop_vertexArray : MunchlesiaEnvelop_gfx.c
- Entity_MunchlesiaGrab : Plants2.c
- Entity_MunchlesiaGrab_Animation : Plants2.c, MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_dma : Plants2.c
- Entity_MunchlesiaGrab_Mesh : Plants2.c, MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node1 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node2 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node3 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node4 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node5 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node6 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node7 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Node8 : MunchlesiaGrab_anim.c
- Entity_MunchlesiaGrab_Render : MunchlesiaGrab_anim.c, MunchlesiaGrab_gfx.c
- Entity_MunchlesiaGrab_Script : Plants2.c
- Entity_MunchlesiaGrab_vertexArray : MunchlesiaGrab_gfx.c
- Entity_MunchlesiaReset : Plants2.c
- Entity_MunchlesiaReset1 : Plants2.c
- Entity_MunchlesiaReset1_Animation : Plants2.c, MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_dma : Plants2.c
- Entity_MunchlesiaReset1_Mesh : Plants2.c, MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node1 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node2 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node3 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node4 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node5 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node6 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node7 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node8 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Node9 : MunchlesiaReset1_anim.c
- Entity_MunchlesiaReset1_Render : MunchlesiaReset1_anim.c, MunchlesiaReset1_gfx.c
- Entity_MunchlesiaReset1_Script : Plants2.c
- Entity_MunchlesiaReset1_vertexArray : MunchlesiaReset1_gfx.c
- Entity_MunchlesiaReset2 : Plants2.c
- Entity_MunchlesiaReset2_Script : Plants2.c
- Entity_MunchlesiaReset_AnimationIdle : Plants2.c, MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_AnimationReset : Plants2.c, MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_dma : Plants2.c
- Entity_MunchlesiaReset_Mesh : Plants2.c, MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node1 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node2 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node3 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node4 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node5 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node6 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node7 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Node8 : MunchlesiaReset_anim.c
- Entity_MunchlesiaReset_Render : MunchlesiaReset_anim.c, MunchlesiaReset_gfx.c
- Entity_MunchlesiaReset_Script : Plants2.c
- Entity_MunchlesiaReset_vertexArray : MunchlesiaReset_gfx.c
- Entity_MunchlesiaSpitOut : Plants2.c
- Entity_MunchlesiaSpitOut_Animation : Plants2.c, MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_dma : Plants2.c
- Entity_MunchlesiaSpitOut_Mesh : Plants2.c, MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node1 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node2 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node3 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node4 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node5 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node6 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node7 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node8 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Node9 : MunchlesiaSpitOut_anim.c
- Entity_MunchlesiaSpitOut_Render : MunchlesiaSpitOut_anim.c, MunchlesiaSpitOut_gfx.c
- Entity_MunchlesiaSpitOut_Script : Plants2.c
- Entity_MunchlesiaSpitOut_vertexArray : MunchlesiaSpitOut_gfx.c
- entity_numEntities : entity.c
- entity_numShadows : entity.c
- Entity_Padlock : entity.h, Padlock.c
- Entity_Padlock_LoadTextureBody : Padlock.c
- Entity_Padlock_LoadTextureFace : Padlock.c
- Entity_Padlock_LoadTextureKeyhole : Padlock.c
- Entity_Padlock_mtxShackle : Padlock.c
- Entity_Padlock_Render : Padlock.c
- Entity_Padlock_RenderBody : Padlock.c
- Entity_Padlock_RenderFace : Padlock.c
- Entity_Padlock_RenderKeyhole : Padlock.c
- Entity_Padlock_RenderScript : Padlock.c
- Entity_Padlock_RenderShackle : Padlock.c
- Entity_Padlock_RenderShackleMain : Padlock.c
- Entity_Padlock_Script : Padlock.c
- Entity_PadlockBlueFace : entity.h, Padlock.c
- Entity_PadlockBlueFace_LoadTextureBody : PadlockBlueFace.c
- Entity_PadlockBlueFace_LoadTextureFace : PadlockBlueFace.c
- Entity_PadlockBlueFace_LoadTextureKeyhole : PadlockBlueFace.c
- Entity_PadlockBlueFace_mtxShackle : Padlock.c, PadlockBlueFace.c
- Entity_PadlockBlueFace_Render : Padlock.c, PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderBody : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderFace : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderKeyhole : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderMain : PadlockBlueFace.c
- Entity_PadlockBlueFace_RenderScript : Padlock.c
- Entity_PadlockBlueFace_RenderShackle : PadlockBlueFace.c, Padlock.c
- Entity_PadlockBlueFace_RenderShackleMain : PadlockBlueFace.c
- Entity_PadlockRedFace : entity.h, Padlock.c
- Entity_PadlockRedFace_LoadTextureBody : PadlockRedFace.c
- Entity_PadlockRedFace_LoadTextureFace : PadlockRedFace.c
- Entity_PadlockRedFace_LoadTextureKeyhole : PadlockRedFace.c
- Entity_PadlockRedFace_mtxShackle : Padlock.c, PadlockRedFace.c
- Entity_PadlockRedFace_Render : Padlock.c, PadlockRedFace.c
- Entity_PadlockRedFace_RenderBody : PadlockRedFace.c
- Entity_PadlockRedFace_RenderFace : PadlockRedFace.c
- Entity_PadlockRedFace_RenderKeyhole : PadlockRedFace.c
- Entity_PadlockRedFace_RenderMain : PadlockRedFace.c
- Entity_PadlockRedFace_RenderScript : Padlock.c
- Entity_PadlockRedFace_RenderShackle : PadlockRedFace.c, Padlock.c
- Entity_PadlockRedFace_RenderShackleMain : PadlockRedFace.c
- Entity_PadlockRedFrame : entity.h, Padlock.c
- Entity_PadlockRedFrame_LoadTextureFace : PadlockRedFrame.c
- Entity_PadlockRedFrame_LoadTextureKeyhole : PadlockRedFrame.c
- Entity_PadlockRedFrame_mtxShackle : Padlock.c, PadlockRedFrame.c
- Entity_PadlockRedFrame_Render : PadlockRedFrame.c, Padlock.c
- Entity_PadlockRedFrame_RenderBody : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderFace : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderKeyhole : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderMain : PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderScript : Padlock.c
- Entity_PadlockRedFrame_RenderShackle : Padlock.c, PadlockRedFrame.c
- Entity_PadlockRedFrame_RenderShackleMain : PadlockRedFrame.c
- Entity_PinkFlower : Plants1.c, entity.h
- Entity_PinkFlower_AnimationIdle : Plants1.c, PinkFlower_anim.c
- Entity_PinkFlower_AnimationLightUp : Plants1.c, PinkFlower_anim.c
- Entity_PinkFlower_dma : Plants1.c
- Entity_PinkFlower_Mesh : Plants1.c, PinkFlower_anim.c
- Entity_PinkFlower_Node1 : PinkFlower_anim.c
- Entity_PinkFlower_Node2 : PinkFlower_anim.c
- Entity_PinkFlower_Node3 : PinkFlower_anim.c
- Entity_PinkFlower_Node4 : PinkFlower_anim.c
- Entity_PinkFlower_Node5 : PinkFlower_anim.c
- Entity_PinkFlower_RenderNode1 : PinkFlower_anim.c, PinkFlower_gfx.c
- Entity_PinkFlower_RenderNode2 : PinkFlower_anim.c, PinkFlower_gfx.c
- Entity_PinkFlower_RenderNode3 : PinkFlower_anim.c, PinkFlower_gfx.c
- Entity_PinkFlower_RenderNode5 : PinkFlower_gfx.c, PinkFlower_anim.c
- Entity_PinkFlower_Script : Plants1.c
- Entity_PinkFlowerLight : Plants1.c
- Entity_PinkFlowerLight_RenderScript : Plants1.c
- Entity_PinkFlowerLight_Script : Plants1.c
- Entity_PowBlock : entity.h, Block.c
- Entity_PowBlock_LoadTexture : PowBlock.c
- Entity_PowBlock_mtx : PowBlock.c
- Entity_PowBlock_Render : PowBlock.c, Block.c
- Entity_PowBlock_RenderBlock : PowBlock.c
- Entity_PowBlock_RenderFaces : PowBlock.c
- Entity_PowBlock_RenderScript : Block.c
- Entity_PowBlock_RenderSides : PowBlock.c
- Entity_PowBlock_RenderTopBottom : PowBlock.c
- Entity_PowBlock_Script : Block.c
- Entity_PushBlock : entity.h, Block.c
- Entity_PushBlock_LoadTexture : PushBlock.c
- Entity_PushBlock_mtx : PushBlock.c
- Entity_PushBlock_Render : Block.c, PushBlock.c
- Entity_PushBlock_RenderBlock : PushBlock.c
- Entity_PushBlock_RenderFaces : PushBlock.c
- Entity_PushBlock_RenderScript : Block.c
- Entity_RedBlock : ItemBlock.c, entity.h
- Entity_RedBlock_LoadTexture : RedBlock.c
- Entity_RedBlock_Render : ItemBlock.c, RedBlock.c
- Entity_RedBlock_RenderScript : ItemBlock.c
- Entity_RedBlock_RenderSides : RedBlock.c
- Entity_RedBlock_RenderTopBottom : RedBlock.c
- Entity_RedSwitch : entity.h, Switch.c
- Entity_RedSwitch_LoadExclMark : RedSwitch.c
- Entity_RedSwitch_LoadTexture : RedSwitch.c
- Entity_RedSwitch_mtxExclMark : RedSwitch.c
- Entity_RedSwitch_mtxRedBubble : RedSwitch.c
- Entity_RedSwitch_Render : RedSwitch.c, Switch.c
- Entity_RedSwitch_RenderBase : RedSwitch.c
- Entity_RedSwitch_RenderBaseMain : RedSwitch.c
- Entity_RedSwitch_RenderExclMark : RedSwitch.c
- Entity_RedSwitch_RenderMain : RedSwitch.c
- Entity_RedSwitch_RenderRedBubble : RedSwitch.c
- Entity_RedSwitch_RenderRotatedExclMark : RedSwitch.c
- Entity_RedSwitch_RenderRotatedRedBubble : RedSwitch.c
- Entity_RedSwitch_RenderScript : Switch.c
- Entity_RedSwitch_Script : Switch.c
- Entity_RenderCircularShadow : Shadow.c
- Entity_RenderNone : SuperBlock.c, WoodenCrate.c, ShatteringBlock.c, Shadow.c, Plants1.c, BombableRock.c, BoardedFloor.c
- Entity_RenderNone_Script : Plants2.c, Shadow.c
- Entity_RenderSquareShadow : Shadow.c
- Entity_SaveBlock_LoadTextureFace : SaveBlock.c
- Entity_SaveBlock_LoadTextureLetterS : SaveBlock.c
- Entity_SaveBlock_LoadTextureStar : SaveBlock.c
- Entity_SaveBlock_Mtx : SaveBlock.c
- Entity_SaveBlock_RenderBlock : SaveBlock.c
- Entity_SaveBlock_RenderContent : SaveBlock.c
- Entity_SaveBlock_RenderFaces : SaveBlock.c
- Entity_SaveBlock_RenderLetterS : SaveBlock.c
- Entity_SaveBlock_RenderNone : SaveBlock.c
- Entity_SaveBlock_RenderScript : SaveBlock.c
- Entity_SaveBlock_RenderStar : SaveBlock.c
- Entity_SaveBlock_Script : SaveBlock.c
- Entity_SaveBlock_ScriptResume : SaveBlock.c
- Entity_SavePoint : entity.h, SaveBlock.c
- Entity_ScriptSpring : entity.h, SimpleSpring.c
- Entity_ScriptSpring_AnimIdle : ScriptSpring_anim.c, SimpleSpring.c
- Entity_ScriptSpring_AnimLaunch : ScriptSpring_anim.c, SimpleSpring.c
- Entity_ScriptSpring_dma : SimpleSpring.c
- Entity_ScriptSpring_LoadTexture1 : ScriptSpring_gfx.c
- Entity_ScriptSpring_LoadTexture2 : ScriptSpring_gfx.c
- Entity_ScriptSpring_LoadTextureStar : ScriptSpring_gfx.c
- Entity_ScriptSpring_Mesh : ScriptSpring_anim.c, SimpleSpring.c
- Entity_ScriptSpring_NodePart1 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart2 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart3 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart4 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart5 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart6 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart7 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart8 : ScriptSpring_anim.c
- Entity_ScriptSpring_NodePart9 : ScriptSpring_anim.c
- Entity_ScriptSpring_ParentNode : ScriptSpring_anim.c
- Entity_ScriptSpring_RenderPart1 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart2 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart3 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart4 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart5 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart6 : ScriptSpring_anim.c, ScriptSpring_gfx.c
- Entity_ScriptSpring_RenderPart7 : ScriptSpring_gfx.c, ScriptSpring_anim.c
- Entity_ScriptSpring_Script : SimpleSpring.c
- Entity_Shadow_GfxCommon : Shadow.c
- Entity_Shadow_LoadTexCircle : Shadow.c
- Entity_Shadow_LoadTexSquare : Shadow.c
- Entity_ShatteringBlock_RenderScript : ShatteringBlock.c
- Entity_ShatteringBlock_Script : ShatteringBlock.c, ShatteringBlock_common.c
- Entity_ShatteringBrickBlock : Block.c, ShatteringBlock.c
- Entity_ShatteringBrickBlock_FragmentsMatrices : ShatteringBrickBlock.c, ShatteringBlock.c
- Entity_ShatteringBrickBlock_FragmentsRender : ShatteringBrickBlock.c, ShatteringBlock.c
- Entity_ShatteringHammer1Block : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer1Block_FragmentsMatrices : ShatteringHammer1Block.c, ShatteringBlock.c
- Entity_ShatteringHammer1Block_FragmentsRender : ShatteringHammer1Block.c, ShatteringBlock.c
- Entity_ShatteringHammer1BlockTiny : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer2Block : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer2Block_FragmentsMatrices : ShatteringHammer2Block.c, ShatteringBlock.c
- Entity_ShatteringHammer2Block_FragmentsRender : ShatteringBlock.c, ShatteringHammer2Block.c
- Entity_ShatteringHammer2BlockTiny : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3Block : Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3Block_FragmentsMatrices : ShatteringHammer3Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3Block_FragmentsRender : ShatteringHammer3Block.c, ShatteringBlock.c
- Entity_ShatteringHammer3BlockTiny : Block.c, ShatteringBlock.c
- Entity_Signpost : entity.h, Signpost.c
- Entity_Signpost_LoadTexture : Signpost.c
- Entity_Signpost_Render : Signpost.c
- Entity_Signpost_RenderMain : Signpost.c
- Entity_Signpost_RenderPole : Signpost.c
- Entity_Signpost_RenderScript : Signpost.c
- Entity_Signpost_RenderSign : Signpost.c
- Entity_Signpost_Script : Signpost.c
- Entity_SimpleSpring : SimpleSpring.c, entity.h
- Entity_SimpleSpring_AnimIdle : SimpleSpring_anim.c, SimpleSpring.c
- Entity_SimpleSpring_AnimLaunch : SimpleSpring_anim.c, SimpleSpring.c, PlaySpringReboundAnimation.inc.c
- Entity_SimpleSpring_dma : SimpleSpring.c
- Entity_SimpleSpring_LoadTexture1 : SimpleSpring_gfx.c
- Entity_SimpleSpring_LoadTexture2 : SimpleSpring_gfx.c
- Entity_SimpleSpring_LoadTextureStar : SimpleSpring_gfx.c
- Entity_SimpleSpring_Mesh : SimpleSpring_anim.c, SimpleSpring.c
- Entity_SimpleSpring_NodePart1 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart2 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart3 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart4 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart5 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart6 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart7 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart8 : SimpleSpring_anim.c
- Entity_SimpleSpring_NodePart9 : SimpleSpring_anim.c
- Entity_SimpleSpring_ParentNode : SimpleSpring_anim.c
- Entity_SimpleSpring_RenderPart1 : SimpleSpring_gfx.c, SimpleSpring_anim.c
- Entity_SimpleSpring_RenderPart2 : SimpleSpring_gfx.c, SimpleSpring_anim.c
- Entity_SimpleSpring_RenderPart3 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart4 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart5 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_RenderPart6 : SimpleSpring_gfx.c, SimpleSpring_anim.c
- Entity_SimpleSpring_RenderPart7 : SimpleSpring_anim.c, SimpleSpring_gfx.c
- Entity_SimpleSpring_Script : SimpleSpring.c
- Entity_SpinningFlower : entity.h, Plants1.c
- Entity_SpinningFlower_Render : Plants1.c, SpinningFlower.c
- Entity_SpinningFlower_RenderScript : Plants1.c
- Entity_SpinningFlower_Script : Plants1.c
- Entity_SquareShadow_Render : Shadow.c
- Entity_StarBoxLauncher : entity.h, StarBoxLauncher.c
- Entity_StarBoxLauncher_LoadTextureBox : StarBoxLauncher.c
- Entity_StarBoxLauncher_LoadTextureFace : StarBoxLauncher.c
- Entity_StarBoxLauncher_LoadTextureLink : StarBoxLauncher.c
- Entity_StarBoxLauncher_mtx : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderBottom : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderBox : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderBoxCover : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderChain : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderFace : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderScript : StarBoxLauncher.c
- Entity_StarBoxLauncher_RenderTop : StarBoxLauncher.c
- Entity_StarBoxLauncher_Script : StarBoxLauncher.c
- Entity_SuperBlock : SuperBlock.c, entity.h
- Entity_SuperBlock_LoadTexture : SuperBlock.c
- Entity_SuperBlock_mtx : SuperBlock.c
- Entity_SuperBlock_PalData : SuperBlock.c
- Entity_SuperBlock_Palettes : SuperBlock.c
- Entity_SuperBlock_Render : SuperBlock.c
- Entity_SuperBlock_RenderBlock : SuperBlock.c
- Entity_SuperBlock_RenderBottom : SuperBlock.c
- Entity_SuperBlock_RenderLeftBackEdge : SuperBlock.c
- Entity_SuperBlock_RenderLeftFrontEdge : SuperBlock.c
- Entity_SuperBlock_RenderRightBackEdge : SuperBlock.c
- Entity_SuperBlock_RenderRightFrontEdge : SuperBlock.c
- Entity_SuperBlock_RenderScript : SuperBlock.c
- Entity_SuperBlock_RenderTop : SuperBlock.c
- Entity_SuperBlock_Script : SuperBlock.c
- Entity_SuperBlockContent : SuperBlock.c
- Entity_SuperBlockContent_Prepare : SuperBlockContent.c
- Entity_SuperBlockContent_Render : SuperBlockContent.c, SuperBlock.c
- Entity_SuperBlockContent_Render2 : SuperBlockContent.c, SuperBlock.c
- Entity_SuperBlockContent_RenderImage : SuperBlockContent.c
- Entity_SuperBlockContent_RenderScript : SuperBlock.c
- Entity_SuperBlockContent_Script : SuperBlock.c
- Entity_SuperBlockContent_vtx : SuperBlockContent.c
- Entity_TriggerBlock : entity.h, ItemBlock.c
- Entity_TriggerBlock_Script : ItemBlock.c
- Entity_TrumpetPlant : entity.h, Plants2.c
- Entity_TrumpetPlant_AnimationIdle : Plants2.c, TrumpetPlant_anim.c
- Entity_TrumpetPlant_AnimationUse : Plants2.c, TrumpetPlant_anim.c
- Entity_TrumpetPlant_dma : Plants2.c
- Entity_TrumpetPlant_Mesh : Plants2.c, TrumpetPlant_anim.c
- Entity_TrumpetPlant_Node1 : TrumpetPlant_anim.c
- Entity_TrumpetPlant_Node2 : TrumpetPlant_anim.c
- Entity_TrumpetPlant_RenderNode1 : TrumpetPlant_anim.c, TrumpetPlant_gfx.c
- Entity_TrumpetPlant_RenderNode2 : TrumpetPlant_anim.c, TrumpetPlant_gfx.c
- Entity_TrumpetPlant_Script : Plants2.c
- Entity_Tweester : entity.h, Tweester.c
- Entity_Tweester_FaceAnimationData : Tweester.c
- Entity_Tweester_LoadTextureFace : Tweester.c
- Entity_Tweester_LoadTextures : Tweester.c
- Entity_Tweester_mtxInnerWhirl : Tweester.c
- Entity_Tweester_mtxOuterWhirl : Tweester.c
- Entity_Tweester_Render : Tweester.c
- Entity_Tweester_RenderInnerWhirl : Tweester.c
- Entity_Tweester_RenderOuterWhirl : Tweester.c
- Entity_Tweester_RenderScript : Tweester.c
- Entity_Tweester_Script : Tweester.c
- Entity_UltraBlock : SuperBlock.c
- Entity_UltraBlock_LoadTexture : UltraBlock.c
- Entity_UltraBlock_mtx : UltraBlock.c
- Entity_UltraBlock_Render : UltraBlock.c, SuperBlock.c
- Entity_UltraBlock_RenderBlock : UltraBlock.c
- Entity_UltraBlock_RenderBottom : UltraBlock.c
- Entity_UltraBlock_RenderLeftBackEdge : UltraBlock.c
- Entity_UltraBlock_RenderLeftFrontEdge : UltraBlock.c
- Entity_UltraBlock_RenderRightBackEdge : UltraBlock.c
- Entity_UltraBlock_RenderRightFrontEdge : UltraBlock.c
- Entity_UltraBlock_RenderScript : SuperBlock.c
- Entity_UltraBlock_RenderTop : UltraBlock.c
- Entity_UltraBlockContent : SuperBlock.c
- Entity_UltraBlockContent_LoadPalette : UltraBlockContent.c
- Entity_UltraBlockContent_Render : SuperBlock.c, UltraBlockContent.c
- Entity_UltraBlockContent_Render2 : SuperBlock.c, UltraBlockContent.c
- Entity_UltraBlockContent_Render3 : UltraBlockContent.c
- Entity_UltraBlockContent_Render4 : UltraBlockContent.c
- Entity_UltraBlockContent_RenderImage : UltraBlockContent.c
- Entity_UltraBlockContent_RenderScript : SuperBlock.c
- Entity_UltraBlockContent_Script : SuperBlock.c
- Entity_UltraBlockContent_vtx : UltraBlockContent.c
- entity_updateCounter : entity.c
- Entity_WoodenCrate : entity.h, WoodenCrate.c
- Entity_WoodenCrate_FragmentsMatrices : WoodenCrate.c
- Entity_WoodenCrate_FragmentsRender : WoodenCrate.c
- Entity_WoodenCrate_LoadTexture1 : WoodenCrate.c
- Entity_WoodenCrate_LoadTexture2 : WoodenCrate.c
- Entity_WoodenCrate_Render : WoodenCrate.c
- Entity_WoodenCrate_RenderScript : WoodenCrate.c
- Entity_WoodenCrate_RenderShatteredScript : WoodenCrate.c
- Entity_WoodenCrate_Script : WoodenCrate.c
- Entity_YellowBlock : entity.h, ItemBlock.c
- Entity_YellowBlock_LoadTexture : YellowBlock.c
- Entity_YellowBlock_Render : ItemBlock.c, YellowBlock.c
- Entity_YellowBlock_RenderScript : ItemBlock.c
- Entity_YellowBlock_RenderSides : YellowBlock.c
- Entity_YellowBlock_RenderTopBottom : YellowBlock.c
- EnvelopePressDefault : 2e230_len_2190.c, sfx_player.c
- EnvelopeReleaseDefault : 2e230_len_2190.c, sfx_player.c
- EnvelopeReleaseDefaultFast : 28910_len_5090.c, sfx_player.c
- ERS_AltHiddenPanel : HiddenPanel.c
- ERS_HiddenPanel : HiddenPanel.c
- EVS_800936C0 : map.h, 38F00.c
- EVS_ApplyDizzyAttack : battle.h, player_events.c
- EVS_BattleCam_FocusActor : camera.c
- EVS_BattleCam_FocusActorPart : camera.c
- EVS_BattleCam_FocusGoal : camera.c
- EVS_BattleCam_FocusMidpointA : camera.c
- EVS_BattleCam_FocusMidpointB : camera.c
- EVS_BattleCam_FollowActorPos : camera.c
- EVS_BattleCam_FollowActorY : camera.c
- EVS_BattleCam_Interrupt : camera.c
- EVS_BattleCam_Reset : camera.c
- EVS_BattleCam_ResetNeutral : camera.c
- EVS_BattleCam_SimpleLerp_Skippable : camera.c
- EVS_BattleCam_SimpleLerp_Unskippable : camera.c
- EVS_BattleCam_ViewEnemies : camera.c
- EVS_BattleCam_ViewEnemies_MaintainY : camera.c
- EVS_BattleRumble_HitExtreme : 190B20.c
- EVS_BattleRumble_HitHeavy : 190B20.c
- EVS_BattleRumble_HitLight : 190B20.c
- EVS_BattleRumble_HitMax : 190B20.c
- EVS_BattleRumble_HitMin : 190B20.c
- EVS_BattleRumble_Long : 190B20.c
- EVS_BattleRumble_PlayerExtreme : 190B20.c
- EVS_BattleRumble_PlayerHeavy : 190B20.c
- EVS_BattleRumble_PlayerLight : 190B20.c
- EVS_BattleRumble_PlayerMax : 190B20.c
- EVS_BattleRumble_PlayerMin : 190B20.c
- EVS_Default_AnimateDoorRot : rooms.c
- EVS_Default_AnimateDropDoor : rooms.c
- EVS_Default_AnimateWallRot : rooms.c
- EVS_Enemy_AirLift : battle.h, standard_events.c
- EVS_Enemy_BlowAway : battle.h, standard_events.c
- EVS_Enemy_BurnHit : battle.h, standard_events.c
- EVS_Enemy_Death : battle.h, standard_events.c
- EVS_Enemy_DeathWithoutRemove : battle.h, standard_events.c
- EVS_Enemy_FanSmack_Impl : standard_events.c
- EVS_Enemy_FlipBackUp : standard_events.c, battle.h
- EVS_Enemy_Hit : standard_events.c, battle.h
- EVS_Enemy_Hit_Impl : standard_events.c
- EVS_Enemy_HopHome : battle.h, standard_events.c
- EVS_Enemy_HopToPos : battle.h, standard_events.c
- EVS_Enemy_Knockback : battle.h, standard_events.c
- EVS_Enemy_NoDamageHit : battle.h, standard_events.c
- EVS_Enemy_Recover : battle.h, standard_events.c
- EVS_Enemy_ReturnHome : battle.h, standard_events.c
- EVS_Enemy_ScareAway : battle.h, standard_events.c
- EVS_Enemy_ShockHit : battle.h, standard_events.c
- EVS_Enemy_ShockHit_Impl : battle.h, standard_events.c
- EVS_Enemy_SpinAround_Impl : standard_events.c
- EVS_Enemy_SpinSmash_HitNext : standard_events.c
- EVS_Enemy_SpinSmash_ShakeCam : standard_events.c
- EVS_Enemy_SpinSmashHit : battle.h, standard_events.c
- EVS_EnterRoom_MoveCam : rooms.c
- EVS_EnterRoom_MovePlayerA : rooms.c
- EVS_EnterRoom_MovePlayerB : rooms.c
- EVS_EnterRoomDoor : rooms.c
- EVS_ExecuteMarioAction : battle.h, player_events.c
- EVS_ExecutePeachAction : battle.h, player_events.c
- EVS_ExitRoom_MoveCam : rooms.c
- EVS_ExitRoom_MovePlayerA : rooms.c
- EVS_ExitRoom_MovePlayerB : rooms.c
- EVS_ExitRoomDoor : rooms.c
- EVS_FleeBattleDrops : encounter.c
- EVS_ForceNextTarget : battle.h, standard_events.c
- EVS_Mario_HandlePhase : battle.h, player_events.c
- EVS_Mario_OnActorCreate : btl_states_actions.c, player_events.c
- EVS_MarioEnterStage : battle.h, player_events.c
- EVS_MerleeAttackBonus : player_events.c, battle.h
- EVS_MerleeDefenseBonus : battle.h, player_events.c
- EVS_MerleeDropCoins : encounter.c
- EVS_MerleeExpBonus : battle.h, player_events.c
- EVS_MerleeRunOut : battle.h, player_events.c
- EVS_NpcDefeat : encounter.c, variables.h
- EVS_NpcHitRecoil : map.h, 38F00.c
- EVS_OnBattleInit : btl_states_actions.c, camera.c
- EVS_Partner_BombetteSpikeContact : battle.h, standard_events.c
- EVS_Partner_BurnContact : battle.h, standard_events.c
- EVS_Partner_BurnHit : battle.h, standard_events.c
- EVS_Partner_Celebrate : battle.h, standard_events.c
- EVS_Partner_Crushed_Impl : standard_events.c
- EVS_Partner_Drop : battle.h, standard_events.c
- EVS_Partner_Hit : battle.h, standard_events.c
- EVS_Partner_Hit_Impl : standard_events.c
- EVS_Partner_LakilesterHit : standard_events.c, battle.h
- EVS_Partner_NoDamageHit : standard_events.c, battle.h
- EVS_Partner_Recover : battle.h, standard_events.c
- EVS_Partner_RunAway : battle.h, standard_events.c
- EVS_Partner_ShockHit : battle.h, standard_events.c
- EVS_Partner_SpikeContact : standard_events.c, battle.h
- EVS_Partner_UnusedShockHit : standard_events.c
- EVS_Peach_HandlePhase : battle.h, player_events.c
- EVS_Peach_OnActorCreate : btl_states_actions.c, player_events.c
- EVS_PeachEnterStage : battle.h, player_events.c
- EVS_PlayDizzyHitFX : battle.h, dmg_player.c
- EVS_Player_Celebrate : player_events.c
- EVS_Player_ComplexHit : player_events.c, standard_events.c
- EVS_Player_Crushed_Impl : standard_events.c
- EVS_Player_HandleEvent : battle.h, player_events.c
- EVS_Player_Hit_Impl : standard_events.c
- EVS_Player_LastSlapLeft_Impl : standard_events.c
- EVS_Player_LastSlapRight_Impl : standard_events.c
- EVS_Player_NextSlapLeft_Impl : standard_events.c
- EVS_Player_NextSlapRight_Impl : standard_events.c
- EVS_Player_NoDamageHit : player_events.c, standard_events.c
- EVS_Player_SimpleHit : player_events.c, standard_events.c
- EVS_PlayerDies : battle.h, player_events.c
- EVS_PlayerFirstStrike : battle.h, player_events.c
- EVS_PlayerHappy : battle.h, player_events.c
- EVS_PlayerRegainAbility : battle.h, player_events.c
- EVS_PlayFreezeHitFX : battle.h, dmg_player.c
- EVS_PlayParalyzeHitFX : battle.h, dmg_player.c
- EVS_PlayPoisonHitFX : battle.h, dmg_player.c
- EVS_PlayShrinkHitFX : battle.h, dmg_player.c
- EVS_PlaySleepHitFX : dmg_player.c, battle.h
- EVS_PlayStopHitFX : battle.h, dmg_player.c
- EVS_PushWall_PushBlock : push_blocks.c
- EVS_RoomContentVisiblityToggle : rooms.c
- EVS_RunAwayFail : battle.h, player_events.c
- EVS_RunAwayNoCommand : player_events.c
- EVS_RunAwayStart : player_events.c, battle.h
- EVS_ShopBeginSpeech : shops.c
- EVS_ShopContinueSpeech : shops.c
- EVS_ShopEndSpeech : shops.c
- EVS_ShopItemInteract : shops.c
- EVS_ShopOwnerDialog : map.h, shops.c
- EVS_ShopPurchaseDialog : shops.c
- EVS_ShopResetSpeech : shops.c
- EVS_ShowLevelUp : level_up.c
- EVS_ShowStarpoints : level_up.c
- EVS_StartDefend : battle.h, player_events.c
- EVS_Unused_DrinkItem : battle.h, player_events.c
- EVS_Unused_EatItem : battle.h, player_events.c
- EVS_Unused_PlayerGoHome : player_events.c
- EVS_Unused_UseItem : player_events.c
- EVS_Unused_UseItemWithEffect : player_events.c
- EVS_UpdateMotionBlurParams : fx_api.c
- EVS_UseLifeShroom : player_events.c, battle.h
- EVS_UseMystery : battle.h, use_items.c
- EVS_World_UseItem : partners.c, world_use_item.c
- EVS_WorldBombette_PutAway : bombette.c, bombette.h
- EVS_WorldBombette_TakeOut : bombette.c, bombette.h
- EVS_WorldBombette_Update : bombette.c, bombette.h
- EVS_WorldBombette_UseAbility : bombette.c, bombette.h
- EVS_WorldBow_PutAway : bow.c, bow.h
- EVS_WorldBow_TakeOut : bow.h, bow.c
- EVS_WorldBow_Update : bow.c, bow.h
- EVS_WorldBow_UseAbility : bow.c, bow.h
- EVS_WorldGoombaria_PutAway : goombaria.c, goombaria.h
- EVS_WorldGoombaria_TakeOut : goombaria.c, goombaria.h
- EVS_WorldGoombaria_Update : goombaria.h, goombaria.c
- EVS_WorldGoombaria_UseAbility : goombaria.c, goombaria.h
- EVS_WorldGoombario_PutAway : goombario.c, goombario.h
- EVS_WorldGoombario_TakeOut : goombario.c, goombario.h
- EVS_WorldGoombario_Update : goombario.c, goombario.h
- EVS_WorldGoombario_UseAbility : goombario.c, goombario.h
- EVS_WorldGoompa_PutAway : goompa.c, goompa.h
- EVS_WorldGoompa_TakeOut : goompa.c, goompa.h
- EVS_WorldGoompa_Update : goompa.c, goompa.h
- EVS_WorldGoompa_UseAbility : goompa.c, goompa.h
- EVS_WorldItem_PlayDrinkingSounds : world_use_item.c
- EVS_WorldItem_PlayEatingSounds : world_use_item.c
- EVS_WorldItem_ShowUsedItem : world_use_item.c
- EVS_WorldKooper_PutAway : kooper.c, kooper.h
- EVS_WorldKooper_TakeOut : kooper.c, kooper.h
- EVS_WorldKooper_Update : kooper.c, kooper.h
- EVS_WorldKooper_UseAbility : kooper.c, kooper.h
- EVS_WorldLakilester_EnterMap : lakilester.c, lakilester.h
- EVS_WorldLakilester_PutAway : lakilester.c, lakilester.h
- EVS_WorldLakilester_TakeOut : lakilester.c, lakilester.h
- EVS_WorldLakilester_Update : lakilester.c, lakilester.h
- EVS_WorldLakilester_UseAbility : lakilester.c, lakilester.h
- EVS_WorldParakarry_PutAway : parakarry.c, parakarry.h
- EVS_WorldParakarry_TakeOut : parakarry.c, parakarry.h
- EVS_WorldParakarry_Update : parakarry.c, parakarry.h
- EVS_WorldParakarry_UseAbility : parakarry.c, parakarry.h
- EVS_WorldSushie_EnterMap : sushie.h, sushie.c
- EVS_WorldSushie_PutAway : sushie.c, sushie.h
- EVS_WorldSushie_TakeOut : sushie.c, sushie.h
- EVS_WorldSushie_Update : sushie.c, sushie.h
- EVS_WorldSushie_UseAbility : sushie.c, sushie.h
- EVS_WorldTwink_PutAway : twink.c, twink.h
- EVS_WorldTwink_TakeOut : twink.c, twink.h
- EVS_WorldTwink_Update : twink.c, twink.h
- EVS_WorldTwink_UseAbility : twink.c, twink.h
- EVS_WorldWatt_EnterMap : watt.c, watt.h
- EVS_WorldWatt_PutAway : watt.h, watt.c
- EVS_WorldWatt_TakeOut : watt.c, watt.h
- EVS_WorldWatt_Update : watt.c, watt.h
- EVS_WorldWatt_UseAbility : watt.c, watt.h
- EvtCallingLine : evt.c
- evtDebugPrintBuffer : evt.c, script_list.c
- ExitDoubleDoor : map.h, enter_exit.c
- ExitSingleDoor : map.h, enter_exit.c
- ExitSplitDoubleDoor : map.h, enter_exit.c
- ExitSplitSingleDoor : map.h, enter_exit.c
- ExitWalk : map.h, enter_exit.c