Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
- _add_hit_vert_to_buffer() : collision.c
- _add_part_decoration() : functions.h, actor_rendering.c
- _AI_FIRE_BAR_INC_ : FireBarAI.inc.c
- _AI_FLYING_INC_ : FlyingAI.inc.c
- _AI_GUARD_H_ : GuardAI.inc.c
- _AI_MELEE_HITBOX_INC_ : MeleeHitbox.inc.c
- _AI_PATROL_INC_ : States_PatrolAI.inc.c
- _AI_PROJECTILE_HITBOX_INC_ : ProjectileHitbox.inc.c
- _AI_TACKLE_STATES_INC_ : States_TackleAI.inc.c
- _AS_ROUND : animation_script.h
- A() : kzn_04.inc.c, kkj_01.inc.c, kkj_02.inc.c, kmr_02.inc.c, kmr_03.inc.c, kmr_04.inc.c, kmr_05.inc.c, kmr_05b.inc.c, kmr_06.inc.c, kpa_01.inc.c, kpa_01b.inc.c, kpa_02.inc.c, kpa_03.inc.c, kpa_04.inc.c, kpa_04b.inc.c, kpa_04c.inc.c, kpa_05.inc.c, kpa_07.inc.c, kpa_08.inc.c, kpa_09.inc.c, kpa_11.inc.c, kpa_13.inc.c, kpa_14.inc.c, kzn_01.inc.c, kzn_01b.inc.c, kzn_02.inc.c, hos_02.inc.c, isk_07.inc.c, albino_dino.inc.c, isk_00.inc.c, isk_01.inc.c, isk_02.inc.c, isk_02b.inc.c, isk_02c.inc.c, isk_03.inc.c, isk_03b.inc.c, isk_04.inc.c, isk_05.inc.c, isk_06.inc.c, isk_06b.inc.c, kgr_01.inc.c, isk_08.inc.c, iwa_01.inc.c, iwa_01b.inc.c, iwa_02.inc.c, jan_00.inc.c, jan_01.inc.c, jan_01b.inc.c, jan_02.inc.c, jan_03.inc.c, jan_03b.inc.c, jan_04.inc.c, jan_04b.inc.c, trd_02.inc.c, sam_02b.inc.c, sam_02c.inc.c, sam_02d.inc.c, sam_03.inc.c, sam_04.inc.c, sbk_02.inc.c, tik_01.inc.c, tik_02.inc.c, tik_03.inc.c, tik_04.inc.c, tik_05.inc.c, trd_00.inc.c, trd_01.inc.c, sam_02.inc.c, trd_02b.inc.c, trd_02c.inc.c, trd_02d.inc.c, trd_03.inc.c, trd_04.inc.c, trd_05.inc.c, trd_05b.inc.c, trd_05c.inc.c, trd_05d.inc.c, trd_05e.inc.c, trd_05f.inc.c, macros.h, omo_03b.inc.c, kzn_04c.inc.c, kzn_05.inc.c, mac_01.inc.c, mac_02.inc.c, mim_01.inc.c, nok_01.inc.c, nok_02.inc.c, nok_03.inc.c, nok_04.inc.c, omo_01.inc.c, omo_02.inc.c, omo_03.inc.c, kzn_04b.inc.c, omo_04.inc.c, omo_05.inc.c, omo_05b.inc.c, omo_06.inc.c, omo_07.inc.c, pra_01.inc.c, pra_02.inc.c, pra_03.inc.c, pra_03b.inc.c, pra_03c.inc.c, pra_04.inc.c, sam_01.inc.c, gloomba.inc.c, ghost_kooper.inc.c, ghost_lakilester.inc.c, ghost_parakarry.inc.c, ghost_sushie.inc.c, ghost_watt.inc.c, ember.inc.c, forest_fuzzy.inc.c, frost_piranha.inc.c, fuzzy.inc.c, ghost_goombario.inc.c, goomba.inc.c, gray_magikoopa.inc.c, green_magikoopa.inc.c, groove_guy.inc.c, gulpit.inc.c, gulpit_rocks.inc.c, hammer_bro.inc.c, hurt_plant.inc.c, hyper_cleft.inc.c, hyper_goomba.inc.c, hyper_paragoomba.inc.c, dark_koopa.inc.c, cleft.inc.c, bzzap.inc.c, buzzy_beetle.inc.c, bullet_bill.inc.c, bony_beetle.inc.c, bob_omb.inc.c, bill_blaster.inc.c, bandit.inc.c, anti_guy.inc.c, amazy_dayzee.inc.c, hos_01.inc.c, clubba.inc.c, crazee_dayzee.inc.c, hos_00.inc.c, dark_paratroopa.inc.c, dry_bones.inc.c, duplighost.inc.c, ghost_bombette.inc.c, ghost_bow.inc.c, ghost_goombario.inc.c, dgb_03.inc.c, swooper.inc.c, swoopula.inc.c, whacka.inc.c, white_clubba.inc.c, white_magikoopa.inc.c, yellow_magikoopa.inc.c, arn_01.inc.c, arn_02.inc.c, arn_03.inc.c, arn_04.inc.c, arn_05.inc.c, arn_06.inc.c, dgb_01.inc.c, dgb_02.inc.c, koopa_troopa.inc.c, dgb_04.inc.c, jungle_fuzzy.inc.c, flo_06.inc.c, flo_05.inc.c, flo_04.inc.c, flo_03.inc.c, flo_02c.inc.c, flo_02b.inc.c, flo_02.inc.c, flo_01c.inc.c, flo_01b.inc.c, flo_01.inc.c, dgb_05.inc.c, spy_guy.inc.c, paragoomba.inc.c, paragloomba.inc.c, monty_mole.inc.c, medi_guy.inc.c, magikoopa.inc.c, m_bush.inc.c, lava_bubble.inc.c, lakitu.inc.c, koopatrol.inc.c, stone_chomp.inc.c, paragoomba.inc.c, paratroopa.inc.c, pokey.inc.c, pokey_mummy.inc.c, putrid_piranha.inc.c, pyro_guy.inc.c, red_magikoopa.inc.c, ruff_puff.inc.c, sky_guy.inc.c, spear_guy.inc.c, spike_top.inc.c, spiked_gloomba.inc.c, spiked_goomba.inc.c, spiny.inc.c, piranha_plant.inc.c
- Abilities : enums.h
- ABILITY_ALL_OR_NOTHING : enums.h
- ABILITY_ATTACK_FX : enums.h
- ABILITY_BERSERKER : enums.h
- ABILITY_BUMP_ATTACK : enums.h
- ABILITY_CHILL_OUT : enums.h
- ABILITY_CLOSE_CALL : enums.h
- ABILITY_CRAZY_HEART : enums.h
- ABILITY_DAMAGE_DODGE : enums.h
- ABILITY_DEEP_FOCUS : enums.h
- ABILITY_DEFEND_PLUS : enums.h
- ABILITY_DIZZY_ATTACK : enums.h
- ABILITY_DODGE_MASTER : enums.h
- ABILITY_DOUBLE_DIP : enums.h
- ABILITY_FEELING_FINE : enums.h
- ABILITY_FINAL_BOBOMB : enums.h
- ABILITY_FINAL_GOOMPA : enums.h
- ABILITY_FIRE_SHIELD : enums.h
- ABILITY_FIRST_ATTACK : enums.h
- ABILITY_FLOWER_FANATIC : enums.h
- ABILITY_FLOWER_FINDER : enums.h
- ABILITY_FLOWER_SAVER : enums.h
- ABILITY_FP_PLUS : enums.h
- ABILITY_GROUP_FOCUS : enums.h
- ABILITY_HAPPY_FLOWER : enums.h
- ABILITY_HAPPY_HEART : enums.h
- ABILITY_HEALTHY_HEALTHY : enums.h
- ABILITY_HEART_FINDER : enums.h
- ABILITY_HP_DRAIN : enums.h
- ABILITY_HP_PLUS : enums.h
- ABILITY_I_SPY : enums.h
- ABILITY_ICE_POWER : enums.h
- ABILITY_KAIDEN : enums.h
- ABILITY_LAST_STAND : enums.h
- ABILITY_LUCKY_DAY : enums.h
- ABILITY_MEGA_HP_DRAIN : enums.h
- ABILITY_MEGA_RUSH : enums.h
- ABILITY_MONEY_MONEY : enums.h
- ABILITY_MYSTERY_SCROLL : enums.h
- ABILITY_P_DOWN_D_UP : enums.h
- ABILITY_P_UP_D_DOWN : enums.h
- ABILITY_PAY_OFF : enums.h
- ABILITY_PEEKABOO : enums.h
- ABILITY_POWER_PLUS : enums.h
- ABILITY_POWER_RUSH : enums.h
- ABILITY_PRETTY_LUCKY : enums.h
- ABILITY_QUICK_CHANGE : enums.h
- ABILITY_REFUND : enums.h
- ABILITY_RIGHT_ON : enums.h
- ABILITY_RUNAWAY_PAY : enums.h
- ABILITY_SLOW_GO : enums.h
- ABILITY_SPEEDY_SPIN : enums.h
- ABILITY_SPIKE_SHIELD : enums.h
- ABILITY_SPIN_ATTACK : enums.h
- ABILITY_SUPER_FOCUS : enums.h
- ABILITY_UNUSED : enums.h
- ABILITY_ZAP_TAP : enums.h
- AC_JUMP_STATE_0 : jump.c
- AC_JUMP_STATE_1 : jump.c
- AC_JUMP_STATE_10 : jump.c
- AC_JUMP_STATE_11 : jump.c
- AC_JUMP_STATE_CLEANUP : jump.c
- AC_TBL_ENTRY : action_cmd.c
- ACTION_COMMAND_07 : enums.h
- action_command_07_draw() : 07.h
- action_command_07_free() : 07.h
- action_command_07_update() : 07.h
- ACTION_COMMAND_0A : enums.h
- action_command_0A_draw() : 0A.h
- action_command_0A_free() : 0A.h
- action_command_0A_update() : 0A.h
- ACTION_COMMAND_AIR_LIFT : enums.h
- action_command_air_lift_draw() : air_lift.h
- action_command_air_lift_free() : air_lift.h
- action_command_air_lift_update() : air_lift.h
- ACTION_COMMAND_AIR_RAID : enums.h
- action_command_air_raid_draw() : air_raid.h
- action_command_air_raid_free() : air_raid.h
- action_command_air_raid_update() : air_raid.h
- ACTION_COMMAND_BODY_SLAM : enums.h
- action_command_body_slam_draw() : body_slam.h
- action_command_body_slam_free() : body_slam.h
- action_command_body_slam_update() : body_slam.h
- ACTION_COMMAND_BOMB : enums.h
- action_command_bomb_draw() : bomb.h
- action_command_bomb_free() : bomb.h
- action_command_bomb_update() : bomb.h
- ACTION_COMMAND_BREAK_FREE : enums.h
- action_command_break_free_draw() : break_free.h
- action_command_break_free_free() : break_free.h
- action_command_break_free_update() : break_free.h
- ACTION_COMMAND_DIZZY_SHELL : enums.h
- action_command_dizzy_shell_draw() : dizzy_shell.h
- action_command_dizzy_shell_free() : dizzy_shell.h
- action_command_dizzy_shell_update() : dizzy_shell.h
- action_command_draw() : action_cmd.c
- ACTION_COMMAND_FIRE_SHELL : enums.h
- action_command_fire_shell_draw() : fire_shell.h
- action_command_fire_shell_free() : fire_shell.h
- action_command_fire_shell_update() : fire_shell.h
- ACTION_COMMAND_FLEE : enums.h
- action_command_flee_draw() : flee.h
- action_command_flee_free() : flee.h
- action_command_flee_update() : flee.h
- action_command_free() : action_cmd.h, action_cmd.c
- action_command_hammer_draw() : hammer.h
- action_command_hammer_free() : hammer.h
- action_command_hammer_update() : hammer.h
- ACTION_COMMAND_HURRICANE : enums.h
- action_command_hurricane_draw() : hurricane.h
- action_command_hurricane_free() : hurricane.h
- action_command_hurricane_update() : hurricane.h
- action_command_init_status() : action_cmd.c, action_cmd.h
- ACTION_COMMAND_JUMP : enums.h
- action_command_jump_draw() : jump.h
- action_command_jump_free() : jump.h
- action_command_jump_update() : jump.h
- ACTION_COMMAND_MEGA_SHOCK : enums.h
- action_command_mega_shock_draw() : mega_shock.h
- action_command_mega_shock_free() : mega_shock.h
- action_command_mega_shock_update() : mega_shock.h
- ACTION_COMMAND_MODE_LEARNED : action_cmd.h
- ACTION_COMMAND_MODE_NOT_LEARNED : action_cmd.h
- ACTION_COMMAND_MODE_TUTORIAL : action_cmd.h
- ACTION_COMMAND_MODE_TUTORIAL_BLOCK : action_cmd.h
- ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT : action_cmd.h
- ACTION_COMMAND_NONE : enums.h
- ACTION_COMMAND_POWER_SHOCK : enums.h
- action_command_power_shock_draw() : power_shock.h
- action_command_power_shock_free() : power_shock.h
- action_command_power_shock_update() : power_shock.h
- ACTION_COMMAND_SMACK : enums.h
- action_command_smack_draw() : smack.h
- action_command_smack_free() : smack.h
- action_command_smack_update() : smack.h
- ACTION_COMMAND_SMASH : enums.h
- ACTION_COMMAND_SPINY_SURGE : enums.h
- action_command_spiny_surge_draw() : spiny_surge.h
- action_command_spiny_surge_free() : spiny_surge.h
- action_command_spiny_surge_update() : spiny_surge.h
- ACTION_COMMAND_SPOOK : enums.h
- action_command_spook_draw() : spook.h
- action_command_spook_free() : spook.h
- action_command_spook_update() : spook.h
- ACTION_COMMAND_SQUIRT : enums.h
- action_command_squirt_draw() : squirt.h
- action_command_squirt_free() : squirt.h
- action_command_squirt_update() : squirt.h
- ACTION_COMMAND_STOP_LEECH : enums.h
- action_command_stop_leech_draw() : stop_leech.h
- action_command_stop_leech_free() : stop_leech.h
- action_command_stop_leech_update() : stop_leech.h
- ACTION_COMMAND_TIDAL_WAVE : enums.h
- action_command_tidal_wave_draw() : tidal_wave.h
- action_command_tidal_wave_free() : tidal_wave.h
- action_command_tidal_wave_update() : tidal_wave.h
- action_command_update() : action_cmd.c
- ACTION_COMMAND_WATER_BLOCK : enums.h
- action_command_water_block_draw() : water_block.h
- action_command_water_block_free() : water_block.h
- action_command_water_block_update() : water_block.h
- ACTION_COMMAND_WHIRLWIND : enums.h
- action_command_whirlwind_draw() : whirlwind.h
- action_command_whirlwind_free() : whirlwind.h
- action_command_whirlwind_update() : whirlwind.h
- ACTION_FILE : actions.c
- action_hammer_end_swing() : hammer.c
- action_hammer_is_swinging_away() : hammer.c
- action_hammer_play_hit_fx() : hammer.c
- action_hammer_test_swing_collision() : hammer.c
- ACTION_RATING_LUCKY : enums.h
- ACTION_RATING_MISS : enums.h
- ACTION_RATING_NICE : enums.h
- ACTION_RATING_NICE_NO_COMBO : enums.h
- ACTION_RATING_NICE_SUPER_COMBO : enums.h
- ACTION_RATING_SUPER : enums.h
- ACTION_RESULT_EARLY : enums.h
- ACTION_RESULT_FAIL : enums.h
- ACTION_RESULT_MINUS_2 : enums.h
- ACTION_RESULT_MINUS_4 : enums.h
- ACTION_RESULT_NONE : enums.h
- ACTION_RESULT_SUCCESS : enums.h
- ACTION_STATE_13 : enums.h
- ACTION_STATE_23 : enums.h
- ACTION_STATE_24 : enums.h
- ACTION_STATE_BOUNCE : enums.h
- ACTION_STATE_BOUNCE_OFF_SWITCH : enums.h
- ACTION_STATE_ENEMY_FIRST_STRIKE : enums.h
- ACTION_STATE_FALLING : enums.h
- ACTION_STATE_HAMMER : enums.h
- ACTION_STATE_HIT_FIRE : enums.h
- ACTION_STATE_HIT_LAVA : enums.h
- ACTION_STATE_HOP : enums.h
- ACTION_STATE_IDLE : enums.h
- ACTION_STATE_INVALID_25 : enums.h
- ACTION_STATE_JUMP : enums.h
- ACTION_STATE_KNOCKBACK : enums.h
- ACTION_STATE_LAND : enums.h
- ACTION_STATE_LANDING_ON_SWITCH : enums.h
- ACTION_STATE_LAUNCH : enums.h
- ACTION_STATE_PUSHING_BLOCK : enums.h
- ACTION_STATE_RAISE_ARMS : enums.h
- ACTION_STATE_RIDE : enums.h
- ACTION_STATE_RUN : enums.h
- ACTION_STATE_SLIDING : enums.h
- ACTION_STATE_SPIN : enums.h
- ACTION_STATE_SPIN_JUMP : enums.h
- ACTION_STATE_SPIN_POUND : enums.h
- ACTION_STATE_STEP_DOWN : enums.h
- ACTION_STATE_STEP_DOWN_LAND : enums.h
- ACTION_STATE_STEP_UP : enums.h
- ACTION_STATE_STEP_UP_PEACH : enums.h
- ACTION_STATE_TALK : enums.h
- ACTION_STATE_TORNADO_JUMP : enums.h
- ACTION_STATE_TORNADO_POUND : enums.h
- ACTION_STATE_USE_MUNCHLESIA : enums.h
- ACTION_STATE_USE_SNEAKY_PARASOL : enums.h
- ACTION_STATE_USE_SPINNING_FLOWER : enums.h
- ACTION_STATE_USE_SPRING : enums.h
- ACTION_STATE_USE_TWEESTER : enums.h
- ACTION_STATE_WALK : enums.h
- action_update_falling() : actions.c, jump.c
- action_update_first_strike() : actions.c, misc.c
- action_update_hammer() : actions.c, hammer.c
- action_update_hit_fire() : actions.c, hit_fire.c
- action_update_hit_lava() : actions.c, hit_lava.c
- action_update_idle() : idle.c, actions.c
- action_update_idle_peach() : idle.c
- action_update_jump() : actions.c, jump.c
- action_update_knockback() : actions.c, knockback.c
- action_update_land() : actions.c, land.c
- action_update_landing_on_switch() : jump.c, actions.c
- action_update_launch() : misc.c, actions.c
- action_update_parasol() : sneaky_parasol.c, actions.c
- action_update_peach_falling() : jump.c
- action_update_peach_land() : land.c
- action_update_peach_step_down() : jump.c
- action_update_peach_step_down_land() : land.c
- action_update_pushing_block() : actions.c, misc.c
- action_update_raise_arms() : actions.c, misc.c
- action_update_ride() : actions.c, misc.c
- action_update_run() : actions.c, walk.c
- action_update_sliding() : slide.c, actions.c
- action_update_spin() : actions.c, spin.c
- action_update_spin_jump() : actions.c, spin_jump.c
- action_update_state_23() : actions.c, misc.c
- action_update_step_down() : actions.c, jump.c
- action_update_step_down_land() : land.c, actions.c
- action_update_step_up() : step_up.c, actions.c
- action_update_step_up_peach() : step_up.c, actions.c
- action_update_step_up_set_peach_anim() : step_up.c
- action_update_talk() : misc.c, actions.c
- action_update_tornado_jump() : actions.c, tornado_jump.c
- action_update_use_munchlesia() : use_munchlesia.c, actions.c
- action_update_use_spinning_flower() : actions.c, use_spinning_flower.c
- action_update_use_tweester() : actions.c, use_tweester.c
- action_update_walk() : actions.c, walk.c
- action_update_walk_set_peach_anim() : walk.c
- actionCmdTable07 : 07.c, action_cmd.c
- actionCmdTable0A : action_cmd.c, 0A.c
- actionCmdTableAirLift : air_lift.c, action_cmd.c
- actionCmdTableAirRaid : air_raid.c, action_cmd.c
- actionCmdTableBodySlam : body_slam.c, action_cmd.c
- actionCmdTableBomb : bomb.c, action_cmd.c
- actionCmdTableBreakFree : break_free.c, action_cmd.c
- actionCmdTableDizzyShell : dizzy_shell.c, action_cmd.c
- actionCmdTableFireShell : fire_shell.c, action_cmd.c
- actionCmdTableFlee : flee.c, action_cmd.c
- actionCmdTableHammer : hammer.c, action_cmd.c
- actionCmdTableHurricane : hurricane.c, action_cmd.c
- actionCmdTableJump : jump.c, action_cmd.c
- actionCmdTableMegaShock : action_cmd.c, mega_shock.c
- actionCmdTablePowerShock : action_cmd.c, power_shock.c
- actionCmdTableSmack : smack.c, action_cmd.c
- actionCmdTableSpinySurge : spiny_surge.c, action_cmd.c
- actionCmdTableSpook : spook.c, action_cmd.c
- actionCmdTableSquirt : squirt.c, action_cmd.c
- actionCmdTableStopLeech : stop_leech.c, action_cmd.c
- actionCmdTableTidalWave : tidal_wave.c, action_cmd.c
- actionCmdTableWaterBlock : water_block.c, action_cmd.c
- actionCmdTableWhirlwind : whirlwind.c, action_cmd.c
- ActionCommand : enums.h
- actionCommandDmaTable : action_cmd.c
- ActionCommandModes : action_cmd.h
- ActionCommandTipVisible : popup_messages.c
- ActionRatings : enums.h
- ActionResult : enums.h
- ActionStates : enums.h
- ACTOR_API_SKIP_ARG : battle.h
- ACTOR_BLUR_DISABLE : enums.h
- ACTOR_BLUR_ENABLE : enums.h
- ACTOR_BLUR_FRAMES : common_structs.h
- ACTOR_BLUR_RESET : enums.h
- ACTOR_BY_IDX : battle.h
- ACTOR_BY_POS : battle.h
- ACTOR_CLASS_ENEMY : enums.h
- ACTOR_CLASS_MASK : enums.h
- ACTOR_CLASS_PARTNER : enums.h
- ACTOR_CLASS_PLAYER : enums.h
- ACTOR_DECORATION_BOWSER_AURA : enums.h
- ACTOR_DECORATION_FIRE_SMOKE_TRAIL : enums.h
- ACTOR_DECORATION_GOLDEN_FLAMES : enums.h
- ACTOR_DECORATION_GREY_SMOKE_TRAIL : enums.h
- ACTOR_DECORATION_NONE : enums.h
- ACTOR_DECORATION_RADIAL_STAR_EMITTER : enums.h
- ACTOR_DECORATION_RED_FLAMES : enums.h
- ACTOR_DECORATION_SEEING_STARS : enums.h
- ACTOR_DECORATION_SPARKLES : enums.h
- ACTOR_DECORATION_STEAM_EMITTER : enums.h
- ACTOR_DECORATION_SWEAT : enums.h
- ACTOR_DECORATION_WHIRLWIND : enums.h
- ACTOR_ENEMY0 : enums.h
- ACTOR_ENEMY1 : enums.h
- ACTOR_ENEMY10 : enums.h
- ACTOR_ENEMY11 : enums.h
- ACTOR_ENEMY12 : enums.h
- ACTOR_ENEMY13 : enums.h
- ACTOR_ENEMY14 : enums.h
- ACTOR_ENEMY15 : enums.h
- ACTOR_ENEMY16 : enums.h
- ACTOR_ENEMY17 : enums.h
- ACTOR_ENEMY18 : enums.h
- ACTOR_ENEMY19 : enums.h
- ACTOR_ENEMY2 : enums.h
- ACTOR_ENEMY20 : enums.h
- ACTOR_ENEMY21 : enums.h
- ACTOR_ENEMY22 : enums.h
- ACTOR_ENEMY23 : enums.h
- ACTOR_ENEMY3 : enums.h
- ACTOR_ENEMY4 : enums.h
- ACTOR_ENEMY5 : enums.h
- ACTOR_ENEMY6 : enums.h
- ACTOR_ENEMY7 : enums.h
- ACTOR_ENEMY8 : enums.h
- ACTOR_ENEMY9 : enums.h
- ACTOR_EVENT_FLAG_ALT_SPIKY : enums.h
- ACTOR_EVENT_FLAG_ATTACK_CHARGED : enums.h
- ACTOR_EVENT_FLAG_BURIED : enums.h
- ACTOR_EVENT_FLAG_ELECTRIFIED : enums.h
- ACTOR_EVENT_FLAG_ENCHANTED : enums.h
- ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT : enums.h
- ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION : enums.h
- ACTOR_EVENT_FLAG_EXTREME_DEFENSE : enums.h
- ACTOR_EVENT_FLAG_FIRE_EXPLODE : enums.h
- ACTOR_EVENT_FLAG_FIREY : enums.h
- ACTOR_EVENT_FLAG_FLIPABLE : enums.h
- ACTOR_EVENT_FLAG_GROUNDABLE : enums.h
- ACTOR_EVENT_FLAG_ICY : enums.h
- ACTOR_EVENT_FLAG_ILLUSORY : enums.h
- ACTOR_EVENT_FLAG_MONSTAR : enums.h
- ACTOR_EVENT_FLAG_POWER_BOUNCE : enums.h
- ACTOR_EVENT_FLAG_RIDING_BROOMSTICK : enums.h
- ACTOR_EVENT_FLAG_SPIKY_FRONT : enums.h
- ACTOR_EVENT_FLAG_SPIKY_TOP : enums.h
- ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED : enums.h
- ACTOR_EVENT_FLAGS_NONE : enums.h
- ACTOR_FLAG_BLUR_ENABLED : enums.h
- ACTOR_FLAG_DAMAGE_IMMUNE : enums.h
- ACTOR_FLAG_FLIPPED : enums.h
- ACTOR_FLAG_FLYING : enums.h
- ACTOR_FLAG_HALF_HEIGHT : enums.h
- ACTOR_FLAG_HEALTH_BAR_HIDDEN : enums.h
- ACTOR_FLAG_INVISIBLE : enums.h
- ACTOR_FLAG_LOW_PRIORITY_TARGET : enums.h
- ACTOR_FLAG_MINOR_TARGET : enums.h
- ACTOR_FLAG_NO_ATTACK : enums.h
- ACTOR_FLAG_NO_DMG_APPLY : enums.h
- ACTOR_FLAG_NO_DMG_POPUP : enums.h
- ACTOR_FLAG_NO_HEALTH_BAR : enums.h
- ACTOR_FLAG_NO_INACTIVE_ANIM : enums.h
- ACTOR_FLAG_NO_SHADOW : enums.h
- ACTOR_FLAG_NO_TATTLE : enums.h
- ACTOR_FLAG_SHOW_STATUS_ICONS : enums.h
- ACTOR_FLAG_SKIP_TURN : enums.h
- ACTOR_FLAG_TARGET_ONLY : enums.h
- ACTOR_FLAG_TYPE_CHANGED : enums.h
- ACTOR_FLAG_UPSIDE_DOWN : enums.h
- ACTOR_FLAG_USING_IDLE_ANIM : enums.h
- ACTOR_LEVEL : anti_guy.inc.c
- ACTOR_PAL_ADJUST_BERSERK : enums.h
- ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS : enums.h
- ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS : enums.h
- ACTOR_PAL_ADJUST_BLEND_PALSETS : enums.h
- ACTOR_PAL_ADJUST_FEAR : enums.h
- ACTOR_PAL_ADJUST_NONE : enums.h
- ACTOR_PAL_ADJUST_PARALYZE : enums.h
- ACTOR_PAL_ADJUST_PLAYER_DEBUFF : enums.h
- ACTOR_PAL_ADJUST_PLAYER_POISON : enums.h
- ACTOR_PAL_ADJUST_POISON : enums.h
- ACTOR_PAL_ADJUST_SLEEP : enums.h
- ACTOR_PAL_ADJUST_STATIC : enums.h
- ACTOR_PAL_ADJUST_WATT_ATTACK : enums.h
- ACTOR_PAL_ADJUST_WATT_IDLE : enums.h
- ACTOR_PART_FLAG_DAMAGE_IMMUNE : enums.h
- ACTOR_PART_FLAG_DEFAULT_TARGET : enums.h
- ACTOR_PART_FLAG_HAS_PAL_EFFECT : enums.h
- ACTOR_PART_FLAG_IGNORE_BELOW_CHECK : enums.h
- ACTOR_PART_FLAG_INVISIBLE : enums.h
- ACTOR_PART_FLAG_MINOR_TARGET : enums.h
- ACTOR_PART_FLAG_NO_DECORATIONS : enums.h
- ACTOR_PART_FLAG_NO_SHADOW : enums.h
- ACTOR_PART_FLAG_NO_STATUS_ANIMS : enums.h
- ACTOR_PART_FLAG_NO_TARGET : enums.h
- ACTOR_PART_FLAG_NO_TATTLE : enums.h
- ACTOR_PART_FLAG_PRIMARY_TARGET : enums.h
- ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC : enums.h
- ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT : enums.h
- ACTOR_PART_FLAG_TARGET_ONLY : enums.h
- ACTOR_PART_FLAG_TRANSPARENT : enums.h
- ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION : enums.h
- ACTOR_PART_TARGET_NO_DAMAGE : enums.h
- ACTOR_PART_TARGET_NO_JUMP : enums.h
- ACTOR_PART_TARGET_NO_SMASH : enums.h
- ACTOR_PARTNER : enums.h
- ACTOR_PLAYER : enums.h
- ACTOR_SELF : enums.h
- ACTOR_SOUND_FLY : enums.h
- ACTOR_SOUND_FLY_INCREMENT : enums.h
- ACTOR_SOUND_HURT : enums.h
- ACTOR_SOUND_JUMP : enums.h
- ACTOR_SOUND_WALK : enums.h
- ACTOR_SOUND_WALK_INCREMENT : enums.h
- ACTOR_TYPE : anti_guy.inc.c
- ACTOR_TYPE_LIST_END : 181810.c
- ActorClasses : enums.h
- ActorDecorationIDs : enums.h
- ActorEventFlags : enums.h
- ActorFlags : enums.h
- ActorIDs : enums.h
- ActorPaletteAdjustments : enums.h
- ActorPartFlags : enums.h
- ActorPartFlashState : enums.h
- ActorPartTargetFlags : enums.h
- ActorSoundIDs : enums.h
- ActorTypesBowser : 181810.c
- ActorTypesCrystalKing : 181810.c
- ActorTypesGhost : 181810.c
- ActorTypesGrayMagikoopa : 181810.c
- ActorTypesGreenMagikoopa : 181810.c
- ActorTypesLee : 181810.c
- ActorTypesLists : 181810.c
- ActorTypesMagikoopa : 181810.c
- ActorTypesRedMagikoopa : 181810.c
- ActorTypesShyGuyBoss : 181810.c
- ActorTypesWhiteMagikoopa : 181810.c
- ActorTypesYellowMagikoopa : 181810.c
- Add : macros.h
- add_actor_decoration() : functions.h, 190B20.c
- add_anim_node() : animator.c
- add_coins() : functions.h, inventory.c
- add_item() : inventory.c, inventory.h
- add_part_decor_bowser_aura() : actor_rendering.c
- add_part_decor_fiery_trail() : actor_rendering.c
- add_part_decor_golden_flames() : actor_rendering.c
- add_part_decor_none() : actor_rendering.c
- add_part_decor_radiating_stars() : actor_rendering.c
- add_part_decor_red_flames() : actor_rendering.c
- add_part_decor_seeing_stars() : actor_rendering.c
- add_part_decor_smoky_trail() : actor_rendering.c
- add_part_decor_sparkles() : actor_rendering.c
- add_part_decor_steam() : actor_rendering.c
- add_part_decor_sweat() : actor_rendering.c
- add_part_decor_whirlwind() : actor_rendering.c
- add_part_decoration() : 190B20.c, functions.h
- add_star_pieces() : inventory.c, functions.h
- add_star_points() : inventory.c, functions.h
- add_star_power() : inventory.c, functions.h
- add_vec2D_polar() : 43F0.c, functions.h
- add_xz_vec3f() : functions.h, 190B20.c
- add_xz_vec3f_copy1() : functions.h, 190B20.c
- add_xz_vec3f_copy2() : functions.h, 190B20.c
- AddAnimatedModelRootPosition() : common.h
- AddCoin() : common.h
- AddF : macros.h
- AddItem() : common.h
- ADDIU : mips.h
- Addr : types.h
- address2symbol() : backtrace.c
- AddStarPieces() : common.h
- AddStarPoints() : common.h
- AddVectorPolar() : common.h
- adjust_action_command_difficulty() : action_cmd.c, action_cmd.h
- AdjustCam() : common.h
- AdjustMusicProximityMix() : common.h
- ADPCMFBYTES : audio.h
- advance_rng() : 43F0.c
- AI_ACTION_02 : enums.h
- AI_ACTION_04 : enums.h
- AI_ACTION_08 : enums.h
- AI_ACTION_20 : enums.h
- AI_ACTION_JUMP_WHEN_SEE_PLAYER : enums.h
- AI_ACTION_LOOK_AROUND_DURING_LOITER : enums.h
- ai_check_fwd_collisions() : functions.h, 25AF0.c
- ai_check_player_dist() : functions.h, 23680.c
- AI_DETECT_FLAG_8 : enums.h
- AI_DETECT_SENSITIVE_MOTION : enums.h
- AI_DETECT_SIGHT : enums.h
- ai_enemy_play_sound() : 23680.c, functions.h
- AI_FLAG_1 : enums.h
- AI_FLAG_80 : enums.h
- AI_FLAG_CANT_DETECT_PLAYER : enums.h
- AI_FLAG_NEEDS_HEADING : enums.h
- AI_FLAG_OUTSIDE_TERRITORY : enums.h
- AI_FLAG_SKIP_EMOTE_AFTER_FLEE : enums.h
- AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE : enums.h
- AI_FLAG_SUSPEND : enums.h
- AI_LAKITU_FIRST_SPINY_ID : LakituAI.inc.c
- AI_LAKITU_LAST_SPINY_ID : LakituAI.inc.c
- AI_PATROL_GOAL_INDEX : macros.h
- AI_PROJECTILE_AMMO_COUNT : macros.h
- AI_RETURN_HOME : enums.h
- AI_RETURN_HOME_INIT : enums.h
- AI_SENTINEL_FIRST_NPC : SentinelAI.inc.c
- AI_SENTINEL_LAST_NPC : SentinelAI.inc.c
- AI_STATE_ALERT : enums.h
- AI_STATE_ALERT_INIT : enums.h
- AI_STATE_BLASTER_COOLDOWN : BulletBillAI.inc.c
- AI_STATE_BLASTER_FIRE : BulletBillAI.inc.c
- AI_STATE_BLASTER_INIT : BulletBillAI.inc.c
- AI_STATE_BLASTER_PREPARE : BulletBillAI.inc.c
- AI_STATE_BULLET_FIRED : BulletBillAI.inc.c
- AI_STATE_BULLET_HIT : BulletBillAI.inc.c
- AI_STATE_BULLET_INIT : BulletBillAI.inc.c
- AI_STATE_BULLET_READY : BulletBillAI.inc.c
- AI_STATE_CHASE : enums.h
- AI_STATE_CHASE_INIT : enums.h
- AI_STATE_CLEFT_AMBUSH : CleftAI.inc.c
- AI_STATE_CLEFT_CHASE : CleftAI.inc.c
- AI_STATE_CLEFT_CHASE_COOLDOWN : CleftAI.inc.c
- AI_STATE_CLEFT_CHASE_INIT : CleftAI.inc.c
- AI_STATE_CLEFT_DISGUISE : CleftAI.inc.c
- AI_STATE_CLEFT_DISGUISE_INIT : CleftAI.inc.c
- AI_STATE_CLEFT_FIND_PLAYER : CleftAI.inc.c
- AI_STATE_CLEFT_FIND_PLAYER_INIT : CleftAI.inc.c
- AI_STATE_CLEFT_HIDING : CleftAI.inc.c
- AI_STATE_CLEFT_HIDING_INIT : CleftAI.inc.c
- AI_STATE_CLEFT_LOSE_PLAYER : CleftAI.inc.c
- AI_STATE_CLEFT_POST_DISGUISE : CleftAI.inc.c
- AI_STATE_CLEFT_PRE_AMBUSH : CleftAI.inc.c
- AI_STATE_CLEFT_REV_UP : CleftAI.inc.c
- AI_STATE_CLEFT_REV_UP_INIT : CleftAI.inc.c
- AI_STATE_CLEFT_TACKLE : CleftAI.inc.c
- AI_STATE_GUARD_IDLE : GuardAI.inc.c
- AI_STATE_GUARD_IDLE_INIT : GuardAI.inc.c
- AI_STATE_GUARD_RETURN_HOME : GuardAI.inc.c
- AI_STATE_GUARD_RETURN_HOME_INIT : GuardAI.inc.c
- AI_STATE_HOP : enums.h
- AI_STATE_HOP_INIT : enums.h
- AI_STATE_LOITER : enums.h
- AI_STATE_LOITER_INIT : enums.h
- AI_STATE_LOITER_POST : enums.h
- AI_STATE_LOSE_PLAYER : enums.h
- AI_STATE_MELEE_HITBOX_ACTIVE : enums.h
- AI_STATE_MELEE_HITBOX_INIT : enums.h
- AI_STATE_MELEE_HITBOX_MISS : enums.h
- AI_STATE_MELEE_HITBOX_PRE : enums.h
- AI_STATE_MOLE_BURROW : MontyMoleAI.inc.c
- AI_STATE_MOLE_DRAW_ROCK : MontyMoleAI.inc.c
- AI_STATE_MOLE_INIT : MontyMoleAI.inc.c
- AI_STATE_MOLE_PRE_BURROW : MontyMoleAI.inc.c
- AI_STATE_MOLE_PRE_SURFACE : MontyMoleAI.inc.c
- AI_STATE_MOLE_SURFACE : MontyMoleAI.inc.c
- AI_STATE_MOLE_THROW_ROCK : MontyMoleAI.inc.c
- AI_STATE_MOLE_UNUSED : MontyMoleAI.inc.c
- AI_STATE_MOLE_WANDER : MontyMoleAI.inc.c
- AI_STATE_NAPPING_CLUBBA_50 : ClubbaNappingAI.inc.c
- AI_STATE_NAPPING_CLUBBA_INIT : ClubbaNappingAI.inc.c
- AI_STATE_NAPPING_CLUBBA_LOITER : ClubbaNappingAI.inc.c
- AI_STATE_NAPPING_CLUBBA_LOITER_INIT : ClubbaNappingAI.inc.c
- AI_STATE_NAPPING_CLUBBA_SLEEP : ClubbaNappingAI.inc.c
- AI_STATE_NAPPING_CLUBBA_WAKE_UP : ClubbaNappingAI.inc.c
- AI_STATE_PARATROOPA_DIVE : ParatroopaAI.inc.c
- AI_STATE_PARATROOPA_OVERSHOOT : ParatroopaAI.inc.c
- AI_STATE_PARATROOPA_RESET : ParatroopaAI.inc.c
- AI_STATE_PARATROOPA_WINDUP : ParatroopaAI.inc.c
- AI_STATE_PATROL : enums.h
- AI_STATE_PATROL_15 : enums.h
- AI_STATE_PATROL_INIT : enums.h
- AI_STATE_PIRANHA_PLANT_00 : enums.h
- AI_STATE_PIRANHA_PLANT_01 : enums.h
- AI_STATE_PIRANHA_PLANT_10 : enums.h
- AI_STATE_PIRANHA_PLANT_11 : enums.h
- AI_STATE_PIRANHA_PLANT_12 : enums.h
- AI_STATE_PIRANHA_PLANT_13 : enums.h
- AI_STATE_PIRANHA_PLANT_14 : enums.h
- AI_STATE_PIRANHA_PLANT_SUSPEND : enums.h
- AI_STATE_PROJECTILE_HITBOX_30 : enums.h
- AI_STATE_PROJECTILE_HITBOX_31 : enums.h
- AI_STATE_PROJECTILE_HITBOX_32 : enums.h
- AI_STATE_PROJECTILE_HITBOX_33 : enums.h
- AI_STATE_RETURN_HOME : CleftAI.inc.c
- AI_STATE_SENTINEL_CAUGHT_PLAYER : SentinelAI.inc.c
- AI_STATE_SENTINEL_CHASE : SentinelAI.inc.c
- AI_STATE_SENTINEL_CHASE_INIT : SentinelAI.inc.c
- AI_STATE_SENTINEL_DESCEND : SentinelAI.inc.c
- AI_STATE_SENTINEL_DESCEND_INIT : SentinelAI.inc.c
- AI_STATE_SENTINEL_GRAB_PLAYER : SentinelAI.inc.c
- AI_STATE_SENTINEL_LOITER : SentinelAI.inc.c
- AI_STATE_SENTINEL_LOITER_INIT : SentinelAI.inc.c
- AI_STATE_SENTINEL_LOSE_PLAYER : SentinelAI.inc.c
- AI_STATE_SENTINEL_LOSE_PLAYER_INIT : SentinelAI.inc.c
- AI_STATE_SENTINEL_POST_LOSE_PLAYER : SentinelAI.inc.c
- AI_STATE_SENTINEL_RETURN_HOME : SentinelAI.inc.c
- AI_STATE_SENTINEL_RETURN_HOME_INIT : SentinelAI.inc.c
- AI_STATE_SENTINEL_WANDER : SentinelAI.inc.c
- AI_STATE_SENTINEL_WANDER_INIT : SentinelAI.inc.c
- AI_STATE_SUSPEND : enums.h
- AI_STATE_WANDER : enums.h
- AI_STATE_WANDER_INIT : enums.h
- ai_suspend_for_time() : 25AF0.c
- AI_TEMP_STATE : macros.h
- AI_TEMP_STATE_AFTER_SUSPEND : macros.h
- AI_TERRITORY_IGNORE_ELEVATION : enums.h
- AI_TERRITORY_IGNORE_HIDING : enums.h
- ai_try_set_state() : 23680.c
- AI_VAR_ATTACK_STATE : macros.h
- AI_VAR_BLASTER_BULLET : BulletBillAI.inc.c
- AI_VAR_BLASTER_RANGE : BulletBillAI.inc.c
- AI_VAR_BULLET_BLASTER : BulletBillAI.inc.c
- AI_VAR_BULLET_RANGE : BulletBillAI.inc.c
- AI_VAR_HITNPC_2 : macros.h
- AI_VAR_HITNPC_3 : macros.h
- AI_VAR_HITNPC_4 : macros.h
- AI_VAR_HITNPC_DIST : macros.h
- AI_VAR_HITNPC_SOUND : macros.h
- AI_VAR_HITNPC_YOFFSET : macros.h
- AI_VAR_MELEE_HIT_TIME : macros.h
- AI_VAR_MELEE_MISS_TIME : macros.h
- AI_VAR_MELEE_PRE_TIME : macros.h
- AI_VAR_NEXT_STATE : macros.h
- AIR_LIFT_BEGIN : parakarry.c
- air_lift_bss_0 : air_lift.c
- AIR_LIFT_CANCEL : parakarry.c
- AIR_LIFT_CARRY : parakarry.c
- AIR_LIFT_DELAY : parakarry.c
- AIR_LIFT_DROP : parakarry.c
- AIR_LIFT_GATHER : parakarry.c
- AIR_LIFT_HOLD : parakarry.c
- AIR_LIFT_INIT : parakarry.c
- AIR_LIFT_JUMP : parakarry.c
- AIR_LIFT_NONE : parakarry.c
- AIR_LIFT_PICKUP : parakarry.c
- AiStateBillBlaster : BulletBillAI.inc.c
- AiStateBulletBill : BulletBillAI.inc.c
- AiStateCleft : CleftAI.inc.c
- AiStateGuard : GuardAI.inc.c
- AIStateHandler : npc.h
- AiStateMontyMole : MontyMoleAI.inc.c
- AiStateNappingClubba : ClubbaNappingAI.inc.c
- AiStateParatroopa : ParatroopaAI.inc.c
- AiStateSentinel : SentinelAI.inc.c
- AL_HEADER_SIG_BK : 2e230_len_2190.c
- AL_HEADER_SIG_CR : 2e230_len_2190.c
- AL_HEADER_SIG_DR : 2e230_len_2190.c
- AL_HEADER_SIG_SR : 2e230_len_2190.c
- alAudioFrame() : 31650.c
- ALBINO_DINO_ANIMS : AlbinoDino.h
- AlCmdListBuffers : 25f00_len_940.c
- alCopy() : 31650.c
- ALDMANew2 : audio.h
- ALDMAproc2 : audio.h
- AlertSounds : sfx.c
- AlFrameSize : 25f00_len_940.c
- alHeapAlloc() : 31650.c, private.h
- alHeapInit() : 31650.c
- ALIGN16 : macros.h
- ALIGN16_ : audio.h
- ALIGN4 : 101b90_len_8f0.c
- ALIGN8 : macros.h
- ALIGNED() : 25f00_len_940.c, msg_img.c, model.c, main.c, macros.h, main.c, heaps.c
- ALIGNED16 : macros.h
- ALIGNED32 : macros.h
- ALIGNED4 : macros.h
- ALIGNED64 : macros.h
- ALIGNED8 : macros.h
- alLink() : 25f00_len_940.c
- AlMinFrameSize : 25f00_len_940.c
- AlphaTestCombineModes : model.c
- ALREADY_PARTNER_HEIGHT : 8a860_len_3f30.c
- ALT_clear_hud_element_cache() : hud_element.c, hud_element.h
- ALT_load_entity_model() : entity_model.c, entity.h
- ALT_virtual_entity_create() : virtual_entity.c
- AlternatingSounds : sfx.c
- AlTuneScaling : 2e230_len_2190.c, sfx_player.c
- alUnlink() : 25f00_len_940.c
- ALWAYS_INLINE : macros.h
- AMAZY_DAYZEE_ANIMS : AmazyDayzee.h
- AMAZY_DAYZEE_DROPS : AmazyDayzee.h
- AMB_FADE_IN : 2BF90.c
- AMB_FADE_OUT : 2BF90.c
- AMB_FADE_OUT_PAUSING : 2BF90.c
- AMB_MODE_NORMAL : 2BF90.c
- AMB_MODE_PAUSING : 2BF90.c
- AMB_MODE_RESUMING : 2BF90.c
- AMB_MODE_STOPPED : 2BF90.c
- AMB_PLAYER_PLAYING : 2BF90.c
- AMB_PLAYER_STOPPED : 2BF90.c
- AMB_PLAYER_STOPPING : 2BF90.c
- AMBIENT_BEACH : enums.h
- AMBIENT_BIRDS : enums.h
- AMBIENT_JUNGLE : enums.h
- AMBIENT_LAVA_1 : enums.h
- AMBIENT_LAVA_2 : enums.h
- AMBIENT_LAVA_3 : enums.h
- AMBIENT_LAVA_4 : enums.h
- AMBIENT_LAVA_5 : enums.h
- AMBIENT_LAVA_6 : enums.h
- AMBIENT_LAVA_7 : enums.h
- AMBIENT_RADIO : enums.h
- AMBIENT_SEA : enums.h
- AMBIENT_SILENCE : enums.h
- AMBIENT_SOUND_FADE_IN : ambience.c
- AMBIENT_SOUND_FADE_OUT : ambience.c
- AMBIENT_SOUND_IDLE : ambience.c
- AMBIENT_SPOOKY : enums.h
- AMBIENT_WIND : enums.h
- AmbientFadeState : 2BF90.c
- AmbientMode : 2BF90.c
- AmbientPlayState : 2BF90.c
- AmbientSoundData : ambience.c
- AmbientSoundIDtoMSEQFileIndex : audio.h, sfx_player.c
- AmbientSounds : enums.h
- AmbientSoundState : ambience.c
- ANIM_LIST_END : types.h
- ANIM_ShiverToad_Red_Idle : ToadHouse.data.inc.c
- ANIM_ShiverToad_Red_Talk : ToadHouse.data.inc.c
- ANIM_SHYGUY_Anim00 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim01 : green_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, pink_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim02 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim03 : yellow_shy_guy.inc.c, pink_shy_guy.inc.c, green_shy_guy.inc.c, red_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim04 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim05 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim06 : blue_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, pink_shy_guy.inc.c, green_shy_guy.inc.c
- ANIM_SHYGUY_Anim07 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim08 : yellow_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c, pink_shy_guy.inc.c
- ANIM_SHYGUY_Anim09 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim0A : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim0B : red_shy_guy.inc.c, yellow_shy_guy.inc.c, pink_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c
- ANIM_SHYGUY_Anim0C : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim0D : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim0E : blue_shy_guy.inc.c, yellow_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c
- ANIM_SHYGUY_Anim0F : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim10 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim11 : blue_shy_guy.inc.c, yellow_shy_guy.inc.c, red_shy_guy.inc.c, pink_shy_guy.inc.c, green_shy_guy.inc.c
- ANIM_SHYGUY_Anim12 : blue_shy_guy.inc.c, green_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim13 : yellow_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c, blue_shy_guy.inc.c, pink_shy_guy.inc.c
- ANIM_SHYGUY_Anim14 : pink_shy_guy.inc.c, blue_shy_guy.inc.c, green_shy_guy.inc.c, red_shy_guy.inc.c, yellow_shy_guy.inc.c
- ANIM_SHYGUY_Anim15 : blue_shy_guy.inc.c, yellow_shy_guy.inc.c, pink_shy_guy.inc.c, red_shy_guy.inc.c, green_shy_guy.inc.c
- AnimatedMeshList : common_structs.h
- AnimatedMeshVertexCopyList : animator.c
- AnimatedModelList : common_structs.h
- animator_copy_vertices_to_buffer() : animator.c
- animator_make_identity() : animator.c
- animator_make_mirrorX() : animator.c
- animator_make_mirrorY() : animator.c
- animator_make_mirrorZ() : animator.c
- animator_node_update_model_transform() : model.h, animator.c
- animator_update_model_transforms() : model.h, animator.c
- AnimID : common_structs.h
- AnimScaleIn : got_item_outline.c
- AnimScaleOut : got_item_outline.c
- AnimScalePct : tubba_heart_attack.c
- AnimScript : animation_script.h
- ANTI_GUY_ANIMS : ShyGuy.h
- AnyEnemyAnims : enums.h
- AnyPartnerAnims : enums.h
- ApiFunc : common_structs.h
- ApiStatus : evt.h
- ApiStatus_BLOCK : evt.h
- ApiStatus_DONE1 : evt.h
- ApiStatus_DONE2 : evt.h
- ApiStatus_FINISH : evt.h
- ApiStatus_REPEAT : evt.h
- AppearScalePct : tubba_heart_attack.c
- appendGfx_animator() : model.h, animator.c
- appendGfx_animator_node() : animator.c
- appendGfx_background_texture() : functions.h, background.c
- appendGfx_darkness_stencil() : overlay.h, screen_render_util.c
- appendGfx_draw_prev_frame_buffer() : screen_render_util.c
- appendGfx_enemy_actor() : actor_rendering.c, functions.h
- appendGfx_enemy_actor_blur() : functions.h, actor_rendering.c
- appendGfx_enemy_actor_reflection() : functions.h, actor_rendering.c
- appendGfx_entity_model() : entity_model.c
- appendGfx_interact_prompt() : 77480.c, inspect_icon.c
- appendGfx_intro_logos() : state_logos.c
- appendGfx_ispy_icon() : functions.h, i_spy.c
- appendGfx_item_entity() : item_entity.c
- appendGfx_message() : msg.c, msg_draw.c
- appendGfx_model() : model.c
- appendGfx_model_group() : model.c
- appendGfx_msg_prim_rect() : msg_draw.c
- appendGfx_nonplayer_actor_blur() : actor_rendering.c
- appendGfx_npc() : npc.h, npc.c
- appendGfx_npc_actor() : actor_rendering.c
- appendGfx_npc_actor_reflection() : actor_rendering.c
- appendGfx_npc_blur() : npc.h, npc.c
- appendGfx_partner_actor() : functions.h, actor_rendering.c
- appendGfx_partner_actor_blur() : actor_rendering.c, functions.h
- appendGfx_partner_actor_reflection() : functions.h, actor_rendering.c
- appendGfx_piranha_vines() : part2.inc.c
- appendGfx_player() : 77480.c
- appendGfx_player_actor() : functions.h, actor_rendering.c
- appendGfx_player_actor_blur() : functions.h, actor_rendering.c
- appendGfx_player_actor_reflection() : functions.h, actor_rendering.c
- appendGfx_player_spin() : 77480.c
- appendGfx_pulse_stone_icon() : pulse_stone.c, functions.h
- appendGfx_reset_tile_pattern() : main.c
- appendGfx_screen_transition_stencil() : overlay.h, screen_render_util.c
- appendGfx_shading_palette() : sprite_shading.c
- appendGfx_speech_bubble() : functions.h, speech_bubble.c
- appendGfx_startup_prim_rect() : 43F0.c
- appendGfx_title_screen() : state_title_screen.c
- apply_constraints_to_lead_amount() : cam_math.c
- apply_fixed_orientation() : cam_mode_zone_interp.c
- apply_riding_static_collisions() : lakilester.c
- apply_shock_effect() : functions.h, popup_messages.c
- APPLY_TINT_BG : ApplyTint.inc.c
- APPLY_TINT_GROUPS : ApplyTint.inc.c
- APPLY_TINT_MODELS : ApplyTint.inc.c
- apply_transform_to_children() : map_api.c
- ApplyingBuff : action_cmd.c, actor_api.c
- ARCHEOLOGIST_ANIMS : Kolorado.h
- ArcsinDeg() : CalculateArcsinDeg.inc.c
- AREA : world.c
- AREA_ARN : enums.h
- AREA_DGB : enums.h
- AREA_DRO : enums.h
- AREA_END : enums.h
- AREA_FLO : enums.h
- AREA_GV : enums.h
- AREA_HOS : enums.h
- AREA_ISK : enums.h
- AREA_IWA : enums.h
- AREA_JAN : enums.h
- AREA_KGR : enums.h
- AREA_KKJ : enums.h
- AREA_KMR : enums.h
- AREA_KPA : enums.h
- AREA_KZN : enums.h
- AREA_MAC : enums.h
- AREA_MGM : enums.h
- AREA_MIM : enums.h
- AREA_NOK : enums.h
- AREA_OBK : enums.h
- AREA_OMO : enums.h
- AREA_OSR : enums.h
- AREA_PRA : enums.h
- AREA_SAM : enums.h
- AREA_SBK : enums.h
- AREA_TIK : enums.h
- AREA_TRD : enums.h
- AREA_TST : enums.h
- AreaByte : macros.h
- AreaFlag : macros.h
- Areas : enums.h
- arn_02_ENTRY_0 : entrances.h
- arn_02_ENTRY_1 : entrances.h
- arn_03_ENTRY_0 : entrances.h
- arn_03_ENTRY_1 : entrances.h
- arn_04_ENTRY_0 : entrances.h
- arn_04_ENTRY_1 : entrances.h
- arn_05_ENTRY_0 : entrances.h
- arn_05_ENTRY_1 : entrances.h
- arn_07_ENTRY_0 : entrances.h
- arn_07_ENTRY_1 : entrances.h
- arn_07_ENTRY_2 : entrances.h
- arn_07_ENTRY_3 : entrances.h
- arn_08_ENTRY_0 : entrances.h
- arn_08_ENTRY_1 : entrances.h
- arn_08_ENTRY_2 : entrances.h
- arn_09_ENTRY_0 : entrances.h
- arn_09_ENTRY_1 : entrances.h
- arn_10_ENTRY_0 : entrances.h
- arn_10_ENTRY_1 : entrances.h
- arn_11_ENTRY_0 : entrances.h
- arn_12_ENTRY_0 : entrances.h
- arn_12_ENTRY_1 : entrances.h
- arn_13_ENTRY_0 : entrances.h
- arn_13_ENTRY_1 : entrances.h
- arn_maps : world.c
- ARRAY_COUNT : macros.h
- ArrayFlag : macros.h
- ArrayVar : macros.h
- ARROW_TYPE_ATK_DOWN : stat_change.c
- ARROW_TYPE_ATK_UP : stat_change.c
- ARROW_TYPE_DEF_UP : stat_change.c
- ArrowType : stat_change.c
- AS_ADD_ROTATION : animation_script.h
- AS_CLEAR_NODE_FLAGS : animation_script.h
- as_DisableMirroring : animation_script.h
- as_End : animation_script.h
- AS_END : animation_script.h
- AS_END_LOOP : animation_script.h
- as_EndLoop : animation_script.h
- AS_F : animation_script.h
- AS_LOOP : animation_script.h
- as_Loop : animation_script.h
- AS_MODEL_ID : animation_script.h
- AS_NULL_MODEL : animation_script.h
- AS_OP_11 : animation_script.h
- AS_OP_12 : animation_script.h
- AS_OP_13 : animation_script.h
- AS_OP_19 : animation_script.h
- AS_OP_2 : animation_script.h
- AS_OP_4 : animation_script.h
- AS_OP_7 : animation_script.h
- AS_OP_9 : animation_script.h
- as_Restart : animation_script.h
- AS_SET_FLAGS : animation_script.h
- AS_SET_NODE_FLAGS : animation_script.h
- AS_SET_POS : animation_script.h
- AS_SET_RENDER_MODE : animation_script.h
- AS_SET_ROTATION : animation_script.h
- AS_SET_SCALE : animation_script.h
- as_SetPos : animation_script.h
- as_SetRotation : animation_script.h
- as_SetScale : animation_script.h
- AS_WAIT : animation_script.h
- as_Wait : animation_script.h
- ASCII_TO_U32 : macros.h
- ASSERT : effects_internal.h, macros.h
- ASSERT_MSG : macros.h
- ASSET_TABLE_FIRST_ENTRY : world.c
- ASSET_TABLE_HEADER_SIZE : world.c
- ASSET_TABLE_ROM_START : world.c
- AssignBlockFlag() : common.h
- AssignChestFlag() : common.h
- AssignCrateFlag() : common.h
- AssignPanelFlag() : common.h
- AssignScript() : common.h
- AssignSwitchFlag() : common.h
- ASTRINGIFY : include_asset.h
- ASTRINGIFY_ : include_asset.h
- atan2() : 43F0.c, functions.h, effect_shims.h
- attack_result_text_init() : attack_result_text.c
- attack_result_text_main() : attack_result_text.c
- attack_result_text_render() : attack_result_text.c
- attack_result_text_update() : attack_result_text.c
- AU_5750 : audio.h
- au_amb_check_player_index() : private.h, 2BF90.c
- au_amb_fade_setup() : private.h, 2BF90.c
- au_amb_is_stopped() : 2BF90.c, private.h
- au_amb_load_track_fade_info() : 2BF90.c, private.h
- au_amb_load_tracks_fade() : 2BF90.c, private.h
- au_amb_manager_init() : 2BF90.c, private.h
- au_amb_manager_update() : 2BF90.c, private.h
- au_amb_pause() : 2BF90.c, private.h
- au_amb_play_sequence() : 2BF90.c, private.h
- au_amb_player_stop() : 2BF90.c, private.h
- au_amb_player_update() : 2BF90.c, private.h
- au_amb_read_next() : 2BF90.c, private.h
- au_amb_restore_voices() : 2BF90.c, private.h
- au_amb_resume() : private.h, 2BF90.c
- au_amb_save_voices() : 2BF90.c, private.h
- au_amb_set_disabled() : 2BF90.c, private.h
- au_amb_set_volume() : 2BF90.c, private.h
- au_amb_start() : 2BF90.c, private.h
- au_amb_stop_quick() : 2BF90.c, private.h
- au_amb_stop_slow() : 2BF90.c, private.h
- AU_AMBIENCE_ERROR_1 : enums.h
- AU_AMBIENCE_ERROR_2 : enums.h
- AU_AMBIENCE_ERROR_3 : enums.h
- au_ambient_load() : 2e230_len_2190.c, private.h
- au_bgm_change_track_volume() : 28910_len_5090.c, private.h
- au_bgm_dispatch_player_event() : 28910_len_5090.c, private.h
- au_bgm_end_segment_loop() : 28910_len_5090.c, private.h
- au_bgm_get_player_with_song_name() : 28910_len_5090.c, private.h
- au_bgm_is_song_playing() : 28910_len_5090.c, private.h
- au_bgm_load_subsegment() : 28910_len_5090.c, private.h
- au_bgm_player_init() : 28910_len_5090.c, private.h
- au_bgm_player_initialize() : 28910_len_5090.c, private.h
- au_bgm_player_read_segment() : 28910_len_5090.c, private.h
- au_bgm_player_set_detune() : 28910_len_5090.c, private.h
- au_bgm_player_update_main() : 28910_len_5090.c, private.h
- au_bgm_player_update_playing() : 28910_len_5090.c, private.h
- au_bgm_player_update_stop() : 28910_len_5090.c, private.h
- au_bgm_set_effect_indices() : 28910_len_5090.c, private.h
- au_bgm_set_playback_rate() : 28910_len_5090.c, private.h
- au_bgm_set_proximity_mix() : 28910_len_5090.c, private.h
- au_bgm_set_track_volumes() : 28910_len_5090.c, private.h
- au_bgm_stop_all() : 28910_len_5090.c, private.h
- au_bgm_stop_song() : 28910_len_5090.c, private.h
- au_bgm_update_fade() : 28910_len_5090.c, private.h
- au_bgm_update_main() : 28910_len_5090.c, private.h
- au_BGMCmd_E0_MasterTempo() : 28910_len_5090.c, private.h
- au_BGMCmd_E1_MasterVolume() : 28910_len_5090.c, private.h
- au_BGMCmd_E2_MasterPitchShift() : 28910_len_5090.c, private.h
- au_BGMCmd_E3() : 28910_len_5090.c, private.h
- au_BGMCmd_E4_MasterTempoFade() : 28910_len_5090.c, private.h
- au_BGMCmd_E5_MasterVolumeFade() : 28910_len_5090.c, private.h
- au_BGMCmd_E6_MasterEffect() : 28910_len_5090.c, private.h
- au_BGMCmd_E8_TrackOverridePatch() : 28910_len_5090.c, private.h
- au_BGMCmd_E9_SubTrackVolume() : 28910_len_5090.c, private.h
- au_BGMCmd_EA_SubTrackPan() : 28910_len_5090.c, private.h
- au_BGMCmd_EB_SubTrackReverb() : private.h, 28910_len_5090.c
- au_BGMCmd_EC_SegTrackVolume() : 28910_len_5090.c, private.h
- au_BGMCmd_ED_SubTrackCoarseTune() : 28910_len_5090.c, private.h
- au_BGMCmd_EE_SubTrackFineTune() : 28910_len_5090.c, private.h
- au_BGMCmd_EF_SegTrackTune() : 28910_len_5090.c, private.h
- au_BGMCmd_F0_TrackTremolo() : 28910_len_5090.c, private.h
- au_BGMCmd_F1_TrackTremoloSpeed() : 28910_len_5090.c, private.h
- au_BGMCmd_F2_TrackTremoloTime() : 28910_len_5090.c, private.h
- au_BGMCmd_F3_TrackTremoloStop() : 28910_len_5090.c, private.h
- au_BGMCmd_F4() : 28910_len_5090.c, private.h
- au_BGMCmd_F5_TrackVoice() : 28910_len_5090.c, private.h
- au_BGMCmd_F6_TrackVolumeFade() : 28910_len_5090.c, private.h
- au_BGMCmd_F7_SubTrackReverbType() : 28910_len_5090.c, private.h
- au_BGMCmd_FC_Jump() : 28910_len_5090.c, private.h
- au_BGMCmd_FD_EventTrigger() : 28910_len_5090.c, private.h
- au_BGMCmd_FE_Detour() : 28910_len_5090.c, private.h
- au_BGMCmd_FF() : 28910_len_5090.c, private.h
- au_BGMCmd_NOP() : 28910_len_5090.c, private.h
- au_bus_get_volume() : 31650.c, private.h
- au_bus_set_effect() : 31650.c, private.h
- au_bus_set_fx_params() : 31650.c, private.h
- au_bus_set_volume() : 31650.c, private.h
- au_compute_pitch_ratio() : 2e230_len_2190.c, private.h
- au_copy_bytes() : 2e230_len_2190.c, private.h
- au_copy_words() : 2e230_len_2190.c, private.h
- au_delay_channel() : 31650.c, private.h
- au_delay_left_channel() : 31650.c, private.h
- au_delay_right_channel() : 31650.c, private.h
- au_disable_channel_delay() : private.h, 31650.c
- au_driver_init() : 31650.c, private.h
- au_driver_release() : 31650.c, private.h
- au_engine_init() : 2e230_len_2190.c, private.h
- AU_EQPOW_MAX_IDX : 31650.c
- AU_EQPOW_MID_IDX : 31650.c
- AU_ERROR_1 : enums.h
- AU_ERROR_11 : enums.h
- AU_ERROR_151 : enums.h
- AU_ERROR_201 : enums.h
- AU_ERROR_6 : enums.h
- AU_ERROR_7 : enums.h
- AU_ERROR_INVALID_SONG_DURATION : enums.h
- AU_ERROR_NULL_SONG_NAME : enums.h
- AU_ERROR_SBN_FORMAT_MISMATCH : enums.h
- AU_ERROR_SBN_INDEX_OUT_OF_RANGE : enums.h
- AU_ERROR_SONG_NOT_PLAYING : enums.h
- au_fade_clear() : 2e230_len_2190.c, private.h
- au_fade_init() : 2e230_len_2190.c, private.h
- au_fade_set_vol_scale() : 2e230_len_2190.c, private.h
- au_fade_set_volume() : 2e230_len_2190.c, private.h
- au_fade_update() : 2e230_len_2190.c, private.h
- au_fetch_SBN_file() : 2e230_len_2190.c, private.h
- AU_FILE_RELATIVE : audio.h
- AU_FMT_BGM : enums.h
- AU_FMT_BK : enums.h
- AU_FMT_MSEQ : enums.h
- AU_FMT_PER : enums.h
- AU_FMT_PRG : enums.h
- AU_FMT_SEF : enums.h
- AU_FX_BIGROOM : audio.h
- AU_FX_CHORUS : audio.h
- AU_FX_CUSTOM_0 : audio.h
- AU_FX_CUSTOM_1 : audio.h
- AU_FX_CUSTOM_2 : audio.h
- AU_FX_CUSTOM_3 : audio.h
- AU_FX_CUSTOM_PARAMS : reverb.c, sfx_player.c
- AU_FX_DELAY_COUNT : audio.h
- AU_FX_ECHO : audio.h
- AU_FX_FLANGE : audio.h
- AU_FX_LENGTH : audio.h
- AU_FX_NONE : audio.h
- AU_FX_OTHER_BIGROOM : audio.h
- au_fx_param_hdl() : private.h, reverb.c
- AU_FX_SMALLROOM : audio.h
- au_get_bgm_player() : private.h, 2e230_len_2190.c
- au_get_bgm_player_and_file() : private.h, 2e230_len_2190.c
- au_get_BK_instruments() : private.h, 2e230_len_2190.c
- au_get_global_volume() : private.h, 31650.c
- au_get_instrument() : 2e230_len_2190.c, private.h
- au_init_voices() : 2d9a0_len_890.c, private.h
- au_load_BK_headers() : 303c0_len_3e10.c, private.h
- au_load_BK_to_bank() : 2e230_len_2190.c, private.h
- au_load_INIT() : 2e230_len_2190.c, private.h
- au_load_PER() : 2e230_len_2190.c, private.h
- au_load_PRG() : 2e230_len_2190.c, private.h
- au_load_song_files() : 2e230_len_2190.c, private.h
- au_memset() : 2e230_len_2190.c, private.h
- AU_PRIORITY_BGM_PLAYER_AUX : audio.h
- AU_PRIORITY_BGM_PLAYER_MAIN : audio.h
- AU_PRIORITY_FREE : audio.h
- AU_PRIORITY_MSEQ_MANAGER : audio.h
- AU_PRIORITY_SFX_MANAGER : audio.h
- au_pull_fx() : reverb.c, private.h
- au_pull_voice() : 33450.c, private.h
- au_pvoice_set_bus() : 31650.c, private.h
- au_read_rom() : 2e230_len_2190.c, private.h
- au_register_callback() : 30450.c, private.h
- au_reset_nonfree_voice() : 2e230_len_2190.c, private.h
- au_reset_voice() : private.h, 2e230_len_2190.c
- AU_RESULT_OK : enums.h
- au_set_delay_time() : 31650.c, private.h
- au_set_global_volume() : 31650.c, private.h
- au_sfx_clear_queue() : private.h, sfx_player.c
- au_sfx_enqueue_event() : private.h, sfx_player.c
- au_sfx_init() : private.h, sfx_player.c
- au_sfx_load_groups_from_SEF() : sfx_player.c, private.h
- au_sfx_load_sound() : private.h, sfx_player.c
- au_sfx_manager_update() : private.h, sfx_player.c
- au_sfx_set_reverb_type() : private.h, sfx_player.c
- au_sfx_set_state() : private.h, sfx_player.c
- au_sfx_update_main() : private.h, sfx_player.c
- au_song_is_playing() : 30450.c, public.h
- au_song_load() : 30450.c, public.h
- au_song_start() : 30450.c, public.h
- au_song_start_variation() : 30450.c, public.h
- au_song_stop() : 30450.c, public.h
- au_stop_songs() : 30450.c, public.h
- au_swizzle_BK_instruments() : 2e230_len_2190.c, private.h
- au_syn_get_bus() : 31650.c, private.h
- au_syn_get_dryamt() : private.h, 31650.c
- au_syn_get_pan() : 31650.c, private.h
- au_syn_get_pitch() : 31650.c, private.h
- au_syn_get_playing() : 31650.c, private.h
- au_syn_get_volume_left() : 31650.c, private.h
- au_syn_get_volume_right() : 31650.c, private.h
- au_syn_get_wetamt() : 31650.c, private.h
- au_syn_set_fxmix() : private.h, 31650.c
- au_syn_set_mixer_params() : 31650.c, private.h
- au_syn_set_pan() : 31650.c, private.h
- au_syn_set_pan_fxmix() : 31650.c, private.h
- au_syn_set_pitch() : 31650.c, private.h
- au_syn_set_volume_delta() : 31650.c, private.h
- au_syn_set_wavetable() : 31650.c, private.h
- au_syn_start_voice() : 31650.c, private.h
- au_syn_start_voice_params() : 31650.c, private.h
- au_syn_stop_voice() : 31650.c, private.h
- au_syn_update() : 2e230_len_2190.c, private.h
- au_update_clients_2() : 2e230_len_2190.c, private.h
- au_update_players_main() : 2e230_len_2190.c, private.h
- au_update_stopped_voices() : 2d9a0_len_890.c, private.h
- au_update_voices() : 2d9a0_len_890.c, private.h
- au_use_global_volume() : 31650.c, private.h
- au_voice_after_volume_change() : 2d9a0_len_890.c, private.h
- AU_VOICE_ENV_FLAG_HANDLED_VOL_CHANGE : audio.h
- AU_VOICE_ENV_FLAG_KEY_RELEASED : audio.h
- AU_VOICE_ENV_FLAG_STOP : audio.h
- AU_VOICE_ENV_FLAG_VOL_CHANGED : audio.h
- au_voice_get_delta() : 2d9a0_len_890.c, private.h
- au_voice_set_vol_changed() : 2d9a0_len_890.c, private.h
- au_voice_start() : 2d9a0_len_890.c, private.h
- au_voice_step() : 2d9a0_len_890.c, private.h
- AU_VOICE_SYNC_FLAG_ALL : audio.h
- AU_VOICE_SYNC_FLAG_PAN_FXMIX : audio.h
- AU_VOICE_SYNC_FLAG_PARAMS : audio.h
- AU_VOICE_SYNC_FLAG_PITCH : audio.h
- AuAmbiencePlayOnlyIndex : audio.h, 30450.c
- AuCallback : audio.h
- AuDelayBufferAux : 31650.c
- AuDelayBufferMain : 31650.c
- AuDelayCount : 31650.c
- AuDelayCounter : 31650.c
- AuDelayedChannel : 31650.c
- AuDelayedVoiceGroup : 31650.c
- AUDIO_COMMAND_LIST_BUFFER_SIZE : audio.h
- AUDIO_HEAP_SIZE : audio.h
- AUDIO_PROFILER_COMPLETE : profiling.h
- AUDIO_PROFILER_COMPLETE_AND_SWITCH : profiling.h
- AUDIO_PROFILER_START : profiling.h
- AUDIO_PROFILER_START_SHARED : profiling.h
- AUDIO_PROFILER_SWITCH : profiling.h
- AUDIO_SAMPLES : audio.h
- audio_set_mono() : 30450.c, public.h
- audio_set_stereo() : 30450.c, public.h
- AUDIO_SUBSET_ENTRIES : profiling.h
- AuEffectType : audio.h
- AuEnvelopeIntervals : audio.h, sfx_player.c
- AuEqPower : 31650.c, 33450.c
- AUEQPOWER_LENGTH : 33450.c
- AuFileFormat : enums.h
- AuFilePos : audio.h
- AuGlobalVolume : audio.h, 31650.c
- AuHeapBase : 25f00_len_940.c
- AuInitialGlobalVolume : 25f00_len_940.c
- AuPriority : audio.h
- aura_appendGfx() : aura.c
- aura_init() : aura.c
- aura_main() : aura.c
- aura_render() : aura.c
- aura_update() : aura.c
- AuraFXTypes : effects.h
- AuResult : enums.h
- AuStack : 25f00_len_940.c
- auSynDriver : 25f00_len_940.c
- AuSynStereoDirty : audio.h, 31650.c
- AuSynUseStereo : audio.h, 25f00_len_940.c
- auto_collect_item_entity() : kooper.c, item_entity.c
- AuUseGlobalVolume : audio.h, 31650.c
- AuVoiceEnvelopeFlags : audio.h
- AuVoiceSyncFlags : audio.h
- AUX_COMBINE_0 : model.c
- AUX_COMBINE_1 : model.c
- AUX_COMBINE_2 : model.c
- AUX_COMBINE_3 : model.c
- AUX_COMBINE_4 : model.c
- AUX_COMBINE_5 : model.c
- AUX_COMBINE_6 : model.c
- AUX_COMBINE_7 : model.c
- AUX_COMBINE_8 : model.c
- AUX_COMBINE_9 : model.c
- AUX_COMBINE_A : model.c
- AUX_COMBINE_SUB_0 : model.c
- AUX_COMBINE_SUB_1 : model.c
- AUX_COMBINE_SUB_2 : model.c
- AUX_COMBINE_SUB_COUNT : model.c
- AVAR_DryBones_Collapsed : battle.h
- AVAR_JungleFuzzy_Generation : battle.h
- AVAR_SpearGuy_Generation : battle.h
- AvoidPlayerAI_Chase() : AvoidPlayerAI.inc.c
- AvoidPlayerAI_ChaseInit() : AvoidPlayerAI.inc.c
- AvoidPlayerAI_LosePlayer() : AvoidPlayerAI.inc.c
- AwaitPlayerApproach() : common.h
- AwaitPlayerLeave() : common.h