Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- b -
- _bgm_set_song() : bgm_control.c
- b16 : common_structs.h
- b8 : common_structs.h
- b_area_arn_Formations : battle_tables.h
- b_area_arn_Stages : battle_tables.h
- b_area_dgb_Formations : battle_tables.h
- b_area_dgb_Stages : battle_tables.h
- b_area_dig_Formations : battle_tables.h
- b_area_dig_Stages : battle_tables.h
- b_area_flo2_Formations : battle_tables.h
- b_area_flo2_Stages : battle_tables.h
- b_area_flo_Formations : battle_tables.h
- b_area_flo_Stages : battle_tables.h
- b_area_hos_Formations : battle_tables.h
- b_area_hos_Stages : battle_tables.h
- b_area_isk_part_1_Formations : battle_tables.h
- b_area_isk_part_1_Stages : battle_tables.h
- b_area_isk_part_2_Formations : battle_tables.h
- b_area_isk_part_2_Stages : battle_tables.h
- b_area_iwa_Formations : battle_tables.h
- b_area_iwa_Stages : battle_tables.h
- b_area_jan2_Formations : battle_tables.h
- b_area_jan2_Stages : battle_tables.h
- b_area_jan_Formations : battle_tables.h
- b_area_jan_Stages : battle_tables.h
- b_area_kgr_Formations : battle_tables.h
- b_area_kgr_Stages : battle_tables.h
- b_area_kkj_Formations : battle_tables.h
- b_area_kkj_Stages : battle_tables.h
- b_area_kmr_part_1_Formations : battle_tables.h
- b_area_kmr_part_1_Stages : battle_tables.h
- b_area_kmr_part_2_Formations : battle_tables.h
- b_area_kmr_part_2_Stages : battle_tables.h
- b_area_kmr_part_3_Formations : battle_tables.h
- b_area_kmr_part_3_Stages : battle_tables.h
- b_area_kpa2_Formations : battle_tables.h
- b_area_kpa2_Stages : battle_tables.h
- b_area_kpa3_Formations : battle_tables.h
- b_area_kpa3_Stages : battle_tables.h
- b_area_kpa4_Formations : battle_tables.h
- b_area_kpa4_Stages : battle_tables.h
- b_area_kpa_Formations : battle_tables.h
- b_area_kpa_Stages : battle_tables.h
- b_area_kzn2_dmaTable : battle_tables.h
- b_area_kzn2_Formations : battle_tables.h
- b_area_kzn2_Stages : battle_tables.h
- b_area_kzn_Formations : battle_tables.h
- b_area_kzn_Stages : battle_tables.h
- b_area_mac_Formations : battle_tables.h
- b_area_mac_Stages : battle_tables.h
- b_area_mim_Formations : battle_tables.h
- b_area_mim_Stages : battle_tables.h
- b_area_nok_Formations : battle_tables.h
- b_area_nok_Stages : battle_tables.h
- b_area_omo2_Formations : battle_tables.h
- b_area_omo2_Stages : battle_tables.h
- b_area_omo3_Formations : battle_tables.h
- b_area_omo3_Stages : battle_tables.h
- b_area_omo_Formations : battle_tables.h
- b_area_omo_Stages : battle_tables.h
- b_area_pra2_Formations : battle_tables.h
- b_area_pra2_Stages : battle_tables.h
- b_area_pra3_Formations : battle_tables.h
- b_area_pra3_Stages : battle_tables.h
- b_area_pra_Formations : battle_tables.h
- b_area_pra_Stages : battle_tables.h
- b_area_sam2_Formations : battle_tables.h
- b_area_sam2_Stages : battle_tables.h
- b_area_sam_Formations : battle_tables.h
- b_area_sam_Stages : battle_tables.h
- b_area_sbk_Formations : battle_tables.h
- b_area_sbk_Stages : battle_tables.h
- b_area_tik2_Formations : battle_tables.h
- b_area_tik2_Stages : battle_tables.h
- b_area_tik3_Formations : battle_tables.h
- b_area_tik3_Stages : battle_tables.h
- b_area_tik_Formations : battle_tables.h
- b_area_tik_Stages : battle_tables.h
- b_area_trd_part_1_Formations : battle_tables.h
- b_area_trd_part_1_Stages : battle_tables.h
- b_area_trd_part_2_Formations : battle_tables.h
- b_area_trd_part_2_Stages : battle_tables.h
- b_area_trd_part_3_Formations : battle_tables.h
- b_area_trd_part_3_Stages : battle_tables.h
- BACKGROUND_FLAG_FOG : enums.h
- BACKGROUND_FLAG_TEXTURE : enums.h
- BACKGROUND_RENDER_STATE_BEGIN_PAUSED : enums.h
- BACKGROUND_RENDER_STATE_FILTER_PAUSED : enums.h
- BACKGROUND_RENDER_STATE_MASK : enums.h
- BACKGROUND_RENDER_STATE_SHOW_PAUSED : enums.h
- BackgroundFlags : enums.h
- backtrace() : backtrace.c, backtrace.h
- backtrace_address_to_string() : backtrace.h, backtrace.c
- BACKTRACE_DEBUG : backtrace.c
- backtrace_thread() : backtrace.h, backtrace.c
- backup_map_collision_data() : collision.c, functions.h
- bActorMessages : popup_messages.c
- bActorNames : battle.h
- bActorOffsets : battle.h
- bActorsIgnoreDuringCount : start_battle.c
- bActorSoundTable : battle.h
- bActorTattles : goombario.c
- BADGE_INVALID : pause_badges.c
- BADGE_MENU_PAGE : macros.h
- BADGE_NONE_STANDIN : pause_badges.c
- BADGE_PRICE_X : 8a860_len_3f30.c
- BadgeEquipResult : pause_badges.c
- balloon_appendGfx() : balloon.c
- balloon_init() : balloon.c
- balloon_main() : balloon.c
- balloon_render() : balloon.c
- balloon_update() : balloon.c
- BANDIT_ANIMS : Bandit.h
- BANDIT_DROPS : Bandit.h
- BANK_SET_2 : audio.h
- BANK_SET_4 : audio.h
- BANK_SET_5 : audio.h
- BANK_SET_6 : audio.h
- BANK_SET_AUX : audio.h
- BANK_SET_IDX_0 : audio.h
- BANK_SET_IDX_1 : audio.h
- BANK_SET_IDX_2 : audio.h
- BANK_SET_IDX_3 : audio.h
- BANK_SET_IDX_4 : audio.h
- BANK_SET_IDX_5 : audio.h
- BANK_SET_IDX_6 : audio.h
- BANK_SET_IDX_7 : audio.h
- BANK_SET_MUSIC : audio.h
- BankSet : audio.h
- BankSetIndex : audio.h
- BASE_COLLAPSE_DURATION : dry_bones.inc.c
- BASE_PASSIVE_FLAGS : enums.h
- BaseEnterDoor : map.h, enter_exit.c
- BaseExitDoor : map.h, enter_exit.c
- basic_ai_chase() : functions.h, 23680.c
- basic_ai_chase_init() : functions.h, 23680.c
- basic_ai_check_player_dist() : npc.h, 23680.c
- basic_ai_found_player_jump() : functions.h, 23680.c
- basic_ai_found_player_jump_init() : functions.h, 23680.c
- basic_ai_loiter() : 23680.c, functions.h
- basic_ai_loiter_init() : 23680.c, functions.h
- basic_ai_lose_player() : functions.h, 23680.c
- basic_ai_suspend() : functions.h, 25AF0.c
- basic_ai_wander() : functions.h, 23680.c
- basic_ai_wander_init() : functions.h, 23680.c
- BASIC_FILL_TICK : bomb.c
- BASIC_HAMMER_DMG_BAD : HammerSupport.inc.c
- BASIC_HAMMER_DMG_GOOD : HammerSupport.inc.c
- basic_hidden_window_update() : functions.h, windows.c
- basic_window_update() : functions.h, windows.c
- BasicCameraParams : enums.h
- BasicPeachDisguiseAnims : 7E9D0.c, disguise.h
- BATTLE : battle.h
- BATTLE_ENTITY_ID_BIT : macros.h
- battle_heap_create() : functions.h, heap.c
- battle_heap_create_obfuscated() : battle_heap_create_obfuscated.c, obfuscation_shims.c
- BATTLE_HEAP_SIZE : macros.h
- BATTLE_ID_BIT : macros.h
- battle_item_coconut_EVS_UseItem : use_items.c
- battle_item_dizzy_dial_EVS_UseItem : use_items.c
- battle_item_dusty_hammer_EVS_UseItem : use_items.c
- battle_item_egg_missile_EVS_UseItem : use_items.c
- battle_item_electro_pop_EVS_UseItem : use_items.c
- battle_item_fire_flower_EVS_UseItem : use_items.c
- battle_item_food_EVS_UseItem : use_items.c
- battle_item_fright_jar_EVS_UseItem : use_items.c
- battle_item_hustle_drink_EVS_UseItem : use_items.c
- battle_item_insecticide_herb_EVS_UseItem : use_items.c
- battle_item_life_shroom_EVS_UseItem : use_items.c
- battle_item_mushroom_EVS_UseItem : use_items.c
- battle_item_mystery_EVS_UseItem : use_items.c
- battle_item_pebble_EVS_UseItem : use_items.c
- battle_item_please_come_back_EVS_UseItem : use_items.c
- battle_item_pow_block_EVS_UseItem : use_items.c
- battle_item_repel_gel_EVS_UseItem : use_items.c
- battle_item_shooting_star_EVS_UseItem : use_items.c
- battle_item_sleepy_sheep_EVS_UseItem : use_items.c
- battle_item_snowman_doll_EVS_UseItem : use_items.c
- battle_item_stone_cap_EVS_UseItem : use_items.c
- battle_item_stop_watch_EVS_UseItem : use_items.c
- battle_item_strange_cake_EVS_UseItem : use_items.c
- battle_item_super_soda_EVS_UseItem : use_items.c
- battle_item_tasty_tonic_EVS_UseItem : use_items.c
- battle_item_thunder_bolt_EVS_UseItem : use_items.c
- battle_item_thunder_rage_EVS_UseItem : use_items.c
- battle_item_volt_shroom_EVS_UseItem : use_items.c
- battle_menu_DisabledPartnerHudScripts : battle_menu.h
- battle_move_auto_jump_EVS_UseMove : use_moves.c
- battle_move_auto_multibounce_EVS_UseMove : use_moves.c
- battle_move_auto_smash_EVS_UseMove : use_moves.c
- battle_move_chill_out_EVS_UsePower : use_star_powers.c
- battle_move_d_down_jump_EVS_UseMove : use_moves.c
- battle_move_d_down_pound_EVS_UseMove : use_moves.c
- battle_move_dizzy_stomp_EVS_UseMove : use_moves.c
- battle_move_earthquake_jump_EVS_UseMove : use_moves.c
- battle_move_focus_EVS_UsePower : use_star_powers.c
- battle_move_hammer_attack_EVS_FirstStrike : use_moves.c
- battle_move_hammer_attack_EVS_UseBerserker : use_moves.c
- battle_move_hammer_attack_EVS_UseMove : use_moves.c
- battle_move_hammer_charge_0_EVS_UseMove0 : use_moves.c
- battle_move_hammer_charge_0_EVS_UseMove1 : use_moves.c
- battle_move_hammer_charge_1_EVS_UseMove0 : use_moves.c
- battle_move_hammer_charge_1_EVS_UseMove1 : use_moves.c
- battle_move_hammer_charge_2_EVS_UseMove0 : use_moves.c
- battle_move_hammer_charge_2_EVS_UseMove1 : use_moves.c
- battle_move_hammer_throw_EVS_UseMove : use_moves.c
- battle_move_jump_attack_EVS_FirstStrike : use_moves.c
- battle_move_jump_attack_EVS_UseBerserker : use_moves.c
- battle_move_jump_attack_EVS_UseMove : use_moves.c
- battle_move_jump_charge_0_EVS_UseMove : use_moves.c
- battle_move_jump_charge_0_EVS_UseMove_Unimplemented : use_moves.c
- battle_move_jump_charge_1_EVS_UseMove : use_moves.c
- battle_move_jump_charge_1_EVS_UseMove_Unimplemented : use_moves.c
- battle_move_jump_charge_2_EVS_UseMove : use_moves.c
- battle_move_jump_charge_2_EVS_UseMove_Unimplemented : use_moves.c
- battle_move_lullaby_EVS_UsePower : use_star_powers.c
- battle_move_mega_jump_EVS_UseMove : use_moves.c
- battle_move_mega_quake_EVS_UseMove : use_moves.c
- battle_move_mega_smash_EVS_UseMove : use_moves.c
- battle_move_multibounce_EVS_UseMove : use_moves.c
- battle_move_peach_beam_EVS_UsePower : use_star_powers.c
- battle_move_peach_focus_alt_EVS_UsePower : use_star_powers.c
- battle_move_peach_focus_EVS_UsePower : use_star_powers.c
- battle_move_power_bounce_EVS_UseMove : use_moves.c
- battle_move_power_jump_EVS_UseMove : use_moves.c
- battle_move_power_quake_EVS_UseMove : use_moves.c
- battle_move_power_smash_EVS_UseMove : use_moves.c
- battle_move_quake_hammer_EVS_UseMove : use_moves.c
- battle_move_refresh_EVS_UsePower : use_star_powers.c
- battle_move_shell_crack_EVS_UseMove : use_moves.c
- battle_move_shrink_smash_EVS_UseMove : use_moves.c
- battle_move_shrink_stomp_EVS_UseMove : use_moves.c
- battle_move_sleep_stomp_EVS_UseMove : use_moves.c
- battle_move_smooch_EVS_UsePower : use_star_powers.c
- battle_move_spin_smash_EVS_UseMove : use_moves.c
- battle_move_star_beam_EVS_UsePower : use_star_powers.c
- battle_move_star_storm_EVS_UsePower : use_star_powers.c
- battle_move_super_jump_EVS_UseMove : use_moves.c
- battle_move_super_smash_EVS_UseMove : use_moves.c
- battle_move_time_out_EVS_UsePower : use_star_powers.c
- battle_move_up_and_away_EVS_UsePower : use_star_powers.c
- BATTLE_NPC_ID_BIT : macros.h
- battle_partner_bombette : bombette.c, partner_dma.c
- battle_partner_bow : bow.c, partner_dma.c
- BATTLE_PARTNER_ENTRY : partner_dma.c
- battle_partner_goombario : goombario.c, partner_dma.c
- battle_partner_goompa : partner_dma.c, goompa.c
- battle_partner_kooper : kooper.c, partner_dma.c
- battle_partner_lakilester : lakilester.c, partner_dma.c
- battle_partner_parakarry : parakarry.c, partner_dma.c
- battle_partner_sushie : sushie.c, partner_dma.c
- battle_partner_twink : twink.c, partner_dma.c
- battle_partner_watt : watt.c, partner_dma.c
- BATTLE_STATE_BEGIN_PARTNER_TURN : enums.h
- BATTLE_STATE_BEGIN_PLAYER_TURN : enums.h
- BATTLE_STATE_BEGIN_TURN : enums.h
- BATTLE_STATE_CELEBRATION : enums.h
- BATTLE_STATE_CHANGE_PARTNER : enums.h
- BATTLE_STATE_DEFEAT : enums.h
- BATTLE_STATE_DEFEND : enums.h
- BATTLE_STATE_END_BATTLE : enums.h
- BATTLE_STATE_END_DEMO_BATTLE : enums.h
- BATTLE_STATE_END_PARTNER_TURN : enums.h
- BATTLE_STATE_END_PLAYER_TURN : enums.h
- BATTLE_STATE_END_TRAINING_BATTLE : enums.h
- BATTLE_STATE_END_TURN : enums.h
- BATTLE_STATE_ENEMY_FIRST_STRIKE : enums.h
- BATTLE_STATE_ENEMY_MOVE : enums.h
- BATTLE_STATE_FIRST_STRIKE : enums.h
- BATTLE_STATE_INVALID : enums.h
- BATTLE_STATE_NEXT_ENEMY : enums.h
- BATTLE_STATE_NONE : enums.h
- BATTLE_STATE_PARTNER_FIRST_STRIKE : enums.h
- BATTLE_STATE_PARTNER_MENU : enums.h
- BATTLE_STATE_PARTNER_MOVE : enums.h
- BATTLE_STATE_PEACH_MENU : enums.h
- BATTLE_STATE_PLAYER_MENU : enums.h
- BATTLE_STATE_PLAYER_MOVE : enums.h
- BATTLE_STATE_PREPARE_MENU : enums.h
- BATTLE_STATE_RUN_AWAY : enums.h
- BATTLE_STATE_SELECT_TARGET : enums.h
- BATTLE_STATE_START : enums.h
- BATTLE_STATE_SWITCH_TO_PARTNER : enums.h
- BATTLE_STATE_SWITCH_TO_PLAYER : enums.h
- BATTLE_STATE_TRANSFER_TURN : enums.h
- BATTLE_STATE_TWINK_MENU : enums.h
- BATTLE_STATE_VICTORY : enums.h
- BATTLE_SUBMENU_STATUS_ENABLED : enums.h
- BATTLE_SUBMENU_STATUS_NO_TARGETS : enums.h
- BATTLE_SUBMENU_STATUS_NO_TARGETS_2 : enums.h
- BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP : enums.h
- BATTLE_TEXTURE_MEMORY_SIZE : model.c, texture_memory.c
- BATTLE_WITH_SCRIPT : battle.h
- BattleAreaIDs : battle.h
- BattleCam_CurrentPresetID : camera.c
- BattleCam_IsFrozen : camera.c
- BattleCamPreset : enums.h
- BattleCamTargetAdjustX : enums.h
- BattleCamTargetAdjustY : enums.h
- BattleCanShowFirstStrike : btl_states_actions.c, states.h
- BattleDarknessMode : enums.h
- BattleDarknessState : enums.h
- BattleEnemiesCreated : start_battle.c
- BattleEntityHeapBottom : entity.c, model.c
- BattleItemEntities : item_entity.c
- BattleList : battle.h
- BattleMenu_BasePosX : btl_states_menus.c
- BattleMenu_BasePosY : btl_states_menus.c
- BattleMenu_CategoryForSubmenu : menu_player.c
- BattleMenu_ChooseDelay : battle_menu.h, btl_states_menus.c
- BattleMenu_CurPos : battle_menu.h, btl_states_menus.c
- BattleMenu_ErrorCode : btl_states_menus.c
- BattleMenu_HomePos : battle_menu.h, btl_states_menus.c
- BattleMenu_MaxIdx : btl_states_menus.c
- BattleMenu_MinIdx : btl_states_menus.c
- BattleMenu_PrevPos : btl_states_menus.c
- BattleMenu_PrevSelected : battle_menu.h, btl_states_menus.c
- BattleMenu_ReelAlpha : btl_states_menus.c
- BattleMenu_ReelAppearTimer : btl_states_menus.c
- BattleMenu_ReelHidePercent : btl_states_menus.c
- BattleMenu_ShowSwapIcons : battle_menu.h, btl_states_menus.c
- BattleMenu_SwapDelay : battle_menu.h, btl_states_menus.c
- BattleMenu_TargetHudElems : battle_menu.h, btl_states_menus.c
- BattleMenu_TargetNameOffsetX : battle_menu.h, btl_states_menus.c
- BattleMenu_TargetPointerAlpha : btl_states_menus.c, battle_menu.h
- BattleMenu_WheelAngle : btl_states_menus.c
- BattleMenu_WheelBase : battle_menu.h, btl_states_menus.c
- BattleMenu_WheelMoving : btl_states_menus.c
- BattleMenu_WheelSpeed : btl_states_menus.c
- BattleMenuAlpha : btl_states_menus.c
- BattleMenuDisableFlags : enums.h
- BattleMenuIndex : enums.h
- BattleMenuState : btl_states_menus.c
- BattleMenuStates : btl_states_menus.c
- BattleMenuStatus : enums.h
- BattleMenuTypes : enums.h
- BattleMerleeBasePosY : player_events.c
- BattleMerleeEffectsState : player_events.c
- BattleMerleeEffectsTime : player_events.c
- BattleMerleeOrbEffect : player_events.c
- BattleMerleeWaveEffect : player_events.c
- BattleMessage_BoxOffsetsY : popup_messages.c
- BattleMessage_BoxPosLocked : popup_messages.c
- BattleMessage_BoxSizesY : popup_messages.c
- BattleMessage_CurBoxOffsetY : popup_messages.c
- BattleMessage_CurBoxPosY : popup_messages.c
- BattleMessage_TextOffsetsY : popup_messages.c
- BattleMessages : enums.h, popup_messages.c
- BattleMessageStates : enums.h
- BattleNames : battle_names.h
- BattlePopupMenu : battle_menu.h, btl_states_menus.c
- BattlePopupMessageVar : popup_messages.c
- BattlePositions : battle.h
- BattleRumbleModes : enums.h
- BattleScreenFadeAmt : 16C8E0.c, states.h
- BattleSkipActorTurn : btl_states_actions.c, states.h
- BattleStates : enums.h
- BattleStatusFlags1 : enums.h
- BattleStatusFlags2 : enums.h
- BattleStatusReflectionFlags : enums.h
- BattleStatusUpdateDelay : btl_states_actions.c, states.h
- BattleSubstateDelay : btl_states_actions.c, states.h
- BattleSubStates : states.h
- BattleTransitionDelay : state_battle.c
- BattleVars : battle.h
- bBackgroundTintMode : model.c
- BBALIGNED : macros.h
- bBattleVirtualEntityList : script_list.c, virtual_entity.c
- bCurRumbleScript : 190B20.c
- bCustomModelGfx : model.c
- bCustomModelGfxBuilders : model.c
- BeginSoundUpdateCallback : engine.c
- bEntityBlueprint : entity.c
- bEntityDataLoadedSize : entity.c
- bEnvSounds : sfx_control.c
- bFadeToBlackAmt : level_up.c
- bFogSettings : model.c
- bFrameBuffers : state_battle.c
- bgm_adjust_proximity() : public.h, bgm_control.c
- bgm_clear_track_volumes() : bgm_control.c, public.h
- BGM_COMP_END : audio.h
- BGM_COMP_END_COND_LOOP_false : audio.h
- BGM_COMP_END_COND_LOOP_true : audio.h
- BGM_COMP_END_LOOP : audio.h
- BGM_COMP_PLAY_PHRASE : audio.h
- BGM_COMP_START_LOOP : audio.h
- BGM_COMP_WAIT : audio.h
- BGM_DEFAULT_BPM : audio.h
- BGM_DEFAULT_TEMPO : audio.h
- BGM_DEFAULT_TICKS_PER_BEAT : audio.h
- BGM_DEFAULT_UPDATE_STEP : audio.h
- bgm_fade_in_song() : bgm_control.c, public.h
- bgm_get_map_default_variation() : bgm_control.c
- bgm_init_music_players() : bgm_control.c, public.h
- bgm_is_any_song_playing() : public.h, bgm_control.c
- BGM_MAX_INSTRUMNETS : audio.h
- BGM_MFRAMES_PER_MINUTE : audio.h
- bgm_NOOP() : bgm_control.c
- BGM_PLAY_STATE_ACTIVE : audio.h
- BGM_PLAY_STATE_FETCH : audio.h
- BGM_PLAY_STATE_IDLE : audio.h
- BGM_PLAY_STATE_INIT : audio.h
- BGM_PLAY_STATE_STOP : audio.h
- BGM_POLYPHONY_0 : audio.h
- BGM_POLYPHONY_1 : audio.h
- BGM_POLYPHONY_2 : audio.h
- BGM_POLYPHONY_3 : audio.h
- BGM_POLYPHONY_4 : audio.h
- BGM_POLYPHONY_UNUSED_A : audio.h
- BGM_POLYPHONY_UNUSED_B : audio.h
- BGM_POLYPHONY_UNUSED_C : audio.h
- bgm_pop_battle_song() : functions.h, bgm_control.c, public.h
- bgm_pop_song() : functions.h, bgm_control.c, public.h
- bgm_push_battle_song() : bgm_control.c, public.h
- bgm_push_song() : functions.h, bgm_control.c, public.h
- bgm_quiet_max_volume() : bgm_control.c, public.h
- bgm_reset_max_volume() : bgm_control.c, public.h
- bgm_reset_sequence_players() : bgm_control.c, functions.h, public.h
- bgm_reset_volume() : public.h, bgm_control.c
- bgm_set_battle_song() : public.h, bgm_control.c
- bgm_set_linked_mode() : bgm_control.c, public.h
- bgm_set_song() : bgm_control.c, public.h
- bgm_set_target_volume() : bgm_control.c
- bgm_set_track_volumes() : bgm_control.c, public.h
- BGM_SNAPSHOT_0 : audio.h
- BGM_SPECIAL_PROX_MIX_OVERRIDE : audio.h
- BGM_SPECIAL_SEEK_CUSTOM_ENV : audio.h
- BGM_SPECIAL_SET_STEREO_DELAY : audio.h
- BGM_SPECIAL_TRIGGER_SOUND : audio.h
- BGM_SPECIAL_USE_CUSTOM_ENV : audio.h
- BGM_SPECIAL_WRITE_CUSTOM_ENV : audio.h
- BGM_TEMPO_SCALE : audio.h
- BGM_TEMPO_TO_UPDATE_UNITS : audio.h
- bgm_update_music_control() : bgm_control.c, public.h, functions.h
- BGM_UPDATE_SCALE : audio.h
- bgm_update_volume() : bgm_control.c
- BGM_VARIATION_0 : enums.h
- BGM_VARIATION_1 : enums.h
- BGM_VARIATION_2 : enums.h
- BGM_VARIATION_3 : enums.h
- BGMCompositionCommands : audio.h
- BgmCustomEnvLookup : bgm_player.c, sfx_player.c
- BGMPlayerState : audio.h
- BGMPolyphony : audio.h
- BGMSnapshots : audio.h
- BGMSpecialSubops : audio.h
- BgmTicksRates : bgm_player.c, sfx_player.c
- BGMVariation : enums.h
- bHPDigitHudScripts : 16C8E0.c
- BIG_LANTERN_GHOST_ANIMS : BigLanternGhost.h
- BIG_ROOM_PARAMS : reverb.c
- big_smoke_puff_appendGfx() : big_smoke_puff.c
- big_smoke_puff_init() : big_smoke_puff.c
- big_smoke_puff_main() : big_smoke_puff.c
- big_smoke_puff_render() : big_smoke_puff.c
- big_smoke_puff_update() : big_smoke_puff.c
- big_snowflakes_appendGfx() : big_snowflakes.c
- big_snowflakes_init() : big_snowflakes.c
- big_snowflakes_main() : big_snowflakes.c
- big_snowflakes_render() : big_snowflakes.c
- big_snowflakes_update() : big_snowflakes.c
- BILL_BLASTER_ANIMS : BulletBill.h
- BILL_BLASTER_DROPS : BulletBill.h
- BIND_BUSH : foliage.hpp
- bind_enemy_ai() : npc.h, npc.c
- bind_enemy_aux() : npc.h, npc.c
- bind_enemy_interact() : npc.h, npc.c
- bind_entity_model_setupGfx() : functions.h, entity_model.c
- bind_npc_ai() : npc.h, npc.c
- bind_npc_aux() : npc.h, npc.c
- bind_npc_interact() : npc.h, npc.c
- BIND_TREE : foliage.hpp
- bind_trigger() : script_list.c
- bind_trigger_1() : functions.h, script_list.c
- BindNpcAI() : common.h
- BindNpcAux() : common.h
- BindNpcDefeat() : common.h
- BindNpcHit() : common.h
- BindNpcIdle() : common.h
- BindNpcInteract() : common.h
- BindPadlock : macros.h
- BindTrigger : macros.h
- BitwiseAnd : macros.h
- BitwiseAndConst : macros.h
- BitwiseOr : macros.h
- BitwiseOrConst : macros.h
- BK_READ_DONE : engine.c
- BK_READ_FETCH_DATA : engine.c
- BK_READ_FETCH_HEADER : engine.c
- BK_READ_PROCESS_CR : engine.c
- BK_READ_PROCESS_DR : engine.c
- BK_READ_PROCESS_SR : engine.c
- BK_READ_SWIZZLE : engine.c
- BK_READ_SWIZZLE_CR : engine.c
- BK_READ_UNK_DR : engine.c
- BK_READ_UNK_SR : engine.c
- BKParseState : engine.c
- BLACK_KOOPA_BROS_ANIMS : KoopaBros.h
- BlankMseqData : mseq_player.c, sfx_player.c
- BlankMusicControlData : bgm_control.c
- BlankSEFData : sfx_player.c
- blast_affect_entities() : bombette.c
- blast_appendGfx() : blast.c
- blast_init() : blast.c
- blast_main() : blast.c
- blast_render() : blast.c
- blast_update() : blast.c
- blend_background_channel() : background.c
- blend_tattle_background_channel() : 16C8E0.c
- BLINK_OFF : inventory.c
- BLINK_ON : inventory.c
- BlinkModes : inventory.c
- BLOCK_GRID_SIZE : entity.h
- BLOCK_PROP_DI : push_blocks.c
- BLOCK_PROP_DJ : push_blocks.c
- BLOCK_PROP_DK : push_blocks.c
- BLOCK_PROP_I : push_blocks.c
- BLOCK_PROP_J : push_blocks.c
- BLOCK_PROP_K : push_blocks.c
- BLOCK_PROP_RESULT : push_blocks.c
- BLOCK_PROP_X : push_blocks.c
- BLOCK_PROP_Y : push_blocks.c
- BLOCK_PROP_Z : push_blocks.c
- BLOCK_RESULT_EARLY : enums.h
- BLOCK_RESULT_FAIL : enums.h
- BLOCK_RESULT_NONE : enums.h
- BLOCK_RESULT_SUCCESS : enums.h
- BlockResult : enums.h
- BLOOPER_ANIMS : Blooper.h
- BLUE_AVOID_SHY_GUY_ANIMS : ShyGuy.h
- BLUE_SHY_GUY_ANIMS : ShyGuy.h
- BlurState : enums.h
- bMarioDefendAnims : variables.h, actors.c
- bMarioDefenseTable : 190B20.c, actors.c
- bMarioHideAnims : actors.c, bow.c
- bMarioIdleAnims : variables.h, actors.c
- bMarioParts : 190B20.c, actors.c
- bModelList : model.c
- bModelLocalVtxBuffers : model.c
- bModelTreeNodeInfo : model.c
- bModelTreeRoot : model.c
- BOBOMB_ANIMS : Bobomb.h
- BOBOMB_BLUE_ANIMS : Bobomb.h
- BOBOMB_DROPS : Bobomb.h
- BOBOMB_GREEN_ANIMS : Bobomb.h
- BOBOMB_RED_ANIMS : Bobomb.h
- BOMBETTE_ANIMS : Bombette.h
- bombette_breaking_appendGfx() : bombette_breaking.c
- bombette_breaking_get_model_center_and_size() : bombette_breaking.c
- bombette_breaking_get_model_from_list_index() : bombette_breaking.c
- bombette_breaking_get_model_list_index_from_tree_index() : bombette_breaking.c
- bombette_breaking_init() : bombette_breaking.c
- bombette_breaking_main() : bombette_breaking.c
- bombette_breaking_render() : bombette_breaking.c
- bombette_breaking_update() : bombette_breaking.c
- BOMBSHELL_BILL_ANIMS : BombshellBill.h
- BOMBSHELL_BILL_DROPS : BombshellBill.h
- BOMBSHELL_BILL_NPC : BombshellBill.h
- BOMBSHELL_BLASTER_ANIMS : BombshellBill.h
- BOMBSHELL_BLASTER_DROPS : BombshellBill.h
- BonkAnimAccel : popup_messages.c
- BonkAnimScale : popup_messages.c
- BonkModelScripts : popup_messages.c
- BONY_BEETLE_ANIMS : SpikeTop.h
- BONY_BEETLE_DROPS : SpikeTop.h
- BONY_BEETLE_DROPS_ALT : SpikeTop.h
- BooAppearSounds : sfx_control.c
- BooPatrolAI_Loiter() : Boo_Patrol.inc.c
- BooPatrolAI_Move() : Boo_Patrol.inc.c
- boot_idle() : functions.h
- boot_main() : functions.h, main.c
- BOOTLER_ANIMS : Bootler.h
- BootsHudScripts : menu_player.c
- BooVanishSounds : sfx_control.c
- BOW_ANIMS : Bow.h
- BOWSER_ANIMS : Bowser.h
- BOWSER_FLAG_TOCHECK : UpdateEnchantedBowserColors.inc.c
- BOX_QUAD_BUFFER_NUM : draw_box.c
- bPartnerDmaTable : 190B20.c, partner_dma.c
- bPeachIdleAnims : actors.c, variables.h
- bPlayerActorBlueprint : 190B20.c, actors.c
- bPlayerCelebrations : actors.c, player_events.c
- bPlayerStatusTable : 190B20.c, actors.c
- bPopupMessage : popup_messages.c
- breaking_junk_appendGfx() : breaking_junk.c
- breaking_junk_init() : breaking_junk.c
- breaking_junk_main() : breaking_junk.c
- breaking_junk_render() : breaking_junk.c
- breaking_junk_update() : breaking_junk.c
- BreakLoop : macros.h
- BreakPoint : macros.h
- BreakSwitch : macros.h
- BringPartnerOut() : common.h
- BS_FLAGS1_10000 : enums.h
- BS_FLAGS1_2000 : enums.h
- BS_FLAGS1_4000 : enums.h
- BS_FLAGS1_ACTORS_VISIBLE : enums.h
- BS_FLAGS1_ATK_BLOCKED : enums.h
- BS_FLAGS1_AUTO_SUCCEED_ACTION : enums.h
- BS_FLAGS1_BATTLE_FLED : enums.h
- BS_FLAGS1_DISABLE_CELEBRATION : enums.h
- BS_FLAGS1_EXECUTING_MOVE : enums.h
- BS_FLAGS1_FORCE_IMMUNE_HIT : enums.h
- BS_FLAGS1_FREE_ACTION_COMMAND : enums.h
- BS_FLAGS1_GOOMBARIO_CHARGED : enums.h
- BS_FLAGS1_HAMMER_CHARGED : enums.h
- BS_FLAGS1_HUSTLED : enums.h
- BS_FLAGS1_INCLUDE_POWER_UPS : enums.h
- BS_FLAGS1_JUMP_CHARGED : enums.h
- BS_FLAGS1_MENU_OPEN : enums.h
- BS_FLAGS1_NICE_HIT : enums.h
- BS_FLAGS1_NO_GAME_OVER : enums.h
- BS_FLAGS1_NO_RATING : enums.h
- BS_FLAGS1_PARTNER_ACTING : enums.h
- BS_FLAGS1_PLAYER_DEFENDING : enums.h
- BS_FLAGS1_PLAYER_IN_BACK : enums.h
- BS_FLAGS1_SHOW_PLAYER_DECORATIONS : enums.h
- BS_FLAGS1_SORT_ENEMIES_BY_POSX : enums.h
- BS_FLAGS1_STAR_POINTS_DROPPED : enums.h
- BS_FLAGS1_SUPER_HIT : enums.h
- BS_FLAGS1_TATTLE_OPEN : enums.h
- BS_FLAGS1_TRIGGER_EVENTS : enums.h
- BS_FLAGS1_TUTORIAL_BATTLE : enums.h
- BS_FLAGS1_YIELD_TURN : enums.h
- BS_FLAGS2_AWARDING_STAR_POINTS : enums.h
- BS_FLAGS2_CAN_FLEE : enums.h
- BS_FLAGS2_DOING_JUMP_TUTORIAL : enums.h
- BS_FLAGS2_DONT_STOP_MUSIC : enums.h
- BS_FLAGS2_DROP_WHACKA_BUMP : enums.h
- BS_FLAGS2_FINAL_BOWSER_PART_1 : enums.h
- BS_FLAGS2_HAS_DRAINED_HP : enums.h
- BS_FLAGS2_HAS_RUSH : enums.h
- BS_FLAGS2_HIDE_BUFF_COUNTERS : enums.h
- BS_FLAGS2_IGNORE_DARKNESS : enums.h
- BS_FLAGS2_IS_FIRST_STRIKE : enums.h
- BS_FLAGS2_NO_PLAYER_PAL_ADJUST : enums.h
- BS_FLAGS2_NO_TARGET_AVAILABLE : enums.h
- BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER : enums.h
- BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER : enums.h
- BS_FLAGS2_PARTNER_TURN_USED : enums.h
- BS_FLAGS2_PEACH_BATTLE : enums.h
- BS_FLAGS2_PLAYER_TURN_USED : enums.h
- BS_FLAGS2_STORED_TURBO_CHARGE_TURN : enums.h
- BS_REFLECT_FLOOR : enums.h
- bSavedOverrideFlags : 16C8E0.c
- bSavedPartner : 16C8E0.c
- bSpriteShadingProfile : sprite_shading.c
- bSpriteShadingProfileAux : sprite_shading.c
- BSS : macros.h
- BT_EXCEPTION : backtrace.c
- bt_func_type : backtrace.c
- BT_FUNCTION : backtrace.c
- BT_FUNCTION_FRAMEPOINTER : backtrace.c
- BT_LEAF : backtrace.c
- btl_appendGfx_prim_quad() : 190B20.c
- btl_are_all_enemies_defeated() : functions.h, 190B20.c
- BTL_AREA : battle.cpp
- BTL_AREA_ARN : battle.h
- BTL_AREA_AUX : battle.cpp
- BTL_AREA_C : battle.cpp
- BTL_AREA_DGB : battle.h
- BTL_AREA_DIG : battle.h
- BTL_AREA_DMA : battle.cpp
- BTL_AREA_FLO : battle.h
- BTL_AREA_FLO2 : battle.h
- BTL_AREA_HOS : battle.h
- BTL_AREA_ISK_1 : battle.h
- BTL_AREA_ISK_2 : battle.h
- BTL_AREA_IWA : battle.h
- BTL_AREA_JAN : battle.h
- BTL_AREA_JAN2 : battle.h
- BTL_AREA_KGR : battle.h
- BTL_AREA_KKJ : battle.h
- BTL_AREA_KMR_1 : battle.h
- BTL_AREA_KMR_2 : battle.h
- BTL_AREA_KMR_3 : battle.h
- BTL_AREA_KPA : battle.h
- BTL_AREA_KPA2 : battle.h
- BTL_AREA_KPA3 : battle.h
- BTL_AREA_KPA4 : battle.h
- BTL_AREA_KZN : battle.h
- BTL_AREA_KZN2 : battle.h
- BTL_AREA_MAC : battle.h
- BTL_AREA_MIM : battle.h
- BTL_AREA_NOK : battle.h
- BTL_AREA_OMO : battle.h
- BTL_AREA_OMO2 : battle.h
- BTL_AREA_OMO2_1 : battle.h
- BTL_AREA_OMO2_2 : battle.h
- BTL_AREA_OMO2_3 : battle.h
- BTL_AREA_OMO2_4 : battle.h
- BTL_AREA_OMO2_5 : battle.h
- BTL_AREA_OMO2_6 : battle.h
- BTL_AREA_OMO3 : battle.h
- BTL_AREA_PRA : battle.h
- BTL_AREA_PRA2 : battle.h
- BTL_AREA_PRA3 : battle.h
- BTL_AREA_SAM : battle.h
- BTL_AREA_SAM2 : battle.h
- BTL_AREA_SBK : battle.h
- BTL_AREA_TIK : battle.h
- BTL_AREA_TIK2 : battle.h
- BTL_AREA_TIK3 : battle.h
- BTL_AREA_TRD_1 : battle.h
- BTL_AREA_TRD_2 : battle.h
- BTL_AREA_TRD_3 : battle.h
- BTL_AREA_UNUSED_28 : battle.h
- BTL_ARN_FORMATION_00 : battle_names.h
- BTL_ARN_FORMATION_01 : battle_names.h
- BTL_ARN_FORMATION_02 : battle_names.h
- BTL_ARN_FORMATION_03 : battle_names.h
- BTL_ARN_FORMATION_04 : battle_names.h
- BTL_ARN_FORMATION_05 : battle_names.h
- BTL_ARN_FORMATION_06 : battle_names.h
- BTL_ARN_FORMATION_07 : battle_names.h
- BTL_ARN_FORMATION_08 : battle_names.h
- BTL_ARN_FORMATION_09 : battle_names.h
- BTL_ARN_FORMATION_0A : battle_names.h
- BTL_ARN_FORMATION_0B : battle_names.h
- BTL_ARN_FORMATION_0C : battle_names.h
- BTL_ARN_FORMATION_0D : battle_names.h
- BTL_ARN_FORMATION_0E : battle_names.h
- BTL_ARN_FORMATION_0F : battle_names.h
- BTL_ARN_FORMATION_10 : battle_names.h
- BTL_ARN_STAGE_00 : stage_names.h
- BTL_ARN_STAGE_01 : stage_names.h
- BTL_ARN_STAGE_02 : stage_names.h
- BTL_ARN_STAGE_03 : stage_names.h
- BTL_ARN_STAGE_04 : stage_names.h
- BTL_ARN_STAGE_05 : stage_names.h
- btl_bonk_cleanup() : popup_messages.c, functions.h
- btl_bonk_render() : popup_messages.c
- btl_bonk_setup_gfx() : popup_messages.c
- btl_bonk_update() : popup_messages.c
- BTL_CAM_ACTOR : enums.h
- BTL_CAM_ACTOR_CLOSE : enums.h
- BTL_CAM_ACTOR_FAR : enums.h
- BTL_CAM_ACTOR_GOAL : enums.h
- BTL_CAM_ACTOR_GOAL_FAR : enums.h
- BTL_CAM_ACTOR_GOAL_NEAR : enums.h
- BTL_CAM_ACTOR_GOAL_SIMPLE : enums.h
- BTL_CAM_ACTOR_PART : enums.h
- BTL_CAM_ACTOR_SIMPLE : enums.h
- BTL_CAM_ACTOR_TARGET_MIDPOINT : enums.h
- btl_cam_add_zoom() : camera.c
- BTL_CAM_CLOSER_PARTNER_APPROACH : enums.h
- BTL_CAM_DEFAULT : enums.h
- btl_cam_disable_clamp_x() : functions.h, camera.c
- BTL_CAM_ENEMY_APPROACH : enums.h
- BTL_CAM_ENEMY_DIVE : enums.h
- BTL_CAM_FOLLOW_ACTOR_POS : enums.h
- BTL_CAM_FOLLOW_ACTOR_Y : enums.h
- BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 : enums.h
- BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 : enums.h
- BTL_CAM_INTERRUPT : enums.h
- btl_cam_is_moving_done() : functions.h, camera.c
- BTL_CAM_MIDPOINT_CLOSE : enums.h
- BTL_CAM_MIDPOINT_FAR : enums.h
- BTL_CAM_MIDPOINT_NORMAL : enums.h
- btl_cam_move() : functions.h, camera.c
- BTL_CAM_PARTNER_APPROACH : enums.h
- BTL_CAM_PARTNER_CLOSE_UP : enums.h
- BTL_CAM_PARTNER_GOOMPA : enums.h
- BTL_CAM_PARTNER_HIT_HAZARD : enums.h
- BTL_CAM_PARTNER_HIT_SPIKE : enums.h
- BTL_CAM_PARTNER_INJURED : enums.h
- BTL_CAM_PARTNER_MIDAIR : enums.h
- BTL_CAM_PARTNER_MISTAKE : enums.h
- BTL_CAM_PLAYER_AIM_HAMMER : enums.h
- BTL_CAM_PLAYER_ATTACK_APPROACH : enums.h
- BTL_CAM_PLAYER_CHARGE_UP : enums.h
- BTL_CAM_PLAYER_DIES : enums.h
- BTL_CAM_PLAYER_ENTRY : enums.h
- BTL_CAM_PLAYER_FLEE : enums.h
- BTL_CAM_PLAYER_HAMMER_QUAKE : enums.h
- BTL_CAM_PLAYER_HAMMER_STRIKE : enums.h
- BTL_CAM_PLAYER_HIT_HAZARD : enums.h
- BTL_CAM_PLAYER_HIT_SPIKE : enums.h
- BTL_CAM_PLAYER_JUMP_FINISH : enums.h
- BTL_CAM_PLAYER_JUMP_FINISH_CLOSE : enums.h
- BTL_CAM_PLAYER_JUMP_MIDAIR : enums.h
- BTL_CAM_PLAYER_MISTAKE : enums.h
- BTL_CAM_PLAYER_MULTIBOUNCE : enums.h
- BTL_CAM_PLAYER_PRE_JUMP_FINISH : enums.h
- BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH : enums.h
- BTL_CAM_PLAYER_STATUS_AFFLICTED : enums.h
- BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR : enums.h
- BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR : enums.h
- BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP : enums.h
- BTL_CAM_PLAYER_WISH : enums.h
- BTL_CAM_PRESET_UNUSED_29 : enums.h
- BTL_CAM_PRESET_UNUSED_2A : enums.h
- BTL_CAM_PRESET_UNUSED_2D : enums.h
- BTL_CAM_PRESET_UNUSED_31 : enums.h
- BTL_CAM_PRESET_UNUSED_38 : enums.h
- BTL_CAM_PRESET_UNUSED_39 : enums.h
- BTL_CAM_PRESET_UNUSED_3A : enums.h
- BTL_CAM_PRESET_UNUSED_3C : enums.h
- BTL_CAM_PRESET_UNUSED_40 : enums.h
- BTL_CAM_PRESET_UNUSED_43 : enums.h
- BTL_CAM_PRESET_UNUSED_44 : enums.h
- BTL_CAM_PRESET_UNUSED_46 : enums.h
- BTL_CAM_PRESET_UNUSED_47 : enums.h
- BTL_CAM_PRESET_UNUSED_48 : enums.h
- BTL_CAM_REPOSITION : enums.h
- BTL_CAM_RESET : enums.h
- BTL_CAM_RETURN_HOME : enums.h
- btl_cam_set_params() : functions.h, camera.c
- btl_cam_set_pos() : camera.c
- btl_cam_set_target_pos() : functions.h, camera.c
- btl_cam_set_zoffset() : camera.c, functions.h
- btl_cam_set_zoom() : functions.h, camera.c
- BTL_CAM_SLOW_DEFAULT : enums.h
- BTL_CAM_SLOWER_DEFAULT : enums.h
- BTL_CAM_STAR_SPIRIT : enums.h
- btl_cam_target_actor() : functions.h, camera.c
- btl_cam_target_actor_part() : camera.c
- btl_cam_unfreeze() : functions.h, camera.c
- btl_cam_use_preset() : functions.h, camera.c
- btl_cam_use_preset_immediately() : functions.h, camera.c
- btl_cam_use_preset_impl() : camera.c
- BTL_CAM_VICTORY : enums.h
- BTL_CAM_VIEW_ENEMIES : enums.h
- BTL_CAM_XADJ_AVG : enums.h
- BTL_CAM_XADJ_NONE : enums.h
- BTL_CAM_YADJ_AVG : enums.h
- BTL_CAM_YADJ_NONE : enums.h
- BTL_CAM_YADJ_SLIGHT : enums.h
- BTL_CAM_YADJ_TARGET : enums.h
- btl_check_can_change_partner() : 190B20.c, battle_menu.h
- btl_check_enemies_defeated() : functions.h, 190B20.c
- btl_check_player_defeated() : 190B20.c, functions.h
- btl_create_popup() : popup_messages.c
- BTL_DARKNESS_MODE_0 : enums.h
- BTL_DARKNESS_MODE_1 : enums.h
- BTL_DARKNESS_MODE_2 : enums.h
- BTL_DARKNESS_MODE_3 : enums.h
- BTL_DARKNESS_STATE_DARK : enums.h
- BTL_DARKNESS_STATE_LOCKED : enums.h
- BTL_DARKNESS_STATE_NONE : enums.h
- BTL_DARKNESS_STATE_WATT_BASED : enums.h
- BTL_DEFAULT_STAGE : types.h
- btl_delete_actor() : functions.h, 16C8E0.c
- btl_delete_player_actor() : functions.h, 16C8E0.c
- BTL_DGB_FORMATION_00 : battle_names.h
- BTL_DGB_FORMATION_01 : battle_names.h
- BTL_DGB_FORMATION_02 : battle_names.h
- BTL_DGB_FORMATION_03 : battle_names.h
- BTL_DGB_FORMATION_04 : battle_names.h
- BTL_DGB_FORMATION_05 : battle_names.h
- BTL_DGB_STAGE_00 : stage_names.h
- BTL_DGB_STAGE_01 : stage_names.h
- BTL_DGB_STAGE_02 : stage_names.h
- BTL_DGB_STAGE_03 : stage_names.h
- BTL_DGB_STAGE_04 : stage_names.h
- BTL_DIG_FORMATION_00 : battle_names.h
- BTL_DIG_FORMATION_01 : battle_names.h
- BTL_DIG_FORMATION_02 : battle_names.h
- BTL_DIG_FORMATION_03 : battle_names.h
- BTL_DIG_FORMATION_04 : battle_names.h
- BTL_DIG_FORMATION_05 : battle_names.h
- BTL_DIG_FORMATION_06 : battle_names.h
- BTL_DIG_FORMATION_07 : battle_names.h
- BTL_DIG_FORMATION_08 : battle_names.h
- BTL_DIG_FORMATION_09 : battle_names.h
- BTL_DIG_STAGE_00 : stage_names.h
- BTL_DIG_STAGE_01 : stage_names.h
- BTL_DIG_STAGE_02 : stage_names.h
- BTL_DIG_STAGE_03 : stage_names.h
- BTL_DIG_STAGE_04 : stage_names.h
- btl_draw_enemy_health_bars() : 16C8E0.c
- btl_draw_prim_quad() : functions.h, 190B20.c
- btl_draw_ui() : functions.h, 16C8E0.c
- btl_draw_upgrade_windows() : level_up.c
- BTL_FLO2_FORMATION_00 : battle_names.h
- BTL_FLO2_FORMATION_01 : battle_names.h
- BTL_FLO2_FORMATION_02 : battle_names.h
- BTL_FLO2_FORMATION_03 : battle_names.h
- BTL_FLO2_FORMATION_04 : battle_names.h
- BTL_FLO2_FORMATION_05 : battle_names.h
- BTL_FLO2_FORMATION_06 : battle_names.h
- BTL_FLO2_FORMATION_07 : battle_names.h
- BTL_FLO2_FORMATION_08 : battle_names.h
- BTL_FLO2_FORMATION_09 : battle_names.h
- BTL_FLO2_STAGE_00 : stage_names.h
- BTL_FLO2_STAGE_01 : stage_names.h
- BTL_FLO2_STAGE_02 : stage_names.h
- BTL_FLO2_STAGE_03 : stage_names.h
- BTL_FLO2_STAGE_04 : stage_names.h
- BTL_FLO2_STAGE_05 : stage_names.h
- BTL_FLO2_STAGE_06 : stage_names.h
- BTL_FLO2_STAGE_07 : stage_names.h
- BTL_FLO2_STAGE_08 : stage_names.h
- BTL_FLO2_STAGE_09 : stage_names.h
- BTL_FLO_FORMATION_00 : battle_names.h
- BTL_FLO_FORMATION_01 : battle_names.h
- BTL_FLO_FORMATION_02 : battle_names.h
- BTL_FLO_FORMATION_03 : battle_names.h
- BTL_FLO_FORMATION_04 : battle_names.h
- BTL_FLO_FORMATION_05 : battle_names.h
- BTL_FLO_FORMATION_06 : battle_names.h
- BTL_FLO_FORMATION_07 : battle_names.h
- BTL_FLO_FORMATION_08 : battle_names.h
- BTL_FLO_FORMATION_09 : battle_names.h
- BTL_FLO_FORMATION_0A : battle_names.h
- BTL_FLO_FORMATION_0B : battle_names.h
- BTL_FLO_FORMATION_0C : battle_names.h
- BTL_FLO_FORMATION_0D : battle_names.h
- BTL_FLO_FORMATION_0E : battle_names.h
- BTL_FLO_FORMATION_0F : battle_names.h
- BTL_FLO_FORMATION_10 : battle_names.h
- BTL_FLO_FORMATION_11 : battle_names.h
- BTL_FLO_FORMATION_12 : battle_names.h
- BTL_FLO_FORMATION_13 : battle_names.h
- BTL_FLO_FORMATION_14 : battle_names.h
- BTL_FLO_FORMATION_15 : battle_names.h
- BTL_FLO_FORMATION_16 : battle_names.h
- BTL_FLO_FORMATION_17 : battle_names.h
- BTL_FLO_FORMATION_18 : battle_names.h
- BTL_FLO_FORMATION_19 : battle_names.h
- BTL_FLO_FORMATION_1A : battle_names.h
- BTL_FLO_FORMATION_1B : battle_names.h
- BTL_FLO_FORMATION_1C : battle_names.h
- BTL_FLO_FORMATION_1D : battle_names.h
- BTL_FLO_FORMATION_1E : battle_names.h
- BTL_FLO_FORMATION_1F : battle_names.h
- BTL_FLO_FORMATION_20 : battle_names.h
- BTL_FLO_FORMATION_21 : battle_names.h
- BTL_FLO_FORMATION_22 : battle_names.h
- BTL_FLO_FORMATION_23 : battle_names.h
- BTL_FLO_FORMATION_24 : battle_names.h
- BTL_FLO_FORMATION_25 : battle_names.h
- BTL_FLO_STAGE_00 : stage_names.h
- BTL_FLO_STAGE_01 : stage_names.h
- BTL_FLO_STAGE_02 : stage_names.h
- BTL_FLO_STAGE_03 : stage_names.h
- BTL_FLO_STAGE_04 : stage_names.h
- BTL_FLO_STAGE_05 : stage_names.h
- BTL_FLO_STAGE_06 : stage_names.h
- BTL_FLO_STAGE_07 : stage_names.h
- BTL_FLO_STAGE_08 : stage_names.h
- BTL_FLO_STAGE_09 : stage_names.h
- BTL_HOS_FORMATION_00 : battle_names.h
- BTL_HOS_FORMATION_01 : battle_names.h
- BTL_HOS_FORMATION_02 : battle_names.h
- BTL_HOS_FORMATION_03 : battle_names.h
- BTL_HOS_FORMATION_04 : battle_names.h
- BTL_HOS_FORMATION_05 : battle_names.h
- BTL_HOS_FORMATION_06 : battle_names.h
- BTL_HOS_STAGE_00 : stage_names.h
- BTL_HOS_STAGE_01 : stage_names.h
- BTL_HOS_STAGE_02 : stage_names.h
- btl_init_menu_boots() : menu_player.c
- btl_init_menu_hammer() : menu_player.c
- btl_init_menu_items() : 190B20.c, battle_menu.h
- btl_init_menu_partner() : menu_partner.c
- btl_is_popup_displayed() : functions.h, popup_messages.c
- BTL_ISK_1_FORMATION_00 : battle_names.h
- BTL_ISK_1_FORMATION_01 : battle_names.h
- BTL_ISK_1_FORMATION_02 : battle_names.h
- BTL_ISK_1_FORMATION_03 : battle_names.h
- BTL_ISK_1_FORMATION_04 : battle_names.h
- BTL_ISK_1_FORMATION_05 : battle_names.h
- BTL_ISK_1_FORMATION_06 : battle_names.h
- BTL_ISK_1_FORMATION_07 : battle_names.h
- BTL_ISK_1_FORMATION_08 : battle_names.h
- BTL_ISK_1_FORMATION_09 : battle_names.h
- BTL_ISK_1_FORMATION_0A : battle_names.h
- BTL_ISK_1_FORMATION_0B : battle_names.h
- BTL_ISK_1_FORMATION_0C : battle_names.h
- BTL_ISK_1_FORMATION_0D : battle_names.h
- BTL_ISK_1_FORMATION_0E : battle_names.h
- BTL_ISK_1_FORMATION_0F : battle_names.h
- BTL_ISK_1_FORMATION_10 : battle_names.h
- BTL_ISK_1_FORMATION_11 : battle_names.h
- BTL_ISK_1_FORMATION_12 : battle_names.h
- BTL_ISK_1_FORMATION_13 : battle_names.h
- BTL_ISK_1_STAGE_00 : stage_names.h
- BTL_ISK_1_STAGE_01 : stage_names.h
- BTL_ISK_1_STAGE_02 : stage_names.h
- BTL_ISK_1_STAGE_03 : stage_names.h
- BTL_ISK_1_STAGE_04 : stage_names.h
- BTL_ISK_1_STAGE_05 : stage_names.h
- BTL_ISK_1_STAGE_06 : stage_names.h
- BTL_ISK_1_STAGE_07 : stage_names.h
- BTL_ISK_1_STAGE_08 : stage_names.h
- BTL_ISK_1_STAGE_09 : stage_names.h
- BTL_ISK_1_STAGE_0A : stage_names.h
- BTL_ISK_1_STAGE_0B : stage_names.h
- BTL_ISK_1_STAGE_0C : stage_names.h
- BTL_ISK_2_FORMATION_00 : battle_names.h
- BTL_ISK_2_FORMATION_01 : battle_names.h
- BTL_ISK_2_STAGE_00 : stage_names.h
- BTL_ISK_2_STAGE_01 : stage_names.h
- BTL_ISK_2_STAGE_02 : stage_names.h
- BTL_ISK_2_STAGE_03 : stage_names.h
- BTL_ISK_2_STAGE_04 : stage_names.h
- BTL_ISK_2_STAGE_05 : stage_names.h
- BTL_ISK_2_STAGE_06 : stage_names.h
- BTL_ISK_2_STAGE_07 : stage_names.h
- BTL_ISK_2_STAGE_08 : stage_names.h
- BTL_ISK_2_STAGE_09 : stage_names.h
- BTL_ISK_2_STAGE_0A : stage_names.h
- BTL_ISK_2_STAGE_0B : stage_names.h
- BTL_ITEM : battle.h
- BTL_IWA_FORMATION_00 : battle_names.h
- BTL_IWA_FORMATION_01 : battle_names.h
- BTL_IWA_FORMATION_02 : battle_names.h
- BTL_IWA_FORMATION_03 : battle_names.h
- BTL_IWA_FORMATION_04 : battle_names.h
- BTL_IWA_FORMATION_05 : battle_names.h
- BTL_IWA_FORMATION_06 : battle_names.h
- BTL_IWA_FORMATION_07 : battle_names.h
- BTL_IWA_FORMATION_08 : battle_names.h
- BTL_IWA_FORMATION_09 : battle_names.h
- BTL_IWA_FORMATION_0A : battle_names.h
- BTL_IWA_FORMATION_0B : battle_names.h
- BTL_IWA_FORMATION_0C : battle_names.h
- BTL_IWA_FORMATION_0D : battle_names.h
- BTL_IWA_FORMATION_0E : battle_names.h
- BTL_IWA_FORMATION_0F : battle_names.h
- BTL_IWA_FORMATION_10 : battle_names.h
- BTL_IWA_STAGE_00 : stage_names.h
- BTL_IWA_STAGE_01 : stage_names.h
- BTL_IWA_STAGE_02 : stage_names.h
- BTL_JAN2_FORMATION_00 : battle_names.h
- BTL_JAN2_FORMATION_01 : battle_names.h
- BTL_JAN2_FORMATION_02 : battle_names.h
- BTL_JAN2_FORMATION_03 : battle_names.h
- BTL_JAN2_STAGE_00 : stage_names.h
- BTL_JAN2_STAGE_01 : stage_names.h
- BTL_JAN2_STAGE_02 : stage_names.h
- BTL_JAN2_STAGE_03 : stage_names.h
- BTL_JAN2_STAGE_04 : stage_names.h
- BTL_JAN2_STAGE_05 : stage_names.h
- BTL_JAN2_STAGE_06 : stage_names.h
- BTL_JAN2_STAGE_07 : stage_names.h
- BTL_JAN_FORMATION_00 : battle_names.h
- BTL_JAN_FORMATION_01 : battle_names.h
- BTL_JAN_FORMATION_02 : battle_names.h
- BTL_JAN_FORMATION_03 : battle_names.h
- BTL_JAN_FORMATION_04 : battle_names.h
- BTL_JAN_FORMATION_05 : battle_names.h
- BTL_JAN_FORMATION_06 : battle_names.h
- BTL_JAN_FORMATION_07 : battle_names.h
- BTL_JAN_FORMATION_08 : battle_names.h
- BTL_JAN_FORMATION_09 : battle_names.h
- BTL_JAN_FORMATION_0A : battle_names.h
- BTL_JAN_FORMATION_0B : battle_names.h
- BTL_JAN_FORMATION_0C : battle_names.h
- BTL_JAN_FORMATION_0D : battle_names.h
- BTL_JAN_FORMATION_0E : battle_names.h
- BTL_JAN_FORMATION_0F : battle_names.h
- BTL_JAN_FORMATION_10 : battle_names.h
- BTL_JAN_FORMATION_11 : battle_names.h
- BTL_JAN_FORMATION_12 : battle_names.h
- BTL_JAN_FORMATION_13 : battle_names.h
- BTL_JAN_STAGE_00 : stage_names.h
- BTL_JAN_STAGE_01 : stage_names.h
- BTL_JAN_STAGE_02 : stage_names.h
- BTL_JAN_STAGE_03 : stage_names.h
- BTL_JAN_STAGE_04 : stage_names.h
- BTL_JAN_STAGE_05 : stage_names.h
- BTL_JAN_STAGE_06 : stage_names.h
- BTL_JAN_STAGE_07 : stage_names.h
- BTL_KGR_FORMATION_00 : battle_names.h
- BTL_KGR_STAGE_00 : stage_names.h
- BTL_KKJ_FORMATION_00 : battle_names.h
- BTL_KKJ_STAGE_00 : stage_names.h
- BTL_KMR_1_FORMATION_00 : battle_names.h
- BTL_KMR_1_FORMATION_01 : battle_names.h
- BTL_KMR_1_FORMATION_02 : battle_names.h
- BTL_KMR_1_FORMATION_03 : battle_names.h
- BTL_KMR_1_FORMATION_04 : battle_names.h
- BTL_KMR_1_FORMATION_05 : battle_names.h
- BTL_KMR_1_FORMATION_06 : battle_names.h
- BTL_KMR_1_FORMATION_07 : battle_names.h
- BTL_KMR_1_FORMATION_08 : battle_names.h
- BTL_KMR_1_FORMATION_09 : battle_names.h
- BTL_KMR_1_FORMATION_0A : battle_names.h
- BTL_KMR_1_FORMATION_0B : battle_names.h
- BTL_KMR_1_STAGE_00 : stage_names.h
- BTL_KMR_1_STAGE_01 : stage_names.h
- BTL_KMR_1_STAGE_02 : stage_names.h
- BTL_KMR_1_STAGE_03 : stage_names.h
- BTL_KMR_1_STAGE_04 : stage_names.h
- BTL_KMR_2_FORMATION_00 : battle_names.h
- BTL_KMR_2_FORMATION_01 : battle_names.h
- BTL_KMR_2_STAGE_00 : stage_names.h
- BTL_KMR_2_STAGE_01 : stage_names.h
- BTL_KMR_2_STAGE_02 : stage_names.h
- BTL_KMR_2_STAGE_03 : stage_names.h
- BTL_KMR_2_STAGE_04 : stage_names.h
- BTL_KMR_3_FORMATION_00 : battle_names.h
- BTL_KMR_3_FORMATION_01 : battle_names.h
- BTL_KMR_3_FORMATION_02 : battle_names.h
- BTL_KMR_3_FORMATION_03 : battle_names.h
- BTL_KMR_3_FORMATION_04 : battle_names.h
- BTL_KMR_3_FORMATION_05 : battle_names.h
- BTL_KMR_3_FORMATION_06 : battle_names.h
- BTL_KMR_3_FORMATION_07 : battle_names.h
- BTL_KMR_3_STAGE_00 : stage_names.h
- BTL_KMR_3_STAGE_01 : stage_names.h
- BTL_KMR_3_STAGE_02 : stage_names.h
- BTL_KMR_3_STAGE_03 : stage_names.h
- BTL_KMR_3_STAGE_04 : stage_names.h
- BTL_KMR_3_STAGE_05 : stage_names.h
- BTL_KMR_3_STAGE_06 : stage_names.h
- BTL_KMR_3_STAGE_07 : stage_names.h
- BTL_KMR_3_STAGE_08 : stage_names.h
- BTL_KMR_3_STAGE_09 : stage_names.h
- BTL_KPA2_FORMATION_00 : battle_names.h
- BTL_KPA2_FORMATION_01 : battle_names.h
- BTL_KPA2_FORMATION_02 : battle_names.h
- BTL_KPA2_FORMATION_03 : battle_names.h
- BTL_KPA2_FORMATION_04 : battle_names.h
- BTL_KPA2_STAGE_00 : stage_names.h
- BTL_KPA2_STAGE_01 : stage_names.h
- BTL_KPA2_STAGE_02 : stage_names.h
- BTL_KPA3_FORMATION_00 : battle_names.h
- BTL_KPA3_FORMATION_01 : battle_names.h
- BTL_KPA3_FORMATION_02 : battle_names.h
- BTL_KPA3_FORMATION_03 : battle_names.h
- BTL_KPA3_FORMATION_04 : battle_names.h
- BTL_KPA3_FORMATION_05 : battle_names.h
- BTL_KPA3_FORMATION_06 : battle_names.h
- BTL_KPA3_FORMATION_07 : battle_names.h
- BTL_KPA3_FORMATION_08 : battle_names.h
- BTL_KPA3_FORMATION_09 : battle_names.h
- BTL_KPA3_FORMATION_0A : battle_names.h
- BTL_KPA3_STAGE_00 : stage_names.h
- BTL_KPA4_FORMATION_00 : battle_names.h
- BTL_KPA4_FORMATION_01 : battle_names.h
- BTL_KPA4_FORMATION_02 : battle_names.h
- BTL_KPA4_FORMATION_03 : battle_names.h
- BTL_KPA4_FORMATION_04 : battle_names.h
- BTL_KPA4_FORMATION_05 : battle_names.h
- BTL_KPA4_FORMATION_06 : battle_names.h
- BTL_KPA4_FORMATION_07 : battle_names.h
- BTL_KPA4_FORMATION_08 : battle_names.h
- BTL_KPA4_STAGE_00 : stage_names.h
- BTL_KPA4_STAGE_01 : stage_names.h
- BTL_KPA4_STAGE_02 : stage_names.h
- BTL_KPA4_STAGE_03 : stage_names.h
- BTL_KPA4_STAGE_04 : stage_names.h
- BTL_KPA4_STAGE_05 : stage_names.h
- BTL_KPA4_STAGE_06 : stage_names.h
- BTL_KPA4_STAGE_07 : stage_names.h
- BTL_KPA4_STAGE_08 : stage_names.h
- BTL_KPA4_STAGE_09 : stage_names.h
- BTL_KPA4_STAGE_0A : stage_names.h
- BTL_KPA4_STAGE_0B : stage_names.h
- BTL_KPA4_STAGE_0C : stage_names.h
- BTL_KPA_FORMATION_00 : battle_names.h
- BTL_KPA_FORMATION_01 : battle_names.h
- BTL_KPA_FORMATION_02 : battle_names.h
- BTL_KPA_FORMATION_03 : battle_names.h
- BTL_KPA_FORMATION_04 : battle_names.h
- BTL_KPA_FORMATION_05 : battle_names.h
- BTL_KPA_FORMATION_06 : battle_names.h
- BTL_KPA_FORMATION_07 : battle_names.h
- BTL_KPA_FORMATION_08 : battle_names.h
- BTL_KPA_FORMATION_09 : battle_names.h
- BTL_KPA_FORMATION_0A : battle_names.h
- BTL_KPA_FORMATION_0B : battle_names.h
- BTL_KPA_FORMATION_0C : battle_names.h
- BTL_KPA_FORMATION_0D : battle_names.h
- BTL_KPA_FORMATION_0E : battle_names.h
- BTL_KPA_FORMATION_0F : battle_names.h
- BTL_KPA_FORMATION_10 : battle_names.h
- BTL_KPA_FORMATION_11 : battle_names.h
- BTL_KPA_FORMATION_12 : battle_names.h
- BTL_KPA_FORMATION_13 : battle_names.h
- BTL_KPA_FORMATION_14 : battle_names.h
- BTL_KPA_FORMATION_15 : battle_names.h
- BTL_KPA_FORMATION_16 : battle_names.h
- BTL_KPA_FORMATION_17 : battle_names.h
- BTL_KPA_FORMATION_18 : battle_names.h
- BTL_KPA_FORMATION_19 : battle_names.h
- BTL_KPA_FORMATION_1A : battle_names.h
- BTL_KPA_FORMATION_1B : battle_names.h
- BTL_KPA_FORMATION_1C : battle_names.h
- BTL_KPA_FORMATION_1D : battle_names.h
- BTL_KPA_FORMATION_1E : battle_names.h
- BTL_KPA_FORMATION_1F : battle_names.h
- BTL_KPA_FORMATION_20 : battle_names.h
- BTL_KPA_FORMATION_21 : battle_names.h
- BTL_KPA_FORMATION_22 : battle_names.h
- BTL_KPA_FORMATION_23 : battle_names.h
- BTL_KPA_FORMATION_24 : battle_names.h
- BTL_KPA_FORMATION_25 : battle_names.h
- BTL_KPA_FORMATION_26 : battle_names.h
- BTL_KPA_FORMATION_27 : battle_names.h
- BTL_KPA_FORMATION_28 : battle_names.h
- BTL_KPA_FORMATION_29 : battle_names.h
- BTL_KPA_FORMATION_2A : battle_names.h
- BTL_KPA_FORMATION_2B : battle_names.h
- BTL_KPA_FORMATION_2C : battle_names.h
- BTL_KPA_FORMATION_2D : battle_names.h
- BTL_KPA_FORMATION_2E : battle_names.h
- BTL_KPA_FORMATION_2F : battle_names.h
- BTL_KPA_FORMATION_30 : battle_names.h
- BTL_KPA_FORMATION_31 : battle_names.h
- BTL_KPA_FORMATION_32 : battle_names.h
- BTL_KPA_FORMATION_33 : battle_names.h
- BTL_KPA_FORMATION_34 : battle_names.h
- BTL_KPA_FORMATION_35 : battle_names.h
- BTL_KPA_FORMATION_36 : battle_names.h
- BTL_KPA_FORMATION_37 : battle_names.h
- BTL_KPA_FORMATION_38 : battle_names.h
- BTL_KPA_FORMATION_39 : battle_names.h
- BTL_KPA_FORMATION_3A : battle_names.h
- BTL_KPA_FORMATION_3B : battle_names.h
- BTL_KPA_STAGE_00 : stage_names.h
- BTL_KPA_STAGE_01 : stage_names.h
- BTL_KPA_STAGE_02 : stage_names.h
- BTL_KPA_STAGE_03 : stage_names.h
- BTL_KPA_STAGE_04 : stage_names.h
- BTL_KPA_STAGE_05 : stage_names.h
- BTL_KPA_STAGE_06 : stage_names.h
- BTL_KPA_STAGE_07 : stage_names.h
- BTL_KPA_STAGE_08 : stage_names.h
- BTL_KPA_STAGE_09 : stage_names.h
- BTL_KPA_STAGE_0A : stage_names.h
- BTL_KPA_STAGE_0B : stage_names.h
- BTL_KPA_STAGE_0C : stage_names.h
- BTL_KPA_STAGE_0D : stage_names.h
- BTL_KZN2_FORMATION_00 : battle_names.h
- BTL_KZN2_FORMATION_01 : battle_names.h
- BTL_KZN2_FORMATION_02 : battle_names.h
- BTL_KZN2_FORMATION_03 : battle_names.h
- BTL_KZN2_FORMATION_04 : battle_names.h
- BTL_KZN2_FORMATION_05 : battle_names.h
- BTL_KZN2_FORMATION_06 : battle_names.h
- BTL_KZN2_STAGE_00 : stage_names.h
- BTL_KZN2_STAGE_01 : stage_names.h
- BTL_KZN2_STAGE_02 : stage_names.h
- BTL_KZN2_STAGE_03 : stage_names.h
- BTL_KZN2_STAGE_04 : stage_names.h
- BTL_KZN2_STAGE_05 : stage_names.h
- BTL_KZN2_STAGE_06 : stage_names.h
- BTL_KZN_FORMATION_00 : battle_names.h
- BTL_KZN_FORMATION_01 : battle_names.h
- BTL_KZN_FORMATION_02 : battle_names.h
- BTL_KZN_FORMATION_03 : battle_names.h
- BTL_KZN_FORMATION_04 : battle_names.h
- BTL_KZN_FORMATION_05 : battle_names.h
- BTL_KZN_FORMATION_06 : battle_names.h
- BTL_KZN_FORMATION_07 : battle_names.h
- BTL_KZN_FORMATION_08 : battle_names.h
- BTL_KZN_FORMATION_09 : battle_names.h
- BTL_KZN_FORMATION_0A : battle_names.h
- BTL_KZN_FORMATION_0B : battle_names.h
- BTL_KZN_FORMATION_0C : battle_names.h
- BTL_KZN_FORMATION_0D : battle_names.h
- BTL_KZN_FORMATION_0E : battle_names.h
- BTL_KZN_FORMATION_0F : battle_names.h
- BTL_KZN_FORMATION_10 : battle_names.h
- BTL_KZN_FORMATION_11 : battle_names.h
- BTL_KZN_FORMATION_12 : battle_names.h
- BTL_KZN_FORMATION_13 : battle_names.h
- BTL_KZN_FORMATION_14 : battle_names.h
- BTL_KZN_STAGE_00 : stage_names.h
- BTL_KZN_STAGE_01 : stage_names.h
- BTL_KZN_STAGE_02 : stage_names.h
- BTL_KZN_STAGE_03 : stage_names.h
- BTL_KZN_STAGE_04 : stage_names.h
- BTL_KZN_STAGE_05 : stage_names.h
- BTL_KZN_STAGE_06 : stage_names.h
- BTL_MAC_FORMATION_00 : battle_names.h
- BTL_MAC_FORMATION_01 : battle_names.h
- BTL_MAC_FORMATION_02 : battle_names.h
- BTL_MAC_FORMATION_03 : battle_names.h
- BTL_MAC_FORMATION_04 : battle_names.h
- BTL_MAC_FORMATION_05 : battle_names.h
- BTL_MAC_FORMATION_06 : battle_names.h
- BTL_MAC_FORMATION_07 : battle_names.h
- BTL_MAC_FORMATION_08 : battle_names.h
- BTL_MAC_FORMATION_09 : battle_names.h
- BTL_MAC_FORMATION_0A : battle_names.h
- BTL_MAC_FORMATION_0B : battle_names.h
- BTL_MAC_FORMATION_0C : battle_names.h
- BTL_MAC_STAGE_00 : stage_names.h
- BTL_MAC_STAGE_01 : stage_names.h
- btl_main_menu_destroy() : battle_menu.h, btl_states_menus.c
- btl_main_menu_draw() : battle_menu.h, btl_states_menus.c
- btl_main_menu_hide() : battle_menu.h, btl_states_menus.c
- btl_main_menu_init() : battle_menu.h, btl_states_menus.c
- btl_main_menu_restore_choose() : battle_menu.h, btl_states_menus.c
- btl_main_menu_restore_submenu() : battle_menu.h, btl_states_menus.c
- btl_main_menu_resume_choose() : battle_menu.h, btl_states_menus.c
- btl_main_menu_update() : battle_menu.h, btl_states_menus.c
- BTL_MENU_ENABLED_ABILITIES : enums.h
- BTL_MENU_ENABLED_ITEMS : enums.h
- BTL_MENU_ENABLED_JUMP : enums.h
- BTL_MENU_ENABLED_PARTNER_FOCUS : enums.h
- BTL_MENU_ENABLED_SMASH : enums.h
- BTL_MENU_ENABLED_STAR_POWERS : enums.h
- BTL_MENU_ENABLED_STRATEGIES : enums.h
- BTL_MENU_IDX_ABILITY : enums.h
- BTL_MENU_IDX_DIP : enums.h
- BTL_MENU_IDX_ITEMS : enums.h
- BTL_MENU_IDX_JUMP : enums.h
- BTL_MENU_IDX_MAIN : enums.h
- BTL_MENU_IDX_PARTNER : enums.h
- BTL_MENU_IDX_PARTNER_ITEM : enums.h
- BTL_MENU_IDX_SMASH : enums.h
- BTL_MENU_IDX_STAR_POWER : enums.h
- BTL_MENU_IDX_STRATEGY : enums.h
- btl_menu_moves_draw_content() : menu_moves.c
- btl_menu_moves_show_desc() : menu_moves.c
- btl_menu_moves_show_error() : menu_moves.c
- btl_menu_moves_show_icon() : menu_moves.c
- btl_menu_moves_show_title() : menu_moves.c
- BTL_MENU_STATE_CHOOSING : btl_states_menus.c
- BTL_MENU_STATE_CREATE : btl_states_menus.c
- BTL_MENU_STATE_ERROR_DONE : btl_states_menus.c
- BTL_MENU_STATE_ERROR_SHOW : btl_states_menus.c
- BTL_MENU_STATE_HIDE_HOLD : btl_states_menus.c
- BTL_MENU_STATE_HIDE_INIT : btl_states_menus.c
- BTL_MENU_STATE_RESTORE : btl_states_menus.c
- BTL_MENU_STATE_RESUME_SUBMENU : btl_states_menus.c
- BTL_MENU_STATE_SHOW_REEL : btl_states_menus.c
- BTL_MENU_STATE_SUBMENU_OPEN : btl_states_menus.c
- btl_menu_strats_draw_content() : menu_strats.c
- btl_menu_strats_init() : battle_menu.h, menu_strats.c
- btl_menu_strats_show_desc() : menu_strats.c
- btl_menu_strats_show_error() : menu_strats.c
- btl_menu_strats_show_title() : menu_strats.c
- BTL_MENU_TYPE_ABILITY : enums.h
- BTL_MENU_TYPE_ACT_LATER : enums.h
- BTL_MENU_TYPE_CHANGE_PARTNER : enums.h
- BTL_MENU_TYPE_DEFEND : enums.h
- BTL_MENU_TYPE_DO_NOTHING : enums.h
- BTL_MENU_TYPE_INVALID : enums.h
- BTL_MENU_TYPE_ITEMS : enums.h
- BTL_MENU_TYPE_JUMP : enums.h
- BTL_MENU_TYPE_PARTNER_FOCUS : enums.h
- BTL_MENU_TYPE_RUN_AWAY : enums.h
- BTL_MENU_TYPE_SMASH : enums.h
- BTL_MENU_TYPE_STAR_POWERS : enums.h
- BTL_MENU_TYPE_STRATEGIES : enums.h
- btl_merlee_on_first_strike() : btl_states_actions.c, player_first_strike.c
- btl_merlee_on_start_turn() : btl_states_actions.c, turn_begin.c
- btl_message_lock_box_pos() : popup_messages.c
- btl_message_popup_draw_content() : popup_messages.c
- btl_message_unlock_box_pos() : unused_flee.c, popup_messages.c
- BTL_MIM_FORMATION_00 : battle_names.h
- BTL_MIM_FORMATION_01 : battle_names.h
- BTL_MIM_FORMATION_02 : battle_names.h
- BTL_MIM_FORMATION_03 : battle_names.h
- BTL_MIM_FORMATION_04 : battle_names.h
- BTL_MIM_FORMATION_05 : battle_names.h
- BTL_MIM_FORMATION_06 : battle_names.h
- BTL_MIM_FORMATION_07 : battle_names.h
- BTL_MIM_FORMATION_08 : battle_names.h
- BTL_MIM_FORMATION_09 : battle_names.h
- BTL_MIM_FORMATION_0A : battle_names.h
- BTL_MIM_FORMATION_0B : battle_names.h
- BTL_MIM_FORMATION_0C : battle_names.h
- BTL_MIM_FORMATION_0D : battle_names.h
- BTL_MIM_FORMATION_0E : battle_names.h
- BTL_MIM_FORMATION_0F : battle_names.h
- BTL_MIM_FORMATION_10 : battle_names.h
- BTL_MIM_FORMATION_11 : battle_names.h
- BTL_MIM_FORMATION_12 : battle_names.h
- BTL_MIM_STAGE_00 : stage_names.h
- BTL_MOVE : battle.h
- BTL_MSG_46 : enums.h
- BTL_MSG_47 : enums.h
- BTL_MSG_ACTION_TIP_BREAK_FREE : enums.h
- BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM : enums.h
- BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED : enums.h
- BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE : enums.h
- BTL_MSG_ACTION_TIP_HOLD_THEN_TAP : enums.h
- BTL_MSG_ACTION_TIP_MASH_BOTH : enums.h
- BTL_MSG_ACTION_TIP_MASH_BUTTON : enums.h
- BTL_MSG_ACTION_TIP_MASH_LEFT : enums.h
- BTL_MSG_ACTION_TIP_MOVE_TO_AIM : enums.h
- BTL_MSG_ACTION_TIP_NOT_USED_1 : enums.h
- BTL_MSG_ACTION_TIP_NOT_USED_2 : enums.h
- BTL_MSG_ACTION_TIP_NOT_USED_3 : enums.h
- BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING : enums.h
- BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE : enums.h
- BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN : enums.h
- BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING : enums.h
- BTL_MSG_ACTION_TIP_REDUCE_DAMAGE : enums.h
- BTL_MSG_ACTION_TIP_UNUSED_1 : enums.h
- BTL_MSG_ACTION_TIP_UNUSED_2 : enums.h
- BTL_MSG_ACTION_TIP_UNUSED_3 : enums.h
- BTL_MSG_ACTION_TIP_UNUSED_4 : enums.h
- BTL_MSG_ATTACK_UP : enums.h
- BTL_MSG_CANT_CHARGE : enums.h
- BTL_MSG_CANT_MOVE : enums.h
- BTL_MSG_CANT_MOVE_UNUSED : enums.h
- BTL_MSG_CANT_SELECT_NOW : enums.h
- BTL_MSG_CANT_SELECT_NOW_ALT : enums.h
- BTL_MSG_CANT_SWITCH : enums.h
- BTL_MSG_CANT_SWITCH_UNUSED : enums.h
- BTL_MSG_CHARGE_GOOMBARIO : enums.h
- BTL_MSG_CHARGE_GOOMBARIO_MORE : enums.h
- BTL_MSG_CHARGE_HAMMER : enums.h
- BTL_MSG_CHARGE_HAMMER_MORE : enums.h
- BTL_MSG_CHARGE_JUMP : enums.h
- BTL_MSG_CHARGE_JUMP_MORE : enums.h
- BTL_MSG_CHILL_OUT_BEGIN : enums.h
- BTL_MSG_CLOUD_NINE_BEGIN : enums.h
- BTL_MSG_CLOUD_NINE_END : enums.h
- BTL_MSG_DEFENCE_UP : enums.h
- BTL_MSG_ENEMY_ASLEEP : enums.h
- BTL_MSG_ENEMY_CANT_MOVE : enums.h
- BTL_MSG_ENEMY_CHARGED : enums.h
- BTL_MSG_ENEMY_DAZED : enums.h
- BTL_MSG_ENEMY_ELECTRIFIED : enums.h
- BTL_MSG_ENEMY_FROZEN : enums.h
- BTL_MSG_ENEMY_MISSED : enums.h
- BTL_MSG_ENEMY_PARALYZED : enums.h
- BTL_MSG_ENEMY_POISONED : enums.h
- BTL_MSG_ENEMY_SHRUNK : enums.h
- BTL_MSG_ENEMY_TRANSPARENT : enums.h
- BTL_MSG_FIRST_ACTION_TIP : enums.h
- BTL_MSG_HAMMER_DISABLED_1 : enums.h
- BTL_MSG_HAMMER_DISABLED_2 : enums.h
- BTL_MSG_HAMMER_DISABLED_3 : enums.h
- BTL_MSG_HEAL_ALL : enums.h
- BTL_MSG_HEAL_ONE : enums.h
- BTL_MSG_ITEMS_DISABLED : enums.h
- BTL_MSG_JUMP_DISABLED_1 : enums.h
- BTL_MSG_JUMP_DISABLED_2 : enums.h
- BTL_MSG_JUMP_DISABLED_3 : enums.h
- BTL_MSG_LAST_ACTION_TIP : enums.h
- BTL_MSG_MERLEE_ATK_UP : enums.h
- BTL_MSG_MERLEE_DEF_UP : enums.h
- BTL_MSG_MERLEE_DONE : enums.h
- BTL_MSG_MERLEE_EXP_UP : enums.h
- BTL_MSG_NO_HAMMER_TARGET : enums.h
- BTL_MSG_NO_ITEM_TARGET : enums.h
- BTL_MSG_NO_JUMP_TARGET : enums.h
- BTL_MSG_PARTNER_INJURED : enums.h
- BTL_MSG_PLAYER_ASLEEP : enums.h
- BTL_MSG_PLAYER_CHARGED : enums.h
- BTL_MSG_PLAYER_DAZED : enums.h
- BTL_MSG_PLAYER_FROZEN : enums.h
- BTL_MSG_PLAYER_PARALYZED : enums.h
- BTL_MSG_PLAYER_POISONED : enums.h
- BTL_MSG_PLAYER_SHRUNK : enums.h
- BTL_MSG_PLAYER_TRANSPARENT : enums.h
- BTL_MSG_STAR_POWER_FILLED : enums.h
- BTL_MSG_STAR_POWER_MAXED : enums.h
- BTL_MSG_STAR_POWER_RECHARGED : enums.h
- BTL_MSG_STATE_ACTION_TIP_DELAY : enums.h
- BTL_MSG_STATE_ACTION_TIP_DISPOSE : enums.h
- BTL_MSG_STATE_DISABLED_DELAY : enums.h
- BTL_MSG_STATE_ERROR_DELAY : enums.h
- BTL_MSG_STATE_ERROR_DISPOSE : enums.h
- BTL_MSG_STATE_ERROR_POST_DELAY : enums.h
- BTL_MSG_STATE_ERROR_PRE_DELAY : enums.h
- BTL_MSG_STATE_INIT : enums.h
- BTL_MSG_STATE_POPUP_DELAY : enums.h
- BTL_MSG_STATE_POPUP_DISPOSE : enums.h
- BTL_MSG_STATE_POPUP_POST_DELAY : enums.h
- BTL_MSG_STATE_POPUP_PRE_DELAY : enums.h
- BTL_MSG_TURBO_CHARGE_BEGIN : enums.h
- BTL_MSG_TURBO_CHARGE_END : enums.h
- BTL_MSG_UNUSED_CLOUD_NINE : enums.h
- BTL_MSG_WATER_BLOCK_BEGIN : enums.h
- BTL_MSG_WATER_BLOCK_END : enums.h
- BTL_NOK_FORMATION_00 : battle_names.h
- BTL_NOK_FORMATION_01 : battle_names.h
- BTL_NOK_FORMATION_02 : battle_names.h
- BTL_NOK_FORMATION_03 : battle_names.h
- BTL_NOK_FORMATION_04 : battle_names.h
- BTL_NOK_FORMATION_05 : battle_names.h
- BTL_NOK_FORMATION_06 : battle_names.h
- BTL_NOK_FORMATION_07 : battle_names.h
- BTL_NOK_FORMATION_08 : battle_names.h
- BTL_NOK_FORMATION_09 : battle_names.h
- BTL_NOK_FORMATION_0A : battle_names.h
- BTL_NOK_FORMATION_0B : battle_names.h
- BTL_NOK_FORMATION_0C : battle_names.h
- BTL_NOK_FORMATION_0D : battle_names.h
- BTL_NOK_FORMATION_0E : battle_names.h
- BTL_NOK_FORMATION_0F : battle_names.h
- BTL_NOK_FORMATION_10 : battle_names.h
- BTL_NOK_FORMATION_11 : battle_names.h
- BTL_NOK_FORMATION_12 : battle_names.h
- BTL_NOK_FORMATION_13 : battle_names.h
- BTL_NOK_FORMATION_14 : battle_names.h
- BTL_NOK_FORMATION_15 : battle_names.h
- BTL_NOK_FORMATION_16 : battle_names.h
- BTL_NOK_FORMATION_17 : battle_names.h
- BTL_NOK_FORMATION_18 : battle_names.h
- BTL_NOK_STAGE_00 : stage_names.h
- BTL_NOK_STAGE_01 : stage_names.h
- BTL_NOK_STAGE_02 : stage_names.h
- BTL_NOK_STAGE_03 : stage_names.h
- BTL_NONE : types.h
- BTL_OMO2_FORMATION_00 : battle_names.h
- BTL_OMO2_FORMATION_01 : battle_names.h
- BTL_OMO2_FORMATION_02 : battle_names.h
- BTL_OMO2_FORMATION_03 : battle_names.h
- BTL_OMO2_FORMATION_04 : battle_names.h
- BTL_OMO2_FORMATION_05 : battle_names.h
- BTL_OMO2_FORMATION_06 : battle_names.h
- BTL_OMO2_FORMATION_07 : battle_names.h
- BTL_OMO2_STAGE_00 : stage_names.h
- BTL_OMO3_FORMATION_00 : battle_names.h
- BTL_OMO3_FORMATION_01 : battle_names.h
- BTL_OMO3_FORMATION_02 : battle_names.h
- BTL_OMO3_FORMATION_03 : battle_names.h
- BTL_OMO3_FORMATION_04 : battle_names.h
- BTL_OMO3_FORMATION_05 : battle_names.h
- BTL_OMO3_FORMATION_06 : battle_names.h
- BTL_OMO3_FORMATION_07 : battle_names.h
- BTL_OMO3_FORMATION_08 : battle_names.h
- BTL_OMO3_FORMATION_09 : battle_names.h
- BTL_OMO3_FORMATION_0A : battle_names.h
- BTL_OMO3_FORMATION_0B : battle_names.h
- BTL_OMO3_FORMATION_0C : battle_names.h
- BTL_OMO3_FORMATION_0D : battle_names.h
- BTL_OMO3_STAGE_00 : stage_names.h
- BTL_OMO3_STAGE_01 : stage_names.h
- BTL_OMO3_STAGE_02 : stage_names.h
- BTL_OMO3_STAGE_03 : stage_names.h
- BTL_OMO3_STAGE_04 : stage_names.h
- BTL_OMO3_STAGE_05 : stage_names.h
- BTL_OMO3_STAGE_06 : stage_names.h
- BTL_OMO3_STAGE_07 : stage_names.h
- BTL_OMO3_STAGE_08 : stage_names.h
- BTL_OMO_FORMATION_00 : battle_names.h
- BTL_OMO_FORMATION_01 : battle_names.h
- BTL_OMO_FORMATION_02 : battle_names.h
- BTL_OMO_FORMATION_03 : battle_names.h
- BTL_OMO_FORMATION_04 : battle_names.h
- BTL_OMO_FORMATION_05 : battle_names.h
- BTL_OMO_FORMATION_06 : battle_names.h
- BTL_OMO_FORMATION_07 : battle_names.h
- BTL_OMO_FORMATION_08 : battle_names.h
- BTL_OMO_FORMATION_09 : battle_names.h
- BTL_OMO_FORMATION_0A : battle_names.h
- BTL_OMO_FORMATION_0B : battle_names.h
- BTL_OMO_FORMATION_0C : battle_names.h
- BTL_OMO_FORMATION_0D : battle_names.h
- BTL_OMO_FORMATION_0E : battle_names.h
- BTL_OMO_FORMATION_0F : battle_names.h
- BTL_OMO_FORMATION_10 : battle_names.h
- BTL_OMO_FORMATION_11 : battle_names.h
- BTL_OMO_FORMATION_12 : battle_names.h
- BTL_OMO_FORMATION_13 : battle_names.h
- BTL_OMO_FORMATION_14 : battle_names.h
- BTL_OMO_FORMATION_15 : battle_names.h
- BTL_OMO_FORMATION_16 : battle_names.h
- BTL_OMO_FORMATION_17 : battle_names.h
- BTL_OMO_FORMATION_18 : battle_names.h
- BTL_OMO_FORMATION_19 : battle_names.h
- BTL_OMO_FORMATION_1A : battle_names.h
- BTL_OMO_FORMATION_1B : battle_names.h
- BTL_OMO_FORMATION_1C : battle_names.h
- BTL_OMO_FORMATION_1D : battle_names.h
- BTL_OMO_FORMATION_1E : battle_names.h
- BTL_OMO_FORMATION_1F : battle_names.h
- BTL_OMO_FORMATION_20 : battle_names.h
- BTL_OMO_FORMATION_21 : battle_names.h
- BTL_OMO_FORMATION_22 : battle_names.h
- BTL_OMO_FORMATION_23 : battle_names.h
- BTL_OMO_FORMATION_24 : battle_names.h
- BTL_OMO_FORMATION_25 : battle_names.h
- BTL_OMO_FORMATION_26 : battle_names.h
- BTL_OMO_FORMATION_27 : battle_names.h
- BTL_OMO_FORMATION_28 : battle_names.h
- BTL_OMO_FORMATION_29 : battle_names.h
- BTL_OMO_FORMATION_2A : battle_names.h
- BTL_OMO_FORMATION_2B : battle_names.h
- BTL_OMO_FORMATION_2C : battle_names.h
- BTL_OMO_FORMATION_2D : battle_names.h
- BTL_OMO_FORMATION_2E : battle_names.h
- BTL_OMO_FORMATION_2F : battle_names.h
- BTL_OMO_FORMATION_30 : battle_names.h
- BTL_OMO_STAGE_00 : stage_names.h
- BTL_OMO_STAGE_01 : stage_names.h
- BTL_OMO_STAGE_02 : stage_names.h
- BTL_OMO_STAGE_03 : stage_names.h
- BTL_OMO_STAGE_04 : stage_names.h
- BTL_OMO_STAGE_05 : stage_names.h
- BTL_OMO_STAGE_06 : stage_names.h
- BTL_OMO_STAGE_07 : stage_names.h
- BTL_OMO_STAGE_08 : stage_names.h
- btl_partner_can_act() : battle_menu.h, btl_states_menus.c
- btl_player_can_act() : btl_states_menus.c, battle_menu.h
- btl_popup_messages_delete() : popup_messages.c
- btl_popup_messages_draw_ui() : functions.h, popup_messages.c
- btl_popup_messages_draw_world_geometry() : functions.h, popup_messages.c
- btl_popup_messages_init() : functions.h, popup_messages.c
- btl_popup_messages_update() : functions.h, popup_messages.c
- BTL_POS_AIR_A : battle.h
- BTL_POS_AIR_B : battle.h
- BTL_POS_AIR_C : battle.h
- BTL_POS_AIR_D : battle.h
- BTL_POS_CENTER : battle.h
- BTL_POS_GROUND_A : battle.h
- BTL_POS_GROUND_B : battle.h
- BTL_POS_GROUND_C : battle.h
- BTL_POS_GROUND_D : battle.h
- BTL_POS_HIGH_A : battle.h
- BTL_POS_HIGH_B : battle.h
- BTL_POS_HIGH_C : battle.h
- BTL_POS_HIGH_D : battle.h
- BTL_POS_TOP_A : battle.h
- BTL_POS_TOP_B : battle.h
- BTL_POS_TOP_C : battle.h
- BTL_POS_TOP_D : battle.h
- BTL_PRA2_FORMATION_00 : battle_names.h
- BTL_PRA2_FORMATION_01 : battle_names.h
- BTL_PRA2_FORMATION_02 : battle_names.h
- BTL_PRA2_FORMATION_03 : battle_names.h
- BTL_PRA2_FORMATION_04 : battle_names.h
- BTL_PRA2_STAGE_00 : stage_names.h
- BTL_PRA3_FORMATION_00 : battle_names.h
- BTL_PRA3_FORMATION_01 : battle_names.h
- BTL_PRA3_FORMATION_02 : battle_names.h
- BTL_PRA3_FORMATION_03 : battle_names.h
- BTL_PRA3_FORMATION_04 : battle_names.h
- BTL_PRA3_FORMATION_05 : battle_names.h
- BTL_PRA3_FORMATION_06 : battle_names.h
- BTL_PRA3_FORMATION_07 : battle_names.h
- BTL_PRA3_FORMATION_08 : battle_names.h
- BTL_PRA3_FORMATION_09 : battle_names.h
- BTL_PRA3_FORMATION_0A : battle_names.h
- BTL_PRA3_FORMATION_0B : battle_names.h
- BTL_PRA3_FORMATION_0C : battle_names.h
- BTL_PRA3_FORMATION_0D : battle_names.h
- BTL_PRA3_FORMATION_0E : battle_names.h
- BTL_PRA3_FORMATION_0F : battle_names.h
- BTL_PRA3_FORMATION_10 : battle_names.h
- BTL_PRA3_FORMATION_11 : battle_names.h
- BTL_PRA3_FORMATION_12 : battle_names.h
- BTL_PRA3_FORMATION_13 : battle_names.h
- BTL_PRA3_STAGE_00 : stage_names.h
- BTL_PRA3_STAGE_01 : stage_names.h
- BTL_PRA3_STAGE_02 : stage_names.h
- BTL_PRA3_STAGE_03 : stage_names.h
- BTL_PRA3_STAGE_04 : stage_names.h
- BTL_PRA3_STAGE_05 : stage_names.h
- BTL_PRA_FORMATION_00 : battle_names.h
- BTL_PRA_FORMATION_01 : battle_names.h
- BTL_PRA_FORMATION_02 : battle_names.h
- BTL_PRA_FORMATION_03 : battle_names.h
- BTL_PRA_FORMATION_04 : battle_names.h
- BTL_PRA_FORMATION_05 : battle_names.h
- BTL_PRA_FORMATION_06 : battle_names.h
- BTL_PRA_FORMATION_07 : battle_names.h
- BTL_PRA_FORMATION_08 : battle_names.h
- BTL_PRA_FORMATION_09 : battle_names.h
- BTL_PRA_FORMATION_0A : battle_names.h
- BTL_PRA_FORMATION_0B : battle_names.h
- BTL_PRA_FORMATION_0C : battle_names.h
- BTL_PRA_FORMATION_0D : battle_names.h
- BTL_PRA_FORMATION_0E : battle_names.h
- BTL_PRA_STAGE_00 : stage_names.h
- BTL_PRA_STAGE_01 : stage_names.h
- BTL_PRA_STAGE_02 : stage_names.h
- BTL_PRA_STAGE_03 : stage_names.h
- BTL_PRA_STAGE_04 : stage_names.h
- BTL_PRA_STAGE_05 : stage_names.h
- btl_render_actors() : 16C8E0.c
- btl_restore_world_cameras() : functions.h, 16C8E0.c
- BTL_RUMBLE_HIT_EXTREME : enums.h
- BTL_RUMBLE_HIT_HEAVY : enums.h
- BTL_RUMBLE_HIT_LIGHT : enums.h
- BTL_RUMBLE_HIT_MAX : enums.h
- BTL_RUMBLE_HIT_MIN : enums.h
- BTL_RUMBLE_LONG : enums.h
- BTL_RUMBLE_PLAYER_EXTREME : enums.h
- BTL_RUMBLE_PLAYER_HEAVY : enums.h
- BTL_RUMBLE_PLAYER_LIGHT : enums.h
- BTL_RUMBLE_PLAYER_MAX : enums.h
- BTL_RUMBLE_PLAYER_MIN : enums.h
- BTL_RUMBLE_STOP : enums.h
- BTL_SAM2_FORMATION_00 : battle_names.h
- BTL_SAM2_FORMATION_01 : battle_names.h
- BTL_SAM2_STAGE_00 : stage_names.h
- BTL_SAM2_STAGE_01 : stage_names.h
- BTL_SAM2_STAGE_02 : stage_names.h
- BTL_SAM2_STAGE_03 : stage_names.h
- BTL_SAM2_STAGE_04 : stage_names.h
- BTL_SAM2_STAGE_05 : stage_names.h
- BTL_SAM_FORMATION_00 : battle_names.h
- BTL_SAM_FORMATION_01 : battle_names.h
- BTL_SAM_FORMATION_02 : battle_names.h
- BTL_SAM_FORMATION_03 : battle_names.h
- BTL_SAM_FORMATION_04 : battle_names.h
- BTL_SAM_FORMATION_05 : battle_names.h
- BTL_SAM_FORMATION_06 : battle_names.h
- BTL_SAM_FORMATION_07 : battle_names.h
- BTL_SAM_FORMATION_08 : battle_names.h
- BTL_SAM_FORMATION_09 : battle_names.h
- BTL_SAM_FORMATION_0A : battle_names.h
- BTL_SAM_FORMATION_0B : battle_names.h
- BTL_SAM_FORMATION_0C : battle_names.h
- BTL_SAM_FORMATION_0D : battle_names.h
- BTL_SAM_FORMATION_0E : battle_names.h
- BTL_SAM_FORMATION_0F : battle_names.h
- BTL_SAM_FORMATION_10 : battle_names.h
- BTL_SAM_FORMATION_11 : battle_names.h
- BTL_SAM_FORMATION_12 : battle_names.h
- BTL_SAM_FORMATION_13 : battle_names.h
- BTL_SAM_FORMATION_14 : battle_names.h
- BTL_SAM_FORMATION_15 : battle_names.h
- BTL_SAM_STAGE_00 : stage_names.h
- BTL_SAM_STAGE_01 : stage_names.h
- BTL_SAM_STAGE_02 : stage_names.h
- BTL_SAM_STAGE_03 : stage_names.h
- BTL_SAM_STAGE_04 : stage_names.h
- BTL_SAM_STAGE_05 : stage_names.h
- btl_save_world_cameras() : functions.h, 16C8E0.c
- BTL_SBK_FORMATION_00 : battle_names.h
- BTL_SBK_FORMATION_01 : battle_names.h
- BTL_SBK_FORMATION_02 : battle_names.h
- BTL_SBK_FORMATION_03 : battle_names.h
- BTL_SBK_FORMATION_04 : battle_names.h
- BTL_SBK_FORMATION_05 : battle_names.h
- BTL_SBK_FORMATION_06 : battle_names.h
- BTL_SBK_FORMATION_07 : battle_names.h
- BTL_SBK_FORMATION_08 : battle_names.h
- BTL_SBK_FORMATION_09 : battle_names.h
- BTL_SBK_FORMATION_0A : battle_names.h
- BTL_SBK_FORMATION_0B : battle_names.h
- BTL_SBK_FORMATION_0C : battle_names.h
- BTL_SBK_FORMATION_0D : battle_names.h
- BTL_SBK_FORMATION_0E : battle_names.h
- BTL_SBK_FORMATION_0F : battle_names.h
- BTL_SBK_FORMATION_10 : battle_names.h
- BTL_SBK_FORMATION_11 : battle_names.h
- BTL_SBK_FORMATION_12 : battle_names.h
- BTL_SBK_STAGE_00 : stage_names.h
- btl_set_player_idle_anims() : functions.h, player_events.c
- btl_set_popup_duration() : functions.h, popup_messages.c
- btl_set_state() : functions.h, btl_states_actions.c
- btl_show_battle_message() : functions.h, popup_messages.c
- btl_show_message_popup() : popup_messages.c
- btl_show_variable_battle_message() : functions.h, popup_messages.c
- BTL_STAGE_DEFAULT : stage_names.h
- btl_start_blinking_starpoints() : functions.h, 16C8E0.c
- btl_state_draw_begin_partner_turn() : partner_turn_begin.c, states.h
- btl_state_draw_begin_player_turn() : player_turn_begin.c, states.h
- btl_state_draw_begin_turn() : states.h, turn_begin.c
- btl_state_draw_celebration() : level_up.c, states.h
- btl_state_draw_change_partner() : change_partner.c, states.h
- btl_state_draw_defeat() : defeat.c, states.h
- btl_state_draw_defend() : defend.c, states.h
- btl_state_draw_end_battle() : end_battle.c, states.h
- btl_state_draw_end_demo_battle() : end_demo.c, states.h
- btl_state_draw_end_partner_turn() : partner_turn_end.c, states.h
- btl_state_draw_end_player_turn() : player_turn_end.c, states.h
- btl_state_draw_end_training_battle() : end_training.c, states.h
- btl_state_draw_end_turn() : states.h, turn_end.c
- btl_state_draw_enemy_move() : enemy_move.c, states.h
- btl_state_draw_enemy_striking_first() : enemy_first_strike.c, states.h
- btl_state_draw_first_stike() : player_first_strike.c, states.h
- btl_state_draw_next_enemy() : enemy_next.c, states.h
- btl_state_draw_normal_start() : start_battle.c, states.h
- btl_state_draw_partner_menu() : menu_partner.c, states.h
- btl_state_draw_partner_move() : partner_move.c, states.h
- btl_state_draw_partner_striking_first() : partner_first_strike.c, states.h
- btl_state_draw_peach_menu() : states.h, menu_peach.c
- btl_state_draw_player_menu() : menu_player.c, states.h
- btl_state_draw_player_move() : player_move.c, states.h
- btl_state_draw_prepare_menu() : prepare_menu.c, states.h
- btl_state_draw_run_away() : run_away.c, states.h
- btl_state_draw_select_target() : select_target.c, states.h
- btl_state_draw_switch_to_partner() : states.h, switch_to_partner.c
- btl_state_draw_switch_to_player() : states.h, switch_to_player.c
- btl_state_draw_transfer_turn() : states.h, turn_transfer.c
- btl_state_draw_twink_menu() : states.h, menu_twink.c
- btl_state_draw_victory() : states.h, victory.c
- btl_state_update_begin_partner_turn() : partner_turn_begin.c, states.h
- btl_state_update_begin_player_turn() : player_turn_begin.c, states.h
- btl_state_update_begin_turn() : states.h, turn_begin.c
- btl_state_update_celebration() : level_up.c, states.h
- btl_state_update_change_partner() : change_partner.c, states.h
- btl_state_update_defeat() : defeat.c, states.h
- btl_state_update_defend() : defend.c, states.h
- btl_state_update_end_battle() : end_battle.c, states.h
- btl_state_update_end_demo_battle() : end_demo.c, states.h
- btl_state_update_end_partner_turn() : partner_turn_end.c, states.h
- btl_state_update_end_player_turn() : player_turn_end.c, states.h
- btl_state_update_end_training_battle() : end_training.c, states.h
- btl_state_update_end_turn() : states.h, turn_end.c
- btl_state_update_enemy_move() : enemy_move.c, states.h
- btl_state_update_enemy_striking_first() : enemy_first_strike.c, states.h
- btl_state_update_first_strike() : player_first_strike.c, states.h
- btl_state_update_next_enemy() : enemy_next.c, states.h
- btl_state_update_normal_start() : states.h, start_battle.c
- btl_state_update_partner_menu() : menu_partner.c, states.h
- btl_state_update_partner_move() : partner_move.c, states.h
- btl_state_update_partner_striking_first() : partner_first_strike.c, states.h
- btl_state_update_peach_menu() : menu_peach.c, states.h
- btl_state_update_player_menu() : menu_player.c, states.h
- btl_state_update_player_move() : player_move.c, states.h
- btl_state_update_prepare_menu() : prepare_menu.c, states.h
- btl_state_update_run_away() : run_away.c, states.h
- btl_state_update_select_target() : select_target.c, states.h
- btl_state_update_switch_to_partner() : states.h, switch_to_partner.c
- btl_state_update_switch_to_player() : states.h, switch_to_player.c
- btl_state_update_transfer_turn() : states.h, turn_transfer.c
- btl_state_update_twink_menu() : menu_twink.c, states.h
- btl_state_update_victory() : states.h, victory.c
- btl_stop_blinking_starpoints() : functions.h, 16C8E0.c
- btl_submenu_moves_destroy() : battle_menu.h, menu_moves.c
- btl_submenu_moves_hide() : battle_menu.h, menu_moves.c
- btl_submenu_moves_init() : battle_menu.h, menu_moves.c
- btl_submenu_moves_restore_choose() : battle_menu.h, menu_moves.c
- btl_submenu_moves_restore_locked() : battle_menu.h, menu_moves.c
- btl_submenu_moves_resume_choose() : battle_menu.h, menu_moves.c
- btl_submenu_moves_update() : battle_menu.h, menu_moves.c
- BTL_SUBMENU_STATE_CANCEL : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_CHOOSING : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_ERROR_DONE : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_ERROR_INIT : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_ERROR_SHOW : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_HIDE_HOLD : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_HIDE_INIT : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_INIT : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_LOCK : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_RESTORE : menu_moves.c, menu_strats.c
- BTL_SUBMENU_STATE_SELECT : menu_moves.c, menu_strats.c
- btl_submenu_strats_destroy() : battle_menu.h, menu_strats.c
- btl_submenu_strats_hide() : battle_menu.h, menu_strats.c
- btl_submenu_strats_restore_choose() : battle_menu.h, menu_strats.c
- btl_submenu_strats_restore_locked() : battle_menu.h, menu_strats.c
- btl_submenu_strats_resume_choose() : battle_menu.h, menu_strats.c
- btl_submenu_strats_update() : battle_menu.h, menu_strats.c
- BTL_SUBSTATE_ABILITIES_BUILD_MENU : menu_partner.c
- BTL_SUBSTATE_ABILITIES_CHOOSING : menu_player.c, menu_partner.c
- BTL_SUBSTATE_ABILITIES_HANDOVER : menu_player.c, menu_partner.c
- BTL_SUBSTATE_ABILITIES_REOPEN_MENU : menu_player.c, menu_partner.c
- BTL_SUBSTATE_ABILITIES_SHOW_ERROR : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ABILITIES_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ABILITIES_TARGET_CHOSEN : menu_partner.c, menu_player.c
- BTL_SUBSTATE_AWAIT : defend.c, enemy_first_strike.c
- BTL_SUBSTATE_AWAIT_ALL : turn_transfer.c
- BTL_SUBSTATE_AWAIT_CANT_SWITCH_POPUP : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_AWAIT_CLOUD_NINE : player_turn_begin.c
- BTL_SUBSTATE_AWAIT_DONE : player_move.c
- BTL_SUBSTATE_AWAIT_ENEMY_DEATH : turn_begin.c
- BTL_SUBSTATE_AWAIT_ENEMY_DONE : partner_first_strike.c, player_first_strike.c
- BTL_SUBSTATE_AWAIT_ENEMY_PHASE : turn_transfer.c
- BTL_SUBSTATE_AWAIT_ENEMY_READY : partner_first_strike.c, player_first_strike.c
- BTL_SUBSTATE_AWAIT_ENEMY_SCRIPTS : turn_begin.c
- BTL_SUBSTATE_AWAIT_ENEMY_STATUS_POPUP : partner_move.c, player_move.c
- BTL_SUBSTATE_AWAIT_LIFE_SHROOM : defeat.c
- BTL_SUBSTATE_AWAIT_MERLEE : victory.c
- BTL_SUBSTATE_AWAIT_OUTTA_SIGHT : end_training.c, victory.c, player_turn_begin.c
- BTL_SUBSTATE_AWAIT_PARTNER_POPUP_DONE : enemy_move.c
- BTL_SUBSTATE_AWAIT_PARTNER_STATUS_POPUP : partner_move.c
- BTL_SUBSTATE_AWAIT_PHASE : change_partner.c
- BTL_SUBSTATE_AWAIT_PLAYER_POPUP_DONE : enemy_move.c
- BTL_SUBSTATE_AWAIT_PLAYER_STATUS_POPUP : player_move.c
- BTL_SUBSTATE_AWAIT_POST_FAILURE : run_away.c
- BTL_SUBSTATE_AWAIT_RECOVER : player_turn_end.c
- BTL_SUBSTATE_AWAIT_RECOVER_DONE : partner_turn_begin.c
- BTL_SUBSTATE_AWAIT_RECOVER_KO : victory.c
- BTL_SUBSTATE_AWAIT_RECOVERING : end_training.c
- BTL_SUBSTATE_AWAIT_SCRIPT : run_away.c
- BTL_SUBSTATE_AWAIT_SCRIPTS : enemy_move.c, partner_first_strike.c, player_first_strike.c, turn_end.c
- BTL_SUBSTATE_AWAIT_STAGE_SCRIPT : end_battle.c, end_demo.c
- BTL_SUBSTATE_AWAIT_SWAP : player_turn_end.c, victory.c
- BTL_SUBSTATE_AWAIT_TURBO_CHARGE : player_turn_begin.c
- BTL_SUBSTATE_AWAIT_TURN_SCRIPT : partner_turn_begin.c
- BTL_SUBSTATE_AWAIT_WATER_BLOCK : player_turn_begin.c
- BTL_SUBSTATE_BEGIN_NEXT : turn_end.c
- BTL_SUBSTATE_BEGIN_SHOW_TIP : player_move.c
- BTL_SUBSTATE_BERSERKER_CHOOSE : menu_player.c
- BTL_SUBSTATE_CANCEL : select_target.c
- BTL_SUBSTATE_CHANGE_PARTNER_BUILD_MENU : menu_player.c, menu_partner.c
- BTL_SUBSTATE_CHANGE_PARTNER_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_ERROR : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_HANDOVER : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_REOPEN_MENU : menu_player.c, menu_partner.c
- BTL_SUBSTATE_CHANGE_PARTNER_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHANGE_PARTNER_TARGET_CHOSEN : menu_partner.c, menu_player.c
- BTL_SUBSTATE_CHECK_CLOUD_NINE : player_turn_begin.c
- BTL_SUBSTATE_CHECK_ENEMY_STATUS : partner_move.c
- BTL_SUBSTATE_CHECK_FIRST_STRIKE : start_battle.c
- BTL_SUBSTATE_CHECK_FOR_SWAP : turn_end.c
- BTL_SUBSTATE_CHECK_LIFE_SHROOM : defeat.c
- BTL_SUBSTATE_CHECK_MERLEE : victory.c
- BTL_SUBSTATE_CHECK_OUTTA_SIGHT : end_training.c, victory.c
- BTL_SUBSTATE_CHECK_PARTNER : enemy_move.c
- BTL_SUBSTATE_CHECK_PLAYER_STATUS : player_move.c
- BTL_SUBSTATE_CHECK_SWAP : victory.c
- BTL_SUBSTATE_CHECK_TURBO_CHARGE : player_turn_begin.c
- BTL_SUBSTATE_CHECK_WATER_BLOCK : player_turn_begin.c
- BTL_SUBSTATE_CHOOSE : select_target.c
- BTL_SUBSTATE_CHOOSE_CATEGORY : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_CHOOSE_TARGET : menu_peach.c, menu_twink.c
- BTL_SUBSTATE_CLEANUP : end_battle.c, end_demo.c
- BTL_SUBSTATE_CREATE_ENEMIES : start_battle.c
- BTL_SUBSTATE_CREATE_MAIN_MENU : menu_partner.c, menu_peach.c, menu_player.c, menu_twink.c
- BTL_SUBSTATE_DIPPING_BUILD_MENU : menu_player.c
- BTL_SUBSTATE_DIPPING_CHOOSING : menu_player.c
- BTL_SUBSTATE_DIPPING_HANDOVER : menu_player.c
- BTL_SUBSTATE_DIPPING_REOPEN_MENU : menu_player.c
- BTL_SUBSTATE_DIPPING_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_DIPPING_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_DONE : victory.c, turn_transfer.c, start_battle.c, select_target.c, run_away.c, player_turn_end.c, level_up.c, partner_move.c, change_partner.c, defeat.c, enemy_move.c, enemy_next.c, end_training.c
- BTL_SUBSTATE_END_BATTLE_EXEC_STAGE_SCRIPT : states.h
- BTL_SUBSTATE_END_DELAY : partner_turn_begin.c, player_turn_begin.c
- BTL_SUBSTATE_EXEC_BRING_OUT : change_partner.c
- BTL_SUBSTATE_EXEC_PHASE : change_partner.c
- BTL_SUBSTATE_EXEC_POST_FAILURE : run_away.c
- BTL_SUBSTATE_EXEC_PUT_AWAY : change_partner.c
- BTL_SUBSTATE_EXEC_SCRIPT : run_away.c
- BTL_SUBSTATE_EXEC_STAGE_SCRIPT : end_battle.c, end_demo.c
- BTL_SUBSTATE_EXEC_TURN_SCRIPT : partner_turn_begin.c
- BTL_SUBSTATE_EXECUTE : enemy_move.c
- BTL_SUBSTATE_EXECUTE_MOVE : partner_move.c, player_move.c
- BTL_SUBSTATE_FADE_IN : start_battle.c
- BTL_SUBSTATE_FADE_OUT : end_battle.c, end_demo.c
- BTL_SUBSTATE_FOCUS_BUILD_MENU : menu_partner.c
- BTL_SUBSTATE_FOCUS_CANCELED : menu_partner.c
- BTL_SUBSTATE_FOCUS_CHOOSING : menu_partner.c
- BTL_SUBSTATE_FOCUS_HANDOVER : menu_partner.c
- BTL_SUBSTATE_FOCUS_REOPEN_MENU : menu_partner.c
- BTL_SUBSTATE_FOCUS_SELECTED : menu_partner.c
- BTL_SUBSTATE_GIVE_STAR_POINTS : run_away.c
- BTL_SUBSTATE_HANDLE_RESULTS : partner_move.c, player_move.c
- BTL_SUBSTATE_INIT : states.h
- BTL_SUBSTATE_ITEMS_BUILD_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_HANDOVER : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_REOPEN_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_ITEMS_TARGET_CHOSEN : menu_player.c, menu_partner.c
- BTL_SUBSTATE_LEVEL_UP_BEGIN : level_up.c
- BTL_SUBSTATE_LEVEL_UP_CHOOSE : level_up.c
- BTL_SUBSTATE_LEVEL_UP_CREATE_HUD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_DESTROY_HUD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_FADE_OUT : level_up.c
- BTL_SUBSTATE_LEVEL_UP_INVALID : level_up.c
- BTL_SUBSTATE_LEVEL_UP_INVALID_DELAY : level_up.c
- BTL_SUBSTATE_LEVEL_UP_LOAD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_SHOW_HUD : level_up.c
- BTL_SUBSTATE_LEVEL_UP_UPGRADE : level_up.c
- BTL_SUBSTATE_LOAD_NEW_PARTNER : change_partner.c
- BTL_SUBSTATE_LOAD_STAR_POINTS : level_up.c
- BTL_SUBSTATE_MAIN_AWAIT_CANT_SWAP : menu_partner.c, menu_player.c
- BTL_SUBSTATE_MAIN_BEGIN : menu_partner.c
- BTL_SUBSTATE_MAIN_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_MAIN_HANDOVER : menu_partner.c
- BTL_SUBSTATE_MAIN_REOPEN_MENU : menu_partner.c
- BTL_SUBSTATE_MAIN_SHOW_CANT_SWAP : menu_partner.c, menu_player.c
- BTL_SUBSTATE_MAIN_TARGET_CANCEL : menu_partner.c
- BTL_SUBSTATE_MAIN_TARGET_CHOSEN : menu_partner.c
- BTL_SUBSTATE_NEXT_DIP_BUILD_MENU : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_CHOOSING : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_HANDOVER : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_REOPEN_MENU : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_NEXT_DIP_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_HANDOVER : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_RETURN_MAIN : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_SHOW : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_NOSUBMENU_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_NOTIFY_ENEMY_PHASE : turn_transfer.c
- BTL_SUBSTATE_PERFORM_SWAP : menu_partner.c, menu_player.c, turn_end.c
- BTL_SUBSTATE_PLAYER_CONTINUE_DIP : states.h
- BTL_SUBSTATE_POST_ENEMY_STATUS_POPUP : partner_move.c, player_move.c
- BTL_SUBSTATE_POST_PARTNER_POPUP_DELAY : enemy_move.c
- BTL_SUBSTATE_POST_PARTNER_STATUS_POPUP : partner_move.c
- BTL_SUBSTATE_POST_PLAYER_POPUP_DELAY : enemy_move.c
- BTL_SUBSTATE_POST_PLAYER_STATUS_POPUP : player_move.c
- BTL_SUBSTATE_POST_STAR_POINTS : level_up.c
- BTL_SUBSTATE_RECOVER_STATUS : victory.c
- BTL_SUBSTATE_RESET_CAM : end_training.c
- BTL_SUBSTATE_RESET_ENEMIES : turn_transfer.c
- BTL_SUBSTATE_RESET_POSITIONS : turn_transfer.c
- BTL_SUBSTATE_RESET_STATE : partner_turn_begin.c, player_turn_begin.c
- BTL_SUBSTATE_SHOW_CANT_SWITCH : menu_twink.c, menu_peach.c
- BTL_SUBSTATE_SHOW_TIP_DELAY : player_move.c
- BTL_SUBSTATE_SKIPPABLE_END_DELAY : level_up.c
- BTL_SUBSTATE_STAR_SPIRITS_BUILD_MENU : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_CHOOSING : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_HANDOVER : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_REOPEN_MENU : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_SHOW_ERROR : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_TARGET_CANCEL : menu_player.c
- BTL_SUBSTATE_STAR_SPIRITS_TARGET_CHOSEN : menu_player.c
- BTL_SUBSTATE_START_SCRIPTS : turn_end.c
- BTL_SUBSTATE_STRATEGIES_BUILD_MENU : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_CHOOSING : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_HANDOVER : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_REOPEN_MENU : menu_player.c, menu_partner.c
- BTL_SUBSTATE_STRATEGIES_SHOW_ERROR : menu_player.c
- BTL_SUBSTATE_STRATEGIES_TARGET_CANCEL : menu_partner.c, menu_player.c
- BTL_SUBSTATE_STRATEGIES_TARGET_CHOSEN : menu_partner.c, menu_player.c
- BTL_SUBSTATE_SWAP_PEACH_BACK : menu_twink.c
- BTL_SUBSTATE_SWAP_PEACH_FRONT : menu_peach.c
- BTL_SUBSTATE_TALLY_STAR_POINTS : level_up.c
- BTL_SUBSTATE_TARGET_CANCEL : menu_twink.c, menu_peach.c
- BTL_SUBSTATE_TARGET_CHOSEN : menu_twink.c, menu_peach.c
- BTL_SUBSTATE_TRY_COMMAND_RECOVER : player_turn_begin.c
- btl_substate_try_hpfp_recovery() : player_turn_end.c
- BTL_SUBSTATE_TRY_MERLEE_DEF : turn_transfer.c
- BTL_SUBSTATE_TRY_STATUS_DAMAGE : player_turn_begin.c
- BTL_SUBSTATE_TRY_STATUS_RECOVER : player_turn_begin.c
- BTL_SUBSTATE_UNKNOWN_1 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_2 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_3 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_4 : menu_partner.c
- BTL_SUBSTATE_UNKNOWN_5 : menu_partner.c
- BTL_SUBSTATE_UNUSED_1 : enemy_move.c, enemy_next.c
- BTL_SUBSTATE_UNUSED_3 : menu_twink.c
- BTL_SUBSTATE_UNUSED_4 : turn_end.c
- BTL_SUBSTATE_UNUSED_6 : menu_twink.c
- BTL_SUBSTATE_UNUSED_7 : menu_twink.c
- BTL_SUBSTATE_UNUSED_CHANGE_BUILD_MENU : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_CHOOSING : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_HANDOVER : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_REOPEN_MENU : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_SHOW_ERROR : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_TARGET_CANCEL : menu_partner.c
- BTL_SUBSTATE_UNUSED_CHANGE_PARTNER_TARGET_CHOSEN : menu_partner.c
- BTL_SUBSTATE_WALK_AWAY : level_up.c
- BTL_TIK2_FORMATION_00 : battle_names.h
- BTL_TIK2_FORMATION_01 : battle_names.h
- BTL_TIK2_FORMATION_02 : battle_names.h
- BTL_TIK2_FORMATION_03 : battle_names.h
- BTL_TIK2_FORMATION_04 : battle_names.h
- BTL_TIK2_STAGE_00 : stage_names.h
- BTL_TIK2_STAGE_01 : stage_names.h
- BTL_TIK2_STAGE_02 : stage_names.h
- BTL_TIK2_STAGE_03 : stage_names.h
- BTL_TIK2_STAGE_04 : stage_names.h
- BTL_TIK3_FORMATION_00 : battle_names.h
- BTL_TIK3_FORMATION_01 : battle_names.h
- BTL_TIK3_FORMATION_02 : battle_names.h
- BTL_TIK3_FORMATION_03 : battle_names.h
- BTL_TIK3_STAGE_00 : stage_names.h
- BTL_TIK3_STAGE_01 : stage_names.h
- BTL_TIK3_STAGE_02 : stage_names.h
- BTL_TIK3_STAGE_03 : stage_names.h
- BTL_TIK3_STAGE_04 : stage_names.h
- BTL_TIK_FORMATION_00 : battle_names.h
- BTL_TIK_FORMATION_01 : battle_names.h
- BTL_TIK_FORMATION_02 : battle_names.h
- BTL_TIK_FORMATION_03 : battle_names.h
- BTL_TIK_FORMATION_04 : battle_names.h
- BTL_TIK_FORMATION_05 : battle_names.h
- BTL_TIK_FORMATION_06 : battle_names.h
- BTL_TIK_FORMATION_07 : battle_names.h
- BTL_TIK_FORMATION_08 : battle_names.h
- BTL_TIK_FORMATION_09 : battle_names.h
- BTL_TIK_FORMATION_0A : battle_names.h
- BTL_TIK_FORMATION_0B : battle_names.h
- BTL_TIK_FORMATION_0C : battle_names.h
- BTL_TIK_FORMATION_0D : battle_names.h
- BTL_TIK_FORMATION_0E : battle_names.h
- BTL_TIK_FORMATION_0F : battle_names.h
- BTL_TIK_FORMATION_10 : battle_names.h
- BTL_TIK_FORMATION_11 : battle_names.h
- BTL_TIK_FORMATION_12 : battle_names.h
- BTL_TIK_FORMATION_13 : battle_names.h
- BTL_TIK_FORMATION_14 : battle_names.h
- BTL_TIK_FORMATION_15 : battle_names.h
- BTL_TIK_FORMATION_16 : battle_names.h
- BTL_TIK_FORMATION_17 : battle_names.h
- BTL_TIK_FORMATION_18 : battle_names.h
- BTL_TIK_STAGE_00 : stage_names.h
- BTL_TIK_STAGE_01 : stage_names.h
- BTL_TIK_STAGE_02 : stage_names.h
- BTL_TIK_STAGE_03 : stage_names.h
- BTL_TIK_STAGE_04 : stage_names.h
- BTL_TRD_1_FORMATION_00 : battle_names.h
- BTL_TRD_1_FORMATION_01 : battle_names.h
- BTL_TRD_1_FORMATION_02 : battle_names.h
- BTL_TRD_1_FORMATION_03 : battle_names.h
- BTL_TRD_1_FORMATION_04 : battle_names.h
- BTL_TRD_1_FORMATION_05 : battle_names.h
- BTL_TRD_1_FORMATION_06 : battle_names.h
- BTL_TRD_1_FORMATION_07 : battle_names.h
- BTL_TRD_1_FORMATION_08 : battle_names.h
- BTL_TRD_1_FORMATION_09 : battle_names.h
- BTL_TRD_1_FORMATION_0A : battle_names.h
- BTL_TRD_1_FORMATION_0B : battle_names.h
- BTL_TRD_1_FORMATION_0C : battle_names.h
- BTL_TRD_1_FORMATION_0D : battle_names.h
- BTL_TRD_1_FORMATION_0E : battle_names.h
- BTL_TRD_1_FORMATION_0F : battle_names.h
- BTL_TRD_1_FORMATION_10 : battle_names.h
- BTL_TRD_1_FORMATION_11 : battle_names.h
- BTL_TRD_1_FORMATION_12 : battle_names.h
- BTL_TRD_1_FORMATION_13 : battle_names.h
- BTL_TRD_1_FORMATION_14 : battle_names.h
- BTL_TRD_1_FORMATION_15 : battle_names.h
- BTL_TRD_1_FORMATION_16 : battle_names.h
- BTL_TRD_1_FORMATION_17 : battle_names.h
- BTL_TRD_1_FORMATION_18 : battle_names.h
- BTL_TRD_1_FORMATION_19 : battle_names.h
- BTL_TRD_1_FORMATION_1A : battle_names.h
- BTL_TRD_1_FORMATION_1B : battle_names.h
- BTL_TRD_1_STAGE_00 : stage_names.h
- BTL_TRD_1_STAGE_01 : stage_names.h
- BTL_TRD_1_STAGE_02 : stage_names.h
- BTL_TRD_1_STAGE_03 : stage_names.h
- BTL_TRD_1_STAGE_04 : stage_names.h
- BTL_TRD_1_STAGE_05 : stage_names.h
- BTL_TRD_1_STAGE_06 : stage_names.h
- BTL_TRD_1_STAGE_07 : stage_names.h
- BTL_TRD_1_STAGE_08 : stage_names.h
- BTL_TRD_1_STAGE_09 : stage_names.h
- BTL_TRD_1_STAGE_0A : stage_names.h
- BTL_TRD_1_STAGE_0B : stage_names.h
- BTL_TRD_1_STAGE_0C : stage_names.h
- BTL_TRD_1_STAGE_0D : stage_names.h
- BTL_TRD_2_FORMATION_00 : battle_names.h
- BTL_TRD_2_STAGE_00 : stage_names.h
- BTL_TRD_2_STAGE_01 : stage_names.h
- BTL_TRD_2_STAGE_02 : stage_names.h
- BTL_TRD_2_STAGE_03 : stage_names.h
- BTL_TRD_2_STAGE_04 : stage_names.h
- BTL_TRD_2_STAGE_05 : stage_names.h
- BTL_TRD_2_STAGE_06 : stage_names.h
- BTL_TRD_2_STAGE_07 : stage_names.h
- BTL_TRD_2_STAGE_08 : stage_names.h
- BTL_TRD_2_STAGE_09 : stage_names.h
- BTL_TRD_2_STAGE_0A : stage_names.h
- BTL_TRD_2_STAGE_0B : stage_names.h
- BTL_TRD_3_FORMATION_00 : battle_names.h
- BTL_TRD_3_STAGE_00 : stage_names.h
- btl_update() : functions.h, 16C8E0.c
- btl_update_ko_status() : functions.h, 190B20.c
- btl_update_message_popup() : popup_messages.c
- btl_update_starpoints_display() : 16C8E0.c
- BTL_VAL_Duplighost_HasCopied : battle.h
- BTL_VAL_HyperSync_Active : battle.h
- BTL_VAL_HyperSync_Done : battle.h
- BTL_VAL_HyperSync_None : battle.h
- BTL_VAR_DuplighostCopyFlags : battle.h
- BTL_VAR_HyperSync : battle.h
- BTL_VAR_KoopatrolSummonCount_0 : battle.h
- BTL_VAR_KoopatrolSummonCount_1 : battle.h
- BTL_VAR_KoopatrolSummonCount_2 : battle.h
- BTL_VAR_KoopatrolSummonCount_3 : battle.h
- BTL_VAR_LastCopiedPartner : battle.h
- BTL_VAR_Magikoopa_LastIndexBoosted : battle.h
- BtlBonkModelGfx : entity_model_icons.c
- BtlBonkModelVtx : entity_model_icons.c
- BtlCursorModelGfx : entity_model_icons.c
- BtlCursorModelVtx : entity_model_icons.c
- BtlStarModelGfx : entity_model_icons.c
- BtlStarModelVtx : entity_model_icons.c
- BtlStarPointOnesHIDs : 16C8E0.c
- BtlStarPointsBlinking : 16C8E0.c
- BtlStarPointShinesHIDs : 16C8E0.c
- BtlStarPointTensHIDs : 16C8E0.c
- bTransformGroups : model.c
- bTriggerList : trigger.c
- BUBULB_GREEN_ANIMS : Bubulb.h
- BUBULB_PINK_ANIMS : Bubulb.h
- BUBULB_PURPLE_ANIMS : Bubulb.h
- BUBULB_YELLOW_ANIMS : Bubulb.h
- BUF_GameState : slot_machine.inc.c
- BUF_ReelAngle1 : slot_machine.inc.c
- BUF_ReelAngle2 : slot_machine.inc.c
- BUF_ReelAngle3 : slot_machine.inc.c
- BUF_ReelLeft1 : slot_machine.inc.c
- BUF_ReelLeft2 : slot_machine.inc.c
- BUF_ReelLeft3 : slot_machine.inc.c
- BUF_ReelState1 : slot_machine.inc.c
- BUF_ReelState2 : slot_machine.inc.c
- BUF_ReelState3 : slot_machine.inc.c
- BUFF_STATE_DECREMENT_TURNS : partner_buff.c
- BUFF_STATE_DECREMENT_TURNS_INIT : partner_buff.c
- BUFF_STATE_FADE_IN : partner_buff.c
- BUFF_STATE_FADE_IN_INIT : partner_buff.c
- BUFF_STATE_FADE_OUT : partner_buff.c
- BUFF_STATE_IDLE : partner_buff.c
- BUFF_STATE_SET_TURNS : partner_buff.c
- BUFF_STATE_SET_TURNS_INIT : partner_buff.c
- BufPeek : macros.h
- BufRead1 : macros.h
- BufRead2 : macros.h
- BufRead3 : macros.h
- BufRead4 : macros.h
- build_custom_gfx() : model.c
- build_gfx_blue_stars() : hos_01.inc.c
- build_gfx_green_stars() : hos_01.inc.c
- build_gfx_pink_stars() : hos_01.inc.c
- build_gfx_star() : Snowflakes.inc.c
- build_gfx_yellow_stars() : hos_01.inc.c
- bulb_glow_appendGfx() : bulb_glow.c
- bulb_glow_init() : bulb_glow.c
- bulb_glow_main() : bulb_glow.c
- bulb_glow_render() : bulb_glow.c
- bulb_glow_update() : bulb_glow.c
- BULLET_BILL_ANIMS : BulletBill.h
- BULLET_BILL_DROPS : BulletBill.h
- BULLET_BILL_NPC : BulletBill.h
- BulletBillExplodeSounds : sfx_control.c
- butterflies_appendGfx() : butterflies.c
- butterflies_init() : butterflies.c
- butterflies_main() : butterflies.c
- butterflies_render() : butterflies.c
- butterflies_update() : butterflies.c
- BUTTON_A : enums.h
- BUTTON_B : enums.h
- BUTTON_C_DOWN : enums.h
- BUTTON_C_LEFT : enums.h
- BUTTON_C_RIGHT : enums.h
- BUTTON_C_UP : enums.h
- BUTTON_D_DOWN : enums.h
- BUTTON_D_LEFT : enums.h
- BUTTON_D_RIGHT : enums.h
- BUTTON_D_UP : enums.h
- BUTTON_L : enums.h
- BUTTON_R : enums.h
- BUTTON_START : enums.h
- BUTTON_STICK_DOWN : enums.h
- BUTTON_STICK_LEFT : enums.h
- BUTTON_STICK_RIGHT : enums.h
- BUTTON_STICK_UP : enums.h
- BUTTON_Z : enums.h
- Buttons : enums.h
- BUZZAR_FILL_TICK : whirlwind.c
- BUZZY_BEETLE_ANIMS : SpikeTop.h
- bWattIdlePalettesAnim : actor_rendering.c
- Bytecode : evt.h
- BZZAP_ANIMS : Bzzap.h
- BZZAP_DROPS : Bzzap.h